How can I make OpenGL textures scale without becoming blurry?
- by adorablepuppy
I'm using OpenGL through LWJGL.
I have a 16x16 textured quad rendering at 16x16. When I change it's scale amount, the quad grows, then becomes blurrier as it gets larger.
How can I make it scale without becoming blurry, like in Minecraft.
Here is the code inside my RenderableEntity object:
public void render(){
Color.white.bind();
…