Search Results

Search found 6 results on 1 pages for 'anshka 3033 3033'.

Page 1/1 | 1 

  • Entity Framework Multiple associations to a table causes error 3033

    - by taylonr
    I'm using EF 3.5 SP1. I have 3 tables: Pendants PendantAccessories PartsData Basically #1 and 2 are used for product selection, so #1 has a "Number of Buttons" property and other options. #2 has fields like "Cable Type" etc. The third table contains property information for all of our parts, such as what plant it's manufactured in, it's weight etc. What I'm trying to do is set up an association between #1 and #3 and also between #2 and #3. The PK in all 3 tables is the PartNumber. I set it up between #2 and 3 by going into Mapping Details and adding a Maps to PartsData and mapping the columns. Everything worked good. I then tried the same thing between #1 and 3. However, now when I compile I get "Error 3033: Problem in Mapping Fragment starting at line 713: EntitySets 'pendants' and 'pendantAccessories' are both mapped to the table 'PartsData'. Their Primary Keys may collide." Does anyone know what I'm doing wrong here?

    Read the article

  • checkboxes and buttons enable

    - by anshka_3033 3033
    i have 2 checkboxes and 2 buttons below the check boxes. on opening the page ,checkbox1 should be enabled and other check box n buttons should be disabled.after clicking on 1st checkbox 2nd checkbox should be enabled and 1 st check box should be disabled and buttons remain disabled.after clicking on 2nd checkbox 2 buttons(approve,Deny) should be enabled and 2 checkboxes should be disabled.so please help me in doing this.i used below code for creating checkboxes and button. i need j script for this <tr> <form ACTION="jspCheckBox.jsp"> SC Information Received <input type="checkbox" value="SC Information received"> Validation Begun <input type="checkbox" value="Validate" > </form> </tr> <tr> <td valign="middle" align="left" style="padding-left:10px;" nowrap> <button type="button" class="btn" name="btnApprove" onclick="approve();">Approve</button> </td> <td> <button type="button" class="btn" name="btnDeny" onclick="deny();">Deny</button> </td> </tr>

