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  • Problem setting output flags for ALU in "Nand to Tetris" course

    - by MahlerFive
    Although I tagged this homework, it is actually for a course which I am doing on my own for free. Anyway, the course is called "From Nand to Tetris" and I'm hoping someone here has seen or taken the course so I can get some help. I am at the stage where I am building the ALU with the supplied hdl language. My problem is that I can't get my chip to compile properly. I am getting errors when I try to set the output flags for the ALU. I believe the problem is that I can't subscript any intermediate variable, since when I just try setting the flags to true or false based on some random variable (say an input flag), I do not get the errors. I know the problem is not with the chips I am trying to use since I am using all builtin chips. Here is my ALU chip so far: /** * The ALU. Computes a pre-defined set of functions out = f(x,y) * where x and y are two 16-bit inputs. The function f is selected * by a set of 6 control bits denoted zx, nx, zy, ny, f, no. * The ALU operation can be described using the following pseudocode: * if zx=1 set x = 0 // 16-bit zero constant * if nx=1 set x = !x // Bit-wise negation * if zy=1 set y = 0 // 16-bit zero constant * if ny=1 set y = !y // Bit-wise negation * if f=1 set out = x + y // Integer 2's complement addition * else set out = x & y // Bit-wise And * if no=1 set out = !out // Bit-wise negation * * In addition to computing out, the ALU computes two 1-bit outputs: * if out=0 set zr = 1 else zr = 0 // 16-bit equality comparison * if out<0 set ng = 1 else ng = 0 // 2's complement comparison */ CHIP ALU { IN // 16-bit inputs: x[16], y[16], // Control bits: zx, // Zero the x input nx, // Negate the x input zy, // Zero the y input ny, // Negate the y input f, // Function code: 1 for add, 0 for and no; // Negate the out output OUT // 16-bit output out[16], // ALU output flags zr, // 1 if out=0, 0 otherwise ng; // 1 if out<0, 0 otherwise PARTS: // Zero the x input Mux16( a=x, b=false, sel=zx, out=x2 ); // Zero the y input Mux16( a=y, b=false, sel=zy, out=y2 ); // Negate the x input Not16( in=x, out=notx ); Mux16( a=x, b=notx, sel=nx, out=x3 ); // Negate the y input Not16( in=y, out=noty ); Mux16( a=y, b=noty, sel=ny, out=y3 ); // Perform f Add16( a=x3, b=y3, out=addout ); And16( a=x3, b=y3, out=andout ); Mux16( a=andout, b=addout, sel=f, out=preout ); // Negate the output Not16( in=preout, out=notpreout ); Mux16( a=preout, b=notpreout, sel=no, out=out ); // zr flag Or8way( in=out[0..7], out=zr1 ); // PROBLEM SHOWS UP HERE Or8way( in=out[8..15], out=zr2 ); Or( a=zr1, b=zr2, out=zr ); // ng flag Not( in=out[15], out=ng ); } So the problem shows up when I am trying to send a subscripted version of 'out' to the Or8Way chip. I've tried using a different variable than 'out', but with the same problem. Then I read that you are not able to subscript intermediate variables. I thought maybe if I sent the intermediate variable to some other chip, and that chip subscripted it, it would solve the problem, but it has the same error. Unfortunately I just can't think of a way to set the zr and ng flags without subscripting some intermediate variable, so I'm really stuck! Just so you know, if I replace the problematic lines with the following, it will compile (but not give the right results since I'm just using some random input): // zr flag Not( in=zx, out=zr ); // ng flag Not( in=zx, out=ng ); Anyone have any ideas? Edit: Here is the appendix of the book for the course which specifies how the hdl works. Specifically look at section 5 which talks about buses and says: "An internal pin (like v above) may not be subscripted". Edit: Here is the exact error I get: "Line 68, Can't connect gate's output pin to part". The error message is sort of confusing though, since that does not seem to be the actual problem. If I just replace "Or8way( in=out[0..7], out=zr1 );" with "Or8way( in=false, out=zr1 );" it will not generate this error, which is what lead me to look up in the appendix and find that the out variable, since it was derived as intermediate, could not be subscripted.

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  • One position right barrel shift using ALU Operators?

    - by Tomek
    I was wondering if there was an efficient way to perform a shift right on an 8 bit binary value using only ALU Operators (NOT, OR, AND, XOR, ADD, SUB) Example: input: 00110101 output: 10011010 I have been able to implement a shift left by just adding the 8 bit binary value with itself since a shift left is equivalent to multiplying by 2. However, I can't think of a way to do this for shift right. The only method I have come up with so far is to just perform 7 left barrel shifts. Is this the only way?

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  • Can I drive two external screens from an 'Alu' iMac?

