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  • How to pick a chunksize for python multiprocessing with large datasets

    - by Sandro
    I am attempting to to use python to gain some performance on a task that can be highly parallelized using http://docs.python.org/library/multiprocessing. When looking at their library they say to use chunk size for very long iterables. Now, my iterable is not long, one of the dicts that it contains is huge: ~100000 entries, with tuples as keys and numpy arrays for values. How would I set the chunksize to handle this and how can I transfer this data quickly? Thank you.

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  • Chunking a List - .NET vs Python

    - by Abhijeet Patel
    Chunking a List As I mentioned last time, I'm knee deep in python these days. I come from a statically typed background so it's definitely a mental adjustment. List comprehensions is BIG in Python and having worked with a few of them I can see why. Let's say we need to chunk a list into sublists of a specified size. Here is how we'd do it in C#  static class Extensions   {       public static IEnumerable<List<T>> Chunk<T>(this List<T> l, int chunkSize)       {           if (chunkSize <0)           {               throw new ArgumentException("chunkSize cannot be negative", "chunkSize");           }           for (int i = 0; i < l.Count; i += chunkSize)           {               yield return new List<T>(l.Skip(i).Take(chunkSize));           }       }    }    static void Main(string[] args)  {           var l = new List<string> { "a", "b", "c", "d", "e", "f","g" };             foreach (var list in l.Chunk(7))           {               string str = list.Aggregate((s1, s2) => s1 + "," + s2);               Console.WriteLine(str);           }   }   A little wordy but still pretty concise thanks to LINQ.We skip the iteration number plus chunkSize elements and yield out a new List of chunkSize elements on each iteration. The python implementation is a bit more terse. def chunkIterable(iter, chunkSize):      '''Chunks an iterable         object into a list of the specified chunkSize     '''        assert hasattr(iter, "__iter__"), "iter is not an iterable"      for i in xrange(0, len(iter), chunkSize):          yield iter[i:i + chunkSize]    if __name__ == '__main__':      l = ['a', 'b', 'c', 'd', 'e', 'f']      generator = chunkIterable(l,2)      try:          while(1):              print generator.next()      except StopIteration:          pass   xrange generates elements in the specified range taking in a seed and returning a generator. which can be used in a for loop(much like using a C# iterator in a foreach loop) Since chunkIterable has a yield statement, it turns this method into a generator as well. iter[i:i + chunkSize] essentially slices the list based on the current iteration index and chunksize and creates a new list that we yield out to the caller one at a time. A generator much like an iterator is a state machine and each subsequent call to it remembers the state at which the last call left off and resumes execution from that point. The caveat to keep in mind is that since variables are not explicitly typed we need to ensure that the object passed in is iterable using hasattr(iter, "__iter__").This way we can perform chunking on any object which is an "iterable", very similar to accepting an IEnumerable in the .NET land

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  • There's some html content in a file which is downloaded using PHP scripts on firefox

    - by chqiu
    I use the following to download a file with PHP: ob_start(); $browser = id_browser(); header('Content-Type: '.(($browser=='IE' || $browser=='OPERA')? 'application/octetstream':'application/octet-stream')); header('Expires: '.gmdate('D, d M Y H:i:s').' GMT'); header('Content-Transfer-Encoding: binary'); header('Content-Length: '.filesize(realpath($fullpath))); //header("Content-Encoding: none"); if($browser == 'IE') { header('Content-Disposition: attachment; filename="'.$file.'"'); header('Cache-Control: must-revalidate, post-check=0, pre-check=0'); header('Pragma: public'); } else { header('Content-Disposition: attachment; filename="'.$file.'"'); header('Cache-Control: no-cache, must-revalidate'); header('Pragma: no-cache'); } //@set_time_limit( 0 ); ReadFileChunked(utf8_decode($fullpath)); ob_end_flush(); The source code of ReadFileChunked is: function ReadFileChunked($filename,$retbytes=true) { $chunksize = 1*(1024*1024); $remainFileSize = filesize($filename); if($remainFileSize < $chunksize) $chunksize = $remainFileSize; $buffer = ''; $cnt =0; // $handle = fopen($filename, 'rb'); //echo $filename."<br>"; $handle = fopen($filename, 'rb'); if ($handle === false) { //echo 1; return false; } //echo 2; while (!feof($handle)) { //echo "current remain file size $remainFileSize<br>"; //echo "current chunksize $chunksize<br>"; $buffer = fread($handle, $chunksize); echo $buffer; sleep(1); ob_flush(); flush(); if ($retbytes) { $cnt += strlen($buffer); } $remainFileSize -= $chunksize; if($remainFileSize == 0) break; if($remainFileSize < $chunksize) { $chunksize = $remainFileSize; } } $status = fclose($handle); if ($retbytes && $status) { return $cnt; // return num. bytes delivered like readfile() does. } return $status; } The question is : The file downloaded will contiain some html tags which are the content of the html code generated by the php. The error will happened when downloading the txt file with the file size smaller than 4096 bytes. Please help me to slove this problem , thank you very much! Chu

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  • Does my TPL partitioner cause a deadlock?

