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  • Physics-based dynamic audio generation in games

    - by alexc
    I wonder if it is possible to generate audio dynamically without any (!) audio assets, using pure mathematics/physics and some input values like material properties and spatial distribution of content in scene space. What I have in mind is something like a scene, with concrete floor, wooden table and glass on it. Now let's assume force pushes the glass towards the edge of table and then the glass falls onto the floor and shatters. The near-realistic glass destruction itself would be possible using voxels and good physics engine, but what about the sound the glass makes while shattering? I believe there is a way to generate that sound, because physics of sound is fairly known these days, but how computationaly costy that would be? Consumer hardware or supercomputers? Do any of you know some good resources/videos of such an experiment?

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  • Is there a canonical resource on multi-tenancy web applications using ruby + rails

    - by AlexC
    Is there a canonical resource on multi-tenancy web applications using ruby + rails. There are a number of ways to develop rails apps using cloud capabilities with real elastic properties but there seems to be a lack of clarity with how to achieve multitenancy, specifically at the model / data level. Is there a canonical resource on options to developing multitenancy rails applications with the required characteristics of data seperation, security, concurrency and contention required by an enterprise level cloud application.

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  • What is the canonical resource on multi-tenancy web applications using ruby + rails

    - by AlexC
    What is the canonical resource on multi-tenancy web applications using ruby + rails. There are a number of ways to develop rails apps using cloud capabilities with real elastic properties but there seems to be a lack of clarity with how to achieve multitenancy, specifically at the model / data level. Is there a canonical resource on options to developing multitenancy rails applications with the required characteristics of data seperation, security, concurrency and contention required by an enterprise level cloud application.

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  • RSync to WebDAV mounted volume very slow

    - by AlexC
    I have a mounted WebDAV store, which I am playing around with to try and put together my own pseudo-DropBox set up. However, it seems very slow to upload larger files (my bandwidth graph goes ok for a little bit, then just stops dead for long periods of time). Has anyone tried this? I'm wondering if the way it gets mounted makes rsync think it's a local drive or something and so may be chattier than it would be if it knew it was a mounted network drive? (I'm new to rsync so may be all wrong here!) I'm syncing using rsync -rv /source/directory/ /mounted/webdav/directory/ This is running using MacOS 10.6, and WebDAV is mounted using the native mounting mechanism.

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  • Modifying PROCTHROTTLEMAX with powercfg has no effect in 2008 R2

    - by AlexC
    I am trying to make the CPU transition to a lower P-state. I used pwrtest to determine the tests, and now I want to set the processor frequency to 50%. I executed the following command: powercfg -setacvalue SCHEME_BALANCED SUB_PROCESSOR PROCTHROTTLEMAX 50 When i query the scheme, the value is set to the desired value. However, the processor frequency is not modified (I am using CPU-Z to check the frequency). My system is running Windows 2008 R2. Any ideas? Thanks!

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