    Read the article

  • Lighttpd + fastcgi + python (for django) slow on first request

    - by EagleOne
    I'm having a problem with a django website I host with lighttpd + fastcgi. It works great but it seems that the first request always takes up to 3seconds. Subsequent requests are much faster (<1s). I activated access logs in lighttpd in order to track the issue. But I'm kind of stuck. Here are logs where I 'lose' 4s (from 10:04:17 to 10:04:21): 2012-12-01 10:04:17: (mod_fastcgi.c.3636) handling it in mod_fastcgi 2012-12-01 10:04:17: (response.c.470) -- before doc_root 2012-12-01 10:04:17: (response.c.471) Doc-Root : /var/www 2012-12-01 10:04:17: (response.c.472) Rel-Path : /finderauto.fcgi 2012-12-01 10:04:17: (response.c.473) Path : 2012-12-01 10:04:17: (response.c.521) -- after doc_root 2012-12-01 10:04:17: (response.c.522) Doc-Root : /var/www 2012-12-01 10:04:17: (response.c.523) Rel-Path : /finderauto.fcgi 2012-12-01 10:04:17: (response.c.524) Path : /var/www/finderauto.fcgi 2012-12-01 10:04:17: (response.c.541) -- logical -> physical 2012-12-01 10:04:17: (response.c.542) Doc-Root : /var/www 2012-12-01 10:04:17: (response.c.543) Rel-Path : /finderauto.fcgi 2012-12-01 10:04:17: (response.c.544) Path : /var/www/finderauto.fcgi 2012-12-01 10:04:21: (response.c.128) Response-Header: HTTP/1.1 200 OK Last-Modified: Sat, 01 Dec 2012 09:04:21 GMT Expires: Sat, 01 Dec 2012 09:14:21 GMT Content-Type: text/html; charset=utf-8 Cache-Control: max-age=600 Transfer-Encoding: chunked Date: Sat, 01 Dec 2012 09:04:21 GMT Server: lighttpd/1.4.28 I guess that if there is a problem, it's whith my configuration. So here is the way I launch my django app: python manage.py runfcgi method=threaded host=127.0.0.1 port=3033 And here is my lighttpd conf: server.modules = ( "mod_access", "mod_alias", "mod_compress", "mod_redirect", "mod_rewrite", "mod_fastcgi", "mod_accesslog", ) server.document-root = "/var/www" server.upload-dirs = ( "/var/cache/lighttpd/uploads" ) server.errorlog = "/var/log/lighttpd/error.log" server.pid-file = "/var/run/lighttpd.pid" server.username = "www-data" server.groupname = "www-data" accesslog.filename = "/var/log/lighttpd/access.log" debug.log-request-header = "enable" debug.log-response-header = "enable" debug.log-file-not-found = "enable" debug.log-request-handling = "enable" debug.log-timeouts = "enable" debug.log-ssl-noise = "enable" debug.log-condition-cache-handling = "enable" debug.log-condition-handling = "enable" fastcgi.server = ( "/finderauto.fcgi" => ( "main" => ( # Use host / port instead of socket for TCP fastcgi "host" => "127.0.0.1", "port" => 3033, #"socket" => "/home/finderadmin/finderauto.sock", "check-local" => "disable", "fix-root-scriptname" => "enable", ) ), ) alias.url = ( "/media" => "/home/user/django/contrib/admin/media/", ) url.rewrite-once = ( "^(/media.*)$" => "$1", "^/favicon\.ico$" => "/media/favicon.ico", "^(/.*)$" => "/finderauto.fcgi$1", ) index-file.names = ( "index.php", "index.html", "index.htm", "default.htm", " index.lighttpd.html" ) url.access-deny = ( "~", ".inc" ) static-file.exclude-extensions = ( ".php", ".pl", ".fcgi" ) ## Use ipv6 if available #include_shell "/usr/share/lighttpd/use-ipv6.pl" dir-listing.encoding = "utf-8" server.dir-listing = "enable" compress.cache-dir = "/var/cache/lighttpd/compress/" compress.filetype = ( "application/x-javascript", "text/css", "text/html", "text/plain" ) include_shell "/usr/share/lighttpd/create-mime.assign.pl" include_shell "/usr/share/lighttpd/include-conf-enabled.pl" If any of you could help me finding out where I lose these 3 or 4 s. I would much appreciate. Thanks in advance!

    Read the article

  • django url matching with Lighttpd fastcgi

    - by 7seb
    I have a problem with url. I can access the djando app home page ( localhost/djangotest/ ) but can't access the admin section ( localhost/djangotest/admin/ ). I can access it using the django server instead of lighttpd. Lighttp conf : fastcgi.server = ( "/djangotest/" => ( "main" => ( "host" => "127.0.0.1", "port" => 3033, "check-local" => "disable", ) ), ) url.rewrite-once = ( "^(/media.*)$" => "$1", "^/favicon\.ico$" => "/media/favicon.ico", "^/djangotest/[^?](.*)$" => "/djangotest/?$1", ) The django url.py is just : (i just uncommented the good lines) : from django.conf.urls.defaults import patterns, include, url from django.contrib import admin admin.autodiscover() urlpatterns = patterns('', url(r'^admin/', include(admin.site.urls)), ) I tried many things but without success ... (no need to link to https://docs.djangoproject.com/en/dev/howto/deployment/fastcgi/ ) lighttpd/1.4.28 Python 2.7.2+ Django 1.3.0

    Read the article

  • How can I read pcap files in a friendly format?

