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  • How do you debug c/c++ source code in linux using emacs?

    - by vmihai
    Hello all, I am using emacs and autotools, to write and compile c/c++ sources on linux. I am using gdb via GUD in emacs. I have defined for convenience: F7:compile, F10:gud-next, F11:gud-step, F5:gud-cont, F9:gud-tbreak, F8:gud-until, F4:gud-print. I am mainly interested in debugging c/c++ source code on linux from emacs and I would like to get the most gdb can give. Unfortunately I am using only F4 which prints the variable under cursor. So my question is how do you guys debug the source code ? What programs do you use ? What key bindings (functionality) do you use mostly ? What do you need the debugger to do for you ? If you do weird stuff it doesn't matter. I would like to know everything to boost my speed a bit here. Thanks in advance. Mihai

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  • How can I force Doxygen to show full include path?

    - by Artyom
    How can I force Doxygen to show full include path? What do I mean: I have a class foo::bar::bee defined in bee.hpp in following directory structure: foo foo/bar foo/bar/bee.hpp Doxygen, when it documents foo::bar::bee class tells that you need to include <bee.hpp>, but for my software I need <foo/bar/bee.hpp> How can I cause Doxygen to do this? Notes: FULL_PATH_NAMES is already set to default YES I do not want to provide include header explicitly for each class, because there too many of them. I want Doxygen to do this automatically. Thanks.

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  • Raphael JS image animation performance.

    - by michael
    Hi, I'm trying to create an image animation using Raphael JS. I want the effect of a bee moving randomly across the page, I've got a working example but it's a bit "jittery", and I'm getting this warning in the console: "Resource interpreted as image but transferred with MIME type text/html" I'm not sure if the warning is causing the "jittery" movement or its just the way I approached it using maths. If anyone has a better way to create the effect, or improvements please let me know. I have a demo online here and heres my javascript code: function random(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function BEE(x, y, scale) { this.x = x; this.y = y; this.s = scale; this.paper = Raphael("head", 915, 250); this.draw = function() { this.paper.clear(); this.paper.image("bee.png", this.x, this.y, 159*this.s, 217*this.s); } this.update = function() { var deg = random(-25, 25); var newX = Math.cos(Raphael.rad(deg)) * 2; var newY = Math.sin(Raphael.rad(deg)) * 2; this.x += newX; this.y += newY; if( this.x > 915) { this.x = 0; } if( this.y > 250 || this.y < 0 ) { this.y = 125; } } } $(document).ready(function() { var bee = new BEE(100, 150, 0.4); var timer = setInterval(function(){ bee.draw(); bee.update(); }, 15); }

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  • Apache RewriteRule: it is possible to 'detect' the first and second parameter?

    - by DaNieL
    Im really really a newbie in regexp and i cant figure out how to do that. My goal is to have the RewriteRule to 'slice' the request url in 3 parts: example.com/foo #should return: index.php?a=foo&b=&c= example.com/foo/bar #should return: index.php?a=foo&b=bar&c= example.com/foo/bar/baz #should return: index.php?a=foo&b=bar&c=baz example.com/foo/bar/baz/bee #should return: index.php?a=foo&b=bar&c=baz/bee example.com/foo/bar/baz/bee/apple #should return: index.php?a=foo&b=bar&c=baz/bee/apple example.com/foo/bar/baz/bee/apple/and/whatever/else/no/limit/in/those/extra/parameters #should return: index.php?a=foo&b=bar&c=baz/bee/apple/and/whatever/else/no/limit/in/those/extra/parameters In short, the first parameter in the url (foo) should be given to a, the second (bar) to b, and the rest of the string in c I wroted this one <IfModule mod_rewrite.c> RewriteEngine on RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} !=/favicon.ico RewriteRule ^(([a-z0-9/]))?(([a-z0-9/]+))?(([a-z0-9]+))(.*)$ index.php?a=$1&b=$2&c=$3 [L,QSA] </IfModule> but obviously doesnt work, and i dont even know if what i want is possible. Any suggestion?

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  • Apache RewriteRule: it is possible to 'detect' the first and second path segment?

