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  • Boost BGL thread safety

    - by Budzoli
    Hi! I'd like multiple threads to use the dijkstra_shortest_paths and astar_search functions of the BGL, and then read the property maps of the result vertices and edges. I'm wondering wether I should use mutexes to ensure thread-safety. So here are my questions: 1., Are the dijkstra_shortest_paths and astar_search functions of the Boost.Graph thread safe? 2., If I only try to read the property maps of the graph from multiple threads, do I need to worry about thread safety?

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