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  • Implementation of ceil function in C.

    - by RBA
    Hi, I have two doubts regarding ceil function.. 1. The ceil() function is implemented in C. if i use ceil(3/2), it works fine.. But when i use ceil(count/2)-if value of count is 3, then it gives compile time error.. /tmp/ccA4Yj7p.o(.text+0x364): In function FrontBackSplit': : undefined reference toceil' collect2: ld returned 1 exit status How to use the ceil function in second case?? Please suggest.. 2. How can i implement my own ceil function in C. Please give some basic guidelines. Thanks.

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  • getting Ceil() of Decimal in python?

    - by Gunjan
    Is there a way to get the ceil of a high precision Decimal in python? >>> import decimal; >>> decimal.Decimal(800000000000000000001)/100000000000000000000 Decimal('8.00000000000000000001') >>> math.ceil(decimal.Decimal(800000000000000000001)/100000000000000000000) 8.0 math rounds the value and returns non precise value

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  • CEIL is one too high for exact integer divisions

    - by Synetech
    This morning I lost a bunch of files, but because the volume they were one was both internally and externally defragmented, all of the information necessary for a 100% recovery is available; I just need to fill in the FAT where required. I wrote a program to do this and tested it on a copy of the FAT that I dumped to a file and it works perfectly except that for a few of the files (17 out of 526), the FAT chain is one single cluster too long, and thus cross-linked with the next file. Fortunately I know exactly what the problem is. I used ceil in my EOF calculation because even a single byte over will require a whole extra cluster: //Cluster is the starting cluster of the file //Size is the size (in bytes) of the file //BPC is the number of bytes per cluster //NumClust is the number of clusters in the file //EOF is the last cluster of the file’s FAT chain DWORD NumClust = ceil( (float)(Size / BPC) ) DWORD EOF = Cluster + NumClust; This algorithm works fine for everything except files whose size happens to be exactly a multiple of the cluster size, in which case they end up being one cluster too much. I thought about it for a while but am at a loss as to a way to do this. It seems like it should be simple but somehow it is surprisingly tricky. What formula would work for files of any size?

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  • Round prices up to nearest 5 after conversion in oscommerce

    - by Rhyso
    Hi there, A conversion question relating to prices in oscommerce: I am needing for a custom currency conversion to round the USD prices up to the nearest 5$ to avoid prices being displayed at silly prices such as $263. I am trying to convert to an int and round the following line : $curr-display_price($listing['products_price'], tep_get_tax_rate($listing['products_tax_class_id'])); ( as for some reason the price is displayed as a string, im guessing to include the currency sign) However not having much luck. Does anybody know where the root conversion takes place as it might be easier for me to round() or ceil() from there when it is a raw integer Or any other ideas of how I can round the conversion? Thanks for any help Rhys Thomas

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  • How can I ceil the height of a div that has "display: table-cell"?

    - by eric01
    I am trying to vertically center a div inside another div, regardless of the size of both div's I am doing this: <div id='outer_div'> <div id='inner_div'></div> </div> The CSS is #outer_div { display: table-row; height: 200px; width: 200px } #inner_div { display: table-cell; vertical-align: middle; height: 500px; width: 500px } I put larger dimensions for the inner div on purpose. What happens is that even if I put a width of 1000px, the width of the innerdiv is ceiled at 200px because of the outer div's width (and this is what I want) But for the height, it is not ceiled and I would like it to be ceiled to the height of the outer div. What i want is the innerdiv to remain at the same size as the outer_div, no matter what height I give to outer_div in CSS. I basically want it to be the same size as its parent. EDIT: I only put text inside those div's. So let's say I have an outer div of 200px*200px (it has display: table-row), and the inner div is defined by css as 500px*500px and it has dummy text inside. My expected result is to have the inner div shrunk down to 200px*200px. It is successfully 'shrunk' by the outer div for the width, but NOT for the height. What I want is to have it shrunk on the height as well (so the inner div ajusts automatically in case I change the height of the outer div) How do I go about that?

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  • HTB.init / tc behind NAT