    - by robsoft
    I've got a 24" 2.4 Ghz Core 2 Duo iMac. It's about 18 months old, though I can't specifically remember when I bought it. It has a Displayport Mini-DVI socket on the back, and currently I have that linked to a DVI adaptor driving a Philips 20" widescreen monitor in portrait mode (awesome for browsing). I have another, identical Philips monitor and wondered if there was a way of connecting that to the iMac too. Is there such a thing as a DisplayPort Mini-DVI to dual-DVIs adaptor? Can this iMac's graphics card even drive such a set-up? The graphics chipset in the iMac is reported as ATI Radeon HS2600, 256 MB. The main iMac display is 1920x1200 and the Philips display is 1050x1680 (@60Hz, rotated 90 degrees). The third screen would be another 1050x1680 and ideally I'd have it portrait again, too. EDIT: Please let this question stand - it's not a dupe. The current Mac laptops use 'Mini Displayport' connectors, which are not the same as DisplayPort Mini-DVI connectors.

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  • What are the IR codes the new Apple Remote (alu) uses?

    - by index
    I would like to clone the new Apple Remote (infrared, second generation, aluminium) just for fun with a microcontroller. Most codes of the previous model can be found in the LIRC remote control database (all except the key combinations menu + <<,play, which unpair, change ID, pair the remote. I also don't know which bit encodes the battery status. It uses a modified 32 bit NEC protocol (reverse LIRC codes bytewise). But the new Apple remote uses two additional codes for the play and the new select button. I don't have a mac, so I can't brute force test codes either ;-) So if someone possesses such a remote and the ability of recording those two new buttons and three combinations I'd really appreciate it. If you can't run LIRC (or it gets confused by the new codes) and you don't have an oscilloscope or logic analyser, maybe you could hook up a photo diode to your sound input and record the codes with Audacity? Just hit record, hit each button and combo a few times, hit stop, upload the uncompressed WAV file to a sharing site, done. That'd be great!

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  • Tile Collision Question

    - by Alu
    Hey guys, I'm working on tile collision. Currently, I just draw the tile map the normal way (two for loops) and there is no scrolling. Right now, to check if my player is over a tile, I use tileX = (int)person1v.X / 16; tileY = (int)person1v.Y / 16; However, I want to detect collision before I hit the tile so it could act as a wall. How do I detect collision before even making the move?

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  • Sprite to Line Collision

    - by Alu
    If I have a sprite, how would I check collision between two points? For example, in a game I am making, I would like to draw multiple lines that my sprite collides against. I'm thinking that this is more flexible than other collision systems if I had a lot of platforms.

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  • Where can i get the openal sdk for c++?

    - by Peter Short
    The OpenAL site I'm looking at is a crappy outdated and broken sharepoint portal and the SDK in the downloads section give me a 500 html code when i request it. http://connect.creativelabs.com/openal/Downloads/OpenAL11CoreSDK.zip I found an OpenAL SDK on a softpedia and it has headers but not alu.h or alut.h which the tutorials I'm looking at apparently require for loading wavs etc. What am I missing? Is OpenAL dead or something?

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  • Java default Integer value is int

    - by Chris Okyen
    My code looks like this import java.util.Scanner; public class StudentGrades { public static void main(String[] argv) { Scanner keyboard = new Scanner(System.in); byte q1 = keyboard.nextByte() * 10; } } It gives me an error "Type mismatch: cannot convert from int to byte." Why the heck would Java store a literal operand that is small enough to fit in a byte,. into a int type? Do literals get stored in variables/registers before the ALU performs arithmatic operations.

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  • Why the Enter key in a Mac keyboard is mapped to Level?

    - by Anentropic
    Just installing Ubuntu for the first time, glad to ditch Win 7. I have a KVM switch and also a Mac, hence I'm using a Mac keyboard (the full size alu one) Everything's pretty cool. First thing I wondered is why the numeric keypad doesn't work? Oh, I have to find the num lock key (which should default to on, sensibly, no?) which isn't labelled as such on a Mac keyboard. Ok no problem. Then for some reason the Enter key on the keypad doesn't work still. Check the keyboard layout (set to 'English UK Macintosh')... inspecting the layout the Enter key is mapped to something called 'Level' - WTF is 'Level'? Everything else about the keyboard works great ie the £ $ # @ " are all perfect, volume control works as expected... why this weird key mapping on the Enter key? More importantly... how do I change it to work as an Enter key ?

