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  • Just one client bound to address and port: does it make a difference broadcast versus unicast in terms of overhead?

    - by chrisapotek
    Scenario: I am implementing failed over for a network node, so my idea is to make the master node listens on a broadcast ip address and port. If the master node fails, another failover node will start listening on this broadcast address (and port) and take over. Question: My concern is that I will be using a broadcast IP address just for a single node: the master. The failover node only binds if the master fails, in other words, almost never. In terms of network/traffic overhead, is it bad to talk to a single node through a broadcast address or the network somehow is smart enough to know that nobody else is listening to this broadcast address and kind of treat it as a unicast in terms of overhead? My concern is that I will be flooding my network with packets from this broadcast address even thought I am just really talking to a single node (the master). But I can't use unicast because the failover node has to be able to pick up the master stream quickly and transparently in case it fails.

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  • How to add a broadcast address to loopback with ifconfig on a OS/X?

    - by chrisapotek
    I am trying to use ifconfig to turn on broadcast on my loopback interface. It currently reads: lo0: flags=8049<UP,LOOPBACK,RUNNING,MULTICAST> mtu 16384 As you can see, no broadcast address! :( :( :( I tried this on OS/X but it did not work and it did not give any error or feedback: ifconfig lo0 broadcast 127.255.255.255 Any guru would know that? I have one server that sends one packet. I have two clients running on the same machine as the server. I need them to pick up the packet WITHOUT having to force the server to send it twice.

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  • What is the "in-the-wire" size of a ethernet frame? 1518 or 1542?

    - by chrisapotek
    According to the table here, it says that MTU = 1500 bytes and that the payload part is 1500 - 42 bytes or 1458 bytes (<- this is actually wrong!). Now on top of that you have to add IPv4 and UDP headers, which are 28 bytes (20 IP + 8 UDP). That leaves my maximum possible application message to as 1430 bytes! But by looking for this number in the Internet I see 1472 instead. Am I doing this calculation wrong here? All I want to find out is the maximum application message I can send over the wire without the risk of fragmentation. It is definitely not 1500 because that includes the frame headers. Can someone help? The confusion is the the PAYLOAD can actually be as large as 1500 bytes and that's the MTU. So now what is the size in-the-wire for a payload of 1500? From that table it can be as big as 1542 bytes. So the maximum app messages I can send is 1472 (1500 - 20 (ip) - 8 (udp)) for a maximum in the wire size of 1542. It amazes me how things can get so complicated when they are actually simple. And I have not clue how someone came up with the number 1518 if the table says 1542.

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  • Can someone describe through code a practical example of backtracking with iteration instead of recursion?

    - by chrisapotek
    Recursion makes backtracking easy as it guarantees that you won't go through the same path again. So all ramifications of your path are visited just once. I am trying to convert a backtracking tail-recursive (with accumulators) algorithm to iteration. I heard it is supposed to be easy to convert a perfectly tail-recursive algorithm to iteration. But I am stuck in the backtracking part. Can anyone provide a example through code so myself and others can visualize how backtracking is done? I would think that a STACK is not needed here because I have a perfectly tail-recursive algorithm using accumulators, but I can be wrong here.

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