    - by Ben K.
    I have an Ubuntu 10 box that I'm trying to set up as a bandwidth-shaping router. The machine has one WAN interface, eth0 and two LAN interfaces, eth1 and eth2. NAT is configured using MASQUERADE as described at InternetConnectionSharing. I'm mostly concerned with shaping outbound traffic from the LAN interfaces -- in the end, I'd like to end up with a hard 768Kbps limit per-LAN-interface (rather than a limit on eth0 pooled across all interfaces). I installed HTB.init, and riffing on the examples, tried to set this up on eth1 by putting three files into /etc/sysconfig/htb: /etc/sysconfig/htb/eth1 DEFAULT=30 R2Q=100 /etc/sysconfig/htb/eth1-2.root RATE=768Kbps BURST=15k /etc/sysconfig/htb/eth1-2:30.dfl RATE=768Kbps CEIL=788Kbps BURST=15k LEAF=sfq I can /etc/init.d/htb start and /etc/init.d/htb stats and see information that /seems/ to suggest it's working...but when I try pulling a large file via the WAN interface the shaping clearly isn't in effect. Any suggestions? My guess is it has something to do with where the shaping falls in the NAT chain, but I really have no idea where to begin troubleshooting this. ---- Update: Here's my /etc/init.d/htb list output, it seems to make sense -- the default rate for eth1 is 768Kbps? ### eth0: queueing disciplines qdisc htb 1: root refcnt 2 r2q 100 default 30 direct_packets_stat 0 qdisc sfq 30: parent 1:30 limit 127p quantum 1514b perturb 10sec ### eth0: traffic classes class htb 1:2 root rate 768000bit ceil 768000bit burst 1599b cburst 1599b class htb 1:30 parent 1:2 leaf 30: prio 0 rate 6144Kbit ceil 6144Kbit burst 15Kb cburst 1598b ### eth0: filtering rules filter parent 1: protocol ip pref 100 u32 filter parent 1: protocol ip pref 100 u32 fh 800: ht divisor 1 filter parent 1: protocol ip pref 100 u32 fh 800::800 order 2048 key ht 800 bkt 0 flowid 1:30 match 00000000/00000000 at 12 match 00000000/00000000 at 16 ### eth1: queueing disciplines qdisc htb 1: root refcnt 2 r2q 100 default 30 direct_packets_stat 0 qdisc sfq 30: parent 1:30 limit 127p quantum 1514b perturb 10sec ### eth1: traffic classes class htb 1:2 root rate 768000bit ceil 768000bit burst 1599b cburst 1599b class htb 1:30 parent 1:2 leaf 30: prio 0 rate 6144Kbit ceil 6144Kbit burst 15Kb cburst 1598b

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  • tc rules block traffic from some hosts at network

    - by user139430
    I have a problem I can not solve. The script, which sets the rules for traffic shaping is blocking the traffic from some hosts.If I remove all the rules, then it works. I can not understand why? Here is my script... #!/bin/sh cmdTC=/sbin/tc rateLANDl="60mbit" ceilLANDl="60mbit" rateLANUl="40mbit" ceilLANUl="40mbit" quantLAN="1514" # Nowaday bandwidth limit set to 100mbit. # We devide it with 60mbit download and 40mbit upload bandthes. rateHiDl="30mbit" ceilHiDl="60mbit" rateHiUl="20mbit" ceilHiUl="40mbit" quantHi="1514" rateLoDl="30mbit" ceilLoDl="60mbit" rateLoUl="20mbit" ceilLoUl="40mbit" quantLo="1514" devNIF=eth0 devFIF=ifb0 modprobe ifb ip link set $devFIF up 2>/dev/null #exit 0 ################################################################################################ # Remove discuiplines from network and fake interfaces ################################################################################################ $cmdTC qdisc del dev $devNIF root 2>/dev/null $cmdTC qdisc del dev $devFIF root 2>/dev/null $cmdTC qdisc del dev $devNIF ingress 2>/dev/null if [ "$1" = "down" ]; then exit 0 fi ################################################################################################ # Create discuiplines for network interface ################################################################################################ $cmdTC qdisc add dev $devNIF root handle 1:0 htb default 12 # Create classes for network interface $cmdTC class add dev $devNIF parent 1:0 classid 1:1 htb rate ${rateLANDl} ceil ${ceilLANDl} quantum ${quantLAN} $cmdTC class add dev $devNIF parent 1:1 classid 1:11 htb rate ${rateHiDl} ceil ${ceilHiDl} quantum ${quantHi} $cmdTC class add dev $devNIF parent 1:1 classid 1:12 htb rate ${rateLoDl} ceil ${ceilLoDl} quantum ${quantLo} $cmdTC qdisc add dev $devNIF parent 1:11 handle 111: sfq perturb 10 $cmdTC qdisc add dev $devNIF parent 1:12 handle 112: sfq perturb 10 # Create filters for network interface $cmdTC filter add dev $devNIF protocol all parent 1:0 u32 match ip dst 10.252.2.0/24 flowid 1:11 $cmdTC filter add dev $devNIF protocol all parent 111: handle 111 flow hash keys dst divisor 1024 baseclass 1:11 $cmdTC filter add dev $devNIF protocol all parent 112: handle 112 flow hash keys dst divisor 1024 baseclass 1:12 ################################################################################################ # Create discuiplines for fake interface ################################################################################################ $cmdTC qdisc add dev $devFIF root handle 1:0 htb default 12 # Create classes for network interface $cmdTC class add dev $devFIF parent 1:0 classid 1:1 htb rate ${rateLANUl} ceil ${ceilLANUl} quantum ${quantLAN} $cmdTC class add dev $devFIF parent 1:1 classid 1:11 htb rate ${rateHiUl} ceil ${ceilHiUl} quantum ${quantHi} $cmdTC class add dev $devFIF parent 1:1 classid 1:12 htb rate ${rateLoUl} ceil ${ceilLoUl} quantum ${quantLo} $cmdTC qdisc add dev $devFIF parent 1:11 handle 111: sfq perturb 10 $cmdTC qdisc add dev $devFIF parent 1:12 handle 112: sfq perturb 10 # Create filters for network interface $cmdTC filter add dev $devFIF protocol all parent 1:0 u32 match ip src 10.252.2.0/24 flowid 1:11 $cmdTC filter add dev $devFIF protocol all parent 111: handle 111 flow hash keys src divisor 1024 baseclass 1:11 $cmdTC filter add dev $devFIF protocol all parent 112: handle 112 flow hash keys src divisor 1024 baseclass 1:12 ################################################################################################ # Create redirect discuiplines from network to fake interface ################################################################################################ $cmdTC qdisc add dev $devNIF handle ffff:0 ingress $cmdTC filter add dev $devNIF parent ffff:0 protocol all u32 match u32 0 0 action mirred egress redirect dev $devFIF Here is my /etc/modules: loop ifb ppp_mppe nf_conntrack_pptp nt_conntrack_proto_gre nf_nat_pptp nf_nat_proto_gre The system is Linux wall 2.6.32-5-amd64 #1 SMP Sun Sep 23 10:07:46 UTC 2012 x86_64 GNU/Linux