    - by Scott Chamberlain
    I am starting to write my first parallel applications. This partitioner will enumerate over a IDataReader pulling chunkSize records at a time from the data-source. protected class DataSourcePartitioner<object[]> : System.Collections.Concurrent.Partitioner<object[]> { private readonly System.Data.IDataReader _Input; private readonly int _ChunkSize; public DataSourcePartitioner(System.Data.IDataReader input, int chunkSize = 10000) : base() { if (chunkSize < 1) throw new ArgumentOutOfRangeException("chunkSize"); _Input = input; _ChunkSize = chunkSize; } public override bool SupportsDynamicPartitions { get { return true; } } public override IList<IEnumerator<object[]>> GetPartitions(int partitionCount) { var dynamicPartitions = GetDynamicPartitions(); var partitions = new IEnumerator<object[]>[partitionCount]; for (int i = 0; i < partitionCount; i++) { partitions[i] = dynamicPartitions.GetEnumerator(); } return partitions; } public override IEnumerable<object[]> GetDynamicPartitions() { return new ListDynamicPartitions(_Input, _ChunkSize); } private class ListDynamicPartitions : IEnumerable<object[]> { private System.Data.IDataReader _Input; int _ChunkSize; private object _ChunkLock = new object(); public ListDynamicPartitions(System.Data.IDataReader input, int chunkSize) { _Input = input; _ChunkSize = chunkSize; } public IEnumerator<object[]> GetEnumerator() { while (true) { List<object[]> chunk = new List<object[]>(_ChunkSize); lock(_Input) { for (int i = 0; i < _ChunkSize; ++i) { if (!_Input.Read()) break; var values = new object[_Input.FieldCount]; _Input.GetValues(values); chunk.Add(values); } if (chunk.Count == 0) yield break; } var chunkEnumerator = chunk.GetEnumerator(); lock(_ChunkLock) //Will this cause a deadlock? { while (chunkEnumerator.MoveNext()) { yield return chunkEnumerator.Current; } } } } IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<object[]>)this).GetEnumerator(); } } } I wanted IEnumerable object it passed back to be thread safe (the .Net example was so I am assuming PLINQ and TPL could need it) will the lock on _ChunkLock near the bottom help provide thread safety or will it cause a deadlock? From the documentation I could not tell if the lock would be released on the yeld return. Also if there is built in functionality to .net that will do what I am trying to do I would much rather use that. And if you find any other problems with the code I would appreciate it.

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  • Does my GetEnumerator cause a deadlock?

    - by Scott Chamberlain
    I am starting to write my first parallel applications. This partitioner will enumerate over a IDataReader pulling chunkSize records at a time from the data-source. TLDR; version private object _Lock = new object(); public IEnumerator GetEnumerator() { var infoSource = myInforSource.GetEnumerator(); //Will this cause a deadlock if two threads lock (_Lock) //use the enumator at the same time? { while (infoSource.MoveNext()) { yield return infoSource.Current; } } } full code protected class DataSourcePartitioner<object[]> : System.Collections.Concurrent.Partitioner<object[]> { private readonly System.Data.IDataReader _Input; private readonly int _ChunkSize; public DataSourcePartitioner(System.Data.IDataReader input, int chunkSize = 10000) : base() { if (chunkSize < 1) throw new ArgumentOutOfRangeException("chunkSize"); _Input = input; _ChunkSize = chunkSize; } public override bool SupportsDynamicPartitions { get { return true; } } public override IList<IEnumerator<object[]>> GetPartitions(int partitionCount) { var dynamicPartitions = GetDynamicPartitions(); var partitions = new IEnumerator<object[]>[partitionCount]; for (int i = 0; i < partitionCount; i++) { partitions[i] = dynamicPartitions.GetEnumerator(); } return partitions; } public override IEnumerable<object[]> GetDynamicPartitions() { return new ListDynamicPartitions(_Input, _ChunkSize); } private class ListDynamicPartitions : IEnumerable<object[]> { private System.Data.IDataReader _Input; int _ChunkSize; private object _ChunkLock = new object(); public ListDynamicPartitions(System.Data.IDataReader input, int chunkSize) { _Input = input; _ChunkSize = chunkSize; } public IEnumerator<object[]> GetEnumerator() { while (true) { List<object[]> chunk = new List<object[]>(_ChunkSize); lock(_Input) { for (int i = 0; i < _ChunkSize; ++i) { if (!_Input.Read()) break; var values = new object[_Input.FieldCount]; _Input.GetValues(values); chunk.Add(values); } if (chunk.Count == 0) yield break; } var chunkEnumerator = chunk.GetEnumerator(); lock(_ChunkLock) //Will this cause a deadlock? { while (chunkEnumerator.MoveNext()) { yield return chunkEnumerator.Current; } } } } IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<object[]>)this).GetEnumerator(); } } } I wanted IEnumerable object it passed back to be thread safe (the MSDN example was so I am assuming PLINQ and TPL could need it) will the lock on _ChunkLock near the bottom help provide thread safety or will it cause a deadlock? From the documentation I could not tell if the lock would be released on the yeld return. Also if there is built in functionality to .net that will do what I am trying to do I would much rather use that. And if you find any other problems with the code I would appreciate it.

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  • Google Chrome - Issues with download dialogs using BinaryWrite

    - by Mila
    Hello, I have an empty ASP .NET page with the code behind to support downloading of PDF files. The page is called from a link-like web control that has NavigateUrl set to this page. In short, I am using the following for streaming: Response.Buffer = false; Response.ClearHeaders(); Response.ContentType = "application/x-pdf"; Response.AddHeader("Content-Disposition","attachment; filename="MyPDFFile.pdf"); byte[] binary = (dataReaderRemote[DataPDFFieldName]) as byte[]; //dataReaderRemote[DataPDFFieldName] has previously retrieved data if (binary != null) { MemoryStream memoryStream = new MemoryStream(binary); int sizeToWrite = CHUNKSIZE; //CHUNKSIZE=1024 for (int i = 0; i < binary.GetUpperBound(0) - 1; i = i + CHUNKSIZE) { if (!Response.IsClientConnected) return; if (i + CHUNKSIZE >= binary.Length) sizeToWrite = binary.Length - i; byte[] chunk = new byte[sizeToWrite]; memoryStream.Read(chunk, 0, sizeToWrite); Response.BinaryWrite(chunk); Response.Flush(); } } Response.Close(); IE as well as Firefox bring the download prompt window asking you whether you wish to open or save the file, while the user remains on the same page containing the link. However, Google Chrome opens a new blank tab and downloads the file automatically. Is there any way to prevent Chrome from opening the extra blank and therefore useless tab? I am using the Google Chrome version 5.0.375.55 (Official Build 47796) on Windows XP. Thanks in advance! Mila

