OpenAL causing leaks in my iPhone game. Help appreciated
- by AptoTech
Hi,
I am integrating OpenAL in my iPhone game from code I found in this post, but the compiler gave me an error on this line of code:
unsigned char *outData = malloc(fileSize);,
so I changed it to this:
unsigned char *outData = (unsigned char*) malloc(fileSize);.
This got rid of the compiler errors, but seems to have thrown up two leaks:
Malloc 32 Bytes 0x505cb40 AudioToolbox SimAggregateDevice::CreateAggregateDevice(__CFString const*, __CFString const*, unsigned long&)
and
NSCFDictionary 0x505be30 64 AudioToolbox SimAggregateDevice::CreateAggregateDevice(__CFString const*, __CFString const*, unsigned long&)
Is this due to me changing the unsigned char line? I would be very grateful if someone could help me to remove these leaks.