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  • C# Collision test of a ship and asteriod, angle confusion

    - by Cherry
    We are trying to to do a collision detection for the ship and asteroid. If success than it should detect the collision before N turns. However it is confused between angle 350 and 15 and it is not really working. Sometimes it is moving but sometime it is not moving at all. On the other hand, it is not shooting at the right time as well. I just want to ask how to make the collision detection working??? And how to solve the angle confusion problem? // Get velocities of asteroid Console.WriteLine("lol"); // IF equation is between -2 and -3 if (equation1a <= -2) { // Calculate no. turns till asteroid hits float turns_till_hit = dx / vx; // Calculate angle of asteroid float asteroid_angle_rad = (float)Math.Atan(Math.Abs(dy / dx)); float asteroid_angle_deg = (float)(asteroid_angle_rad * 180 / Math.PI); float asteroid_angle = 0; // Calculate angle if asteroid is in certain positions if (asteroid.Y > ship.Y && asteroid.X > ship.X) { asteroid_angle = asteroid_angle_deg; } else if (asteroid.Y < ship.Y && asteroid.X > ship.X) { asteroid_angle = (360 - asteroid_angle_deg); } else if (asteroid.Y < ship.Y && asteroid.X < ship.X) { asteroid_angle = (180 + asteroid_angle_deg); } else if (asteroid.Y > ship.Y && asteroid.X < ship.X) { asteroid_angle = (180 - asteroid_angle_deg); } // IF turns till asteroid hits are less than 35 if (turns_till_hit < 50) { float angle_between = 0; // Calculate angle between if asteroid is in certain positions if (asteroid.Y > ship.Y && asteroid.X > ship.X) { angle_between = ship_angle - asteroid_angle; } else if (asteroid.Y < ship.Y && asteroid.X > ship.X) { angle_between = (360 - Math.Abs(ship_angle - asteroid_angle)); } else if (asteroid.Y < ship.Y && asteroid.X < ship.X) { angle_between = ship_angle - asteroid_angle; } else if (asteroid.Y > ship.Y && asteroid.X < ship.X) { angle_between = ship_angle - asteroid_angle; } // If angle less than 0, add 360 if (angle_between < 0) { //angle_between %= 360; angle_between = Math.Abs(angle_between); } // Calculate no. of turns to face asteroid float turns_to_face = angle_between / 25; if (turns_to_face < turns_till_hit) { float ship_angle_left = ShipAngle(ship_angle, "leftKey", 1); float ship_angle_right = ShipAngle(ship_angle, "rightKey", 1); float angle_between_left = Math.Abs(ship_angle_left - asteroid_angle); float angle_between_right = Math.Abs(ship_angle_right - asteroid_angle); if (angle_between_left < angle_between_right) { leftKey = true; } else if (angle_between_right < angle_between_left) { rightKey = true; } } if (angle_between > 0 && angle_between < 25) { spaceKey = true; } } }

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  • Impact Earth Lets You Simulate Asteroid Impacts

    - by Jason Fitzpatrick
    If you’re looking for a little morbid simulation to cap off your Friday afternoon, this interactive asteroid impact simulator makes it easy to the results of asteroid impacts big and small. The simulator is the result of a collaboration between Purdue University and the Imperial College of London. You can adjust the size, density, impact angle, and impact velocity of the asteroid as well as change the target from water to land. The only feature missing is the ability to select a specific location as the point of impact (if you want to know what a direct strike to Paris would yield, for example, you’ll have to do your own layering). Once you plug all that information in, you’re treated to a little 3D animation as the simulator crunches the numbers. After it finishes you’ll see a breakdown of a variety of effects including the size of the crater, the energy of the impact, seismic effects, and more. Hit up the link below to take it for a spin. Impact Earth [via Boing Boing] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • How to shoot a triangle out of an asteroid which floats all of the way up to the screen?

    - by Holland
    I currently have an asteroid texture loaded as my "test player" for the game I'm writing. What I'm trying to figure out how to do is get a triangle to shoot from the center of the asteroid, and keep going until it hits the top of the screen. What happens in my case (as you'll see from the code I've posted), is that the triangle will show, however it will either be a long line, or it will just be a single triangle which stays in the same location as the asteroid moving around (that disappears when I stop pressing the space bar), or it simply won't appear at all. I've tried many different methods, but I could use a formula here. All I'm trying to do is write a space invaders clone for my final in C#. I know how to code fairly well, my formulas just need work is all. So far, this is what I have: Main Logic Code protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(ClearOptions.Target, Color.Black, 1, 1); mAsteroid.Draw(mSpriteBatch); if (mIsFired) { mPositions.Add(mAsteroid.LastPosition); mRay.Fire(mPositions); mIsFired = false; mRay.Bullets.Clear(); mPositions.Clear(); } base.Draw(gameTime); } Draw Code public void Draw() { VertexPositionColor[] vertices = new VertexPositionColor[3]; int stopDrawing = mGraphicsDevice.Viewport.Width / mGraphicsDevice.Viewport.Height; for (int i = 0; i < mRayPos.Length(); ++i) { vertices[0].Position = new Vector3(mRayPos.X, mRayPos.Y + 5f, 10); vertices[0].Color = Color.Blue; vertices[1].Position = new Vector3(mRayPos.X - 5f, mRayPos.Y - 5f, 10); vertices[1].Color = Color.White; vertices[2].Position = new Vector3(mRayPos.X + 5f, mRayPos.Y - 5f, 10); vertices[2].Color = Color.Red; mShader.CurrentTechnique.Passes[0].Apply(); mGraphicsDevice.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleStrip, vertices, 0, 1); mRayPos += new Vector2(0, 1f); mGraphicsDevice.ReferenceStencil = 1; } }

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • Getting Center and Radius of Irregural Object

    - by Moaz ELdeen
    I have drawn an asteroid object manually , and would like to get its center/radius by a specific equation. I think I can get them by calculated and hard-coded values. The code to draw the asteroid: void Asteroid::Draw() { float ratio = app::getWindowWidth()/app::getWindowHeight(); gl::pushMatrices(); gl::translate(m_Pos*ratio); gl::scale(3.5*ratio,3.5*ratio,3.5*ratio); gl::color(ci::Color(1,1,1)); gl::drawLine(Vec2f(-15,0),Vec2f(-10,-5)); gl::drawLine(Vec2f(-10,-5),Vec2f(-5,-5)); gl::drawLine(Vec2f(-5,-5),Vec2f(-5,-8)); gl::drawLine(Vec2f(-5,-8),Vec2f(5,-8)); gl::drawLine(Vec2f(5,-8),Vec2f(5,-5)); gl::drawLine(Vec2f(5,-5),Vec2f(10,-5)); gl::drawLine(Vec2f(10,-5),Vec2f(15,0)); gl::drawLine(Vec2f(15,0),Vec2f(10,5)); gl::drawLine(Vec2f(10,5),Vec2f(-10,5)); gl::drawLine(Vec2f(-10,5),Vec2f(-10,5)); gl::drawLine(Vec2f(-15,0),Vec2f(-10,5)); gl::popMatrices(); } According to the answer I have written that code to calculate the radius, is it correct or not ? cinder::Vec2f Asteroid::getCenter() { return ci::Vec2f(m_Pos.x, m_Pos.y); } double Asteroid::getRadius() { ci::Vec2f _vec = (getCenter()- Vec2f(15,5)); return _vec.length()*0.3f; }

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  • Checking collision of bullets and Asteroids

    - by Moaz ELdeen
    I'm trying to detect collision between two list of bullets and asteroids. The code works fine, but when the bullet intersects with an asteroid, and that bullet passes through another asteroid, the code gives an assertion, and it says about it can't increment the iterator. I'm sure there is a small bug in that code, but I can't find it. for (list<Bullet>::iterator itr_bullet = ship.m_Bullets.begin(); itr_bullet!=ship.m_Bullets.end();) { for (list<Asteroid>::iterator itr_astroid = asteroids.begin(); itr_astroid!=asteroids.end(); itr_astroid++) { if(checkCollision(itr_bullet->getCenter(),itr_astroid->getCenter(), itr_bullet->getRadius(), itr_astroid->getRadius())) { itr_astroid = asteroids.erase(itr_astroid); } } itr_bullet++; }

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  • Why does double dispatch not work in C++?

    - by Bruce
    #include<iostream.h> #include<conio.h> using namespace std; class SpaceShip {}; class GiantSpaceShip : public SpaceShip {}; class Asteroid { public: virtual void CollideWith(SpaceShip *) { cout << "Asteroid hit a SpaceShip" << endl; } virtual void CollideWith(GiantSpaceShip *) { cout << "Asteroid hit a GiantSpaceShip" << endl; } }; class ExplodingAsteroid : public Asteroid { public: virtual void CollideWith(SpaceShip *) { cout << "ExplodingAsteroid hit a SpaceShip" << endl; } virtual void CollideWith(GiantSpaceShip *) { cout << "ExplodingAsteroid hit a GiantSpaceShip" << endl; } }; int main() { SpaceShip * s = new GiantSpaceShip(); Asteroid * a = new ExplodingAsteroid(); a->CollideWith(s); getch(); return 0; } How can I enable double dispatch in C++?

