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  • I am looking to create realistic car movement using vectors

    - by bobthemac
    I have goggled how to do this and found this http://www.helixsoft.nl/articles/circle/sincos.htm I have had a go at it but most of the functions that were showed didn't work I just got errors because they didn't exist. I have looked at the cos and sin functions but don't understand how to use them or how to get the car movement working correctly using vectors. I have no code because I am not sure what to do sorry. Any help is appreciated. EDIT: I have restrictions that I must use the TL engine for my game, I am not allowed to add any sort of physics engine. It must be programmed in c++. Here is a sample of what i got from trying to follow what was done in the link I provided. if(myEngine->KeyHeld(Key_W)) { length += carSpeedIncrement; } if(myEngine->KeyHeld(Key_S)) { length -= carSpeedIncrement; } if(myEngine->KeyHeld(Key_A)) { angle -= carSpeedIncrement; } if(myEngine->KeyHeld(Key_D)) { angle += carSpeedIncrement; } carVolocityX = cos(angle); carVolocityZ = cos(angle); car->MoveX(carVolocityX * frameTime); car->MoveZ(carVolocityZ * frameTime);

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  • I am looking to make a spaceship tilt as it corners but I cant get it to return

    - by bobthemac
    I am using the TL game engine I am not allowed to use a physics engine but I need to make the spaceship lean as it corners, I can make it lean but cannot make it return to its starting position. I have looked at implementing some kind of spring physics but I don't understand it. Here is my code so far if(myEngine->KeyHeld(Key_A)) { car->RotateY(carSteer * frameTime); if(carSteer >= -carMaxSteer) { carSteer -= carSteerIncrement; car->RotateLocalZ(-(carSteer * frameTime)); } } if(!myEngine->KeyHeld(Key_A)) { if(carSteer < 0) { carSteer = 0; } } if(myEngine->KeyHeld(Key_D)) { car->RotateY(carSteer * frameTime); if(carSteer <= carMaxSteer) { carSteer += carSteerIncrement; car->RotateLocalZ(-(carSteer * frameTime)); } } if(!myEngine->KeyHeld(Key_D)) { if(carSteer > 0) { carSteer = 0; } } All the functions I am calling are built into the engine and I did not write them. Any Help Would Be Appreciated Thanks.

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  • Server resolve issues not consistent

    - by bobthemac
    I am having some weird issues with my web server. It has a public ip address and is set-up on an openVZ virtual machine. Accessing in to the site works fine every time but when trying to access out from the server I can't always connect out. Sometimes I can connect out and resolve addresses, sometimes I can't. The issue is visible in both ssh when trying to do a wget command on Google; sometimes it works and I get the index.html page and sometimes I get nothing. The issue is more visible in wordpress where you can't view themes but after a few presses of the try again button you can then view them. I have searched google and found nothing about this issue. Does anyone here have any ideas what could be causing this strange behaviour? Ports 80 and 2222 are open for web and ssh. Failed 17:26:33.398412 IP 86.148.184.124.38445 > 176.9.36.252.http: Flags [.], ack 98383, win 632, options [nop,nop,TS val 3070086 ecr 323106946], length 0 [email protected]..|. $..-.P..,.e......x....... .....B8. Passed 17:30:00.179630 IP 146.90.206.241.50091 > 176.9.36.252.http: Flags [F.], seq 1, ack 1, win 115, options [nop,nop,TS val 13740559 ecr 323308537], length 0 [email protected]... $....P.w...x.....s(K..... .....EK. Thanks in advance

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  • Android WebView Authentication

    - by bobthemac
    I am having issues with authentication for my webview I have a https address that requires authentication but it isn't basic authentication. When I access chrome on my phone and go to this site I get a dialogue box that asks me for a username and password I want to do something similar but all the attempts at authentication I have made have failed using the what I have found as they all seem to be for basic authentication and I don't think this is what it is. any help is appreciated, sorry if this is duplicate but I have looked and found nothing similar .

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