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  • Detect if Download is Complete

    - by user604138
    I have a very simple and standard PHP force download script. How do I check if/when the download has completed in order to notify the user on the clientside? I don't even need to show the progress in real time, I am only interested in the very specific event: "when the download completes". Based on my research, it seems like it would have to be determined from the serverside as there is noondownloadready event and I don't think it is possible to intercept browser events. So it seems that my best bet would be to compare bytes sent to total bytes with some sort of clientside/severside interaction. How would I go about checking the bytes sent from the server for a PHP forced download? is there some sort of global PHP variable that store these data that I can ping with AJAX? <?php header("Content-Type: video/x-msvideo"); header("Content-Disposition: attachment; filename=\"".basename($realpath)."\";"); ... $chunksize = 1 * (1024 * 1024); // how many bytes per chunk if ($size > $chunksize) { $handle = fopen($realpath, 'rb'); $buffer = ''; while (!feof($handle)) { $buffer = fread($handle, $chunksize); echo $buffer; ob_flush(); flush(); } fclose($handle); } else { readfile($realpath); } exit(); ?> The reason I need this: For the project I am working on, it is required that after the download starts, the page redirects to (or displays) a "please wait while the download completes" page. Then, once it is complete, it should redirect to (or display) a "Your download is complete, thank you" page. I am open to other ideas that would achieve the same result.

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  • Libnoise producing completely random noise

    - by Doodlemeat
    I am using libnoise in C++ taken and I have some problems with getting coherent noise. I mean, the noise produced now are completely random and it doesn't look like a noise. Here's a to the image produced by my game. I am diving the map into several chunks, but I can't seem to find any problem doing that since libnoise supports tileable noise. The code can be found below. Every chunk is 8x8 tiles large. Every tile is 64x64 pixels. I am also providing a link to download the entire project. It was made in Visual Studio 2013. Download link This is the code for generating a chunk Chunk *World::loadChunk(sf::Vector2i pPosition) { sf::Vector2i chunkPos = pPosition; pPosition.x *= mChunkTileSize.x; pPosition.y *= mChunkTileSize.y; sf::FloatRect bounds(static_cast<sf::Vector2f>(pPosition), sf::Vector2f(static_cast<float>(mChunkTileSize.x), static_cast<float>(mChunkTileSize.y))); utils::NoiseMap heightMap; utils::NoiseMapBuilderPlane heightMapBuilder; heightMapBuilder.SetSourceModule(mNoiseModule); heightMapBuilder.SetDestNoiseMap(heightMap); heightMapBuilder.SetDestSize(mChunkTileSize.x, mChunkTileSize.y); heightMapBuilder.SetBounds(bounds.left, bounds.left + bounds.width - 1, bounds.top, bounds.top + bounds.height - 1); heightMapBuilder.Build(); Chunk *chunk = new Chunk(this); chunk->setPosition(chunkPos); chunk->buildChunk(&heightMap); chunk->setTexture(&mTileset); mChunks.push_back(chunk); return chunk; } This is the code for building the chunk void Chunk::buildChunk(utils::NoiseMap *pHeightMap) { // Resize the tiles space mTiles.resize(pHeightMap->GetWidth()); for (int x = 0; x < mTiles.size(); x++) { mTiles[x].resize(pHeightMap->GetHeight()); } // Set vertices type and size mVertices.setPrimitiveType(sf::Quads); mVertices.resize(pHeightMap->GetWidth() * pHeightMap->GetWidth() * 4); // Get the offset position of all tiles position sf::Vector2i tileSize = mWorld->getTileSize(); sf::Vector2i chunkSize = mWorld->getChunkSize(); sf::Vector2f offsetPositon = sf::Vector2f(mPosition); offsetPositon.x *= chunkSize.x; offsetPositon.y *= chunkSize.y; // Build tiles for (int x = 0; x < mTiles.size(); x++) { for (int y = 0; y < mTiles[x].size(); y++) { // Sometimes libnoise can return a value over 1.0, better be sure to cap the top and bottom.. float heightValue = pHeightMap->GetValue(x, y); if (heightValue > 1.f) heightValue = 1.f; if (heightValue < -1.f) heightValue = -1.f; // Instantiate a new Tile object with the noise value, this doesn't do anything yet.. mTiles[x][y] = new Tile(this, pHeightMap->GetValue(x, y)); // Get a pointer to the current tile's quad sf::Vertex *quad = &mVertices[(y + x * pHeightMap->GetWidth()) * 4]; quad[0].position = sf::Vector2f(offsetPositon.x + x * tileSize.x, offsetPositon.y + y * tileSize.y); quad[1].position = sf::Vector2f(offsetPositon.x + (x + 1) * tileSize.x, offsetPositon.y + y * tileSize.y); quad[2].position = sf::Vector2f(offsetPositon.x + (x + 1) * tileSize.x, offsetPositon.y + (y + 1) * tileSize.y); quad[3].position = sf::Vector2f(offsetPositon.x + x * tileSize.x, offsetPositon.y + (y + 1) * tileSize.y); // find out which type of tile to render, atm only air or stone TileStop *tilestop = mWorld->getTileStopAt(heightValue); sf::Vector2i texturePos = tilestop->getTexturePosition(); // define its 4 texture coordinates quad[0].texCoords = sf::Vector2f(texturePos.x, texturePos.y); quad[1].texCoords = sf::Vector2f(texturePos.x + 64, texturePos.y); quad[2].texCoords = sf::Vector2f(texturePos.x + 64, texturePos.y + 64); quad[3].texCoords = sf::Vector2f(texturePos.x, texturePos.y + 64); } } } All the code that uses libnoise in some way are World.cpp, World.h and Chunk.cpp, Chunk.h in the project.

