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  • Code structure for multiple applications with a common core

    - by Azrael Seraphin
    I want to create two applications that will have a lot of common functionality. Basically, one system is a more advanced version of the other system. Let's call them Simple and Advanced. The Advanced system will add to, extend, alter and sometimes replace the functionality of the Simple system. For instance, the Advanced system will add new classes, add properties and methods to existing Simple classes, change the behavior of classes, etc. Initially I was thinking that the Advanced classes simply inherited from the Simple classes but I can see the functionality diverging quite significantly as development progresses, even while maintaining a core base functionality. For instance, the Simple system might have a Project class with a Sponsor property whereas the Advanced system has a list of Project.Sponsors. It seems poor practice to inherit from a class and then hide, alter or throw away significant parts of its features. An alternative is just to run two separate code bases and copy the common code between them but that seems inefficient, archaic and fraught with peril. Surely we have moved beyond the days of "copy-and-paste inheritance". Another way to structure it would be to use partial classes and have three projects: Core which has the common functionality, Simple which extends the Core partial classes for the simple system, and Advanced which also extends the Core partial classes for the advanced system. Plus having three test projects as well for each system. This seems like a cleaner approach. What would be the best way to structure the solution/projects/code to create two versions of a similar system? Let's say I later want to create a third system called Extreme, largely based on the Advanced system. Do I then create an AdvancedCore project which both Advanced and Extreme extend using partial classes? Is there a better way to do this? If it matters, this is likely to be a C#/MVC system but I'd be happy to do this in any language/framework that is suitable.

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  • What does the the reconstruction process of mdadm do exactly on raid10

    - by Azrael
    I've got a system with 4 disks set up as raid10. All disks are usable, and mdadm all states them with UUUU. Due to a recent system crash, the raid is currently reconstruction the raid as it was marked as "not clean," and a reconstruction process was started. On a closer look smartctl shows problems on one disk: sd 0:0:0:0: [sda] Unhandled sense code sd 0:0:0:0: [sda] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE sd 0:0:0:0: [sda] Sense Key : Medium Error [current] [descriptor] Descriptor sense data with sense descriptors (in hex): 72 03 11 04 00 00 00 0c 00 0a 80 00 00 00 00 00 24 cd 78 d4 sd 0:0:0:0: [sda] Add. Sense: Unrecovered read error - auto reallocate failed sd 0:0:0:0: [sda] CDB: Read(10): 28 00 24 cd 75 1e 00 04 00 00 With a research about the reconstruction process, I only found information concerning raid5 but nothing for raid10. Can I replace this problematic disk during the reconstruction process, or will I kill the raid with this?

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