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  • CodePlex Daily Summary for Monday, May 19, 2014

    CodePlex Daily Summary for Monday, May 19, 2014Popular ReleasesLINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...Better Robocopy GUI: Command Line GUI for Robocopy: Better Robocopy GUI had become the primary plugin in Command Line GUI built on .NET 4Mini SQL Query: Mini SQL Query (1.0.71.456): Minor fixes and template corrections.HMS_TEST: ??1: ?? ???????TFS Planning and Disaster Recovery Avoidance Guide: v1.4.BETA - TFS, DR and Azure IaaS Planning Guides: Welcome to the TFS Planning and DR Avoidance Guidance What is new? A new crisper, more compact style, which is easier to consume on multiple devices without sacrificing any content. Also included are the new TFS on Azure IaaS guide and supplementary guides. Note Capacity planning workbook and posters are included in the Everything Zip package. Quality-Bar Detail Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review ...CRM Web API Lead Capture Example: CRM Web API Lead Capture Example: Sample Visual Studio 2013 project that provides an example of how you could use Web API and Microsoft Azure (could be deployed anywhere) to capture simple HTML form data into Dynamics CRM without directly having to integrate a .NET component.MB Tools: MDT Monitor Tool v1.4: This tool is used to connect to an MDT 2013 Monitor Webservice. The purpose is to provide an alternative to the MDT Deployment Workbench. Update: New in v1.4: Fixed bug where Dart Remote Viewer didnt work Option to show client local time instead of UTC, edit config.xml to enable/disable New in v1.2: Fixed Dart Remote Viewer not connection to full ip Issue: 1222 New in v1.1: Added timers for autorefresh of webservice info Added some better errorchecking and cleaned up the code a bit ...Bob The Simple Text Game: Bob The Simple Text Game: Bob The Simple Text GameWinAudit: WinAudit Freeware v3.0: WinAudit.exe v3.0 MD5: 88750CCF49FF7418199B2645755830FA Known Issues: 1. Report creation can be very slow when right-to-left (Hebrew) characters are present. 2. Emsisoft Anti-Malware may stop and/or quarantine WinAudit. This happens when WinAudit attempts to obtain a list if running programmes. You will need to set an exception rule in Emsisoft to allow WinAudit to run.crashme: crashme source tarball 2.7: Updated for 64-bit Linux environments with a system call to change the default no-execute-data protection. This tarball is equivalent to committed source revision 108727LUA for Windows CE: LUA 5.2.3 for Windows CE 5.0 (ARMV4I): LUA for Windows CE This is a preliminary porting of the latest LUA release (5.2.3) to the Windows CE platform. Command-line compiler, interpreter, dynamic-link-library, and import-library (both static and dynamic stubs) are provided as a binary release. In this release, the Windows CE compatibility CRT static library has been added, in order to embed statically the LUA interpreter. Moreover, the include files are present in the distribution archive, too.Jquery Dirty Flag: Beta Version 1.0: Simple Way to Manage Dirty Flag @ Client SideProView: ProView-2: Added a new short-cut key: Ctrl+D copies the value from the above cell to the current cell. The key combination Shift+NumPadMinus makes an underscore character Fixed a bug during renaming that displayed the message "The file is in use by another process" The spread sheet can now be customized with a highlighting row color for the currently displayed image.TerraMap (Terraria World Map Viewer): TerraMap 1.0.4: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed installer not uninstalling older versions The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip ...WPF Localization Extension: v2.2.1: Issue #9277 Issue #9292 Issue #9311 Issue #9312 Issue #9313 Issue #9314CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.1.41167 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Variable walking / flying speed. Xbox 360 Controller support. Kinect for Windows support. Based on Firestorm viewer 4.6.5 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-1-41167-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http:/...New Projects.NET Development Library: .NET Development LibraryBizTalk Flow Visualizer: This tool has been designed to help BizTalk developers and administrators visualize the flow of messages through their implementation of BizTalk Server.BlackSwan: Provides tools for value investingCamel Case Parser: Simple method with unit tests for splitting an up or down camel cased word into the words that comprise it.eukota_sandbox: really just a repository for practicing with some students i mentor.Hyperlapse: Software repository for Hyperlapse, a Universal Store App for Windows 8.1 and Windows Phone 8.1, National Level entry in code.fun.do hackathon by Microsoft.Informiamoci Partecipando: Progetto presentato al #code4italyKipLink: MVC5 Web Api 2 EF DB First Oracle 11g Custom MembershipMatAcademyPlayground: MatAcademy 2014 playgroundOgCRM: Proyecto OgCRMPowerSYDI: This is an re-engineering of SYDI vbscript created by Patrick Ogenstad in PowerShell. SharpLightReporting: SharpLightReporting is a reporting system for .Net developers, based on open source SpreadsheetLight excel/spreadsheet automation system. T4 Template to pre-generate views for Entity Framework 5.0, .NET 4.5: T4 Template to pre-generate views for Entity Framework 6.0, .NET 4.5Task Board: Simple TaskboardWentex OS: Wentex das kostenfrei Betriebssystem für alleWinldTunnel - VIPBrowserProject: NoneWintcy: Wintcy's only function is to disable taskbar transparency that Microsoft for some reason has left in Windows 8.????????-????????【??】????????????: ????????????????????????,??????????,????,????,?????????、??????,??????。 ??????-??????【??】??????????: ???????????,?????????????? ??。????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ???????????????????????:????、????、??????????????,????????。????????! ??????-【??】??????????: ???????????????????,????,????,????,???????,?????,?????.??????。 ??????-??????【??】??????????: ????????????????????????????:???????,??????,????,????,????,?????! ??????-??????【??】??????????: ????????????,??,??,??,??? ?,??,,??,??,??,??,??,??,????????,??????! ??????-??????【??】??????????: ?????????????????,?????????????。????????????,???????,???????,?????,?????。 ??????-??????【??】??????????: ???????????? ???? ???? ???? ???? ???? ??????? ?????,????????????????. ??????-??????【??】??????????: ???????????、????、????、??????、????、????????,????????、?????????,?????。 ???????-???????【??】???????????: ?????????????????????,??????????,????????、????,??????????,??????????。 ???????-???????【??】???????????: ???????????????????、????,??100%????,??????,????????????,???????????! ???????-???????【??】???????????: ?????????,??????:?????,?????,??????,??????????,????????。????????! ??????-??????【??】??????????: ???????【.????.????.????.????.】??【??】:、??、??、??、??、??、??、??、??、??、??、?????。 ??????-??????【??】??????????: ??????????????????,????,??.??.??.??.??.??.??.???,????,???????! ??????-??????【??】??????????: ??????????????????、????、??????、????????,????????????,???????????! ??????-??????【??】??????????: ?????????????????,???????????????。???????????,??????:????、????、???????! ??????-??????【??】??????????: ?????????????????????,????,????,??????????。???????????????,??,??,??????????,??????... ??????-??????【??】??????????: ??????????????,?????????????,????,?????????,?????????????,?????,?????! ??????-??????【??】??????????: ????????????????,???????、???????????,????????、????、????、??????、????????。 ??????-??????【??】??????????: ????????????????、?????,????????????????????,????,????,??????。 ??????-??????【??】??????????: ?????????????:??????、????、????、????、????、??????、??????,???????! ??????-??????【??】??????????: ???????????? ???? ???? ???? ???? ???? ??????? ?????,????????????????. ??????-??????【??】??????????: ???????????????:?????? ???? ??????,???????,??????,???????。 ??????-??????【??】??????????: ????????????,????,??????????? ???? ???? ?????????,???,??,?????! ??????-??????【??】??????????: ???????????,????,????,??????,????“????、????、????、????”????????,??????. ??????-??????【??】??????????: ???????????、????、????、??????、????、????????,????????、?????????,?????。 ??????-??????【??】??????????: ?????????????????,?????????????。????????????,???????,???????,?????,?????。 ??????-??????【??】??????????: ?????????????????????????????、????、????、???????????,????,????! ??????-??????【??】??????????: ????????????????6?,???????????????????????????,??????????????,?????????! ??????-??????【??】??????????: ????????????????8?,????????,????????,??????????,?????,????? ,????????! ??????-??????【??】??????????: ?????????????????,??????????????、???????、???????、???????、?????! ??????-??????【??】??????????: ??????????????????????????,???????????,????????,?????????????????????。 ??????-??????【??】??????????: ????????????????????,????????????????,????????????????,??????! ??????-??????【??】??????????: ????????????,????,??????????? ???? ???? ?????????,???,??,?????! ??????-??????【??】??????????: ???????????????????????????,???????????????????????,???????。 ??????-??????【??】??????????: ????????????????:?????? ???? ??????,???????,??????,???????。 ??????-??????【??】??????????: ?????????、???、??、??????????????????????????????,????????????????! ??????-??????【??】??????????: ????????????????????,????????:??、??、???,?????????????????????! ??????-??????【??】??????????: ?????????????,?????,???????????,???????,????,????,????,?????。 ??????-??????【??】??????????: ???????????????,????,???????、???????????,???????????,????,?????,???????。 ??????-??????【??】??????????: ??????????????????,???????????,??????????????,??????????,??????????????! ??????-??????【??】??????????: ????????????????,?????????????? ??。??????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ????????????,??????????、??????,??????????、????、????、???????。 ??????-??????【??】??????????: ?????????????、??????????????????,????????,?????,??????,????,????,????! ??????-??????【??】??????????: ??????????????????????,????????,??????????,?????,????? ,????????! ??????-??????【??】??????????: ??????????,????????,?????,???,???????????,???????????,?????,??????! ??????-??????【??】??????????: ??????????,??????????????????????,???????????????,?????????????! ??????-??????【??】??????????: ?????????????????????,?????????/?,,???????????,??????????????! ??????-??????【??】??????????: ????????????????,?????????、??、??、????,??????????,?????????????! ??????-??????【??】??????????: ???????????、????、????、??????????,???,?????,???????????????. ??????-??????【??】??????????: ??????????????????????,?????, ... ????????????,????,????,?????,???????。

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  • CodePlex Daily Summary for Friday, May 23, 2014