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  • What does this red icon on my panel mean?

    - by Ceil
    This red icon.... It showed up after I upgraded to Ubuntu 12.04LTS; I can't figure out how to ditch it. It seems to be a notification thing. I am at a loss. The icon is here: I clicked it and read this: An error occurred, please run Package Manager from the right-click menu or apt-get in a terminal to see what is wrong. The error message was: 'Error: BrokenCount0'. This usually means that your installed packages have unset dependencies.

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  • Traffic Shaping using tc

    - by Simon
    Hi guys, I have a 1.5 Mbit/s link that i want to share with 150 users. My setup is the following: Linux box with 3 NICs eth0 - public ip eth1 - subnet A - 50 users (static ips) eth2 - subnet B - 100 users (via dhcp) I am using squid as a transparent proxy on port 3128. dhcp server using ports 67 and 68. I was creating, but I think packets are not going to the right queues #!/bin/bash DEV=eth0 RATE_MAIN=2048kbit CEIL_MAIN=2048kbit BURST=1b CBURST=1b RATE_DEFAULT=1024kbit CEIL_DEFAULT=$CEIL_MAIN PRIO_DEFAULT=3 RATE_P2P=1024Kbit CEIL_P2P=$CEIL_MAIN PRIO_P2P=4 RATE_IND=32kbit CEIL_IND=$CEIL_DEFAULT tc qdisc del dev $DEV root tc qdisc add dev $DEV root handle 1: htb default 30 tc class add dev $DEV parent 1: classid 1:1 htb rate $RATE_MAIN ceil $CEIL_MAIN tc class add dev $DEV parent 1:1 classid 1:10 htb rate $RATE_DEFAULT ceil $CEIL_MAIN burst $BURST cburst $CBURST prio $PRIO_WEB ## some other sub class for p2p other traffic tc class add dev $DEV parent 1:1 classid 1:20 htb rate $RATE_P2P ceil $CEIL_P2P burst $BURST cburst $CBURST prio $PRIO_P2P $IPS_NET1=50 $IPS_NET2=100 let $IPS=$IPS_NET1+$IPS_NET2 for ((i=1; i<= $IPS; i++)) do let CLASSID=($i+100) let HANDLE=($i+100) tc class add dev $DEV parent 1:10 classid 1:$CLASSID htb rate $RATE_IND ceil $CEIL_IND tc qdisc add dev $DEV parent 1:$CLASSID handle $HANDLE: sfq perturb 10 done ## Generate IP addresses ## IP_ADDRESSES="" # Subnet A BASE_IP=10.10.10. for ((i=2; i<=$IPS_NET1+1; i++)) do TEMP="$BASE_IP$i" IP=ADDRESSES="$IP_ADDRESSES $TEMP" done # Subnet B BASE_IP=192.168.0. for ((i=2; i<=$IPS_NET2+1; i++)) do TEMP="$BASE_IP$i" IP_ADDRESSES="$IP_ADDRESSES $TEMP" done ## FILTERS ## j=1 U32="tc filter add dev $DEV protocol ip parent 1:0 prio $PRIO_DEFAULT u32" for NET in $IP_ADDRESSES; do let CLASSID=($j+100) $U32_DEFAULT match ip src $NET/32 flowid 1:$CLASSID $U32_DEFAULT match ip dst $NET/32 flowid 1:$CLASSID let j=j+1 done Can you guys help me figure out what's wrong with it? basically I want my classes to be 1:1 (1.5 Mbit ) 1:10 (1024 Kbit) 1:20 (1024 Kbit) (200 ips each with 32 kbit)

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  • Group traffic shaping with traffic control?

