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  • Reducing template bloat with inheritance

    - by benoitj
    Does anyone have experience reducing template code bloat using inheritance? i hesitate rewriting our containers this way: class vectorBase { public: int size(); void clear(); int m_size; void *m_rawData; //.... }; template< typename T > class vector : public vectorBase { void push_back( const T& ); //... }; I should keep maximum performance while reducing compile time I'm also wondering why stl implementations do not uses this approach Thanks for your feedbacks

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