    CodePlex Daily Summary for Friday, May 23, 2014Popular Releasesbabelua: 1.5.5: V1.5.5 - 2014.5.23New feature: support lua5.1 keywords auto completion; debug message would write to output window now; editor outline combobox’s members now will sorting by the first letter; Stability improvement: fix a bug that when search in a file which not exists in current setting folder , result of switch relative path function would not correct; Some other bug fix;DotNet.Highcharts: DotNet.Highcharts 4.0 with Examples: DotNet.Highcharts 4.0 Tested and adapted to the latest version of Highcharts 4.0.1 Added new chart type: Heatmap Added new type PointPlacement which represents enumeration or number for the padding of the X axis. Changed target framework from .NET Framework 4 to .NET Framework 4.5. Closed issues: 974: Add 'overflow' property to PlotOptionsColumnDataLabels class 997: Split container from JS 1006: Series/Categories with numeric names don't render DotNet.Highcharts.Samples Updated s...String.Format Diagnostic (Roslyn): Diagnostic Format String (v1,3): In this release the tool is now capable of reporting multiple issues contained within the text of a formatstring. v1.3 Extends these capability to include if the formatstring argument is a String Constant. Validation Rules Supported Are the Argument Index supplied within range, of those supplied? Is the Argument Index less than the limit of 1000000 (This is defined inside of the .net framework's implementation) Is the Alignment with less than the limit of 1000 000 (This is define insid...Aspose for Apache POI: Missing Features of Apache POI SL - v 1.1: Release contain the Missing Features in Apache POI SL SDK in Comparison with Aspose.Slides for dealing with Microsoft Power Point. What's New ?Following Examples: Managing Slide Transitions Manage Smart Art Adding Media Player Adding Audio Frame to Slide Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.OSGi.NET: Asp.net MVC 4.0 integration v2.2: + Support AreaRegistrationPowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.3: Added CompressLogs option to the config file. Each Install / Uninstall creates a timestamped zip file with all MSI and PSAppDeployToolkit logs contained within Added variable expansion to all paths in the configuration file Added documentation for each of the Toolkit internal variables that can be used Changed Install-MSUpdates to continue if any errors are encountered when installing updates Implement /Force parameter on Update-GroupPolicy (ensure that any logoff message is ignored) ...WordMat: WordMat v. 1.07: A quick fix because scientific notation was broken in v. 1.06 read more at http://wordmat.blogspot.comConEmu - Windows console with tabs: ConEmu 140522 [Alpha]: ConEmu - developer build x86 and x64 versions. Written in C++, no additional packages required. Run "ConEmu.exe" or "ConEmu64.exe". Some useful information you may found: http://superuser.com/questions/tagged/conemu http://code.google.com/p/conemu-maximus5/wiki/ConEmuFAQ http://code.google.com/p/conemu-maximus5/wiki/TableOfContents If you want to use ConEmu in portable mode, just create empty "ConEmu.xml" file near to "ConEmu.exe" WebExtras: v1.4.0-Beta-1: Enh: Adding support for jQuery UI framework Enh: Adding support for jqPlot charting library Dropping dependency on MoreLinq library Note: Html.LabelForV2(...) extension method has now been deprecated. You should use Html.RequiredFieldLabelFor(...) extension method instead. This extension method will be removed in future versions.????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.TBox - tool to make developer's life easier.: TBox 1.29: Bug fixing. Add LocalizationTool pluginYAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.13: Fixed a bug and added unit tests related to serializing path like aliases with one letter (e.g., './B'). Thanks go to CodeProject user B.O.B. for reporting this bug. Added `Bin/*.dll.mdb` to `.gitignore`. Fixed the issue with Indexer properties. Indexers must not be serialized/deserialized. YAXLib will ignore delegate (callback/function pointer) properties, so that the exception upon serializing them is prevented. Significant improve in cycling object reference detection Self Referr...SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...New ProjectsBlueCurve Search: BlueCurve is a small experimental search engine, implemented on top of Lucene. The goal is to test ways to create a powerfull search engine system framework.C64 Studio: C64 Studio is a .NET based IDE. The program supports project based C64 assembly and/or Basic V2 and is geared towards game development.ExpressToAbroad: ExpressToAbroadFarragoJS: A set of simple JavaScript functions: FarragoJS is a set of simple JavaScript functions offering features ranging from useful to totally pointless! But hey, there's a use for everything, right?fischetest: nothingIsDrone: Simple windows client for Parrot ar Drone. ??????? ?????? ??? Parrot ar Drone ??? Windows. Jewelry: this is project about auto generate codeMRBrowserLibrary: webbrowser control libraryQuan Ly Phong Tro DevExpress and LinQ: Quan Ly Phong Tro DevExpress + LinQUseless Games: JavaScript games written for practicing this wonderful language.?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ??????-??????【??】??????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ??????-??????【??】??????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ??????-??????【??】??????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【???????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????!

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  • CodePlex Daily Summary for Wednesday, May 21, 2014

    CodePlex Daily Summary for Wednesday, May 21, 2014Popular ReleasesSpotify Plugin for Jamcast: Spotify Plugin for Jamcast v2.0: This release works with Jamcast 2.0 API. Implements search. Requires libspotifydotnet 4.0.0.0 and libspotify 12.1.51libspotify.NET - a managed interop library for libspotify: libspotify.NET v4.0 (x86): Bugfixes, API changes.SharpLightReporting: SharpLightReporting 1.0.2: Bug Fix: Picture tag is now able to get the data from the property. NullReferenceException is not being thrown now. Added: addtocolpos and addtorowpos attributes to chat tagWindows Embedded Board Support Package for BeagleBone: WEC7 BeagleBone Black 01.05.00: Demo image. Runs on BeagleBone White and Black. On BeagleBone Black works with uSD or eMMC based images SDK and demo tests included Now with Silverlight and OpenGL (PoweVR) support! Built and maintained in the U.S.A.!MISAO: Ver. 5.4: Fix bugs (Nicovideo viwer add-in) Add Masakari option (Nicovideo viwer add-in)SubVersionOne: SubVersionOne 1.3: Removed reference to old V1 SDK and changed all queries to use REST API. Added status and scopes to the workitem view.VisioAutomation: Visio PowerShell Module (VisioPS) 1.1.26: DocumentationDocumentation is here http://sdrv.ms/11AWkp7 Screencasthttp://vimeo.com/61329170 FilesFor easy installation, download and run the MSI file. If you want to manually install, a ZIP file is provided. ChangeLog *Version 1.1.25 Changed Module name to Visio. So to import the module use Import-Module Visio Replaced Invoke-VisioDraw with Out-Visio *Version 1.1.25 fixed Get-VisioCustomProperties *Version 1.1.23 Fixed a logging bug - was dividing by zero when operations were done ...Extended T-SQL Collector: 1.1.5: Modified to allow collecting system collection sets where the "Generic T-SQL Query collector type" is used. Pick the bitness of your SQL Server installation. If you have a 32 bit SQL Server instance installed on a 64 bit Windows Server, use the x86 setup kit. Both setup kits install the same exact code, but the target directory is different on x64 machines ("Program Files" for x64 and "Program Files (x86)" for x86).EdiFabric: Release 3.1: Fixed parse tree generation for the latest validation schemasCompare .NET Objects: Version 2.03.0.0: Support for System.Drawing.Font type New Option to Ignore Unknown Object TypesQuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.WordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...New Projects.Net Flexport: Library for importing and exporting data from and to csv or text files using attributes to describe the export format.Chess Platform: Simple Chess Platform with basic players and GUI.DMEditor: DMEditor is a "kit librarian" for the Alesis DM10 electronic drum module, allowing you to save and load drum kits, individual instruments, or even full modules.Endomondo Export: Endomondo GPX TCX activity exporter / downloaderHunt for Red October HTW: Hunting the Red October (Wumpus) at Microsoft 2014JuegoIngenio: ALTO JUEGOOrchard Liquid Markup: Orchard module for adding support for templates written in Liquid Markup (http://liquidmarkup.org/). Uses DotLiquid (http://dotliquidmarkup.org/).Panorama: No summaryPunto de Venta TCU: Sistema Punto de VentaString.Format Diagnostic (Roslyn): The aim of the project is to enable "Roslyn" diagnostics for the validation of the formatstring supplied to String.Format.System Layer: Operating System abstraction layer which will enable developers to create applications and device drivers which run on virtually any platform.XiaoQingDao: XiaoQingDao????????-????????【??】????????????: ??????????????,????,??????????? ???? ???? ?????????,???,??,?????! ??????-??????【??】??????????: ?????????? ???? ???? ???? ???? ???? ??????? ?????,????????????????. ??????-??????【??】??????????: ???????????????:?????? ???? ??????,???????,??????,???????。 ??????-??????【??】??????????: ????????,??????:?????,?????,??????,??????????,????????。????????! ??????-??????【??】??????????: ??????????????????、????,??100%????,??????,????????????,???????????! ??????-??????【??】??????????: ????????????????????,??????????,????????、????,??????????,??????????。 ???????-???????【??】???????????: ???????????????????、????、??????、????????,????????????,???????????! ???????-???????【??】???????????: ????????????????、????、????、??????、????、???????,?????,?????????! ???????-???????【??】???????????: ????????????????????????????,???????????????????????,???????。 ??????-??????【??】??????????: ??????,??,????????。 ... ??????????????????、??????????????????... ??????-??????【??】??????????: ?????????????,??,??,??,??? ?,??,,??,??,??,??,??,??,????????,??????! ??????-??????【??】??????????: ????????????????????,?????,???????,???????????,??????! ??????-??????【??】??????????: ???????????,?????????????? ??。????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ???????????????????????:????、????、??????????????,????????。????????! ??????-??????【??】??????????: ????????????????????????,??????????,????,????,?????????、??????,??????。 ??????-??????【??】??????????: ???????????、????、????、??????????,???,?????,???????????????. ??????-??????【??】??????????: ???????????????,????,???????、???????????,???????????,????,?????,???????。 ??????-??????【??】??????????: ????????????????,?????????、??、??、????,??????????,?????????????! ????: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。??????-??????【??】??????????: ?????????????????,???????????????。?????????????,???????,?????????。 ??????-??????【??】??????????: ??????????????????,??:??????,????,????,????,?????,??????????????. ??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ??????-??????【??】??????????: ??????,?????????,?????????????。?????????????,?????????,???????。 ??????-??????【??】??????????: ??????????????:????,????,????,???????,????????,??????:????????,?????! ??????-??????【??】??????????: ??????????????????????????,???????????????,????????????????! ??????-??????【??】??????????: ???????????????????,????,????,????,???????,?????,?????.??????。 ??????-??????【??】??????????: ??????????,????????,?????,???,???????????,???????????,?????,??????! ??????-??????【??】??????????: ????????????????????????????:???????,??????,????,????,????,?????! ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。 ??????-??????【??】??????????: ????????????????,???????、???????????,????????,????,?????????,??????,??????! ??????-??????【??】??????????: ?????????????????,????????????,?????????????????,??????,????????! ??????-??????【??】??????????: ??????????????,?????????????,????,?????????,?????????????,?????,?????! ??????-??????【??】??????????: ?????????????????????,????,????,??????????。???????????????,??,??,??????????,??????... ??????-??????【??】??????????: ?????????????????,???????????????。???????????,??????:????、????、???????! ???????-???????【??】???????????: ?????????????????????,???、???!???????,????????????????,????????????,???! ???????-???????【??】???????????: ????????????、?????、?????、?????、?????、????,???????????,?????,??????! ???????-???????【??】???????????: ?????????????????,?????????????? ??。??????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ??????????,??????????????????????,???????????????,?????????????! ??????-??????【??】??????????: ??????????????????????,?????, ... ????????????,????,????,?????,???????。 ??????-??????【??】??????????: ????????????????,?????????/?,,???????????,??????????????! ???? (?????): ???: ????(?????)??????-??????【??】??????????: ?????????????、?????、?????、????、?????,??????????。????????????????! ??????-??????【??】??????????: ??????????????????,???????????,??????????????,??????????,??????????????! ??????-??????【??】??????????: ??????????????????,????????????,?????、??、????,?????,??????! ??????-??????【??】??????????: ??????????????????????,???????????????,????????????????????! ??????-??????【??】??????????: ????????????,??????????、??????,??????????、????、????、???????。 ??????-??????【??】??????????: ??????????????????????,???????????????,???????,?????,?????,????? !!! ??????-??????【??】??????????: ?????????????????,????:????,????,????,??????,?????,???????????????! ??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。 ??????-??????【??】??????????: ???????????????????????????、??????????????,??????????????。 ??????-??????【??】??????????: ????????????????????????、??????,????、?????、????, ?????????,?????????????! ??????-??????【??】??????????: ????????,??????,?????????????????????,???????????????????????。 ??????-??????【??】??????????: ?????????????????????、????、????、??????、???????,??????、??????。 ??——?????: None