    - by mmcbro
    I'm trying to limit the output bandwidth generated by an application with linux tc. This application sends me the source port of the request that I use has a filter to limit each user at a given downloadspeed. I feel that my setup could be managed way better if I had a better knowledge of linux tc. At the application level users are categorized as members of a group, each group have a limited bandwidth. Example : Members of group A : 512kbit/s Members of group B : 1Mbit/s Members of group C : 2Mbit/s When a user connects to the application, it retrieves the source port to the origin of the request from the user and sends me the source port and the bandwidth at which the user must be limited depending on group to which it belongs. With these informations I must add the appropriate rules so that the user (the source port in reality) is limited to the right bandwidth. If the user that connect isn't a member of any group it should be limited at a default bandwidth speed. I'm actually managing this by using a self made daemon that add or remove rules from when it receive a request from the application. With my little knowledge of tc I'm not able to limit other users (ones that aren't in a group, all others in fact) at a default speed and my configuration seems awful to me. Here is the base of my tc qdisc and classes : tc qdisc add dev eth0 root handle 1: htb tc class add dev eth0 parent 1: classid 1:1 htb rate 100mbps ceil 125mbps To classify a user at a given speed I have to add one subclass and then associate one filter to it : # a member of group A tc class add dev eth0 parent 1:1 classid 1:11 htb rate 512kbps ceil 512kbps # tts associated filter to match his source port tc filter add dev eth0 protocol ip parent 1:0 prio 1 u32 match ip sport 50001 flowid 1:11 # a member of group A again tc class add dev eth0 parent 1:1 classid 1:12 htb rate 512kbps ceil 512kbps # tts associated filter to match his source port tc filter add dev eth0 protocol ip parent 1:0 prio 1 u32 match ip sport 61524 flowid 1:12 # a member of group B again tc class add dev eth0 parent 1:1 classid 1:13 htb rate 1000kbps ceil 1000kbps # tts associated filter to match his source port tc filter add dev eth0 protocol ip parent 1:0 prio 1 u32 match ip sport 57200 flowid 1:13 I already know that a source port could be the same if its coming from a different IP address the thing is the application is behind a proxy so I don't have to manage any IP address in that situation. I would like to know how to manage the fact that for all other users (request/source port, whatever you name it) could be limited at a given speed each. I mean that each connection should be able to use at max 100kbit/s for example, not a shared 100kbit/s. I also would like to know if there is a way to simplify my rules. I don't know if it is possible to use only one class per group and associate multiple filters to the same class so each users could be handled by one class and not one class per user. I appreciate any advice, thanks.

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  • bash bcmath functions

    - by Gordon
    I have two functions for GNU bc in a Bash script. BC_CEIL="define ceil(x) { if (x>0) { if (x%1>0) return x+(1-(x%1)) else return x } else return -1*floor(-1*x) }\n" BC_FLOOR="define floor(x) { if (x>0) return x-(x%1) else return -1*ceil(-1*x) }\n" echo -e "scale=2"$BC_CEIL$BC_FLOOR"ceil(2.5)" | bc Both functions work fine in interactive bc. bc does not seem to allow multiple functions on one line separated by ; though, so I have to echo -n | bc with newlines at the end of each function. The above output is 2.5, not the expected 3.0 that I get if I type it into bc -i myself. It seems that bash calls bc for each line of echo output, rather than echo'ing it all to a single instance. Is there any workaround for this?

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  • Physics System ignores collision in some rare cases

    - by Gajoo
    I've been developing a simple physics engine for my game. since the game physics is very simple I've decided to increase accuracy a little bit. Instead of formal integration methods like fourier or RK4, I'm directly computing the results after delta time "dt". based on the very first laws of physics : dx = 0.5 * a * dt^2 + v0 * dt dv = a * dt where a is acceleration and v0 is object's previous velocity. Also to handle collisions I've used a method which is somehow different from those I've seen so far. I'm detecting all the collision in the given time frame, stepping the world forward to the nearest collision, resolving it and again check for possible collisions. As I said the world consist of very simple objects, so I'm not loosing any performance due to multiple collision checking. First I'm checking if the ball collides with any walls around it (which is working perfectly) and then I'm checking if it collides with the edges of the walls (yellow points in the picture). the algorithm seems to work without any problem except some rare cases, in which the collision with points are ignored. I've tested everything and all the variables seem to be what they should but after leaving the system work for a minute or two the system the ball passes through one of those points. Here is collision portion of my code, hopefully one of you guys can give me a hint where to look for a potential bug! void PhysicalWorld::checkForPointCollision(Vec2 acceleration, PhysicsComponent& ball, Vec2& collisionNormal, float& collisionTime, Vec2 target) { // this function checks if there will be any collision between a circle and a point // ball contains informations about the circle (it's current velocity, position and radius) // collisionNormal is an output variable // collisionTime is also an output varialbe // target is the point I want to check for collisions Vec2 V = ball.mVelocity; Vec2 A = acceleration; Vec2 P = ball.mPosition - target; float wallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; float r = ball.mRadius / (mMap->getWallWidth() + mMap->getHallWidth()); // r is ball radius scaled to match actual rendered object. if (A.any()) // todo : I need to first correctly solve the collisions in case there is no acceleration return; if (V.any()) // if object is not moving there will be no collisions! { float D = P.x * V.y - P.y * V.x; float Delta = r*r*V.length2() - D*D; if(Delta < eps) return; Delta = sqrt(Delta); float sgnvy = V.y > 0 ? 1: (V.y < 0?-1:0); Vec2 c1(( D*V.y+sgnvy*V.x*Delta) / V.length2(), (-D*V.x+fabs(V.y)*Delta) / V.length2()); Vec2 c2(( D*V.y-sgnvy*V.x*Delta) / V.length2(), (-D*V.x-fabs(V.y)*Delta) / V.length2()); float t1 = (c1.x - P.x) / V.x; float t2 = (c2.x - P.x) / V.x; if(t1 > eps && t1 <= collisionTime) { collisionTime = t1; collisionNormal = c1; } if(t2 > eps && t2 <= collisionTime) { collisionTime = t2; collisionNormal = c2; } } } // this function should step the world forward by dt. it doesn't check for collision of any two balls (components) // it just checks if there is a collision between the current component and 4 points forming a rectangle around it. void PhysicalWorld::step(float dt) { for (unsigned i=0;i<mObjects.size();i++) { PhysicsComponent &current = *mObjects[i]; Vec2 acceleration = current.mForces * current.mInvMass; float rt=dt; // stores how much more the world should advance while(rt > eps) { float collisionTime = rt; Vec2 collisionNormal = Vec2(0,0); float halfWallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; // we check if there is any collision with any of those 4 points around the ball // if there is a collision both collisionNormal and collisionTime variables will change // after these functions collisionTime will be exactly the value of nearest collision (if any) // and if there was, collisionNormal will report in which direction the ball should return. checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); // either if there is a collision or if there is not we step the forward since we are sure there will be no collision before collisionTime current.mPosition += collisionTime * (collisionTime * acceleration * 0.5 + current.mVelocity); current.mVelocity += collisionTime * acceleration; // if the ball collided with anything collisionNormal should be at least none zero in one of it's axis if (collisionNormal.any()) { collisionNormal *= Dot(collisionNormal, current.mVelocity) / collisionNormal.length2(); current.mVelocity -= 2 * collisionNormal; // simply reverse velocity along collision normal direction } rt -= collisionTime; } // reset all forces for current object so it'll be ready for later game event current.mForces.zero(); } }

