Unity - Mecanim & Rigidbody on Third Person Controller - Gravity bug?
- by Celtc
I'm working on a third person controller which uses physX to interact with the other objects (using the Rigidbody component) and Mecanim to animate the character.
All the animations used are baked to Y, and the movement on this axis is controlled by the gravity applied by the rigidbody component.
The configuration of the falling animation:
And…