    - by DaNieL
    Im really really a newbie in regexp and I can’t figure out how to do that. My goal is to have the RewriteRule to 'slice' the request URL path in 3 parts: example.com/foo #should return: index.php?a=foo&b=&c= example.com/foo/bar #should return: index.php?a=foo&b=bar&c= example.com/foo/bar/baz #should return: index.php?a=foo&b=bar&c=baz example.com/foo/bar/baz/bee #should return: index.php?a=foo&b=bar&c=baz/bee example.com/foo/bar/baz/bee/apple #should return: index.php?a=foo&b=bar&c=baz/bee/apple example.com/foo/bar/baz/bee/apple/and/whatever/else/no/limit/in/those/extra/parameters #should return: index.php?a=foo&b=bar&c=baz/bee/apple/and/whatever/else/no/limit/in/those/extra/parameters In short, the first segment in the URL path (foo) should be given to a, the second segment (bar) to b, and the rest of the string in c I wroted this one <IfModule mod_rewrite.c> RewriteEngine on RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} !=/favicon.ico RewriteRule ^(([a-z0-9/]))?(([a-z0-9/]+))?(([a-z0-9]+))(.*)$ index.php?a=$1&b=$2&c=$3 [L,QSA] </IfModule> But obviously doesn’t work, and I don’t even know if what I want is possible. Any suggestion? EDIT: After playing with coach manager, I got this one working too: RewriteRule ^([^/]*)?/?([^/]*)?/?(.*)?$ index.php?a=$1&b=$2&c=$3 [L,QSA]

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  • Finding Palindromes in an Array

    - by Jack L.
    For this assignemnt, I think that I got it right, but when I submit it online, it doesn't list it as correct even though I checked with Eclipse. The prompt: Write a method isPalindrome that accepts an array of Strings as its argument and returns true if that array is a palindrome (if it reads the same forwards as backwards) and /false if not. For example, the array {"alpha", "beta", "gamma", "delta", "gamma", "beta", "alpha"} is a palindrome, so passing that array to your method would return true. Arrays with zero or one element are considered to be palindromes. My code: public static void main(String[] args) { String[] input = new String[6]; //{"aay", "bee", "cee", "cee", "bee", "aay"} Should return true input[0] = "aay"; input[1] = "bee"; input[2] = "cee"; input[3] = "cee"; input[4] = "bee"; input[5] = "aay"; System.out.println(isPalindrome(input)); } public static boolean isPalindrome(String[] input) { for (int i=0; i<input.length; i++) { // Checks each element if (input[i] != input[input.length-1-i]){ return false; // If a single instance of non-symmetry } } return true; // If symmetrical, only one element, or zero elements } As an example, {"aay", "bee", "cee", "cee", "bee", "aay"} returns true in Eclipse, but Practice-It! says it returns false. What is going on?

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  • Multiple Inheritance in LINQtoSQL?

    - by Bumble Bee
    Guys, I have been surfing thru the web to find a way that I could use Multiple-Table-Inheritance in LINQ-To-SQL. But it looks like that it only supports single table inheritance which is not the best way to achieve inheritance in a ORM framework. I got to read that this will be addressed in next LINQ and Entity framework implementations. But how longer a stay we are talking about? In the meantime, if any of you guys have tried out a work-around implementation to achieve this, please let me know. And I thought of using my leisure time to come up with such an implementation so suggestions are welcome! /Bumble Bee

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  • What stack of technologies should I use for my online game?

    - by Vee Bee
    I built a TicTacToe game to learn the .Net MVC3 framework. The basic functionality works (display board, make a move, detect winning move etc.) What I'd like to do is make it a "real" application - well-architected and using the right technology at the right layer. For instance, I'm currently saving every move to the database via a service call, which feels klugey and may become a bottleneck if this was an MMO game. How do you determine a good architecture (or right set of technologies) to use in a situation like this? I'd like to learn not just what to do, but why certain decisions are better than others. I noticed a similar thread here but it just offered opinions without explaining WHY something would be better (e.g. why Node instead of MVC3, etc.)

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  • Great programming quotes

    - by epatel
    There are a lot of great programming quotes out there. Which do you like? Today (Sept 12, 2008) I heard a new one from a friend, Lars-Gunnar, he said "Gud finns i Emacs" (in Swedish). This basically means "God is in Emacs". Still laughing about it here :) What he meant was that a function "gud is grand-unified-debugger" is in Emacs. A great one I think all programmers should know is The Three Great Virtues of a Programmer.