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  • How to prioritize openvpn traffic?

    - by aditsu
    I have an openvpn server, with one network interface. VPN traffic is extremely slow. I tried to do traffic control with this configuration (currently): qdisc del dev eth0 root qdisc add dev eth0 root handle 1: htb default 12 class add dev eth0 parent 1: classid 1:1 htb rate 900mbit #vpn class add dev eth0 parent 1:1 classid 1:10 htb rate 1500kbit ceil 3000kbit prio 1 #local net class add dev eth0 parent 1:1 classid 1:11 htb rate 10mbit ceil 900mbit prio 2 #other class add dev eth0 parent 1:1 classid 1:12 htb rate 500kbit ceil 1000kbit prio 2 filter add dev eth0 protocol ip parent 1:0 prio 1 u32 match ip sport 1194 0xffff flowid 1:10 filter add dev eth0 protocol ip parent 1:0 prio 2 u32 match ip dst 192.168.10.0/24 flowid 1:11 qdisc add dev eth0 parent 1:10 handle 10: sfq perturb 10 qdisc add dev eth0 parent 1:11 handle 11: sfq perturb 10 qdisc add dev eth0 parent 1:12 handle 12: sfq perturb 10 But it's still extremely slow. I have an imaps connection that keeps transferring data continuously (I successfully limited the rate) but with openvpn I can't seem to get more than about 100kbit/s The internet connection speed is about 3mbit/s (symmetric) What could be the problem? Does the sport filter work for udp?

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  • How to prioritize openvpn traffic?

    - by aditsu
    I have an openvpn server, with one network interface. VPN traffic is extremely slow. I tried to do traffic control with this configuration (currently): qdisc del dev eth0 root qdisc add dev eth0 root handle 1: htb default 12 class add dev eth0 parent 1: classid 1:1 htb rate 900mbit #vpn class add dev eth0 parent 1:1 classid 1:10 htb rate 1500kbit ceil 3000kbit prio 1 #local net class add dev eth0 parent 1:1 classid 1:11 htb rate 10mbit ceil 900mbit prio 2 #other class add dev eth0 parent 1:1 classid 1:12 htb rate 500kbit ceil 1000kbit prio 2 filter add dev eth0 protocol ip parent 1:0 prio 1 u32 match ip sport 1194 0xffff flowid 1:10 filter add dev eth0 protocol ip parent 1:0 prio 2 u32 match ip dst 192.168.10.0/24 flowid 1:11 qdisc add dev eth0 parent 1:10 handle 10: sfq perturb 10 qdisc add dev eth0 parent 1:11 handle 11: sfq perturb 10 qdisc add dev eth0 parent 1:12 handle 12: sfq perturb 10 But it's still extremely slow. I have an imaps connection that keeps transferring data continuously (I successfully limited the rate) but with openvpn I can't seem to get more than about 100kbit/s The internet connection speed is about 3mbit/s (symmetric) What could be the problem? Does the sport filter work for udp?

