FBX SDK Not Converting Child Node Coordinate Systems
- by Al Bundy
I am trying to import a scene into my application from an fbx file.
In 3DS Max, the scene and it’s local translations are as follows:
Root (0, 0, 0)
'-Sphere001 (-15, 30, 0)
' '-Sphere002 (-2, -30, 0)
' '-Sphere003 (-30, -20, 0)
'-Cube001 (35, -15, 0)
This is the code that I am using to get the translations of each node:
FbxDouble3…