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  • XNA 2D line-of-sight check

    - by bionicOnion
    I'm working on a top-down shooter in XNA, and I need to implement line-of-sight checking. I've come up with a solution that seems to work, but I get the nagging feeling that it won't be efficient enough to do every frame for multiple calls (the game already hiccups slightly at about 10 calls per frame). The code is below, but my general plan was

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  • Saving generated .wav file to server with PHP

    - by bionicOnion
    I am developing a website where users can compose their own music, and the site will generate a .wav file for their creation. This is working correctly (inasmuch as I can play it on the page). However, I would like to save this file to the server to be listened to/downloaded at a later time, and the saved version of the file can no longer be

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