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  • Traffic shaping on Linux with HTB: weird results

    - by DADGAD
    I'm trying to have some simple bandwidth throttling set up on a Linux server and I'm running into what seems to be very weird stuff despite a seemingly trivial config. I want to shape traffic coming to a specific client IP (10.41.240.240) to a hard maximum of 75Kbit/s. Here's how I set up the shaping: # tc qdisc add dev eth1 root handle 1: htb default 1 r2q 1 # tc class add dev eth1 parent 1: classid 1:1 htb rate 75Kbit # tc class add dev eth1 parent 1:1 classid 1:10 htb rate 75kbit # tc filter add dev eth1 parent 1:0 protocol ip prio 1 u32 match ip dst 10.41.240.240 flowid 1:10 To test, I start a file download over HTTP from the said client machine and measure the resulting speed by looking at Kb/s in Firefox. Now, the behaviour is rather puzzling: the DL starts at about 10Kbyte/s and proceeds to pick up speed until it stabilizes at about 75Kbytes/s (Kilobytes, not Kilobits as configured!). Then, If I start several parallel downloads of that very same file, each download stabilizes at about 45Kbytes/s; the combined speed of those downloads thus greatly exceeds the configured maximum. Here's what I get when probing tc for debug info [root@kup-gw-02 /]# tc -s qdisc show dev eth1 qdisc htb 1: r2q 1 default 1 direct_packets_stat 1 Sent 17475717 bytes 1334 pkt (dropped 0, overlimits 2782 requeues 0) rate 0bit 0pps backlog 0b 12p requeues 0 [root@kup-gw-02 /]# tc -s class show dev eth1 class htb 1:1 root rate 75000bit ceil 75000bit burst 1608b cburst 1608b Sent 14369397 bytes 1124 pkt (dropped 0, overlimits 0 requeues 0) rate 577896bit 5pps backlog 0b 0p requeues 0 lended: 1 borrowed: 0 giants: 1938 tokens: -205561 ctokens: -205561 class htb 1:10 parent 1:1 prio 0 **rate 75000bit ceil 75000bit** burst 1608b cburst 1608b Sent 14529077 bytes 1134 pkt (dropped 0, overlimits 0 requeues 0) **rate 589888bit** 5pps backlog 0b 11p requeues 0 lended: 1123 borrowed: 0 giants: 1938 tokens: -205561 ctokens: -205561 What I can't for the life of me understand is this: how come I get a "rate 589888bit 5pps" with a config of "rate 75000bit ceil 75000bit"? Why does the effective rate get so much higher than the configured rate? What am I doing wrong? Why is it behaving the way it is? Please help, I'm stumped. Thanks guys.

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  • Basic doubt about sensor usage

    - by Al
    Suppose I have a cellphone with accelerometer and magnetometer, and want to determine its absolute (wrt North/East/South/West) 3d position. Imagine the phone is laid vertically, with the screen facing me, the "up" vector pointing to the ceil. Whenever I tilt, the accelerometer allows me to get the "up" vector info change. The problem is that if I tilt the device and put it horizontally (screen now facing ceil, and "up" vector pointing to the opposite of where I am), then the up vector doesn't get updated any more if I rotate the phone horizontally on the table. This is something that clearly is detected by the magnetometer now. So, the question is, when to know where to use acc or mag for each case? Is there a generic way to achieve this?

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  • Fast ceiling of an integer division in C / C++

    - by andand
    Given integer values x and y, C and C++ returns as the quotient q = x/y the floor of the floating point valued equivalent. I'm interestd in a method of returning the ceiling instead? For example, ceil(10/5) = 2 and ceil(11/5) = 3. The obvious approach involves something like: q = x / y; if (q * y < x) ++q; This requires an extra comparison and multiplication; and other methods I've seen (used in fact) involve casting as a float or double. Is there a more direct method that avoids the additional multiplication (or a second division) and branch, and that also avoids casting as a floating point number?

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  • Ingress filtering in Linux traffic control: Redirect traffic to IFB device

    - by Dani Camps
    I have an openwrt router and I want to shape incoming traffic in order to classify all the traffic addressed to a certain IP address in my home network as low priority. For that purpose I want to redirect all traffic incoming to the eth1 interface, the one connected to the DSL modem, to an IFB device where I will do the shaping. These are the details of my system: Linux OpenWrt 2.6.32.27 #7 Fri Jul 15 02:43:34 CEST 2011 mips GNU/Linux Here is the script I am using where the last instruction is failing: # Variable definition ETH=eth1 IFB=ifb1 IP_LP="192.168.1.22/32" DL_RATE="900kbps" HP_RATE="890kbps" LP_RATE="10kbps" TC="tc" # Configuring the ifbX interface insmod ifb insmod sch_htb insmod sch_ingress ifconfig $IFB up # Adding the HTB scheduler to the ingress interface $TC qdisc add dev $IFB root handle 1: htb default 11 # Set the maximum bandwidth that each priority class can get, and the maximum borrowing they can do $TC class add dev $IFB parent 1:1 classid 1:10 htb rate $LP_RATE ceil $DL_RATE $TC class add dev $IFB parent 1:1 classid 1:11 htb rate $HP_RATE ceil $DL_RATE # Redirect all ingress traffic arriving at $ETH to $IFB $TC qdisc del dev $ETH ingress 2>/dev/null $TC qdisc add dev $ETH ingress $TC filter add dev $ETH parent ffff: protocol ip prio 1 u32 \ match u32 0 0 flowid 1:1 \ action mirred egress redirect dev $IFB The last instruction fails with: Action 4 device ifb1 ifindex 9 RTNETLINK answers: No such file or directory We have an error talking to the kernel Does anyone know what am I doing wrong ? Best Regards Daniel

