Adding root bone in 3DS Max?
- by carlturtle
my animation artist has made me a nice first person pair of arms, animated it, textured it, and given it to me. Then he went on vacation.
I am programming my animations, and I am trying to test the model he has given me. Building my project gives me a warning:
Multiple skeletons were found in the file. The first skeleton, named "frame l upperarm" has been moved to be a child of the scene root. The other, "frame r upperarm", will be ignored. Fragment identifier "frame r upperarm".
Then an error:
"Vertex is bound to bone "frame l forearm", but this bone is not present in the skeleton."
I realize this means that there are two skeletons, as said in this problem:
Importing 3d model with multiple skeletons
I have 3DS Max, but I have no idea how to use it, and Google/CGTalk/Plycount turn up nothing relevant on how to add a root bone or combine skeletons.
If anyone knows how, it would help me out greatly. Thanks.