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  • Is it legal to develop a game using D&D rules?

    - by Max
    For a while now I've been thinking about trying my hand at creating a game similar in spirit and execution to Baldur's Gate, Icewind Dale and offshoots. I'd rather not face the full bulk of work in implementing my own RPG system - I'd like to use D&D rules. Now, reading about the subject it seems there is something called "The License" which allows a company to brand a game as D&D. This license seems to be exclusive, and let's just say I don't have the money to buy it :p. Is it still legal for me to implement and release such a game? Commercially or open-source? I'm not sure exactly which edition would fit the best, but since Baldur's Gate is based of 2nd edition, could I go ahead an implement that? in short: what are the issues concerning licensing and publishing when it comes to D&D? Also: Didn't see any similar question...

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  • Creating encrypted database for work

    - by Baldur
    My boss posed this problem to me: Encrypted: We need an encrypted database for miscellanious passwords we use at work that are currently only in people's head. Easily accessable: Someone needs to be able to quickly access specific passwords, possibly at hectic moments. This requires any sort of public key management (keeping it on a USB key in a sealed envelope?) to be relatively easy. Access control: The system should have groups of passwords where only specific people have access to specific groups. Recoverability: We need to make sure passwords from one group aren't lost even if the only users with direct access quit or pass away—hence we need some way where (for example) any two members of senior management may override the system (see the treshold link below) and retrieve all the passwords with their key. The first thing that jumped into my mind was some form of threshold and asymmetric cryptography but I don't want to reinvent the wheel, are there any solutions for this? Any software should preferrably be free and open-source.

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  • Windows 7 x64. Some 32 bit applications refuse to install.

    - by user250712
    I have been having problems lately when trying to install older games onto my PC. It is only with 32 bit applications. A few games that will not install are: Drakan: Order Of The Flame TA Kingdoms (Total Annihilation installed fine) Baldur's Gate. In Baldur's Gate, when I use autorun.exe and choose install, the autorun closes and the computer loads for a second (as it should) then nothing pops up. Ten minutes later still nothing, so I try again, still nothing. So next I use Setup.exe. Still nothing. I run it in every compatibility mode, and as Administrator in every mode, still nothing. Then I open Task Manager, and there are about 80 setup.exe processes running, all of them doing nothing and taking up next to no resources.

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  • Executes a function until it returns a nil, collecting its values into a list

    - by Baldur
    I got this idea from XKCD's Hofstadter comic; what's the best way to create a conditional loop in (any) Lisp dialect that executes a function until it returns NIL at which time it collects the returned values into a list. For those who haven't seen the joke, it's goes that Douglas Hofstadter's “eight-word” autobiography consists of only six words: “I'm So Meta, Even This Acronym” containing continuation of the joke: (some odd meta-paraprosdokian?) “Is Meta” — the joke being that the autobiography is actually “I'm So Meta, Even This Acronym Is Meta”. But why not go deeper? Assume the acronymizing function META that creates an acronym from a string and splits it into words, returns NIL if the string contains but one word: (meta "I'm So Meta, Even This Acronym") ? "Is Meta" (meta (meta "I'm So Meta, Even This Acronym")) ? "Im" (meta (meta (meta "I'm So Meta, Even This Acronym"))) ? NIL (meta "GNU is Not UNIX") ? "GNU" (meta (meta "GNU is Not UNIX")) ? NIL Now I'm looking for how to implement a function so that: (so-function #'meta "I'm So Meta, Even This Acronym") ? ("I'm So Meta, Even This Acronym" "Is Meta" "Im") (so-function #'meta "GNU is Not Unix") ? ("GNU is Not Unix" "GNU") What's the best way of doing this?

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  • How do quickly search through a .csv file in Python

    - by Baldur
    I'm reading a 6 million entry .csv file with Python, and I want to be able to search through this file for a particular entry. Are there any tricks to search the entire file? Should you read the whole thing into a dictionary or should you perform a search every time? I tried loading it into a dictionary but that took ages so I'm currently searching through the whole file every time which seems wasteful. Could I possibly utilize that the list is alphabetically ordered? (e.g. if the search word starts with "b" I only search from the line that includes the first word beginning with "b" to the line that includes the last word beginning with "b") I'm using import csv. (a side question: it is possible to make csv go to a specific line in the file? I want to make the program start at a random line) Edit: I already have a copy of the list as an .sql file as well, how could I implement that into Python?