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  • Numbers not adding up? (What am I not understanding here?) [closed]

    - by Milo
    I have the following output: Short version: The last numbers on the S= lines increase by H and SHOULD theoretically be linearly decreasing, ex: -285,-290,-295...but the fourth one jumps to -252. Yet, every other number is linearly increasing. Why is that and how could I fix that? To explain the numbers, it comes from slider value changed. I have a slider whose value is used to generate the float on the next line. Everything should be growing linearly here. This value is used to determine the size of a flow layout and it is also used in conjunction with a scrollbar. But basically I have a background for the flow layout and that number is the start location for rendering it. The numbers should linearly change to create a smooth transition but when that one jumps, it looks weird on screen and I dont understand why the numbers are jumping every X slider value changes. Mathematically what could be causing this? Here is the code for rendering the background and the function that is called when value changes: void LobbyTableManager::renderBG( GraphicsContext* g, agui::Rectangle& absRect, agui::Rectangle& childRect ) { float scale = 0.35f; int w = m_bgSprite->getWidth() * getTableScale() * scale; int h = m_bgSprite->getHeight() * getTableScale() * scale; int numX = ceil(absRect.getWidth() / (float)w) + 2; int numY = ceil(absRect.getHeight() / (float)h) + 2; int startY = childRect.getY(); int numAttempts = 0; while(startY + h < absRect.getY() && numAttempts < 1000) { startY += h; if(moo) { std::cout << startY << ","; } numAttempts++; } g->holdDrawing(); for(int i = 0; i < numX; ++i) { for(int j = 0; j < numY; ++j) { g->drawScaledSprite(m_bgSprite,0,0,m_bgSprite->getWidth(),m_bgSprite->getHeight(), absRect.getX() + (i * w) + (offsetX),absRect.getY() + (j * h) + startY,w,h,0); } } g->unholdDrawing(); g->setClippingRect(cx,cy,cw,ch); } void LobbyTableManager::setTableScale( float scale ) { scale += 0.3f; scale *= 2.0f; float scrollRel = m_vScroll->getRelativeValue(); setScale(scale); rescaleTables(); resizeFlow(); updateScrollBars(); float newVal = scrollRel * m_vScroll->getMaxValue(); m_vScroll->setValue(newVal); } void LobbyTableManager::valueChanged( agui::VScrollBar* source,int val ) { m_flow->setLocation(0,-val); } Any insight on mathematically why the anomaly might happen every Nth time would be helpful. I just dont understand why if every number linearly increates it jumps from -295 to -252! Thanks

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  • C# rounding DateTime objects

    - by grenade
    I want to round dates/times to the nearest interval for a charting application. I'd like an extension method signature like follows so that the rounding can be acheived for any level of accuracy: static DateTime Round(this DateTime date, TimeSpan span); The idea is that if I pass in a timespan of ten minutes, it will round to the nearest ten minute interval. I can't get my head around the implementation and am hoping one of you will have written or used something similar before. I think either a floor, ceiling or nearest implementation is fine. Any ideas? Edit: Thanks to @tvanfosson & @ShuggyCoUk, the implementation looks like this: public static class DateExtensions { public static DateTime Round(this DateTime date, TimeSpan span) { long ticks = (date.Ticks / span.Ticks) + (span.Ticks / 2) + 1; return new DateTime(ticks * span.Ticks); } public static DateTime Floor(this DateTime date, TimeSpan span) { long ticks = (date.Ticks / span.Ticks); return new DateTime(ticks * span.Ticks); } public static DateTime Ceil(this DateTime date, TimeSpan span) { long ticks = (date.Ticks + span.Ticks - 1) / span.Ticks; return new DateTime(ticks * span.Ticks); } } And is called like so: DateTime nearestHour = DateTime.Now.Round(new TimeSpan(1,0,0)); DateTime minuteCeiling = DateTime.Now.Ceil(new TimeSpan(0,1,0)); DateTime weekFloor = DateTime.Now.Floor(new TimeSpan(7,0,0,0)); ... Cheers!

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  • Cleaner/more effective way to use modulus and creating columned lists

    - by WmasterJ
    I currently have a list (<ul>) of people that I have divided up into two columns. But after finishing the code for it I keept wondering if there is a more effective or clean way to do the same thing. echo "<table class='area_list'><tr>"; // Loop users within areas, divided up in 2 columns $count = count($areaArray); for($i=0 ; $i<$count ; $i++) { // get the modulus value + ceil for uneven numbers $rowCalc = ($i+1) % ceil($count/2); if ($rowCalc == 1) echo "<td><ul>"; // OUTPUT the actual list item echo "<li>{$users[$uid]->profile_lastname}</li>"; if ($rowCalc == 0 && $i!=0) echo "</ul></td>"; } echo "</table>"; Any ideas of how to make this cleaner or do it in another way?

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  • Could not determine the size of this expression.