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  • CodePlex Daily Summary for Tuesday, May 20, 2014

    CodePlex Daily Summary for Tuesday, May 20, 2014Popular ReleasesEdiFabric: Release 3.1: Fixed parse tree generation for the latest validation schemasCompare .NET Objects: Version 2.03.0.0: Support for System.Drawing.Font type New Option to Ignore Unknown Object TypesQuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Family Tree Analyzer: Version 3.7.2.3-beta2: Small beta test to determine issue with Lost Cousins facts with census with no country.AST - a tool for exploring windows kernel: Ast-0.2.20140519-win8.1x86: symbol form, supports any symbol query like dt/x command in windbg symbol form, supports loading pdb file pe form, visualizer of pe info (dos/optional header, sections, directories, import/export table)Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.Endomondo Export: First Release: This is the first release, it might be buggy, so I'll eventually try to improve it over time. I did it quick and dirty as I didn't have much spare time to develop it, but again it works for me. ;-) If I see people use it and there are reasonable requests I might add more stuff to it. Hope you guys like it!FileTable Services for Lightswitch: FileTable Services for Lightswitch 1.0.0: 19 MAY 2014 v.1.0.0 Initial releaseWordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Visual F# Tools: Daily Builds Preview 05-16-2014: This preview is released for use under a proprietary license.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).ConEmu - Windows console with tabs: ConEmu 140519 [Alpha]: ConEmu - developer build x86 and x64 versions. Written in C++, no additional packages required. Run "ConEmu.exe" or "ConEmu64.exe". Some useful information you may found: http://superuser.com/questions/tagged/conemu http://code.google.com/p/conemu-maximus5/wiki/ConEmuFAQ http://code.google.com/p/conemu-maximus5/wiki/TableOfContents If you want to use ConEmu in portable mode, just create empty "ConEmu.xml" file near to "ConEmu.exe" CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...Better Robocopy GUI: Command Line GUI for Robocopy: Better Robocopy GUI had become the primary plugin in Command Line GUI built on .NET 4TFS Planning and Disaster Recovery Avoidance Guide: v1.4.BETA - TFS, DR and Azure IaaS Planning Guides: Welcome to the TFS Planning and DR Avoidance Guidance What is new? A new crisper, more compact style, which is easier to consume on multiple devices without sacrificing any content. Also included are the new TFS on Azure IaaS guide and supplementary guides. Note Capacity planning workbook and posters are included in the Everything Zip package. Quality-Bar Detail Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review ...New ProjectsBizTalk Port Info Query Tool: This tool is capable of retrieving BizTalk send and receive port information, through which can be searched.C5_StyleCopped: The C5 project while an excellent set of collections suffers from being very non StyleCop compliant.Channel 9 RSS Reader (Universal / WinPhone 8): Channel 9 RSS Reader Code Share Sample- A simple RSS reader app for the Channel 9 RSS feed sharing code across 3 apps.CRM Web API Yelp Example: Sample Visual Studio 2013 project that provides an example of how you could use Web API and Microsoft Azure to integrate with Yelp.ERP Accounting System: ERP Accounting SystemEssIL: Essential classes written in CIL.FileTable Services for Lightswitch: Integrates SQL Server 2012 and later FileTable functionality with Lightswitch rapid application development tools. Works with ALL types of Lightswitch clients.freeasyDMS: A free and easy to use DMS for everyone. Without any cloud restrictions. All information about added Documents are stored lokaly at XML files.FreelancerCreateReport: Freelancer_CreateReportInstituto Superior de Ciencias Comerciales: esta es una pruebaMVC Blogger: Under TestingMVC Bootstrap Timepicker: ASP.NET MVC html helper for Bootstrap 3 time picker. This helper makes it easy to use a time picker with the bootstrap look 'n feel in your web site.NextGen: NextGen FrameworkPlato 2D Framework: Plato Windows Runtime App canvas oriented MVVM framework.Promotion Planner Pro: Trade Promotion Management and Analytic suitSharePoint Managed Metadata List Filter: This managed metadata list filter webpart provides the ability to filter multiple list view webparts that contain the same Managed metadata site column on the sSurfwave: A Windows Store (Windows Runtime) library that provides multi-touch tracking and normalized interpretation capabilities.Torrent Description Generator: A simple WPF application to generate a robust torrent description for movies in text or bbcode. Includes file info, thumbs, imdb/RT links and poster.Trang's Project: Qu?n lý thông tin khách hàng trong ho?t d?ng vay v?nWebSniffer: A bot written in C# to play a hangman game and intelligently make decisions about what to pick next.WorldBankBBS: BBS Package designed for use with ASCII, ANSI and PETSCII (Commodore) users. All resources are shared between differing clients. WPF Password Generator with Prism 5 and Moq (2014): This is a WPF reference implementation for developing an MVVM application that uses Prism (5) and Moq.????-????【??】????????: ??????????????,??????????????????,?????????????。?????????,????????????。 ?????-?????【??】?????????: ?????????????????,????,????,?????????.?????,?????!?????,?????????、??、??! ??????-??????【??】??????????: ????????????,???????,??????。??????????,????,????,?????,????????????。 ??????-??????【??】??????????: ???????????????、???????,?????????,???????????????。?????????????,???????。 ??????-??????【??】??????????: ?????????????????,???????????????????????????,????:????,????,????,?????。 ??????-??????【??】??????????: ????????????????,?????????????? ??。??????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ??????????????????,???、???!???????,????????????????,????????????,???! ??????-??????【??】??????????: ???????????????,????,???????、???????????,???????????,????,?????,???????。 ??????-??????【??】??????????: ????????????????????????,?????????,??????????,????????,?????! ??????-??????【??】??????????: ?????????????,????????,??????????????,?????????,????,????,??????。 ??????-??????【??】??????????: ??????????????、?????????,?????????,????,????????,????????????????! ??????-??????【??】??????????: ?????????????:??????、????、????、????、????、??????、??????,???????! ??????-??????【??】??????????: ????????????????、?????,????????????????????,????,????,??????。 ??????-??????【??】??????????: ????????????????,???????、???????????,????????、????、????、??????、????????。 ??????-??????【??】??????????: ???????????????????????????,???????????????????????,???????。 ??????-??????【??】??????????: ???????????????、????、????、??????、????、???????,?????,?????????! ??????-??????【??】??????????: ??????????????????、????、??????、????????,????????????,???????????! ??????-??????【??】??????????: ????????????????????,?????????????????????,?????,????,???????. ??????-??????【??】??????????: ???????????????、???????,?????????,???????????????,?????????????。 ??????-??????【??】??????????: ????????????、??、???????????,??????,????????,??????????????????...????。 ??????-??????【??】??????????: ????????????????,?????????/?,,???????????,??????????????! ??????-??????【??】??????????: ??????????,????????????????????????,???????????????,?????????????! ??????-??????【??】??????????: ??????????,????????,?????,???,???????????,???????????,?????,??????! ??????-??????【??】??????????: ???????????????????????????、??????????????,??????????????。 ??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。 ??????-??????【??】??????????: ?????????????????,????:????,????,????,??????,?????,???????????????! ??????-??????【??】??????????: ??????????????????????????,???????????,????????,?????????????????????。 ??????-??????【??】??????????: ???????????、????、????、??????、????、????????,????????、?????????,?????。 ??????-??????【??】??????????: ?????????????????,?????????????。????????????,???????,???????,?????,?????。 ??????-??????【??】??????????: ????????????????,?????????、??、??、????,??????????,?????????????! ??????-??????【??】??????????: ???????????、????、????、??????????,???,?????,???????????????. ??????-??????【??】??????????: ??????????????????????,?????, ... ????????????,????,????,?????,???????。 ??????-??????【??】??????????: ????????????????????????、??????,????、?????、????, ?????????,?????????????! ??????-??????【??】??????????: ????????,??????,?????????????????????,???????????????????????。 ??????-??????【??】??????????: ?????????????????????、????、????、??????、???????,??????、??????。 ??????-??????【??】??????????: ???????【.????.????.????.????.】??【??】:、??、??、??、??、??、??、??、??、??、??、?????。 ??????-??????【??】??????????: ??????????????????,????,??.??.??.??.??.??.??.???,????,???????! ??????-??????【??】??????????: ????????????????????、????????、????????、????????、???????,????????????。 ??????-??????【??】??????????: ????????????????????,?????,???????,???????????,??????! ??????-??????【??】??????????: ???????????、??????、????、?????、?????!????,????????????????!????。 ??????-??????【??】??????????: ??????,??,????????。 ... ??????????????????、??????????????????... ???????-???????【??】???????????: ???????????????????????????,???????????????,????????????????! ???????-???????【??】???????????: ???????????????:????,????,????,???????,????????,??????:????????,?????! ???????-???????【??】???????????: ???????,?????????,?????????????。?????????????,?????????,???????。 ??????-??????【??】??????????: ????????????????,???????、???????????,????????,????,?????????,??????,??????! ??????-??????【??】??????????: ?????????????????,????????????,?????????????????,??????,????????! ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。 ??????-??????【??】??????????: ?????????????,??,??,??,??? ?,??,,??,??,??,??,??,??,????????,??????! ??????-??????【??】??????????: ????????????????????????????:???????,??????,????,????,????,?????! ??????-??????【??】??????????: ???????????????????,????,????,????,???????,?????,?????.??????。 ??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ??????-??????【??】??????????: ??????????????????,??:??????,????,????,????,?????,??????????????. ??????-??????【??】??????????: ?????????????????,???????????????。?????????????,???????,?????????。 ??????-??????【??】??????????: ?????????????,????(??)????????,??????,????,???,????,???????! ??????-??????【??】??????????: ??????????????,?????????????,?????????????,??????,????,????,??????????! ??????-??????【??】??????????: ????????????????,????????,????:???????,??????,????,????,?????,?????,??????! ??????-??????【??】??????????: ?????????????????????,????,????,??????????。???????????????,??,??,??????????,??????... ??????-??????【??】??????????: ?????????????????,??????????????、???????、???????、???????、?????! ??????-??????【??】??????????: ???????????,?????????????? ??。????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ????????????、?????、?????、?????、?????、????,???????????,?????,??????! ??????-??????【??】??????????: ?????????????、?????、?????、????、?????,??????????。????????????????! ??????-??????【??】??????????: ??????????????????,????????????,?????、??、????,?????,??????! ??????-??????【??】??????????: ?????????????????,???????????????。???????????,??????:????、????、???????! ??????-??????【??】??????????: ??????????????,?????????????,????,?????????,?????????????,?????,?????! ??????-??????【??】??????????: ??????????????????,???????????,??????????????,??????????,??????????????!

