Get name mangling when I try to use exceptions [CodeBlocks, C++]
- by Beetroot
I am trying to use exceptions for the first time
but even though it is quite a simple example I
just cannot get it to compile, I have looked
at several examples and tried coding it in
many, many different ways
but I am still not even sure exactly where
the problem is because I get namemangling
when I introduce the catch/try/throw anyway
here is my code hopefully it is something
really stupid :)
#include "Surface.h"
#include "SDL_Image.h"
using namespace std;
SDL_Surface* surface::Load(string fileName){
SDL_Surface* loadedSurface = IMG_Load(fileName.c_str());
if(loadedSurface == 0) throw 0;
//Convert surface to same format as display
loadedSurface = SDL_DisplayFormatAlpha(loadedSurface);
return loadedSurface;
}
#include "GameState.h"
#include "Surface.h"
#include<iostream>
using namespace std;
GameState::GameState(string fileName){
try{
stateWallpaper_ = surface::Load(fileName);
}
catch(int& e){
cerr << "Could not load " << fileName << endl;
}
}
Thanks in advance for any help!
EDIT: Sorry I forgot to post the error message: It is
In function `ZN14GameStateIntroC1Ev':|
-undefined reference to `__gxx_personality_sj0'|
-undefined reference to `_Unwind_SjLj_Register'|
-undefined reference to `_Unwind_SjLj_Unregister'|
In function `ZN14GameStateIntroC1Ev':|
undefined reference to `_Unwind_SjLj_Resume'|
In function `ZN14GameStateIntroC2Ev':|
-undefined reference to `__gxx_personality_sj0'|
-undefined reference to `_Unwind_SjLj_Register'|
-undefined reference to `_Unwind_SjLj_Unregister'|
obj\Release\GameStateIntro.o||In function `ZN14GameStateIntroC2Ev':|
C:\Program Files (x86)\CodeBlocks\MinGW\bin\..\lib\gcc\mingw32\3.4.5\..\..\..\..\include\c++\3.4.5\ext\new_allocator.h|69|undefined reference to `_Unwind_SjLj_Resume'|
C:\MinGW\lib\libSDLmain.a(SDL_win32_main.o)||In function `redirect_output':|
\Users\slouken\release\SDL\SDL-1.2.15\.\src\main\win32\SDL_win32_main.c|219|undefined reference to `SDL_strlcpy'|
\Users\slouken\release\SDL\SDL-1.2.15\.\src\main\win32\SDL_win32_main.c|220|undefined reference to `SDL_strlcat'|
\Users\slouken\release\SDL\SDL-1.2.15\.\src\main\win32\SDL_win32_main.c|243|undefined reference to `SDL_strlcpy'|
\Users\slouken\release\SDL\SDL-1.2.15\.\src\main\win32\SDL_win32_main.c|244|undefined reference to `SDL_strlcat'|
C:\MinGW\lib\libSDLmain.a(SDL_win32_main.o)||In function `console_main':|
\Users\slouken\release\SDL\SDL-1.2.15\.\src\main\win32\SDL_win32_main.c|296|undefined reference to `SDL_strlcpy'|
\Users\slouken\release\SDL\SDL-1.2.15\.\src\main\win32\SDL_win32_main.c|301|undefined reference to `SDL_GetError'|
\Users\slouken\release\SDL\SDL-1.2.15\.\src\main\win32\SDL_win32_main.c|312|undefined reference to `SDL_SetModuleHandle'|
C:\MinGW\lib\libSDLmain.a(SDL_win32_main.o)||In function `WinMain@16':|
\Users\slouken\release\SDL\SDL-1.2.15\.\src\main\win32\SDL_win32_main.c|354|undefined reference to `SDL_getenv'|
\Users\slouken\release\SDL\SDL-1.2.15\.\src\main\win32\SDL_win32_main.c|386|undefined reference to `SDL_strlcpy'|
C:\MinGW\lib\libSDLmain.a(SDL_win32_main.o)||In function `cleanup':|
\Users\slouken\release\SDL\SDL-1.2.15\.\src\main\win32\SDL_win32_main.c|158|undefined reference to `SDL_Quit'|
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