Huge 2d pixelized world
- by aspcartman
I would like to make a game field in a indie-strategic 2d game to be some a-like this popular picture.
http://0.static.wix.com/media/6a83ae_cd307e45ffd9c6b145237263ac1a86be.jpg_1024
So every "pixel"(blocks) changes it's color slowly, sometimes a bright color wave happens, etc, but the spaces beetwen this pixels should stay dark (not to count shades, lightning and other 3rd party stuff going on). Units are going to be same "pixelized" and should position them-selfs according those blocks.
I have some experience in game-developing, but this task seems not trivial for me. What approaches (shader, tons of sprites or code-render, i don't now) would you recommend me to follow?
(I'm thinking of making this game using Unity Engine)
Thanks everyone! :)