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  • MacBook 5,1 - cant change brightness on 12.04

    - by RunnerUp
    I'm a total newbie to Ubuntu and recently decided to give it a go on my early 2009 Alu MacBook. For about a week now I've been trying to get the brightness controls to work. I've tried the following: Brightness controls doesn't work on a MacBook Pro 5.5 (ubuntu 12.04 LTS) https://help.ubuntu.com/community/MacBookPro5-5/Precise#LCD None of it seems to work. Next option was to try the Nvidia-bl-dkms drivers, but aftert installing the Mactel PPA I just get this: Reading package lists... DoneBuilding dependency tree Reading state information... Done E: Unable to locate package nvidia-bl-dkms Any help would be much appreciated as my eyes are going to fall out soon with the brightness maxed out.

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  • Component-wise GLSL vector branching

    - by Gustavo Maciel
    I'm aware that it usually is a BAD idea to operate separately on GLSL vec's components separately. For example: //use instrinsic functions, they do the calculation on 4 components at a time. float dot = v1.x*v2.x + v1.y * v2.y + v1.z * v2.z; //NEVER float dot = dot(v1, v2); //YES //Multiply one by one is not good too, since the ALU can do the 4 components at a time too. vec3 mul = vec3(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z); //NEVER vec3 mul = v1 * v2; I've been struggling thinking, are there equivalent operations for branching? For example: vec4 Overlay(vec4 v1, vec4 v2, vec4 opacity) { bvec4 less = lessThan(v1, vec4(0.5)); vec4 blend; for(int i = 0; i < 4; ++i) { if(less[i]) blend[i] = 2.0 * v1[i]*v2[i]; else blend[i] = 1.0 - 2.0 * (1.0 - v1[i])*(1.0 - v2[i]); } return v1 + (blend-v1)*opacity; } This is a Overlay operator that works component wise. I'm not sure if this is the best way to do it, since I'm afraid these for and if can be a bottleneck later. Tl;dr, Can I branch component wise? If yes, how can I optimize that Overlay function with it?

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  • Japanese Multiplication simulation - is a program actually capable of improving calculation speed?

    - by jt0dd
    On SuperUser, I asked a (possibly silly) question about processors using mathematical shortcuts and would like to have a look at the possibility at the software application of that concept. I'd like to write a simulation of Japanese Multiplication to get benchmarks on large calculations utilizing the shortcut vs traditional CPU multiplication. I'm curious as to whether it makes sense to try this. My Question: I'd like to know whether or not a software math shortcut, as described above is actually a shortcut at all. This is a question of programming concept. By utilizing the simulation of Japanese Multiplication, is a program actually capable of improving calculation speed? Or am I doomed from the start? The answer to this question isn't required to determine whether or not the experiment will succeed, but rather whether or not it's logically possible for such a thing to occur in any program, using this concept as an example. My theory is that since addition is computed faster than multiplication, a simulation of Japanese multiplication may actually allow a program to multiply (large) numbers faster than the CPU arithmetic unit can. I think this would be a very interesting finding, if it proves to be true. If, in the multiplication of numbers of any immense size, the shortcut were to calculate the result via less instructions (or faster) than traditional ALU multiplication, I would consider the experiment a success.

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  • Large Scale VHDL modularization techniques

    - by oxinabox.ucc.asn.au
    I'm thinking about implimenting a 16 bit CPU in VHDL. A simplish CPU. ADD, MULS, NEG, BitShift, JUMP, Relitive Jump, BREQ, Relitive BREQ, i don't know somethign along these lines Probably all only working with 16bit operands. I might even cut it down and use only a single operand and a accumulator. With Some status regitsters, Carry, Zero, Neg (unless i use a Accumlator), I know how to design all the parts from logic gates, and plan to build them up from first priciples, So for my ALU I'll need to 'build' a ADDer, proably a Carry Look ahead, group adder, this adder it self is make up oa a couple of parts, wich are themselves made up of a couple of parts. Anyway, my problem is not the CPU design, or the VHDL (i know the language, more or less). It's how i should keep things organised. How should I use packages, How should I name my processes and port maps? (i've never seen the benifit of naming the port maps, or processes)

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  • Large Scale VHDL techniques

    - by oxinabox.ucc.asn.au
    I'm thinking about implimenting a 16 bit CPU in VHDL. A simplish CPU. ADD, MULS, NEG, BitShift, JUMP, Relitive Jump, BREQ, Relitive BREQ, i don't know somethign along these lines Probably all only working with 16bit operands. I might even cut it down and use only a single operand and a accumulator. With Some status regitsters, Carry, Zero, Neg (unless i use a Accumlator), I know how to design all the parts from logic gates, and plan to build them up from first priciples, So for my ALU I'll need to 'build' a ADDer, proably a Carry Look ahead, group adder, this adder it self is make up oa a couple of parts, wich are themselves made up of a couple of parts. Anyway, my problem is not the CPU design, or the VHDL (i know the language, more or less). It's how i should keep things organised. How should I use packages, How should I name my processes and port maps? (i've never seen the benifit of naming the port maps, or processes)