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  • Regular expression to match one of two video ID's in a Google Video URL

    - by Baldur
    I need to grab the video ID from a Google Video URL. There are two different types of URLs that I need to be able to match: http://video.google.com/videoplay?docid=-3498228245415745977# where I need to be able to match -3498228245415745977 (note the dash; -), and video.google.com/videoplay?docid=-3498228245415745977#docid=2728972720932273543 where I need to match 2728972720932273543. Is there any good regular expression that can match this? This is what I've got so far: @"docid=(-?\d{19}+)" since the video ID seems to be 19 characters except when it's prefixed with the dash. I'm using C# (of which I have very little experience) if that changes anything. P.s. I would also appreciate you review my regular expressions for YouTube (@"[\?&]v=([^&#])";), RedTube (@"/(\d{1,6})") and Vimeo (@"/(\d*)"). I do not expect users to enter the full URL and thus do not match the ^http://\\.?sitename+\\.\\w{2,3}.

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  • Execute a BASH command in Python-- in the same process

    - by Baldur
    I need to execute the command . /home/db2v95/sqllib/db2profile before I can import ibm_db_dbi in Python 2.6. Executing it before I enter Python works: baldurb@gigur:~$ . /home/db2v95/sqllib/db2profile baldurb@gigur:~$ python Python 2.6.4 (r264:75706, Dec 7 2009, 18:45:15) [GCC 4.4.1] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import ibm_db_dbi >>> but executing it in Python using os.system(". /home/db2v95/sqllib/db2profile") or subprocess.Popen([". /home/db2v95/sqllib/db2profile"]) results in an error. What am I doing wrong? Edit: this is the error I receive: > Traceback (most recent call last): > File "<file>.py", line 8, in > <module> > subprocess.Popen([". /home/db2v95/sqllib/db2profile"]) > File > "/usr/lib/python2.6/subprocess.py", > line 621, in __init__ > errread, errwrite) File "/usr/lib/python2.6/subprocess.py", > line 1126, in _execute_child > raise child_exception OSError: [Errno 2] No such file or directory

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  • Hide the Emacs echo area when not in use

    - by Baldur
    The echo area is the line at the bottom of Emacs below the mode line: ~ ~ | | +-----------------------+ |-U:--- mode-line | +-----------------------+ | M-x echo-area | +-----------------------+ Now the mode line is highly customizable while the echo area is more rigid (and unused a lot of the time). The question is pretty simple: is it possible to hide the echo area during inactivity and redisplay it once it needs your attention: ~ ~ ~ ~ | | | | | | +-----------------------+ | | |-U:--- mode-line | +-----------------------+ +-----------------------+ |-U:--- mode-line | | M-x echo-area | +-----------------------+ +-----------------------+ Inactive Active This is similar to the way Google Chrome displays URLs when you hover your mose over a link and the Firefox addon Pentadactyl where the command-line is hidden by default.

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  • How to code Time Stop or Bullet Time in a game?

    - by David Miler
    I am developing a single-player RPG platformer in XNA 4.0. I would like to add an ability that would make the time "stop" or slow down, and have only the player character move at the original speed(similar to the Time Stop spell from the Baldur's Gate series). I am not looking for an exact implementation, rather some general ideas and design-patterns. EDIT: Thanks all for the great input. I have come up with the following solution public void Update(GameTime gameTime) { GameTime newGameTime = new GameTime(gameTime.TotalGameTime, new TimeSpan(gameTime.ElapsedGameTime.Ticks / DESIRED_TIME_MODIFIER)); gameTime = newGameTime; or something along these lines. This way I can set a different time for the player component and different for the rest. It certainly is not universal enough to work for a game where warping time like this would be a central element, but I hope it should work for this case. I kinda dislike the fact that it litters the main Update loop, but it certainly is the easiest way to implement it. I guess that is essentialy the same as tesselode suggested, so I'm going to give him the green tick :)

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  • I&rsquo;m sorry RPGs, it&rsquo;s not you, it&rsquo;s me: The birth of my game idea