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  • CodePlex Daily Summary for Saturday, May 17, 2014

    CodePlex Daily Summary for Saturday, May 17, 2014Popular ReleasesSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...Better Robocopy GUI: Command Line GUI for Robocopy: Better Robocopy GUI had become the primary plugin in Command Line GUI built on .NET 4CTI Text Encryption: CTI Text Encryption 5.3: Change Log: - Remove read only behavior of text area of encrypted text. - Minor UI functionality update.Mini SQL Query: Mini SQL Query (1.0.71.456): Minor fixes and template corrections.QuickMon: Version 3.10: Adding the ability to see 'history' of Collector states (including details of errors or warnings at that time). The history size is configurable (default is switched off) and the Windows Service completely ignores keeping history (no UI or user to access it anyway). The Collector stats window now displays this history plus multiple collector stats windows can be opened at the same time. Additionally fixed a bug in the event log collector that reported an 'Error' state when an 'out of bounds' ...TFS Planning and Disaster Recovery Avoidance Guide: v1.4.BETA - TFS, DR and Azure IaaS Planning Guides: Welcome to the TFS Planning and DR Avoidance Guidance What is new? A new crisper, more compact style, which is easier to consume on multiple devices without sacrificing any content. Also included are the new TFS on Azure IaaS guide and supplementary guides. Note Capacity planning workbook and posters are included in the Everything Zip package. Quality-Bar Detail Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review ...WinAudit: WinAudit Freeware v3.0: WinAudit.exe v3.0 MD5: 88750CCF49FF7418199B2645755830FA Known Issues: 1. Report creation can be very slow when right-to-left (Hebrew) characters are present. 2. Emsisoft Anti-Malware may stop and/or quarantine WinAudit. This happens when WinAudit attempts to obtain a list if running programmes. You will need to set an exception rule in Emsisoft to allow WinAudit to run.Aspose for Sitefinity: Sitefinity Export to Microsoft Word and PDF: Aspose Sitefinity Content Export Add-on allow users to export online content into Microsoft Word or Adobe Acrobat PDF document using Aspose.Words. This Add-on makes it very simple and easy to have an offline copy of your favorite online content for editing, sharing and printing etc. in popular Microsoft Word Doc/Docx or PDF format. It adds simple Export to Word and Export to Pdf buttons at any desired location on the page and clicking the button dynamically exports the content of the page int...MVCwCMS - ASP.NET MVC CMS: MVCwCMS 2.2.2: Updated CKFinder config. For the installation instructions visit the documentation page: https://mvcwcms.codeplex.com/documentationTerraMap (Terraria World Map Viewer): TerraMap 1.0.4: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed installer not uninstalling older versions The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip ...WPF Localization Extension: v2.2.1: Issue #9277 Issue #9292 Issue #9311 Issue #9312 Issue #9313 Issue #9314CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.1.41167 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Variable walking / flying speed. Xbox 360 Controller support. Kinect for Windows support. Based on Firestorm viewer 4.6.5 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-1-41167-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http:/...ParserIO: ParserIO v1.0.0.3: Fixed some bug about AIM Symbology IDSSIS SFTP Task Control Flow Component: SSIS SFTP v2 for SQL Server 2012: Please report you to the Documentation page for installation instructions.Grade Calculator For BTEC First Diploma in IT level 2: Grade Calculator For BTEC First Diploma in IT: Grade Calculator For BTEC First Diploma in IT level 2Spaghetti CMS: Version 1.50: New: Backend with new design, bootstrap integration New: Patch function for assigning themes, master page files to pages New: Wysiwyg editor (possible to link css file against editor) and filemanager New: Support time triggered content New: Edit css, js, skin, master file within the CMS New: Dynamically add controls to the CMS New: Change password for an user (usermanagement) New: Localize CMS In the near future we will open our new website for documentation and demo. http://...ExtJS based ASP.NET Controls: FineUI v4.0.6: FineUI(???) ?? ExtJS ??? ASP.NET ??? FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ??????? ?????? IE 8.0+、Chrome、Firefox、Opera、Safari ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license) ???? ??:http://fineui.com/ ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,?????: 1. ????? FineUI ? ExtJS ? http://fineui.com/bbs/forum.ph...Office App Model Samples: Office App Model Samples v2.0: Office App Model Samples v2.0Readable Passphrase Generator: KeePass Plugin 0.13.0: Version 0.13.0 Added "mutators" which add uppercase and numbers to passphrases (to help complying with upper, lower, number complexity rules). Additional API methods which help consuming the generator from 3rd party c# projects. 13,160 words in the default dictionary (~600 more than previous release).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.25.0: Release v1.0.25.0 MemberInfo/MethodInfo popup is now positioned properly to fit the screen In MethodInfo popup method signatures are word-wrapped Implemented Debug text value visualizer Pining sub-values from Watch PanelNew ProjectsAllowing Multiple Attachments for SharePoint 2013 Custom Lists: This code supports basic upload multiple attachments to Custom List item and should be able to attach the existing file name override.Azure File Depot: The Azure File Depot is an effort to provide sample implementations of various tasks related to using blob storage to move files around.CRM Customization Comparer - 2011 and 2013: Compare your Dynamics CRM Solution files via XML Diff. Graphical interface to quickly assess changes. Features: - Graphical UI - Supports CRM 2011 and 2013ElectrosLtd DSA Assignment: This program was created in order to make use of models views and controllersGPS Tracking: A GPS Tracker App.OOP-2112110195: mon:OOP ten:mai duy tanPowerShell Task Control Flow Component for SSIS: Launch PowerShell Script/Commands from SSIS - An another Custom Control Flow Component with the new "PowerShell Task" (currently targets PowerShell 3.0)Quan ly giai bong da: Qu?n lý gi?i bóng dá ngo?i hang AnhSharePoint PDF OpenDocument: SharePoint PDF Content type (Sandbox solution) One OpenDocuments Com+ server for PDF content Adobe software not included but required.Useful Classes: Useful Classes is a DLL that I have written to include a ton of features from one file within your project. ??????-??????【??】??????????: ??????????????,??????????????????,????????,??????????????、????。 ??????-??????【??】??????????: ????????????????????,?????????。????????????,??????,????,????,?????????! ????-????【??】????????: ????????????300??,????????、???????、????、????????、?????,??????:????,????,???????! ?????-?????【??】?????????: ?????????????????????,?? ???????,??????? ???,????? , ???? ?????,?????????????。 ?????-?????【??】?????????: ???????????? , ???? ?????,??????????????,????,????,??????。 ??????-??????【??】??????????: ????????????????,????(??)????????,??????,????,???,????,???????! ??????-??????【??】??????????: ?????????????????????,????????,????????,????,????,??????,???????! ?????-?????【??】?????????: ?????????????????,?????,???,???、???、?????,???,?????,???????????????. ?????-?????【??】?????????: ???????????:???????,????,????,????,??????????,????,????,????。??????... ?????-?????【??】?????????: ??????????????????????,?????、???、????,????,???、???、???、???、???,????,?????! ??????-??????【??】??????????: ????????????、??、???????????,??????,????????,??????????????????...????。 ????-????【??】????????: ??????????????????????,?????????,??????????,????????,?????! ????-????【??】????????: ?????????????、???????,?????????,???????????????,?????????????。 ?????-?????【??】?????????: ?????????????、?????????,?????????,????,????????,????????????????! ?????-?????【??】?????????: ?????????????????,????????,??????????????,?????????,????,????,??????。