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  • MacBook Pro 13" Install DVD Wont Start

    - by Belliez
    Hi, Excuse such a basic question... I am a Laptop Fixer and deal with Windows based laptops only but very recently took in a 13" MacBook Pro for a re-install of the OS (easy I thought!) I inserted the Install DVD, held the C button and turn on. I could hear the disk spinning up and after about a min the DVD is ejected. There are a few scratches on the DVD but should be ok as not that deep. However, Windows Vista was installed (it failed to install properly hence the re-install of Mac OS). Should I wipe clean and format the hard disk first? Could this be the reason the DVD is ejected? Any advice would be gratefully accepted? p.s. never held a MacBook Pro before... first impressions, wow... alu casing and massive touch pad... and the magnetic power socket.... so impressed and it doesn't even work!

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  • SPARC T4 ??????: SPARC T4 ??????????!!

    - by user13138700
    ?? 2011 ? 9 ?? SPARC T4 CPU ???????? SPARC T4 ????????????????2011??10?????????????????????????? ????????????????????SPARC T4 ?????????????????????????????????????????????????????????? SPARC T4 CPU ???? SPARC T4 ?????????????????????????????????? ??????????????????????4/4, 4/5, 4/6 ? 3???????? Oracle Open World 2012 ???????? Oracle Open World 2012 Tokyo ?? Oracle ?????&????? ??? Oracle Solaris ????????????·????????? SPARC&Solaris ??????????????SPARC&Solaris ????????????????????????????????????????????????????????????????????????? Oracle OpenWorld Tokyo 2012 ???? URL http://www.oracle.com/openworld/jp-ja/index.html ?????? 7264 ??????????????? ????Oracle Open World 2012 Tokyo ?????????????????????????SPARC T4 ????? ????????????????? SPARC T4 ????????? SPARC T3 ????????(S2??)??????????????????????????(S3??)??????????????????? ???????" T " ???????????????(?)?????? SPARC T1/T2/T3 ???????????????????????????(????????)????????????????????????? ?SPARC T4 ????????????????????????????? ?SPARC T4 ???????DB?????????????????????????????? ???????????????? ????????????????????????????????????????????? ???? SPARC T3 ???????????????????????????2???????????? ????????????????????????????????????????????????????? ?????????????? SPARC T4 ????????????????????????????????????SPARC T4 ????????? SPARC T4 ??????????????????????????????????????????? ?????????????? T4 ??????????????????? SPARC ???????????????????????????????????????????????????????????????????&??????????? ?????????????????????????????????????????????????????????Web?????????????DB?????????????????????????????????????? (????????????) ???????????? SPARC T4 ????????????????????????????? < T4 ???????? > ??? SPARC ??(S3??)??? x5??????????????????? x2????????????????????? Crypto (?????)?????????? ?????????????????????????/???????????????? ?????? 1, 2,& 4 ??????????? < T4 ????? ??????? > 8x SPARC S3 ?? (64????/???) 4MB ?? L3 ????? (8???/16???) 8x9 ????? 4x DDR3 ??????????? @6.4Gbps 6x ?????????? @9.6Gbps 2x8 PCIe 2.0 (5GTS) 2x10Gb XAUI ??????? < S3???????????? > ALU : Arithmetic Logic Unit BRU : Branch Logic Unit FGU : Flouting-point Graphics Unit IRF : Integer Register File FRF : Flouting-point Register File WRF : Working Register File MMU : Memory Management Unit LSU : Load Store Unit Crypto(SPU) : Streaming Processing Unit TRU : Trap Logic Unit < S3????????? > ????? 8????/?? ?????? Out-of-Order ?? 16???????????????? ????????????? ???????????? ??????? ????????? 64???? ITLB ? 128???? DTLB 64KB 4??? L1 ?????????????? 128KB 8??? ???? L2 ????? < T4 ???????? vs T3 ???????? > T4 ????????????? Out-Of-Order ???? Pick ???????? In-Order ?? Pick ?????? Commit ??????? Out-Of-Order ?? Commit ?????? In-Order ?? < T4 ?????????? > ???????????vs????????????????????????????? ????????Active??????????????????? ???????????????????????? ??????????????????? < T4vsT1/T2/T3 ??????? > SPARC T4 ???? T3????????Web??????????? DB?????????????????????????????? ????????????????????SPARC T4 ?????&Solaris ?????????????(????????)??????????????????????????????????????????????????????????!!? ????Oracle Open World 2012 Tokyo ????????????????SPARC T4 ?????????????????????? 4/4, 4/5, 4/6 ?3????????????????????????????????????????????????????????????????????????????????????? ????????????????? URL http://www.oracle.com/openworld/jp-ja/exhibit/index.html

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