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  • Fibonacci numbers in F#

    - by BobPalmer
    As you may have gathered from some of my previous posts, I've been spending some quality time at Project Euler.  Normally I do my solutions in C#, but since I have also started learning F#, it only made sense to switch over to F# to get my math coding fix. This week's post is just a small snippet - spefically, a simple function to return a fibonacci number given it's place in the sequence.  One popular example uses recursion: let rec fib n = if n < 2 then 1 else fib (n-2) + fib(n-1) While this is certainly elegant, the recursion is absolutely brutal on performance.  So I decided to spend a little time, and find an option that achieved the same functionality, but used a recursive function.  And since this is F#, I wanted to make sure I did it without the use of any mutable variables. Here's the solution I came up with: let rec fib n1 n2 c =    if c = 1 then        n2    else        fib n2 (n1+n2) (c-1);;let GetFib num =    (fib 1 1 num);;printfn "%A" (GetFib 1000);; Essentially, this function works through the sequence moving forward, passing the two most recent numbers and a counter to the recursive calls until it has achieved the desired number of iterations.  At that point, it returns the latest fibonacci number. Enjoy!

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  • IIS Logfile Visualization with XNA

    - by BobPalmer
    In my office, I have a wall mounted monitor who's whole purpose in life is to display perfmon stats from our various servers.  And on a fairly regular basis, I have folks walk by asking what the lines mean.    After providing the requisite explaination about CPU utilization, disk I/O bottlenecks, etc. this is usually followed by some blank stares from the user in question, and a distillation of all of our engineering wizardry down to the phrase 'So when the red line goes up that's bad then?'   This of course would not do.  So I talked to my friends and our network admin about an option to show something more eye catching and visual, with which we could catch at a glance a feel for what was up with our site.    He initially pointed me out to a video showing GLTail and Chipmunk done in Ruby.  Realizing this was both awesome, and that I needed an excuse to do something in XNA, I decided to knock out a proof of concept for something very similar, but with a few tweaks.   Here's a link to a video of the current prototype:   http://www.youtube.com/watch?v=jM_PWZbtH2I   Essentially this app opens up a log file (even an active one) and begins pulling out the lines of text.  (Here's a good Code Project link that covers how to do tail reading from an active text file: http://www.codeproject.com/KB/files/tail.aspx).   As new data is added, a bubble is generated in the application - a GET statement comes from the left, and a POST from the right.  I then run it through a series of expression checkers, and based on the kind of statement and the pattern, a bubble of an appropriate color is generated.   For example, if I get a 500, a huge red bubble pops out.  Others are based on the part of the system the page is from - i.e. green bubbles are from our claims management subsystem, and blue bubbles are from the pages our scheduling staff use to schedule patients.  Others include the purple bubbles for security and login, and yellow bubbles for some miscellaneous pages.   The little grey bubbles represent things like images, JS, CSS, etc - and their small size makes them work like grease to keep the larger page bubbles moving.   The app is also smart enough that if it is starting to bog down with handling the physics and interactions, it will suspend new bubbles until enough have dropped off that performance can resume (you can see this slight stuttering in the sample video).   The net result is that anyone will be able to look up on the wall monitor, and instantly get a quick feel for how things are going on the floor.  Website slow?  You can get a feel for both volume and utilized modules with one glance.  Website crashing?  Look for a wall of giant red bubbles.  No activity at all?  Maybe the site is down.  Now couple this with utilization within a farm, and cross referenced with a second app showing the same kind of data from your SQL database...   As for the app itself, it's a windows XNA project with the code in C#.   The physics are handled by the Farseer physicis eingine for XNA (http://www.codeplex.com/FarseerPhysics) which is just pure goodness.  The samples are great, and I had the app up and working in two evenings (half of that was fine tuning, and the other was me coding with a kid in my lap).   My next steps include wiring this to SQL (I have some ideas...), and adding a nice configuration module.  For example, you could use polygons, etc to tie to your regex - or more entertaining things like having a little human ragdoll to represent a user login.     Once that's wrapped up and I have a chance to complete some hardening, I will be releasing the whole thing into the wild as opensource.     Feel free to ping me if you have any questions! -Bob

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  • C# Tip - Rendering HTML in a Gridview cell