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  • Sending multipart response for downloads in Zend Framework

    - by takeshin
    I'm sending files in action helper for downloads (in parts if needed) like this: ... $response->sendHeaders(); $chunksize = 1 * (1024 * 1024); $bytesSent = 0; if ($httpRange) { fseek($file, $range); } while(!feof($file) && (!connection_aborted() && ($bytesSent < $newLength)) ) { $buffer = fread($file, $chunksize); // $response->appendBody($buffer); // this would be better print($buffer); flush(); $bytesSent += strlen($buffer); } fclose($file); I suspect that better way would be to make use of $response object instead of print. Which is the recommended way to send big response objects using Zend Framework?

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  • CLOB WRITE WITH OO4O

    - by Maagne Larsen
    I get the error : OIP-04908: This operation is not permitted on a Null LOB when Set MyClOB_0 = lOraDynaset_0.Fields("FILE_BODY").Value lOraDynaset_0.Edit amount_written = MyClOB_0.Write(buffer, chunksize, ORALOB_FIRST_PIECE)

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  • What's a clean way to break up a DataTable into chunks of a fixed size with Linq?

    - by Michael Haren
    Update: Here's a similar question Suppose I have a DataTable with a few thousand DataRows in it. I'd like to break up the table into chunks of smaller rows for processing. I thought C#3's improved ability to work with data might help. This is the skeleton I have so far: DataTable Table = GetTonsOfData(); // Chunks should be any IEnumerable<Chunk> type var Chunks = ChunkifyTableIntoSmallerChunksSomehow; // ** help here! ** foreach(var Chunk in Chunks) { // Chunk should be any IEnumerable<DataRow> type ProcessChunk(Chunk); } Any suggestions on what should replace ChunkifyTableIntoSmallerChunksSomehow? I'm really interested in how someone would do this with access C#3 tools. If attempting to apply these tools is inappropriate, please explain! Update 3 (revised chunking as I really want tables, not ienumerables; going with an extension method--thanks Jacob): Final implementation: Extension method to handle the chunking: public static class HarenExtensions { public static IEnumerable<DataTable> Chunkify(this DataTable table, int chunkSize) { for (int i = 0; i < table.Rows.Count; i += chunkSize) { DataTable Chunk = table.Clone(); foreach (DataRow Row in table.Select().Skip(i).Take(chunkSize)) { Chunk.ImportRow(Row); } yield return Chunk; } } } Example consumer of that extension method, with sample output from an ad hoc test: class Program { static void Main(string[] args) { DataTable Table = GetTonsOfData(); foreach (DataTable Chunk in Table.Chunkify(100)) { Console.WriteLine("{0} - {1}", Chunk.Rows[0][0], Chunk.Rows[Chunk.Rows.Count - 1][0]); } Console.ReadLine(); } static DataTable GetTonsOfData() { DataTable Table = new DataTable(); Table.Columns.Add(new DataColumn()); for (int i = 0; i < 1000; i++) { DataRow Row = Table.NewRow(); Row[0] = i; Table.Rows.Add(Row); } return Table; } }

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  • PHP readfile() and large downloads

    - by Nirmal
    While setting up an online file management system, and now I have hit a block. I am trying to push the file to the client using this modified version of readfile: function readfile_chunked($filename,$retbytes=true) { $chunksize = 1*(1024*1024); // how many bytes per chunk $buffer = ''; $cnt =0; // $handle = fopen($filename, 'rb'); $handle = fopen($filename, 'rb'); if ($handle === false) { return false; } while (!feof($handle)) { $buffer = fread($handle, $chunksize); echo $buffer; ob_flush(); flush(); if ($retbytes) { $cnt += strlen($buffer); } } $status = fclose($handle); if ($retbytes && $status) { return $cnt; // return num. bytes delivered like readfile() does. } return $status; } But when I try to download a 13 MB file, it's just breaking at 4 MB. What would be the issue here? It's definitely not the time limit of any kind because I am working on a local network and speed is not an issue. The memory limit in PHP is set to 300 MB. Thank you for any help.

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  • Accurately display upload progress in Silverilght upload

