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  • Circular motion on low powered hardware

    - by Akroy
    I was thinking about platforms and enemies moving in circles in old 2D games, and I was wondering how that was done. I understand parametric equations, and it's trivial to use sin and cos to do it, but could an NES or SNES make real time trig calls? I admit heavy ignorance, but I thought those were expensive operations. Is there some clever way to

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  • Interpolation gives the appearance of collisions

    - by Akroy
    I'm implementing a simple 2D platformer with a constant speed update of the game logic, but with the rendering done as fast as the machine can handle. I interpolate positions between actual game updates by just using the position and velocity of objects at the last update. This makes things look really smooth in general, but when something hits a

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  • Collision representation in game overworlds

    - by Akroy
    I'm implementing a 2D overworld where one can walk through an area that is not tile based. I was wondering the best way to implement collisions. In the past when I've done similar things, I've used one image (or set of images) to show an elaborately drawn world and then a second binary image that does nothing but differentiate "wall" and "not

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  • Assigning static IP to VPN server

    - by Akroy
    I have a Win2008 R2 server that is going to be receiving many VPN connections. I want to be able to staticly set the IP addresses of both ends of each connection based on the user. I easily found how to do this for the client: when you're managing the user account, go to "Dial-In" and click "Assign Static IP Addresses." Now, whenever a

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  • Identifying the GeoPoint that trigger an onTap call

    - by Akroy
    I'm developing a Google Maps app on Android. I have a number of GeoPoints that I'm displaying by adding them as OverlayItems to an ItemizedOverlay. This works well for displaying them and bringing up a nice box when I click them, however I'm trying to put info in the box it brings up. Thus, I've extended ItemizedOverlay with my own

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