    - by BobPalmer
    Just a quick tip for working with the gridview in ASP.Net.  If your data column contains HTML text, you've probably seen something like this in your gridview after pulling the data: <font color="red">First Item</font><br/><font color="green">Second Item</font><br/><font color="blue">Third Item</font> To have the relevant column render in HTML, just go to your gridview property pages, find the column you need rendered in HTML, and click 'convert this Field into a TemplateField'.  The result is that as a template field, HTML within your bound data value will be rendered properly.  So our example above would transform into: First Item Second Item Third Item I primarily use this technique for enabling HTML content in comment fields, and to insert line breaks when building the data for these fields. Hope this helps out! -Bob

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  • NHibernate Tutorial #5 - Working with Many to Many relationships

    - by BobPalmer
    After a short break last week, I wanted to make sure I made time to publish the next in my series of tutorials on NHibernate. This week I'll be covering Many to Many relationships, the hilo algorithm, IdBag element, and touch on Lazy Loading. You can view the entire article at this link: http://docs.google.com/Doc?docid=0AUP-rKyyUMKhZGczejdxeHZfMjZkdjd3cjJnMg&hl=en As always, feedback and any technical bits I may have missed are always appreciated! -Bob Palmer

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  • Hello NHibernate! Quickstart with NHibernate (Part 1)

    - by BobPalmer
    When I first learned NHibernate, I could best describe the experience as less of a learning curve and more like a learning cliff.  A large part of that was the availability of tutorials.  In this first of a series of articles, I will be taking a crack at providing people new to NHibernate the information they need to quickly ramp up with NHibernate. For the first article, I've decided to address the gap of just giving folks enough code to get started.  No UI, no fluff - just enough to connect to a database and do some basic CRUD operations.  In future articles, I will discuss a repository pattern for NHibernate, parent-child relationships, and other more advanced topics. You can find the entire article via this Google Docs link: http://docs.google.com/Doc?docid=0AUP-rKyyUMKhZGczejdxeHZfOGMydHNqdGc0&hl=en Enjoy! -Bob

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  • NHibernate tutorial #6 - Parent-Child Relationships

    - by BobPalmer
    I've finally had a chance to continue my NHibernate tutorial series after a series of vacations and events.  In this tutorial, I cover one of the most common relationships, that of the parent-child, in NHibernate.  I also go through some optimization refactoring along the way. You can view the entire Google Docs article here: http://docs.google.com/Doc?docid=0AUP-rKyyUMKhZGczejdxeHZfMzBmdjdzZDlkaA&hl=en   As always, feedback is appreciate! -Bob

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  • Mapping Object Relationships - QuickStart with NHibernate (Part 3)

    - by BobPalmer
    For this third tutorial, we'll be introducing users new to NHibernat to basic object relationships, starting with a simple many-to-one relationship.  I decided that it would make sense to at least get the readers through some basic relationship mapping (including varieties of parent/child and many to many relationships) before diverging into UI, since most folks are looking for enough to bootstrap themsevles into using NHibernate, and this almost always means some kind of relation between their objects. You can find a link to the article at: http://docs.google.com/Doc?docid=0AUP-rKyyUMKhZGczejdxeHZfMjJmM3c3M3Bnbg&hl=en As always, comments, corrections, and suggestions are appreciated! -Bob

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  • Working with Primary Keys and Generators - Quickstart with NHibernate (Part 4)

    - by BobPalmer
    In this NHibernate tutorial, I'll be digging into the ID tag and Generator classes.  I had originally planned on finishing up a series on relationships (parent/child, etc.) but felt this would be an interesting topic for folks, and I also wanted to start integrating some of the current NHibernate reference. Since this article also includes some reference sections (and since I have not had a chance to check for every possible parameter value), I used the current reference as a baseline, and would welcome any feedback or technical updates that I can incorporate. You can find the entire article up on Google Docs at this link: http://docs.google.com/Doc?id=dg3z7qxv_24f3ch2rf7 As always, feedback, suggestions, and technical corrections are greatly appreciated! Enjoy! - Bob

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  • Implementing a Repository with NHibernate - Quickstart with NHibernate (part 2)

    - by BobPalmer
    This is the second in a series of tutorials I am working on to help developers quickly get up to speed with NHibernate.  In this tutorial, I'll be focusing on an implementation of a repository pattern. As always, comments, suggestions, and any technical bits I may have missed are always appreciated! You can view the entire article via this Google Docs link: http://docs.google.com/Doc?docid=0AUP-rKyyUMKhZGczejdxeHZfMTVjMnBqYjVnNw&hl=en Enjoy! -Bob

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