    - by Søren
    Hi, I have resently started to use MATLAB Simulink, and my problem is that i can't implement an AMDF function, because simulink compiler cannot determine the lengths. Simulink errors: |--------------------------------------------------------------------------------------- Could not determine the size of this expression. Function 'Embedded MATLAB Function2' (#38.728.741), line 33, column 32: "1:flength-k+1" Errors occurred during parsing of Embedded MATLAB function 'Embedded MATLAB Function2'(#38) Embedded MATLAB Interface Error: Errors occurred during parsing of Embedded MATLAB function 'Embedded MATLAB Function2'(#38) . |--------------------------------------------------------------------------------------- MY CODE: |--------------------------------------------------------------------------------------- persistent sLength persistent fLength persistent amdf % Length of the frame flength = length(frame); % Pitch period is between 2.5 ms and 19.5 ms for LPC-10 algorithm % This because this algorithm assumes the frequencyspan is 50 and 400 Hz pH = ceil((1/min(fspan))*fs); if(pH flength) pH = flength; end; pL = ceil((1/max(fspan))*fs); if(pL <= 0 || pL = flength) pL = 0; end; sLength = pH - pL; % Normalize the frame frame = frame/max(max(abs(frame))); % Allocating memory for the calculation of the amdf %amdf = zeros(1,sLength); %%%%%%%% amdf = 0; % Calculating the AMDF with unbiased normalizing for k = (pL+1):pH amdf(k-pL) = sum(abs(frame(1:flength-k+1) - frame(k:flength)))/(flength-k+1); end; % Output of the AMDF if(min(amdf) < lvlThr) voiced = 1; else voiced = 0; end; % Output of the minimum of the amdf minAMDF = min(amdf); |---------------------------------------------------------------------------------------- HELP Kind regards Søren

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  • MATLAB only prints a part of my figure

    - by simonty
    I'm trying to print my figure in Matlab, but it keeps screwing up and I have no idea why. opslaan = figure(1); plot(1:handles.aantal,handles.nauw,'-r','LineWidth',1.5); xlabel(gca,sprintf('Framenummer (%g ms per frame)',60/handles.aantal)); ylabel(gca,'dB'); set(gca,'YGrid','on'); yAsMax = ceil( ceil(max(handles.nauw)) / 2) * 2; axis([0 handles.aantal 0 yAsMax]); pause(1); print -dpng image.png The first line is just plotting the data on my figure, then labeling x and y, turning on grid and caculating the y-axis like I want it. This all works great and Matlab shows it like I want it in the Figure window. When saving to .png / .jpeg / .eps it goes wrong and only prints the bottom left corner (473x355 pixels), the rest just disappeared. When exporting manually via File - Save As, it works correctly. Any help? Thanks!

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  • Does isEmpty method in Stream evaluate the whole Stream?

    - by abhin4v
    In Scala, does calling isEmtpy method on an instance of Stream class cause the stream to be evaluated completely? My code is like this: import Stream.cons private val odds: Stream[Int] = cons(3, odds.map(_ + 2)) private val primes: Stream[Int] = cons(2, odds filter isPrime) private def isPrime(n: Int): Boolean = n match { case 1 => false case 2 => true case 3 => true case 5 => true case 7 => true case x if n % 3 == 0 => false case x if n % 5 == 0 => false case x if n % 7 == 0 => false case x if (x + 1) % 6 == 0 || (x - 1) % 6 == 0 => true case x => primeDivisors(x) isEmpty } import Math.{sqrt, ceil} private def primeDivisors(n: Int) = primes takeWhile { _ <= ceil(sqrt(n))} filter {n % _ == 0 } So, does the call to isEmpty on the line case x => primeDivisors(x) isEmpty cause all the prime divisors to be evaluated or only the first one?

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  • Algorithm possible amounts (over)paid for a specific price, based on denominations

    - by Wrikken
    In a current project, people can order goods delivered to their door and choose 'pay on delivery' as a payment option. To make sure the delivery guy has enough change customers are asked to input the amount they will pay (e.g. delivery is 48,13, they will pay with 60,- (3*20,-)). Now, if it were up to me I'd make it a free field, but apparantly higher-ups have decided is should be a selection based on available denominations, without giving amounts that would result in a set of denominations which could be smaller. Example: denominations = [1,2,5,10,20,50] price = 78.12 possibilities: 79 (multitude of options), 80 (e.g. 4*20) 90 (e.g. 50+2*20) 100 (2*50) It's international, so the denominations could change, and the algorithm should be based on that list. The closest I have come which seems to work is this: for all denominations in reversed order (large=>small) add ceil(price/denomination) * denomination to possibles baseprice = floor(price/denomination) * denomination; for all smaller denominations as subdenomination in reversed order add baseprice + (ceil((price - baseprice) / subdenomination) * subdenomination) to possibles end for end for remove doubles sort Is seems to work, but this has emerged after wildly trying all kinds of compact algorithms, and I cannot defend why it works, which could lead to some edge-case / new countries getting wrong options, and it does generate some serious amounts of doubles. As this is probably not a new problem, and Google et al. could not provide me with an answer save for loads of pages calculating how to make exact change, I thought I'd ask SO: have you solved this problem before? Which algorithm? Any proof it will always work?

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