XNA Diffuse Shader Issue. Edge lighting problem. Image Attached
- by adtither
As you can see in this image the diffuse shading is working correctly in some places but in other places such as the the bottom of the sphere you can see the squares/triangles of
the mesh.
Any idea what would be causing this? Let me know if you need anymore information related to
code. I can upload my normals calculations and shader effect if required.
EDIT:
Here's a link to the shader I'm using http://pastebin.com/gymVc7CP
Link to normals calculations: http://pastebin.com/KnMGdzHP
Seems to be an issue with edge lighting. Can't seem to see where I'm going wrong with the normals calculations though.