    - by Tony
    a simple cat on the pcap file looks terrible: $cat tcp_dump.pcap ?ò????YVJ? JJ ?@@.?E<??@@ ?CA??qe?U?????h? .Ceh?YVJ?? JJ ?@@.?E<??@@ CA??qe?U?????z? .ChV?YVJ$?JJ ?@@.?E<-/@@A?CA??9????F???A&? .Ck??YVJgeJJ@@.??#3E<@3{n??9CA??P???F???<K? ??`.Ck??YVJgeBB ?@@.?E4-0@@AFCA??9????F?P????? .Ck???`?YVJ?""@@.??#3E?L@3?I??9CA??P???F????? ???.Ck?220-rly-da03.mx etc. I tried to make it prettier with: sudo tcpdump -ttttnnr tcp_dump.pcap reading from file tcp_dump.pcap, link-type EN10MB (Ethernet) 2009-07-09 20:57:40.819734 IP 67.23.28.65.49237 > 216.239.113.101.25: S 2535121895:2535121895(0) win 5840 <mss 1460,sackOK,timestamp 776168808 0,nop,wscale 5> 2009-07-09 20:57:43.819905 IP 67.23.28.65.49237 > 216.239.113.101.25: S 2535121895:2535121895(0) win 5840 <mss 1460,sackOK,timestamp 776169558 0,nop,wscale 5> 2009-07-09 20:57:47.248100 IP 67.23.28.65.42385 > 205.188.159.57.25: S 2644526720:2644526720(0) win 5840 <mss 1460,sackOK,timestamp 776170415 0,nop,wscale 5> 2009-07-09 20:57:47.288103 IP 205.188.159.57.25 > 67.23.28.65.42385: S 1358829769:1358829769(0) ack 2644526721 win 5792 <mss 1460,sackOK,timestamp 4292123488 776170415,nop,wscale 2> 2009-07-09 20:57:47.288103 IP 67.23.28.65.42385 > 205.188.159.57.25: . ack 1 win 183 <nop,nop,timestamp 776170425 4292123488> 2009-07-09 20:57:47.368107 IP 205.188.159.57.25 > 67.23.28.65.42385: P 1:481(480) ack 1 win 1448 <nop,nop,timestamp 4292123568 776170425> 2009-07-09 20:57:47.368107 IP 67.23.28.65.42385 > 205.188.159.57.25: . ack 481 win 216 <nop,nop,timestamp 776170445 4292123568> 2009-07-09 20:57:47.368107 IP 67.23.28.65.42385 > 205.188.159.57.25: P 1:18(17) ack 481 win 216 <nop,nop,timestamp 776170445 4292123568> 2009-07-09 20:57:47.404109 IP 205.188.159.57.25 > 67.23.28.65.42385: . ack 18 win 1448 <nop,nop,timestamp 4292123606 776170445> 2009-07-09 20:57:47.404109 IP 205.188.159.57.25 > 67.23.28.65.42385: P 481:536(55) ack 18 win 1448 <nop,nop,timestamp 4292123606 776170445> 2009-07-09 20:57:47.404109 IP 67.23.28.65.42385 > 205.188.159.57.25: P 18:44(26) ack 536 win 216 <nop,nop,timestamp 776170454 4292123606> 2009-07-09 20:57:47.444112 IP 205.188.159.57.25 > 67.23.28.65.42385: P 536:581(45) ack 44 win 1448 <nop,nop,timestamp 4292123644 776170454> 2009-07-09 20:57:47.484114 IP 67.23.28.65.42385 > 205.188.159.57.25: . ack 581 win 216 <nop,nop,timestamp 776170474 4292123644> 2009-07-09 20:57:47.616121 IP 67.23.28.65.42385 > 205.188.159.57.25: P 44:50(6) ack 581 win 216 <nop,nop,timestamp 776170507 4292123644> 2009-07-09 20:57:47.652123 IP 205.188.159.57.25 > 