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  • CRM Dynamics Search wildCard

    - by Bee gud
    Hi there I'm exploring Dynamics CRM 4 and when I search a record for example, a contact, ex. Abcd, Dynamics is searching by Abcd*, including, by default, the WildCard in the end. Is there any way to also include the Wild Card, by default, in the beggining? Ex. Abcd -- Abcd

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • How to move from home page screen to the next menu screen on clicking a particular image in XNA4.0?

    - by Raj
    I m new 2 XNA game pgming(also C#)....I want 2 create a main page with some buttons and on clicking a particular button, it should goto another screen whr there r some buttons to select which should inturn goto the game screen on clicking....Whether I can put all the codes in the "game1.cs" or create new class for every page....Pls help... I've jus went through some pages in "Learning xna4.0" by o'reilly...If there s any other gud tutorials, pls suggest me...

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  • java equivalent to php's hmac-SHA1

    - by Bee
    I'm looking for a java equivalent to this php call: hash_hmac('sha1', "test", "secret") I tried this, using java.crypto.Mac, but the two do not agree: String mykey = "secret"; String test = "test"; try { Mac mac = Mac.getInstance("HmacSHA1"); SecretKeySpec secret = new SecretKeySpec(mykey.getBytes(),"HmacSHA1"); mac.init(secret); byte[] digest = mac.doFinal(test.getBytes()); String enc = new String(digest); System.out.println(enc); } catch (Exception e) { System.out.println(e.getMessage()); } The outputs with key = "secret" and test = "test" do not seem to match.

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  • Wordpress: how to call a plugin function with an ajax call?

    - by Bee
    I'm writing a Wordpress MU plugin, it includes a link with each post and I want to use ajax to call one of the plugin functions when the user clicks on this link, and then dynamically update the link-text with output from that function. I'm stuck with the ajax query. I've got this complicated, clearly hack-ish, way to do it, but it is not quite working. What is the 'correct' or 'wordpress' way to include ajax functionality in a plugin? (My current hack code is below. When I click the generate link I don't get the same output I get in the wp page as when I go directly to sample-ajax.php in my browser.) I've got my code[1] set up as follows: mu-plugins/sample.php: <?php /* Plugin Name: Sample Plugin */ if (!class_exists("SamplePlugin")) { class SamplePlugin { function SamplePlugin() {} function addHeaderCode() { echo '<link type="text/css" rel="stylesheet" href="'.get_bloginfo('wpurl'). '/wp-content/mu-plugins/sample/sample.css" />\n'; wp_enqueue_script('sample-ajax', get_bloginfo('wpurl') . '/wp-content/mu-plugins/sample/sample-ajax.js.php', array('jquery'), '1.0'); } // adds the link to post content. function addLink($content = '') { $content .= "<span class='foobar clicked'><a href='#'>click</a></span>"; return $content; } function doAjax() { // echo "<a href='#'>AJAX!</a>"; } } } if (class_exists("SamplePlugin")) { $sample_plugin = new SamplePlugin(); } if (isset($sample_plugin)) { add_action('wp_head',array(&$sample_plugin,'addHeaderCode'),1); add_filter('the_content', array(&$sample_plugin, 'addLink')); } mu-plugins/sample/sample-ajax.js.php: <?php if (!function_exists('add_action')) { require_once("../../../wp-config.php"); } ?> jQuery(document).ready(function(){ jQuery(".foobar").bind("click", function() { var aref = this; jQuery(this).toggleClass('clicked'); jQuery.ajax({ url: "http://mysite/wp-content/mu-plugins/sample/sample-ajax.php", success: function(value) { jQuery(aref).html(value); } }); }); }); mu-plugins/sample/sample-ajax.php: <?php if (!function_exists('add_action')) { require_once("../../../wp-config.php"); } if (isset($sample_plugin)) { $sample_plugin->doAjax(); } else { echo "unset"; } ?> [1] Note: The following tutorial got me this far, but I'm stumped at this point. http://www.devlounge.net/articles/using-ajax-with-your-wordpress-plugin

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  • Can I output/flush data to screen while processing ajax page?

