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  • Is there a way to make money from indie downloadable games? [closed]

    - by AShelly
    It appears that there are ways to make money with flash games through portal and aggregator sites and embedded ads. But I do my programming in C and C++. I've started a prototype which relies on a few existing C++ SDK's. The game would have to be downloadable. Is this just a labor of love, or are there any ways to make money from this type of game? Does anyone pay for shareware anymore? What other options are there?

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  • What are practical guidelines for evaluating a language's "Turing Completeness"?

    - by AShelly
    I've read "what-is-turing-complete" and the wikipedia page, but I'm less interested in a formal proof than in the practical implications of being Turing Complete. What I'm actually trying to decide is if the toy language I've just designed could be used as a general-purpose language. I know I can prove it is if I can write a Turing machine with it. But I don't want to go through that exercise until I'm fairly certain of success. Is there a minimum set of features without which Turing Completeness is impossible? Is there a set of features which virtually guarantees completeness? (My guess is that conditional branching and a readable/writeable memory store will get me most of the way there) EDIT: I think I've gone off on a tangent by saying "Turing Complete". I'm trying to guess with reasonable confidence that a newly invented language with a certain feature set (or alternately, a VM with a certain instruction set) would be able to compute anything worth computing. I know proving you can building a Turing machine with it is one way, but not the only way. What I was hoping for was a set of guidelines like: "if it can do X,Y,and Z, it can probably do anything".

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