67.23.28.65.42385: P 581:589(8) ack 50 win 1448 <nop,nop,timestamp 4292123855 776170507> 2009-07-09 20:57:47.652123 IP 67.23.28.65.42385 > 205.188.159.57.25: . ack 589 win 216 <nop,nop,timestamp 776170516 4292123855> 2009-07-09 20:57:47.652123 IP 67.23.28.65.42385 > 205.188.159.57.25: P 50:56(6) ack 589 win 216 <nop,nop,timestamp 776170516 4292123855> 2009-07-09 20:57:47.652123 IP 67.23.28.65.42385 > 205.188.159.57.25: F 56:56(0) ack 589 win 216 <nop,nop,timestamp 776170516 4292123855> 2009-07-09 20:57:47.668124 IP 67.23.28.65.49239 > 216.239.113.101.25: S 2642380481:2642380481(0) win 5840 <mss 1460,sackOK,timestamp 776170520 0,nop,wscale 5> 2009-07-09 20:57:47.692126 IP 205.188.159.57.25 > 67.23.28.65.42385: P 589:618(29) ack 57 win 1448 <nop,nop,timestamp 4292123893 776170516> 2009-07-09 20:57:47.692126 IP 67.23.28.65.42385 > 205.188.159.57.25: R 2644526777:2644526777(0) win 0 2009-07-09 20:57:47.692126 IP 205.188.159.57.25 > 67.23.28.65.42385: F 618:618(0) ack 57 win 1448 <nop,nop,timestamp 4292123893 776170516> 2009-07-09 20:57:47.692126 IP 67.23.28.65.42385 > 205.188.159.57.25: R 2644526777:2644526777(0) win 0 Well...that is much prettier but it doesn't show the actual messages. I can actually extract more information just viewing the RAW file. What is the best ( and preferably easiest) way to just view all the contents of the pcap file? UPDATE Thanks to the responses below, I made some progress. Here is what it looks like now: tcpdump -qns 0 -A -r blah.pcap 20:57:47.368107 IP 205.188.159.57.25 > 67.23.28.65.42385: tcp 480 0x0000: 4500 0214 834c 4000 3306 f649 cdbc 9f39 [email protected] 0x0010: 4317 1c41 0019 a591 50fe 18ca 9da0 4681 C..A....P.....F. 0x0020: 8018 05a8 848f 0000 0101 080a ffd4 9bb0 ................ 0x0030: 2e43 6bb9 3232 302d 726c 792d 6461 3033 .Ck.220-rly-da03 0x0040: 2e6d 782e 616f 6c2e 636f 6d20 4553 4d54 .mx.aol.com.ESMT 0x0050: 5020 6d61 696c 5f72 656c 6179 5f69 6e2d P.mail_relay_in- 0x0060: 6461 3033 2e34 3b20 5468 752c 2030 3920 da03.4;.Thu,.09. 0x0070: 4a75 6c20 3230 3039 2031 363a 3537 3a34 Jul.2009.16:57:4 0x0080: 3720 2d30 3430 300d 0a32 3230 2d41 6d65 7.-0400..220-Ame 0x0090: 7269 6361 204f 6e6c 696e 6520 2841 4f4c rica.Online.(AOL 0x00a0: 2920 616e 6420 6974 7320 6166 6669 6c69 ).and.its.affili 0x00b0: 6174 6564 2063 6f6d 7061 6e69 6573 2064 ated.companies.d etc. This looks good, but it still makes the actual message on the right difficult to read. Is there a way to view those messages in a more friendly way? UPDATE This made it pretty: tcpick -C -yP -r tcp_dump.pcap Thanks!