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  • CodePlex Daily Summary for Sunday, May 18, 2014

    CodePlex Daily Summary for Sunday, May 18, 2014Popular ReleasesClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.TBox - tool to make developer's life easier.: TBox 1.29: Bug fixing. Add LocalizationTool pluginYAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.13: Fixed a bug and added unit tests related to serializing path like aliases with one letter (e.g., './B'). Thanks go to CodeProject user B.O.B. for reporting this bug. Added `Bin/*.dll.mdb` to `.gitignore`. Fixed the issue with Indexer properties. Indexers must not be serialized/deserialized. YAXLib will ignore delegate (callback/function pointer) properties, so that the exception upon serializing them is prevented. Significant improve in cycling object reference detection Self Referr...SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...Better Robocopy GUI: Command Line GUI for Robocopy: Better Robocopy GUI had become the primary plugin in Command Line GUI built on .NET 4Mini SQL Query: Mini SQL Query (1.0.71.456): Minor fixes and template corrections.Visual Studio Settings Switcher: Settings Switcher 1.1: Settings Switcher is compatible with Visual Studio 2012 and Visual Studio 2013. Express editions are not supported. NewFull support for Visual Studio 2013. Solution Settings Files (see Documentation for details.) Bug fixes and general usability improvements. There are two ways to install Settings Switcher: DOWNLOAD FROM CODEPLEXDownload the installer (.vsix) from the link above. Close all instances of Visual Studio. Double-click the .vsix file to install Settings Switcher. DOWNLOA...SharePoint Online Automation Cmdlets: Apps, Solutions and Permissions: Solutions can now be activated/deactivated/updated :-) See documentation for examples. Added Add-SPOApp and Install-SPOApp for uploading and activating apps on non-developer site collections. Also adding groups and permission levels has been included. Install Instructions Install the SharePoint Online Client components. Download and run the MSI file from the downloads section.TFS Planning and Disaster Recovery Avoidance Guide: v1.4.BETA - TFS, DR and Azure IaaS Planning Guides: Welcome to the TFS Planning and DR Avoidance Guidance What is new? A new crisper, more compact style, which is easier to consume on multiple devices without sacrificing any content. Also included are the new TFS on Azure IaaS guide and supplementary guides. Note Capacity planning workbook and posters are included in the Everything Zip package. Quality-Bar Detail Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review ...CRM Web API Lead Capture Example: CRM Web API Lead Capture Example: Sample Visual Studio 2013 project that provides an example of how you could use Web API and Microsoft Azure (could be deployed anywhere) to capture simple HTML form data into Dynamics CRM without directly having to integrate a .NET component.MB Tools: MDT Monitor Tool v1.4: This tool is used to connect to an MDT 2013 Monitor Webservice. The purpose is to provide an alternative to the MDT Deployment Workbench. Update: New in v1.4: Fixed bug where Dart Remote Viewer didnt work Option to show client local time instead of UTC, edit config.xml to enable/disable New in v1.2: Fixed Dart Remote Viewer not connection to full ip Issue: 1222 New in v1.1: Added timers for autorefresh of webservice info Added some better errorchecking and cleaned up the code a bit ...WinAudit: WinAudit Freeware v3.0: WinAudit.exe v3.0 MD5: 88750CCF49FF7418199B2645755830FA Known Issues: 1. Report creation can be very slow when right-to-left (Hebrew) characters are present. 2. Emsisoft Anti-Malware may stop and/or quarantine WinAudit. This happens when WinAudit attempts to obtain a list if running programmes. You will need to set an exception rule in Emsisoft to allow WinAudit to run.TerraMap (Terraria World Map Viewer): TerraMap 1.0.4: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed installer not uninstalling older versions The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip ...Amqp.Net Lite: 0.1: This is the Alpha-quality release of the AMQP.Net Lite library.TSS.MSR: TSS.MSR v1.1: MSR's TPM2.0 access libraries and sample applications.WPF Localization Extension: v2.2.1: Issue #9277 Issue #9292 Issue #9311 Issue #9312 Issue #9313 Issue #9314Hime Parser Generator: Hime Parser Generator v1.0.0: This releases the stable version of the Hime parser generator. This release contains many bugfixes and performance enhancement. It also provides a clean API for the manipulation and debugging of context-free grammars.CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.1.41167 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Variable walking / flying speed. Xbox 360 Controller support. Kinect for Windows support. Based on Firestorm viewer 4.6.5 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-1-41167-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http:/...ExtJS based ASP.NET Controls: FineUI v4.0.6: FineUI(???) ?? ExtJS ??? ASP.NET ??? FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ??????? ?????? IE 8.0+、Chrome、Firefox、Opera、Safari ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license) ???? ??:http://fineui.com/ ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,?????: 1. ????? FineUI ? ExtJS ? http://fineui.com/bbs/forum.ph...New ProjectsCheburashka: Static Code Analysis Rule-set for Visual Studio SSDT projectsFree Workflow: Free Workflow Project aim to use Microsoft Workflow Manager as hosting environment to Business Process Workflow , it has its own database to manage users tasks.Jenkins Tray: Jenkins tray real time notifyMoneyManagement: ?? WCF ??????????????WCF?????。??????????????????????????????。MoonSharp: An interpreter for a very close cousin of the Lua language, written in C# for the .NET, Mono, Xamarin and Unity3D platforms.OITPMS_MVC: Online Issue Tracking and Project Management System This project was created for Bug tracking and issues that comes while creating project or on going projectSpiral Chrome: Spiral Chrome, the quick, simple, and user friendly method of phishing. Throttling Suite for Web API: The Throttling Suite provides throttling control capabilities to the .NET Web API applications. It is highly customizable product, yet simple to use.TP2 .NET: Trabajo practico 2 para la clase de .net??????-??????【??】??????????: ?????????????????,???????????????。???????????,??????:????、????、???????! ????-????【??】????????: ????????????????,???????????,??????????????,??????????,??????????????!?????-?????【??】?????????: ??????????????????,?????????????,????,?????????,?????????????,?????,?????! ??????-??????【??】??????????: ??????????????????、????,??100%????,??????,????????????,???????????! ????-????【??】????????: ?????????????????????:????、????、??????????????,????????。????????! ?????-?????【??】?????????: ???????????????????,??????????,????????、????,??????????,??????????。 ?????-?????【??】?????????: ???????,??????:?????,?????,??????,??????????,????????。????????! ??????-??????【??】??????????: ?????????????????,??????????、??????,??????????、????、????、???????。 ??????-??????【??】??????????: ?????????????、??????????????????,????????,?????,??????,????,????,????! ????-????【??】????????: ???????????????????????????、????、????、???????????,????,????! ?????-?????【??】?????????: ?????????????????????,???????????????,????????????????????! ?????-?????【??】?????????: ?????????????????????,???????????????,???????,?????,?????,????? !!! ??????-??????【??】??????????: ????????????????????,????????:??、??、???,?????????????????????! ??????-??????【??】??????????: ??????????????????????,????“???????,???????”?????,????????????! ??????-??????【??】??????????: ???????????,????,????,??????,????“????、????、????、????”????????,??????. ??????-??????【??】??????????: ?????????????,?????,???????????,???????,????,????,????,?????。 ?????-?????【??】?????????: ????????????,?????,???????????,???????,????,????,????,?????。 ??????-??????【??】??????????: ?????????????????????????????,??????????,????,????,?????????、??????,??????。 ????-????【??】????????: ????????????????????????,????,????,??????????。???????????????,??,??,??????????,??????... ?????-?????【??】?????????: ???????????????,?????????????? ??。????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ????????????、???、??、??????????????????????????????,????????????????! ????-????【??】????????: ??????????????6?,???????????????????????????,??????????????,?????????! ?????-?????【??】?????????: ???????????????8?,????????,????????,??????????,?????,????? ,????????!

