Search Results

Search found 3 results on 1 pages for 'arturs lapins'.

Page 1/1 | 1 

  • Setting up Kerberos SSO in Windows 2008 network

    - by Arturs Licis
    We recently introduced Kerberos (SPNEGO) Single Sign-on in our web-portal, and tested it on a Windows network with Windows 2003 domain controller. Now, trying to test it on Windows 2008 R2 controlled network, SSO just doesn't work due to defective tokens. Up to the moment I was pretty sure that there's something wrong about environment and that were NTLM tokens. We double checked IE settings etc, but nothing helped. Then we checked the following settings for both users (logged on a client test-machine, and the one used as a Service Principal): This account supports Kerberos AES 128 bit encryption. This account supports Kerberos AES 256 bit encryption. .. and error message changed to ' GSSException: Failure unspecified at GSS-API level (Mechanism level: Encryption type AES256CTS mode with HMAC SHA1-96 is not supported/enabled) It makes me think that Internet Explorer receives Kerberos tokens at all times, and there's just some configuration missing, or it was ktpass.exe to be incorrectly executed. Here's how ktpass.exe was invoked: C:ktpass /out portal1.keytab /mapuser USER /princ HTTP/[email protected] /pass *

    Read the article

  • Are there any tutorials on web hosting at home? [closed]

    - by Arturs Lapins
    I want to host at home and I have done it before but I want to setup a server not just hosting on my windows 7. I know the risks and its better to just buy from hosting providers etc. I'm interested to host at home and I can't find any okay tutorial using unix, ubuntu server or whatever is the best. I want to see how you can install your mail server and make it work on your host and also ftp and all that interesting stuff. You people got any links or what?

    Read the article

  • How to fix OpenGL/SDL runtime error which is probobly caused by adding textures [closed]

    - by Arturs Lapins
    Hello I've recently worked with OpenGL and SDL and I was adding textures to my GL_QUADS and when I ran my program I came across with a runtime error. I've searched all over the internet for a fix but I couldn't find anything so I guess I had one more option. Asking here. So here is some of my code. int loadTexture(std::string fileName){ SDL_Surface *image=IMG_Load(fileName.c_str()); SDL_DisplayFormatAlpha(image); unsigned int id; glGenTextures(1,&id); glBindTexture(GL_TEXTURE_2D,&id); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image->w,image >h,0,GL_RGBA,GL_UNSIGNED_BYTE,image->pixels); SDL_FreeSurface(image); return id; } That's my loadTexture function. void init() { glClearColor(0.0, 0.0, 0.0, 1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, 800.0 / 600.0, 1.0, 500.0); glMatrixMode(GL_MODELVIEW); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); tex=loadTexture("test.png"); } That's my init function for OpenGL. Btw I have declared my tex variable. void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glRotatef(rotation, 1.0, 1.0, 1.0); glBindTexture(GL_TEXTURE_2D, tex); glBegin(GL_QUADS); glTexCoord2f(1.0, 0.0); glVertex3f(-2.0, 2.0, 0.0); glTexCoord2f(1.0, 1.0); glVertex3f(2.0, 2.0, 0.0); glTexCoord2f(1.0, 0.0); glVertex3f(2.0, -2.0, 0.0); glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -2.0, 0.0); glEnd(); } That's my render function for all my OpenGL render stuff... The render function is called in the main function which contains a game loop. Here is the runtime error when I run it with Visual C++ Unhandled exception at 0x004ffee9 in OpenGL Crap.exe: 0xC0000005: Access violation reading location 0x05c90000. So I have only had this error when I added textures... ... So I found where the error occured it was at this line glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image->w,image->h,0,GL_RGBA,GL_UNSIGNED_BYTE,image->pixels); but I have totally no Idea what could it be. Update Only thanks to zero298

    Read the article

1