    Read the article

  • Complex event system for DungeonKeeper like game

    - by paul424
    I am working on opensource GPL3 game. http://opendungeons.sourceforge.net/ , new coders would be welcome. Now there's design question regarding Event System: We want to improve the game logic, that is program a new event system. I will just repost what's settled up already on http://forum.freegamedev.net/viewtopic.php?f=45&t=3033. From the discussion came the idea of the Publisher / Subscriber pattern + "domains": My current idea is to use the subscirbers / publishers model. Its similar to Observable pattern, but instead one subscribes to Events types, not Object's Events. For each Event would like to have both static and dynamic type. Static that is its's type would be resolved by belonging to the proper inherited class from Event. That is from Event we would have EventTile, EventCreature, EvenMapLoader, EventGameMap etc. From that there are of course subtypes like EventCreature would be EventKobold, EventKnight, EventTentacle etc. The listeners would collect the event from publishers, and send them subcribers , each of them would be a global singleton. The Listeners type hierachy would exactly mirror the type hierarchy of Events. In each constructor of Event type, the created instance would notify the proper listeners. That is when calling EventKnight the proper ctor would notify the Listeners : EventListener, CreatureLisener and KnightListener. The default action for an listner would be to notify all subscribers, but there would be some exceptions , like EventAttack would notify AttackListener which would dispatch event by the dynamic part ( that is the Creature pointer or hash). Any comments ? #include <vector> class Subscriber; class SubscriberAttack; class Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<Subscriber*> subscribersList; static std::vector<Event*> eventQueue; public: Event(){ eventQueue.push_back(this); } static int subscribe(Subscriber* ss); static int unsubscribe(Subscriber* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; // class Publisher{ // }; class Subscriber{ public: int (*newEvent) (Event* ee); Subscriber( ){ Event::subscribe(this); } Subscriber( int (*fp) (Event* ee) ):newEvent(fp){ Subscriber(); } ~Subscriber(){ Event::unsubscribe(this); } }; class EventAttack: Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<SubscriberAttack*> subscribersList; static std::vector<EventAttack*> eventQueue; public: EventAttack(){ eventQueue.push_back(this); } static int subscribe(SubscriberAttack* ss); static int unsubscribe(SubscriberAttack* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; class AttackSubscriber :Subscriber{ public: int (*newEvent) (EventAttack* ee); AttackSubscriber( ){ EventAttack::subscribe(this); } AttackSubscriber( int (*fp) (EventAttack* ee) ):newEventAttack(fp){ AttackSubscriber(); } ~AttackSubscriber(){ EventAttack::unsubscribe(this); } }; From that point, others wanted the Subject-Observer pattern, that is one would subscribe to all event types produced by particular object. That way it came out to add the domain system : Huh, to meet the ability to listen to particular game's object events, I though of introducing entity domains . Domains are trees, which nodes are labeled by unique names for each level. ( like the www addresses ). Each Entity wanting to participate in our event system ( that is be able to publish / produce events ) should at least now its domain name. That would end up in Player1/Room/Treasury/#24 or Player1/Creature/Kobold/#3 producing events. The subscriber picks some part of a tree. For example by specifiing subtree with the root in one of the nodes like Player1/Room/* ,would subscribe us to all Players1's room's event, and Player1/Creature/Kobold/#3 would subscribe to Players' third kobold's event. Does such event system make sense to you ? I have many implementation details to ask as well, but first let's start some general discussion. Note1: Notice that in the case of a fight between two creatues fight , the creature being attacked would have to throw an event, becuase it is HE/SHE/IT who have its domain address. So that would be BeingAttackedEvent() etc. I will edit that post if some other reflections on this would come out. Note2: the existing class hierarchy might be used to get the domains addresses being build in constructor . In a ctor you would just add + ."className" to domain address. If you are in a class'es hierarchy leaf constructor one might use nextID , hash or any other charactteristic, just to make the addresses distinguishable . Note3:subscribing to all entity's Events would require knowledge of all possible events produced by this entity . This could be done in one function call, but information on E produced would have to be handled for every Entity. SmartNote4 : Finding proper subscribers in a tree would be easy. One would start in particular Leaf for example Player1/Creature/Kobold/#3 and go up one parent a time , notifiying each Subscriber in a Node ie. : Player1/Creature/Kobold/* , Player1/Creature/* , Player1/* etc, , up to a root that is /* .<<<< Note5: The Event system was needed to have some way of incorporating Angelscript code into application. So the Event dispatcher was to be a gate to A-script functions. But it came out to this one.

    Read the article

1