Does DirectX implement Triple Buffering?
- by Asik
As AnandTech put it best in this 2009 article:
In render ahead, frames cannot be dropped. This means that when the
queue is full, what is displayed can have a lot more lag. Microsoft
doesn't implement triple buffering in DirectX, they implement render
ahead (from 0 to 8 frames with 3 being the default).
The major difference in the…