How do I render from one render target to another?
- by Chaotikmind
I have two render targets:
a fake backbuffer; a special render target where I do all my rendering.
a light render target; where I render my light fx.
I'm sure I'm rendering correctly on both.
The problem arises when I overlay the light render target onto the fake
backbuffer by drawing a quad covering it:
DxEngine.DrawSprite(0.0f, 0.0f, 0.0f,
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