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  • Finding Near-Earth Asteroids

    - by TATWORTH
    One of the puzzling aspects of hunting for Near Earth Asteroids is that more has been spent on Hollywood films about potential disasters should one hit the Earth than on finding them in the first place. While there are a number of on-going asteroid search programs, these are all Earth-based at the moment. The limitations of them are:Each telescope can only observe for a maximum average of 12 hours per day.As far as I am aware, all these programs are in the visible light only. (Once an asteroid is found, then radar tracking is possible when it is close.)Being Earth based they cannot see inside the Earth's orbit.The Asteroids being generally dark, do not show up well in visible light.A private group are proposing a radical alternative to this by orbiting an infra-red telescope in the orbit of Venus. In Infra-red, the asteroids are more readily seen. Here are some details: Source SPACE.com: All about our solar system, outer space and exploration

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  • CodePlex Daily Summary for Thursday, May 22, 2014

    CodePlex Daily Summary for Thursday, May 22, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.5: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors. Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed installer not uninstalling older versions T...MDX Parser,Builder,DOM and OLAP visual controls with Writeback for Silverlight: Ranet.UILibrary.Olap-2.5.434.0: Issue hot fixed: 102.127666 - Incorrectly formed command EXCEPT () in MDX query for the exclusion of several elements among of the subordinates 102.132877 - Incorrectly generate MDX query with using VisualTotals, the function HIERARCHIZE - should be inside 102.132887 - If in the MemberChoice select an item with child, and then delete one of the child, the parent misses the result build the test project (...\Users\Public\Documents\Ranet.UILibrary.Olap-2.5 Samples\UILibrary.Olap\Cs\Ranet...R.NET: R.NET 1.5.13: R.NET 1.5.13 is a beta release towards R.NET 1.6. You are encouraged to use it now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.13 Changed the nuget packaging to distribute via nuget.org at R.NET Community and R.NET FSharp Utility. Without entering into details, this was necessary to facilitate the distribution of the packages. You are strongly encouraged to use nuget to manage the dependency of your work on R.NET, rather than the bin...Adaptive Access Layers: AAL 2.0: Major rework with breaking changes. Much more flexible registration of implementation strategy and support for methods, properties and events.Google Analytics SDK for Windows 8 and Windows Phone: Google Analytics SDK 1.2.08: Recommended for Xaml/C# developers: Download the package through NuGet. Recommended for JS and C++ developers: Download the new native vsix (Visual Studio SDK) package above. NEW FEATURES & FIXESSee the full list of changes since the last public release SHOUT OUTSDacianMujdar for the pull request to add support for campaigns. aclassen for the pull request to add support for resolved phone models in the WP7 & 8 Silverlight versions. Alan Mendelevich for great open source library PhoneNam...DbSharp: DbSharpApplication (Binary files): A zip file that include DbSharpApplication.exe. Initial release.Multiwfn: Multiwfn 3.3.3: Multiwfn 3.3.3WebExtras: v1.4.0-Beta-1: Enh: Adding support for jQuery UI framework Enh: Adding support for jqPlot charting library Dropping dependency on MoreLinq library Note: Html.LabelForV2(...) extension method has now been deprecated. You should use Html.RequiredFieldLabelFor(...) extension method instead. This extension method will be removed in future versions.????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。MISAO: Ver. 5.4: Fix bugs (Nicovideo viwer add-in) Add Masakari option (Nicovideo viwer add-in)QuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.WordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...New Projects<a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a>: <a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a> canopyazure: canopyazureCI&T ULS Log Viewer: Ferramenta para ajudar o desenvolvedor Sharepoint analisar os arquivos de log.EmissorCTE: E uma DLL que ira enviar, receber e cancelar o CTE, também ira fazer geração do DACTEF5 BIG-IP Local Traffic Manager: A .NET wrapper for F5 iControl service-enabled management API.Hydrodesktop Excel-Addin: HydroDesktop ExcelPage Manifest Extractor: Extract a Sharepoint Page Manifest/XMLProject Euler Solutions By multiple1902: Project Euler Solutions in FSharp. By Weisi Dai (multiple1902) <weisi@x-research.com>VerySimpleBackup: Simple command line tool for backup any directory (using Volume Shadow Copy), using archiving (ZIP) with optional password and copy it to FTP (cycle supported).Waf Music Manager: The Waf Music Manager is a simple and fast application that makes fun to manage the local music collection.?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ??????-??????【??】??????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ??????-??????【??】??????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????!

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  • Save Zone Implementation in Asteroids

    - by Moaz
    I would like to implement a safe zone for asteroids so that when the ship gets destroyed, it shouldn't be there unless it is safe from other asteroids. I tried to check the distance between each asteroid and the ship, and if it is above threshold, it sets a flag to the ship that's a safe zone, but sometimes it work and sometimes it doesn't for (list<Asteroid>::iterator itr_astroid = asteroids.begin(); itr_astroid!=asteroids.end(); ) { if(currentShip.m_state == Ship::Ship_Dead) { float distance = itr_astroid->getCenter().distance(Vec2f(getWindowWidth()/2,getWindowHeight()/2)); if( distance>200) { currentShip.m_saveField = true; break; } else { currentShip.m_saveField = false; itr_astroid++; } } else { itr_astroid++; } }

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  • password limitations in SQL Server and MySql

    - by asteroid
    Does MySql 5.1 and SQL Server 2008 (Web edition, Standard) have any functional password limitations other than length limits? Are metacharacters in any form a bad idea to use, like bang, pipe, hash, any slash, carrot, and so on? I know that MySql 5.1 has a password length limitation of 16 characters that is hardcoded, but I was wondering, are any metacharacters (i.e. non alphanumerics) a bad idea to use? And is this true in SQL Server 2008 Web edition, Standard? So specifically: can symbols like: /`~:}{[]^ be used successfully? I would hope it doesn't matter to the database, but I don't understand enough about password storage in enterprise database systems yet to know for sure, and I was looking for confirmation or an explanation.

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  • Safe zone implementation in Asteroids

    - by Moaz
    I would like to implement a safe zone for asteroids so that when the ship gets destroyed, it shouldn't be there unless it is safe from other asteroids. I tried to check the distance between each asteroid and the ship, and if it is above threshold, it sets a flag to the ship that's a safe zone, but sometimes it work and sometimes it doesn't. What am I doing wrong? Here's my code: for (list<Asteroid>::iterator itr_astroid = asteroids.begin(); itr_astroid!=asteroids.end(); ) { if(currentShip.m_state == Ship::Ship_Dead) { float distance = itr_astroid->getCenter().distance(Vec2f(getWindowWidth()/2,getWindowHeight()/2)); if( distance>200) { currentShip.m_saveField = true; break; } else { currentShip.m_saveField = false; itr_astroid++; } } else { itr_astroid++; } } At ship's death: if(m_state == Ship_Dead && m_saveField==true) { --m_lifeSpan; } if(m_lifeSpan<=0 && m_saveField == true) { m_state = Ship_Alive; m_Vel = Vec2f(0,0); m_Pos.x = app::getWindowWidth()/2; m_Pos.y = app::getWindowHeight()/2; m_lifeSpan = 100; }

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  • Need help with implementing collision detection using the Separating Axis Theorem

    - by Eddie Ringle
    So, after hours of Googling and reading, I've found that the basic process of detecting a collision using SAT is: for each edge of poly A project A and B onto the normal for this edge if intervals do not overlap, return false end for for each edge of poly B project A and B onto the normal for this edge if intervals do not overlap, return false end for However, as many ways as I try to implement this in code, I just cannot get it to detect the collision. My current code is as follows: for (unsigned int i = 0; i < asteroids.size(); i++) { if (asteroids.valid(i)) { asteroids[i]->Update(); // Player-Asteroid collision detection bool collision = true; SDL_Rect asteroidBox = asteroids[i]->boundingBox; // Bullet-Asteroid collision detection for (unsigned int j = 0; j < player.bullets.size(); j++) { if (player.bullets.valid(j)) { Bullet b = player.bullets[j]; collision = true; if (b.x + (b.w / 2.0f) < asteroidBox.x - (asteroidBox.w / 2.0f)) collision = false; if (b.x - (b.w / 2.0f) > asteroidBox.x + (asteroidBox.w / 2.0f)) collision = false; if (b.y - (b.h / 2.0f) > asteroidBox.y + (asteroidBox.h / 2.0f)) collision = false; if (b.y + (b.h / 2.0f) < asteroidBox.y - (asteroidBox.h / 2.0f)) collision = false; if (collision) { bool realCollision = false; float min1, max1, min2, max2; // Create a list of vertices for the bullet CrissCross::Data::LList<Vector2D *> bullVerts; bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y + b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y + b.h / 2.0f)); // Create a list of vectors of the edges of the bullet and the asteroid CrissCross::Data::LList<Vector2D *> bullEdges; CrissCross::Data::LList<Vector2D *> asteroidEdges; for (int k = 0; k < 4; k++) { int n = (k == 3) ? 0 : k + 1; bullEdges.insert(new Vector2D(bullVerts[k]->x - bullVerts[n]->x, bullVerts[k]->y - bullVerts[n]->y)); asteroidEdges.insert(new Vector2D(asteroids[i]->vertices[k]->x - asteroids[i]->vertices[n]->x, asteroids[i]->vertices[k]->y - asteroids[i]->vertices[n]->y)); } for (unsigned int k = 0; k < asteroidEdges.size(); k++) { Vector2D *axis = asteroidEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } if (realCollision == false) { for (unsigned int k = 0; k < bullEdges.size(); k++) { Vector2D *axis = bullEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } } if (realCollision) { player.bullets.remove(j); int numAsteroids; float newDegree; srand ( j + asteroidBox.x ); if ( asteroids[i]->degree == 90.0f ) { if ( rand() % 2 == 1 ) { numAsteroids = 3; newDegree = 30.0f; } else { numAsteroids = 2; newDegree = 45.0f; } for ( int k = 0; k < numAsteroids; k++) asteroids.insert(new Asteroid(asteroidBox.x + (10 * k), asteroidBox.y + (10 * k), newDegree)); } delete asteroids[i]; asteroids.remove(i); } while (bullVerts.size()) { delete bullVerts[0]; bullVerts.remove(0); } while (bullEdges.size()) { delete bullEdges[0]; bullEdges.remove(0); } while (asteroidEdges.size()) { delete asteroidEdges[0]; asteroidEdges.remove(0); } } } } } } bullEdges is a list of vectors of the edges of a bullet, asteroidEdges is similar, and bullVerts and asteroids[i].vertices are, obviously, lists of vectors of each vertex for the respective bullet or asteroid. Honestly, I'm not looking for code corrections, just a fresh set of eyes.