    - by Bee
    I need to display on my page a list of records pulled from a table. Ajax works fine (I query the database and put all the data inside a on the main page) but if I have lots of records (say 500+) it will hang until data is fully loaded, THEN it will be sent back to the page and correctly displayed. I would like to be able to display the records on the page while getting them, instead of being forced to wait until completion. I am trying with flush(); inside the remote (ajax) page but it still waits until full data is loaded. This is what I currently have inside the ajax page: At the very beginning: @apache_setenv('no-gzip', 1); @ini_set('zlib.output_compression', 0); @ini_set('implicit_flush', 1); for ($i = 0; $i < ob_get_level(); $i++) { ob_end_flush(); } ob_implicit_flush(1); Then whenever I have a echo call: ob_flush(); Now if I load the ajax page alone... it will list the records while reading them from the database. But if I call the same page via Ajax, it will hang and send all the data at once. Any idea? This is the function I use to get the ajax content ('id' is the target , 'url' refers to the ajax page that runs the database query to list the records): function ajax(id,url) { xmlhttp=new XMLHttpRequest(); xmlhttp.open("GET",url,false); xmlhttp.send(null); document.getElementById(id).innerHTML = parseScript(xmlhttp.responseText); }

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  • How can I do a clean Mod_Rewrite that hides the variable numbers passed in the query string but just

    - by Jay Bee
    Hi, I have been developing web applications for a while now. My applications have been fairing poorly in search engine results because of the dynamic links that my websites generate. I admire the way some developers do their mod_rewrite to produce something like: http://www.mycompany.com/accommodation/europe/ to run a substitute of "index.php?category_id=2&country=23" How can I achieve that in my urls? Warm regards, JB

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  • Generic Rails Route Representation?

    - by Flemish Bee Cycle
    Given one or more instances of a model (AR or DM, whatever). Is it possible to generate the route in the requirement form, by which I mean "/foos/:id" Given the route: resource :foo do resource :bar end generate_route_method [@foo,@bar] - "/foos/:id/bars/:id" I'm not talking about #foos_path or #polymorphic_path, rather, literally generating the string containing the wildcard components (i.e ":id"), the same as it would appear as if you did "rake routes".

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  • UI template with big controls

    - by Bumble Bee
    Im not sure if this question is appropriate to go in here but after some hard effort in google I had no option but to post this here. I'm in the process of doing some UIs for a touch screen, but not sure how the template should look like. e.g. how big the buttons/text/labels should be. If anyone has experience in doing s similar stuff, pls share some references you have. thanks BB

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  • jquery form validation, and submit-on-change

    - by Bee
    I want to make all my settings forms across my site confirm that changes are saved, kinda like facebook does if you make changes in a form and then try to navigate away without saving. So I'm disabling the submit button on the forms only enabling if the values change. I then prompt the user to hit save before they leave the page in the case that they do have changes pending. var form = $('form.edit'); if(form.length > 0) { var orig_str = form.serialize(); $(':submit',form).attr('disabled','disabled'); form.on('change keyup', function(){ if(form.serialize() == orig_str) { setConfirmUnload(false); $(':submit',form).attr('disabled','disabled'); } else { setConfirmUnload(true); $(':submit',form).removeAttr('disabled') } }); $('input[type=submit]').click(function(){ setConfirmUnload(false); }); } function setConfirmUnload(on) { window.onbeforeunload = (on) ? unloadMessage : null; } function unloadMessage() { return 'If you navigate away from this page without saving your changes, they will be lost.'; } One of these forms needs some additional validation which I do using jQuery.validate library. e.g. if i wanted to ensure the user can't double submit the form on accident by double clicking on submit or somesuch (the actual validation in question is for a credit-card form and not this simple): $('form').validate({ submitHandler: function(form) { $(':submit', form).attr('disabled','disabled'); form.submit(); } }); Unfortunately both bits are trying to bind to submit button and they're interfering with each other such that the submit button remains disabled no matter what I do and it is impossible to submit the form at all. Is there some way to chain the validations together or something? Or some other way to avoid re-writing the validation code to repeat the "did you change anything in the form" business?

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