Turning off antialiasing in Löve2D
- by cjanssen
I'm using Löve2D for writing a small game. Löve2D is an open source game engine for Lua. The problem I'm encountering is that some antialias filter is automatically applied to your sprites when you draw it at non-integer positions.
love.graphics.draw( sprite, x, y )
So when x or y is not round (for example, x=100.24), the sprite appears…