Creating a WARP device in managed DirectX
- by arex
I have a very old graphic card that only supports shader model 2, but I need shader model 3 or up for the app I am developing. I tried to use a reference device but it seems to run very slowly, then I found some samples in C++ that allows me to change to a WARP device and the performance is good. I am using C# and I don't know how to create such type of device.
So the question is: how do I create a WARP device in C#?
Thanks in advance.