    - by Matt
    I'm trying to debug a file upload / download issue I'm having. I've got a Silverlight file uploader, and to transmit the files I make use of the HttpWebRequest class. So I create a connection to my file upload handler on the server and begin transmitting. While a file uploads I keep track of total bytes written to the RequestStream so I can figure out a percentage. Now working at home I've got a rather slow connection, and I think Silverlight, or the browser, is lying to me. It seems that my upload progress logic is inaccurate. When I do multiple file uploads (24 images of 3-6mb big in my testing), the logic reports the files finish uploading but I believe that it only reflects the progress of written bytes to the RequestStream, not the actual amount of bytes uploaded. What is the most accurate way to measure upload progress. Here's the logic I'm using. public void Upload() { if( _TargetFile != null ) { Status = FileUploadStatus.Uploading; Abort = false; long diff = _TargetFile.Length - BytesUploaded; UriBuilder ub = new UriBuilder( App.siteUrl + "upload.ashx" ); bool complete = diff <= ChunkSize; ub.Query = string.Format( "{3}name={0}&StartByte={1}&Complete={2}", fileName, BytesUploaded, complete, string.IsNullOrEmpty( ub.Query ) ? "" : ub.Query.Remove( 0, 1 ) + "&" ); HttpWebRequest webrequest = ( HttpWebRequest ) WebRequest.Create( ub.Uri ); webrequest.Method = "POST"; webrequest.BeginGetRequestStream( WriteCallback, webrequest ); } } private void WriteCallback( IAsyncResult asynchronousResult ) { HttpWebRequest webrequest = ( HttpWebRequest ) asynchronousResult.AsyncState; // End the operation. Stream requestStream = webrequest.EndGetRequestStream( asynchronousResult ); byte[] buffer = new Byte[ 4096 ]; int bytesRead = 0; int tempTotal = 0; Stream fileStream = _TargetFile.OpenRead(); fileStream.Position = BytesUploaded; while( ( bytesRead = fileStream.Read( buffer, 0, buffer.Length ) ) != 0 && tempTotal + bytesRead < ChunkSize && !Abort ) { requestStream.Write( buffer, 0, bytesRead ); requestStream.Flush(); BytesUploaded += bytesRead; tempTotal += bytesRead; int percent = ( int ) ( ( BytesUploaded / ( double ) _TargetFile.Length ) * 100 ); UploadPercent = percent; if( UploadProgressChanged != null ) { UploadProgressChangedEventArgs args = new UploadProgressChangedEventArgs( percent, bytesRead, BytesUploaded, _TargetFile.Length, _TargetFile.Name ); SmartDispatcher.BeginInvoke( () => UploadProgressChanged( this, args ) ); } } //} // only close the stream if it came from the file, don't close resizestream so we don't have to resize it over again. fileStream.Close(); requestStream.Close(); webrequest.BeginGetResponse( ReadCallback, webrequest ); }

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  • New OFM versions released SOA Suite 11.1.1.4 &amp; BPM 11.1.1.4 &amp; JDeveloper 11.1.1.4 WebLogic on JRockit 10.3.4 feedback from the community