    - by George Clingerman
    One of the things I’ve had to give up in order to have some development time at night is gaming. It’s something I refused to admit for years but I’ve just had to face the facts. I’m no longer a gamer. I just don’t have hours and hours of free time to pour into gaming and when I do have hours and hours of free time I want to pour them into game development. That doesn’t mean I don’t game at all! I play games pretty much every day. It just means I’ve moved more into the casual game realm. It’s all I have time for when juggling priorities in my life. That means that games like Gears of War 2 sit shrink wrapped on my shelf and although I popped Dragon Age into my Xbox 360 one time, I barely made it through the opening sequence and haven’t had time to sit down and play again. Instead I’m playing short games like Jamestown, Atom Zombie Smasher, Fortix or if I have time to jump in and play a few rounds maybe some Monday Night Combat or Team Fortress 2. These are games I can instantly get into and play for just a short period of time and then walk away. Breath of Death VII saved my life: Back in the day (way, way back in the day) I used to be a pretty big RPG fan. Not big by a lot of RPG gamers' standards (most of the RPGs RPG fans about I’ve never heard of) but I used to LOVE to play them on the NES, SNES and Genesis and considered that my genre. Final Fantasy, Shining in the Darkness, Bard’s Tale, Faxanadu, Shadowrun, Ultima, Dragon Warrior, Chrono Trigger, Phantasy Star, Shining Force and well the list could go on but those are the ones I remember off the top of my head. I loved playing RPGs and they were my games of choice. After my first son was born (this was just about 12 years ago), I tried to continue playing RPGs and purchased games like Baldur’s Gate I & II, Neverwinter Nights, Fable, then a few of the Final Fantasy’s then Kingdom Hearts. I kept buying these games and then only playing for about fifteen minutes and never getting back to them. I still loved RPGs but they just no longer fit into my life (I still haven’t accepted that since I still purchased Dragon Age II for some reason and convinced myself I’d find the time). Adding three more sons to the mix (that’s 4 total) didn’t help much to finding more RPG time (except for Breath of Death VII and other XBLIG RPG titles, thanks guys!) All work and no RPG: A few months ago as I was sitting thinking about the lack of RPGs in my life and talking to my wife about why I wish RPGs were different and easier for a dad like me to get into. She seemed like she was listening, so I started listing all the things that made them impossible for me to play. Here’s a short list I came up with. They take 15 billion hours to complete I have a few minutes at a time I can grab to play them if I want to have time to code. At that rate it would take me 9 trillion years to beat just one RPG. There’s such long spans of times between when I can play them I forget what I was even doing so I have to spend most of the playtime I have just figuring that out and then my play time is over. Repeat. I’ll never finish one and since it takes so long to get to the fun part in an RPG, I’m never having fun. RPGs aren’t fun if you don’t have hours to play them at a time. As you can see based on my science and math, RPGs aren’t fun for me any more. From there my brain started toying around with ideas of RPGs that would work for me. They would have to be a short RPG, you know one you could beat in a single play session. A dad sized play session. I started thinking, wouldn’t it be awesome if there was a fifteen minute RPG? That got me laughing and I took that as a good sign that it sounded fun and so I thought about it a little more. I immediately discarded the idea of doing a real RPG. I’m sure a short RPG like that could be done but it wasn’t the vibe that I had in my head. No this was going to be something that just had the core essence of an RPG. In reality what I’d be making would be more of an arcade style game. One with high scores and lots of crazy action on the screen. And that’s when it hit me. It would be a speed run RPG. That’s the basics of the game I’m working on.   The Elevator Pitch: It’s a 2D top down RPG themed arcade game focused on speed. It sounds like an RPG, smells like an RPG but it’s merely emulating an RPG. The game is focused on fun and mayhem in RPG form with players leveling up in seconds instead of hours and rushing to finish quests as quickly as possible because they’ve only got fifteen minutes before EVIL overtakes the world. If the player takes longer than fifteen minutes, it’s game over man. One to four player co-operative play to really see just how fast players can level up and beat the game. Gamers will compete on leaderboards for bragging rights for fastest 1, 2, 3, and 4 player speed runs, lowest leveled characters to beat the game, highest leveled characters to beat the game and so on. Times will be tracked for everything from how long a player sat distributing stats, equipping items, talking to NPCs to running around the level. These stats will be shown at the end of each quest/level so the players can work on improving their speed run for that part of the game next time around. It’s the perfect RPG for those of us who only have fifteen minutes of game time! Where I’m at: I’m still at the prototyping stage attempting to but all the basic framework pieces in place that will at minimum give me one level to rush through. I’ve been working on this prototype for about a month now though so I’m going to have to step it up a bit or I’m not going to get finished in time (remember I’ve only got 85 days left!) Lots of the game code is in place (although pretty sloppy) but I still can’t play through that first quest/level just yet. That’s my goal to finish up by the end of next Sunday (3/25/2012). You can all hold me to that and cheer me on or heckle me throughout the week. Either way that should help me stay a bit more motivated and focused. In my head this feels like it’s going to be a fun game so I’m looking forward to seeing how it actually plays!

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