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  • Getting problem in collision detection in Java Game

    - by chetans
    Hi I am developing Spaceship Game in which i am getting problem in collision detection of moving images Game has a spaceship and number of asteroids(obstacles) i want to detect the collision between them How can i do this?`package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; int[] XPosObst,YPosObst; int numberOfObstacles=0,XPosOfSpaceship,YPosOfSpaceship; int spaceButtnCntr=0,noOfObstaclesLevel=20; boolean gameStart=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize,d; private Graphics offScreenGraphics; int speedObstacles=1; String spaceshipImagePath="images/spaceship.png",obstacleImagepath="images/asteroid.png"; String buttonToStart="Press Space to start"; public void init() { try { asteroidImage=new Image[noOfObstaclesLevel]; XPosObst=new int[noOfObstaclesLevel]; YPosObst=new int[noOfObstaclesLevel]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; spaceshipImage=getImage(new URL(getCodeBase(),spaceshipImagePath)); for(int i=0;i<noOfObstaclesLevel;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),obstacleImagepath)); XPosObst[i]=(int) (Math.random()*700); YPosObst[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<noOfObstaclesLevel;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString(buttonToStart, (getWidth()/2)-60, getHeight()/2); } g.drawString("HEADfitted Solutions Pvt.Ltd.", (getWidth()/2)-80, getHeight()-20); for(int n=0;n<numberOfObstacles;n++) { if(n>0) g.drawImage(asteroidImage[n],XPosObst[n],YPosObst[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } @SuppressWarnings("deprecation") public void update(Graphics g) { d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} Thread mainThread=new Thread() { synchronized public void run () { try { //System.out.println("in main thread"); if (gameStart==true) { moveObstacles.start(); if(collide()==false) { createObsThread.start(); } } } catch (Exception e) { e.printStackTrace(); } } }; Thread createObsThread=new Thread() { synchronized public void run () { if (spaceButtnCntr==1) { if (collide()==false) { for(int g=0;g<noOfObstaclesLevel;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } numberOfObstacles++; } } } } }; Thread moveObstacles=new Thread() // Moving Obstacle images downwards after every 10 ms { synchronized public void run () { while(YPosObst[19]!=600) { if (collide()==false) { //createObsThread.start(); for(int l=0;l } repaint(); try { sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } } } }; public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { gameStart=true; spaceButtnCntr++; if (spaceButtnCntr==1) { mainThread.start(); } } if(gameStart==true) { if(e.getKeyCode()==37 && collideLeft==false)//Spaceship movement left { new Thread () { synchronized public void run () { XPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==38 && collideUp==false)//Spaceship movement up { new Thread () { synchronized public void run () { YPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==39 && collideRight==false)//Spaceship movement right { new Thread () { synchronized public void run () { XPosOfSpaceship+=10; repaint(); } }.start(); } if(e.getKeyCode()==40 && collideDown==false)//Spaceship movement down { new Thread () { synchronized public void run () { YPosOfSpaceship+=10; repaint(); } }.start(); } } } /*public boolean collide() { int x0, y0, w0, h0, x2, y2, w2, h2; x0=XPosOfSpaceship; y0=YPosOfSpaceship; h0=spaceshipImage.getHeight(null); w0=spaceshipImage.getWidth(null); for(int i=0;i<20;i++) { x2=XPosObst[i]; y2=YPosObst[i]; h2=asteroidImage[i].getHeight(null); w2=asteroidImage[i].getWidth(null); if ((x0 > (x2 + w2)) || ((x0 + w0) < x2)) return false; System.out.println(x2+" "+y2+" "+h2+" "+w2); if ((y0 > (y2 + h2)) || ((y0 + h0) < y2)) return false; } return true; }*/ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a if(x1>=a1 && x1<=a2 && x1<=b3 && x1>=b1) return (true); if(x2>=a1 && x2<=a2 && x2<=b3 && x2>=b1) return(true); //********checking asteroid touch spaceship from up direction******** if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; return(true); } //********checking asteroid touch spaceship from left direction****** if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; return(true); } //********checking asteroid touch spaceship from right direction***** if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; return(true); } //********checking asteroid touch spaceship from down direction***** if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; return(true); } else { collideUp=false; collideDown=false; collideLeft=false; collideRight=false; } } return(false); } } `

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • Silverlight Cream for April 18, 2010 -- #840

    - by Dave Campbell
    In this Issue: CrocusGirl, Giorgetti Alessandro(-2-), smartyP, Pete Brown, David Poll, David Anson, and Bill Reiss. Shoutouts: Yasser Makram has a post up discussing Human Centered ALM with Telerik TeamPulse and Team Foundation Server. I saw this demo'd at DevConnnections and it definitely deserves a look. Shawn Wildermuth posted his materials from DevConnections all on one post: Back from DevConnections with SourceCode Shawn Wildermuth also posted an Updated RIA Services + MVVM Example Laurent Bugnion announced a Small change in MVVM Light Toolkit templates for Blend 4 RC Laurent Bugnion also announced Crowdsourcing MVVM Light Toolkit support The Expression Blend and Design Blog announced Expression Blend 4 Release Candidate Available! Dan Wahlin posted Slides and Code from my Silverlight MVVM Talk at DevConnections From SilverlightCream.com: Windows Phone 7 Design Notes – Part#1: Metro Resources CrocusGirl has blogged about WP7 and the Metro design concept. She has a bunch of resources up and information about Metro and the design methodology. Stay tuned for Part 2. Silverlight, M-V-VM ... and IoC - part 1 Giorgetti Alessandro has part 1 of a multi-parter up on IoC and MVVM for LOB apps in Silverlight ... a pretty quick into to MVVM. Silverlight, M-V-VM … and IoC – part 2 Giorgetti Alessandro also posted part 2 of his series, and this one digs deeper into the code and discusses what goes into the view and the model. Using the Facebook Developer Toolkit With Windows Phone 7 smartyP has a post addressing using the Facebook Developer toolkit with WP7... it took some hacking, and he explains it, and provides it for download. Silverlight and WPF Tip: Fitting items in a ListBox Having trouble fitting items into a Listbox in Silverlight or WPF without getting horizontal scrollbars? Pete Brown has a solution for you in 4 steps. Making printing easier in Silverlight 4 David Poll has a great detailed post up about printing in SL4, taking it to building a higher-level API that allows printing of collections... all demos and source included. Detailed information about the Silverlight Toolkit's new stacked series support David Anson details the improvements to Data Visualization in the Toolkit release from last week. Space Rocks game step 9: the asteroid sprite Bill Reiss has his latest game episode up and this time he's putting asteroid sprites in play. No placement, movement, or collisions yet, but it's a beginning. And, he's updated all his code to Silverlight 4. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Java remove HTML from String without regular expressions

    - by behrk2
    Hello, I am trying to remove all HTML elements from a String. Unfortunately, I cannot use regular expressions because I am developing on the Blackberry platform and regular expressions are not yet supported. Is there any other way that I can remove HTML from a string? I read somewhere that you can use a DOM Parser, but I couldn't find much on it. Text with HTML: <![CDATA[As a massive asteroid hurtles toward Earth, NASA head honcho Dan Truman (<a href="http://www.netflix.com/RoleDisplay/Billy_Bob_Thornton/20000303">Billy Bob Thornton</a>) hatches a plan to split the deadly rock in two before it annihilates the entire planet, calling on Harry Stamper (<a href="http://www.netflix.com/RoleDisplay/Bruce_Willis/99786">Bruce Willis</a>) -- the world's finest oil driller -- to head up the mission. With time rapidly running out, Stamper assembles a crack team and blasts off into space to attempt the treacherous task. <a href="http://www.netflix.com/RoleDisplay/Ben_Affleck/20000016">Ben Affleck</a> and <a href="http://www.netflix.com/RoleDisplay/Liv_Tyler/162745">Liv Tyler</a> co-star.]]> Text without HTML: As a massive asteroid hurtles toward Earth, NASA head honcho Dan Truman (Billy Bob Thornton) hatches a plan to split the deadly rock in two before it annihilates the entire planet, calling on Harry Stamper (Bruce Willis) -- the world's finest oil driller -- to head up the mission. With time rapidly running out, Stamper assembles a crack team and blasts off into space to attempt the treacherous task.Ben Affleck and Liv Tyler co-star. Thanks!

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  • C# Multithreaded Domain Design

    - by Thijs Cramer
    Let's say i have a Domain Model that im trying to make compatible with multithreading. The prototype domain is a game domain that consists of Space, SpaceObject, and Location objects. A SpaceObject has the Move method and Asteroid and Ship extend this object with specific properties for the object (Ship has a name and Asteroid has a color) Let's say i want to make the Move method for each object run in a seperate thread. That would be stupid because with 10000 objects, i would have 10000 threads. What would be the best way to seperate the workload between cores/threads? I'm trying to learn the basics of concurrency, and building a small game to prototype a lot of concepts. What i've already done, is build a domain, and a threading model with a timer that launches events based on intervals. If the event occurs i want to update my entire model with the new locations of any SpaceObject. But i don't know how and when to launch new threads with workloads when the event occurs. Some people at work told me that u can't update your core domain multithreaded, because you have to synch everything. But in that case i can't run my game on a dual quadcore server, because it would only use 1 CPU for the hardest tasks. Anyone know what to do here?

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  • Entity Type specific updates in entity component system

    - by Nathan
    I am currently familiarizing myself with the entity component paradigm. For an example, take a collision system, that detects if entities collide and if they do let them explode. So the collision system has to test collision based on the position component and then set the state of those entities to exploding. But what if the "effect" (setting the state to exploding) is different for different entities? For example, a ship fades out while for an asteroid a particle system must be created. Since entities and components are only data, this must happen in some system. The collision system could do it, but then it must switch over the entity type, which in my opinion is a cumbersome and difficult to extend solution. So how do I trigger "entity type dependend" updates on an entity?

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