    - by Jürgen Kress
    Oracle SOA Suite 11g Installations This is the latest release of the Oracle SOA Suite 11g. Please see the Documentation tab for Release Notes, Installation Guides and other release specific information. Please also see the List of New Features and Samples provided for this release. Release 11gR1 (11.1.1.4.0) Microsoft Windows (32-bit JVM) Linux (32-bit JVM) Generic Oracle JDeveloper 11g Rel 1 (11.1.1.x) (JDeveloper + ADF) Integrated development environment certified on Windows, Linux, and Macintosh. License is free (read the Pricing FAQ). Studio Edition for Windows (1.2 GB) | Studio Edition for Linux (1.3 GB) | See All See Additional Development Tools Oracle WebLogic Server 11g Rel 1 (10.3.4) Installers The WebLogic Server installers include Oracle Coherence and Oracle Enterprise Pack for Eclipse and supports development with other Fusion Middleware products . The zip includes WebLogic Server only and is intended for WebLogic Server development only. Linux x86 (1.1 GB) | Windows x86 (1 GB) Zip for Windows x86, Linux x86, Mac OS X (316 MB) | See All Oracle WebLogic Server 11gR1 (10.3.4) on JRockit Virtual Edition Download For additional downloads please visit the Oracle Fusion Middleware Products Update Center Share your feedback with the @soacommunity on twitter SOASimone Simone Geib SOA Suite 11gR1 (11.1.1.4.0) has just been released: http://www.oracle.com/technetwork/middleware/soasuite/downloads/index.html gschmutz gschmutz My new blog post: WebLogic Server, JDev, SOA, BPM, OSB and CEP 11.1.1.4 (PS3) available! - http://tinyurl.com/4negnpn simon_haslam Simon Haslam I'm very pleased to see WLS 10.3.4 for JRockit VE launched at the same time as the rest of PS3 http://j.mp/gl1nQm (32bit anyway) lucasjellema Lucas Jellema See http://www.oracle.com/ocom/groups/public/@otn/documents/webcontent/156082.xml for PS3 extension downloads BPM, SOA Editor, WebCenter demed demed List of new features in @OracleSOA 11gR1 PS3: http://bit.ly/fVRwsP is not extremely long but huge release by # of bugs fixed. Go! biemond Edwin Biemond WebLogic 10.3.4 new features http://bit.ly/f7L1Eu Exalogic Elastic Cloud , JPA2 , Maven plugin, OWSM policies on WebLogic SCA applications JDeveloper JDeveloper & ADF JDeveloper and Oracle ADF 11g Release 1 Patch Set 3 (11.1.1.4.0): New Features and Bug Fixes http://bit.ly/feghnY simon_haslam Simon Haslam WebLogic Server 10.3.4 (i.e. 11gR1 PS3) available now too http://bit.ly/eeysZ2 JDeveloper JDeveloper & ADF Share your impressions on the new JDeveloper 11g Patchset 3 release that came out today! Download it here: http://bit.ly/dogRN8 VikasAatOracle Vikas Anand SOA Suite 11gR1PS3 is Hotpluggable ...see list of features that @Demed posted..#soa #soacommunity   New versions of Oracle Fusion Middleware 11g R1 (11.1.1.4.x)  include: Oracle WebLogic Server 11g R1 (10.3.4) Oracle SOA Suite 11g R1 (11.1.1.4.0) Oracle Business Process Management 11g R1 (11.1.1.4.0) Oracle Complex Event Processing 11g R1 (11.1.1.4.0) Oracle Application Integration Architecture Foundation Pack 11g R1 (11.1.1.4.0) Oracle Service Bus 11g R1 (11.1.1.4.0) Oracle Enterprise Repository 11g R1 (11.1.1.4.0) Oracle Identity Management 11g R1 (11.1.1.4.0) Oracle Enterprise Content Management 11g R1 (11.1.1.4.0) Oracle WebCenter 11g R1 (11.1.1.4.0) - coming soon Oracle Forms, Reports, Portal & Discoverer 11g R1 (11.1.1.4.0) Oracle Repository Creation Utility 11g R1 (11.1.1.4.0) Oracle JDeveloper & Application Development Runtime 11g R1 (11.1.1.4.0) Resources Download  (OTN) Certification Documentation   New Features in Oracle SOA Suite 11g Release 1 (11.1.1.4.0) Updated: January, 2011 Go to Oracle SOA Suite 11g Doc Introduction Oracle SOA Suite 11gR1 (11.1.1.4.0) includes both bug fixes as well as new features listed below - click on the title of each feature for more details. Downloads, documentation links and more information on the Oracle SOA Suite available on the SOA Suite OTN page and as always, we welcome your feedback on the SOA OTN forum. New in Oracle SOA Suite in this release BPEL Component BPEL 2.0 support in JDeveloper The BPEL editor in JDeveloper now generates BPEL 2.0 code and introduces several new activities. Augmented XML variables auto-initialization capabilities The XML variable auto-initialization capabilities have been enhanced to support two need additional use cases: to initialize the to-spec node if it doesn't exist during the rule and to initialize array elements. New Assign Activity dialog The new Assign Activity supports the same drag & drop paradigm used for the XSLT mapper, greatly streamlining the task of assigning multiple variables. Mediator Component Time window parameter for the resequencer This new parameter lets users initiate a best-effort resequencing based on a time window rather than a number of messages. Support for attachments in the Mediator assign dialog The Mediator assign dialog now supports attachment, enabling usage of the Mediator to transmit attachments even if source and target schemas are different. Adapters & Bindings ChunkSize property added to the File Adapter header properties The ChunkSize property of the File Adapter is now available as a header property, allowing in-process modification of the value for this property. Improved support for distributed WLS JMS topics though automatic rebalancing of listeners The JMS Adapter has been enhanced to subscribe to administrative events from WLS JMS. Based on these events, it dynamically rebalances listeners when there are changes to the members of a local or remote WLS JMS distributed destination. JDeveloper configuration wizard for custom JCA adapters A new wizard is available in JDeveloper to configure custom-built adapters Administration & Enterprise Manager Enhanced purging capabilities to manage database growth Historical instance data can now be purged using three different strategies: batch script, scheduled batch script or data partitioning. Asynchronous bulk instance deletion in Enterprise Manager Bulk deletion of instances in Enterprise Manager now executes as an asynchronous operation in Enterprise Manager, returning control to the user as soon as the action has been submitted and acknowledged. B2B Ability to schedule partner downtime This feature allows trading partners to notify each other about planned downtime and to delay delivery of messages during that period. Message sequencing B2B now supports both inbound and outbound message sequencing. Simplified BAM integration with B2B B2B ships with various pre-configured artifacts to simplify monitoring in BAM. Instance Message Java API for B2B The new instance message Java API supports programmatic access to B2B instance message data. Oracle Service Bus (OSB) Certification of the File and FTP JCA Adapters The File and FTP JCA adapters are now certified for use with Oracle Service Bus (in addition to the native transports). Security enhancements Oracle Service Bus now supports SAML 2.0 as well as the OWSM authorization policies. Check the Oracle Service Bus 11.1.1.4 Release Notes for a complete list of new features. Installation, Hot-Pluggability & Certifications Ability to run Oracle SOA Suite on IBM WebSphere Application Server Oracle SOA Suite can now be deployed on IBM WebSphere Application Server Network Deployment (ND) 7.0.11 and IBM WebSphere Application Server 7.0.11. Single JVM developer installation template Oracle SOA Suite can now be targeted to the WebLogic admin server - there is no requirement to also have a managed server. This topology is intended to minimize the memory foorprint of development environments. This is in addition to the list of supported browsers, operating systems and databases already certified in prior releases. Complex Event Processing (CEP) IDE enhancements This release introduces several enhancements to the development IDE, such as adapter wizards and event-type repository. CQL enhancements CQL enhancements include JDBC data cartridges and parametrized queries. Tracing and injecting events in the Event Processing Network (EPN) In the development environment you can now trace and inject events. Check the Oracle CEP 11.1.1.4 Release Notes for a complete list of new features. SOA Suite page on OTN For more information on SOA Specialization and the SOA Partner Community please feel free to register at www.oracle.com/goto/emea/soa (OPN account required) Blog Twitter LinkedIn Mix Forum Wiki Website Technorati Tags: SOA Suite 11.1.1.4,JDeveloper 11.1.1.4,WebLogic 10.3.4,JRockit 10.3.4,SOA Community,Oracle,OPN,SOA,Simone Geib,Guido Schmutz,Edwin Biemond,Lucas Jellema,Simon Haslam,Demed,Vikas Anand,Jürgen Kress

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  • OVF Tools error

    - by ToreTrygg
    Hello all, I am trying to use OVF tools 1.0 to create an .ovf appliance split to 4gbs. When I run the following command: ovftool --chunkSize=4gb vi://:@/?ds= e:\test\test.ovf everything starts off fine. It will got for about 15-16% then I get this message: "Error: unable to get NFC ticket for target disk". I have looked online, but cannot find anything that matches this problem. I am using Windows 2k3 as the ovf creation server, and I'm in a ESX 3.5 environment. The ovf must be split into 4gb chunks (or less) so they can be put onto DVDs. Also, when it is done it deletes the files it started to create. Any help would be greatly appreciated.

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  • Why does my code dividing a 2D array into chunks fail?

    - by Borog
    I have a 2D-Array representing my world. I want to divide this huge thing into smaller chunks to make collision detection easier. I have a Chunk class that consists only of another 2D Array with a specific width and height and I want to iterate through the world, create new Chunks and add them to a list (or maybe a Map with Coordinates as the key; we'll see about that). world = new World(8192, 1024); Integer[][] chunkArray; for(int a = 0; a < map.getHeight() / Chunk.chunkHeight; a++) { for(int b = 0; b < map.getWidth() / Chunk.chunkWidth; b++) { Chunk chunk = new Chunk(); chunkArray = new Integer[Chunk.chunkWidth][Chunk.chunkHeight]; for(int x = Chunk.chunkHeight*a; x < Chunk.chunkHeight*(a+1); x++) { for(int y = Chunk.chunkWidth*b; y < Chunk.chunkWidth*(b+1); y++) { // Yes, the tileMap actually is [height][width] I'll have // to fix that somewhere down the line -.- chunkArray[y][x] = map.getTileMap()[x*a][y*b]; // TODO:Attach to chunk } } chunkList.add(chunk); } } System.out.println(chunkList.size()); The two outer loops get a new chunk in a specific row and column. I do that by dividing the overall size of the map by the chunkSize. The inner loops then fill a new chunkArray and attach it to the chunk. But somehow my maths is broken here. Let's assume the chunkHeight = chunkWidth = 64. For the first Array I want to start at [0][0] and go until [63][63]. For the next I want to start at [64][64] and go until [127][127] and so on. But I get an out of bounds exception and can't figure out why. Any help appreciated! Actually I think I know where the problem lies: chunkArray[y][x] can't work, because y goes from 0-63 just in the first iteration. Afterwards it goes from 64-127, so sure it is out of bounds. Still no nice solution though :/ EDIT: if(y < Chunk.chunkWidth && x < Chunk.chunkHeight) chunkArray[y][x] = map.getTileMap()[y][x]; This works for the first iteration... now I need to get the commonly accepted formula.

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  • Time with and without OpenMP

    - by was
    I have a question.. I tried to improve a well known program algorithm in C, FOX algorithm for matrix multiplication.. relative link without openMP: (http://web.mst.edu/~ercal/387/MPI/ppmpi_c/chap07/fox.c). The initial program had only MPI and I tried to insert openMP in the matrix multiplication method, in order to improve the time of computation: (This program runs in a cluster and computers have 2 cores, thus I created 2 threads.) The problem is that there is no difference of time, with and without openMP. I observed that using openMP sometimes, time is equivalent or greater than the time without openMP. I tried to multiply two 600x600 matrices. void Local_matrix_multiply( LOCAL_MATRIX_T* local_A /* in */, LOCAL_MATRIX_T* local_B /* in */, LOCAL_MATRIX_T* local_C /* out */) { int i, j, k; chunk = CHUNKSIZE; // 100 #pragma omp parallel shared(local_A, local_B, local_C, chunk, nthreads) private(i,j,k,tid) num_threads(2) { /* tid = omp_get_thread_num(); if(tid == 0){ nthreads = omp_get_num_threads(); printf("O Pollaplasiamos pinakwn ksekina me %d threads\n", nthreads); } printf("Thread %d use the matrix: \n", tid); */ #pragma omp for schedule(static, chunk) for (i = 0; i < Order(local_A); i++) for (j = 0; j < Order(local_A); j++) for (k = 0; k < Order(local_B); k++) Entry(local_C,i,j) = Entry(local_C,i,j) + Entry(local_A,i,k)*Entry(local_B,k,j); } //end pragma omp parallel } /* Local_matrix_multiply */

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  • Linux software RAID6: rebuild slow

    - by Ole Tange
    I am trying to find the bottleneck in the rebuilding of a software raid6. ## Pause rebuilding when measuring raw I/O performance # echo 1 > /proc/sys/dev/raid/speed_limit_min # echo 1 > /proc/sys/dev/raid/speed_limit_max ## Drop caches so that does not interfere with measuring # sync ; echo 3 | tee /proc/sys/vm/drop_caches >/dev/null # time parallel -j0 "dd if=/dev/{} bs=256k count=4000 | cat >/dev/null" ::: sdbd sdbc sdbf sdbm sdbl sdbk sdbe sdbj sdbh sdbg 4000+0 records in 4000+0 records out 1048576000 bytes (1.0 GB) copied, 7.30336 s, 144 MB/s [... similar for each disk ...] # time parallel -j0 "dd if=/dev/{} skip=15000000 bs=256k count=4000 | cat >/dev/null" ::: sdbd sdbc sdbf sdbm sdbl sdbk sdbe sdbj sdbh sdbg 4000+0 records in 4000+0 records out 1048576000 bytes (1.0 GB) copied, 12.7991 s, 81.9 MB/s [... similar for each disk ...] So we can read sequentially at 140 MB/s in the outer tracks and 82 MB/s in the inner tracks on all the drives simultaneously. Sequential write performance is similar. This would lead me to expect a rebuild speed of 82 MB/s or more. # echo 800000 > /proc/sys/dev/raid/speed_limit_min # echo 800000 > /proc/sys/dev/raid/speed_limit_max # cat /proc/mdstat md2 : active raid6 sdbd[10](S) sdbc[9] sdbf[0] sdbm[8] sdbl[7] sdbk[6] sdbe[11] sdbj[4] sdbi[3](F) sdbh[2] sdbg[1] 27349121408 blocks super 1.2 level 6, 128k chunk, algorithm 2 [9/8] [UUU_UUUUU] [=========>...........] recovery = 47.3% (1849905884/3907017344) finish=855.9min speed=40054K/sec But we only get 40 MB/s. And often this drops to 30 MB/s. # iostat -dkx 1 sdbc 0.00 8023.00 0.00 329.00 0.00 33408.00 203.09 0.70 2.12 1.06 34.80 sdbd 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 sdbe 13.00 0.00 8334.00 0.00 33388.00 0.00 8.01 0.65 0.08 0.06 47.20 sdbf 0.00 0.00 8348.00 0.00 33388.00 0.00 8.00 0.58 0.07 0.06 48.00 sdbg 16.00 0.00 8331.00 0.00 33388.00 0.00 8.02 0.71 0.09 0.06 48.80 sdbh 961.00 0.00 8314.00 0.00 37100.00 0.00 8.92 0.93 0.11 0.07 54.80 sdbj 70.00 0.00 8276.00 0.00 33384.00 0.00 8.07 0.78 0.10 0.06 48.40 sdbk 124.00 0.00 8221.00 0.00 33380.00 0.00 8.12 0.88 0.11 0.06 47.20 sdbl 83.00 0.00 8262.00 0.00 33380.00 0.00 8.08 0.96 0.12 0.06 47.60 sdbm 0.00 0.00 8344.00 0.00 33376.00 0.00 8.00 0.56 0.07 0.06 47.60 iostat says the disks are not 100% busy (but only 40-50%). This fits with the hypothesis that the max is around 80 MB/s. Since this is software raid the limiting factor could be CPU. top says: PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 38520 root 20 0 0 0 0 R 64 0.0 2947:50 md2_raid6 6117 root 20 0 0 0 0 D 53 0.0 473:25.96 md2_resync So md2_raid6 and md2_resync are clearly busy taking up 64% and 53% of a CPU respectively, but not near 100%. The chunk size (128k) of the RAID was chosen after measuring which chunksize gave the least CPU penalty. If this speed is normal: What is the limiting factor? Can I measure that? If this speed is not normal: How can I find the limiting factor? Can I change that?

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  • PHP MINISERVER DOWNLOAD RESUME-ERROR! Resource id # 4

    - by snikolov
    $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $range = $input[12]; $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; if(isset($range)) { list($a, $range) = explode("=",$range); str_replace($range, "-", $range); $size2 = $size-1; $new_length = $size-$range; $output = "HTTP/1.1 206 Partial Content\r\n"; $output .= "Content-Length: $new_length\r\n"; $output .= "Content-Range: bytes $range$size2/$size\r\n"; } else { $size2=$size-1; $output .= "Content-Length: $new_length\r\n"; } $chunksize = 1*(1024*1024); $bytes_send = 0; $file = "a.mp3"; $filesize = filesize($file); if ($file = fopen($file, 'r')) { if(isset($range)) $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= "Content-Length: $filesize\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; fseek($file, $range); $download_rate = 1000; while(!feof($file) and (connection_status()==0)) { $var_stat = fread($file, round($download_rate *1024)); $output .= $var_stat;//echo($buffer); // is also possible flush(); sleep(1);//// decrease download speed } fclose($file); } /** $filename = "dada"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $send = array("Output"=$buffer,"filesize"=$filesize,"filename"=$filename); $file = $send['filename']; */ //@ob_end_clean(); // $output .= "Content-Transfer-Encoding: binary"; //$output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); hey guys i have create a miniwebserver downloader it can download files from your server, however i am unable to resume my download when i download the file i get Resource id # 4 and also i cant resume the download,i would like to know how i can monitor record the client output how much bandwidth he has downloaded perl has something like this put its hardcore if possible kindly provide me with some pointers thank you :)

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  • PHP mini-server download resulme-error! Resource id # 4

    - by snikolov
    <?php $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $range = $input[12]; $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; if(isset($range)) { list($a, $range) = explode("=",$range); str_replace($range, "-", $range); $size2 = $size-1; $new_length = $size-$range; $output = "HTTP/1.1 206 Partial Content\r\n"; $output .= "Content-Length: $new_length\r\n"; $output .= "Content-Range: bytes $range$size2/$size\r\n"; } else { $size2=$size-1; $output .= "Content-Length: $new_length\r\n"; } $chunksize = 1*(1024*1024); $bytes_send = 0; $file = "a.mp3"; $filesize = filesize($file); if ($file = fopen($file, 'r')) { if(isset($range)) $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= "Content-Length: $filesize\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; fseek($file, $range); $download_rate = 1000; while(!feof($file) and (connection_status()==0)) { $var_stat = fread($file, round($download_rate *1024)); $output .= $var_stat;//echo($buffer); // is also possible flush(); sleep(1);//// decrease download speed } fclose($file); } /** $filename = "dada"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $send = array("Output"=>$buffer,"filesize"=>$filesize,"filename"=>$filename); $file = $send['filename']; */ //@ob_end_clean(); // $output .= "Content-Transfer-Encoding: binary"; //$output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); Hey guys, I haved create a miniwebserver downloader. It can download files from your server. However, I am unable to resume my download when I download the file – I get Resource id # 4 – and I also can't resume the download. I would like to know how I can monitor and record the client output and how much bandwidth he has downloaded. Perl has something like this, but it's hardcore; if possible, kindly provide me with some pointers thank you :)

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