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  • Why do programmers use or recommend Mac OS X?

    - by codingbear
    I've worked on both Mac and Windows for awhile. However, I'm still having a hard time understanding why programmers enthusiastically choose Mac OS X over Windows and Linux? I know that there are programmers who prefer Windows and Linux, but I'm asking the programmers who would just use Mac OS X and nothing else, because they think Mac OS X is the greatest fit for programmers. Some might argue that Mac OS X got the beautiful UI and is nix based, but Linux can do that. Although Windows is not nix based, you can pretty much develop on any platform or language, except Cocoa/Objective-C. Is it the softwares that offer only on Mac OS X? Does that really worth using Mac? Is it to develop iPhone apps? Is it because you need to buy new Windows every 2 years (less backwards compatible)? I understand why people, who are working in multimedia/entertainment industry, would use Mac OS X; however, I don't have strong merits of Mac OS X over Windows. If you develop daily on Mac and prefer Mac over anything else, can you give me a merit that Mac has over Windows/Linux? Maybe something you can do on Mac that cannot be done in Windows/Linux with the same level of ease? I'm not trying to do another Mac vs. Windows here. I tried to find things that I do on Mac that cannot be done on Windows with the same level of ease, but I couldn't. So, I'm asking for some help.

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  • Why do programmers use or recommend Mac OS X? [closed]

    - by codingbear
    I've worked on both Mac and Windows for awhile. However, I'm still having a hard time understanding why programmers enthusiastically choose Mac OS X over Windows and Linux? I know that there are programmers who prefer Windows and Linux, but I'm asking the programmers who would just use Mac OS X and nothing else, because they think Mac OS X is the greatest fit for programmers. Some might argue that Mac OS X got the beautiful UI and is nix based, but Linux can do that. Although Windows is not nix based, you can pretty much develop on any platform or language, except Cocoa/Objective-C. Is it the softwares that offer only on Mac OS X? Does that really worth using Mac? Is it to develop iPhone apps? Is it because you need to buy new Windows every 2 years (less backwards compatible)? I understand why people, who are working in multimedia/entertainment industry, would use Mac OS X; however, I don't have strong merits of Mac OS X over Windows. If you develop daily on Mac and prefer Mac over anything else, can you give me a merit that Mac has over Windows/Linux? Maybe something you can do on Mac that cannot be done in Windows/Linux with the same level of ease? I'm not trying to do another Mac vs. Windows here. I tried to find things that I do on Mac that cannot be done on Windows with the same level of ease, but I couldn't. So, I'm asking for some help.

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  • JBOSS App Server vs. Glassfish

    - by codingbear
    I'm quite newbie on Glassfish. What are some differences between JBoss and Glassfish? Why would you chooose one over the other. I'm trying to read up on Glassfish, but it is really hard to pinpoint things that I may need before I start installing and trying to deploy some applications on it. UPDATE It would be good if any additional information on JBoss and Glassfish comparison is provided (e.g. technologies they support, performance, etc.)

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  • Simple way to implement computer-go board in Java

    - by codingbear
    I want to make a simple Go board to design an Computer Go game. In a go game, you lie a "stone" (white or black) on a position where horizontal and vertical lines intersect. What are some simple ways to restrict users from placing their stones in other locations? Maybe I'm just not seeing a simple solution. EDIT I guess I should rephrase my question better: I want to know how to do the background image of Go board, so that I can lie my stones on the intersection of the horizontal and the vertical lines. I was thinking about getting a just regular Go board image, and when I'm actually rendering stones, I find right position of pixels to lie stones. However, that solution did not seem to be the best solution, since I need to worry about size of stone images and think about proportionality when I either expand or shrink the board window.

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  • Assert.AreEqual to not fail when comparing an enum and an int

    - by codingbear
    I'm not sure if this is doable, but I will just give a shot. I am calling Assert.AreEqual() method. For the parameters, I'm passing... an enum value which has Int32 as the underlying type because I didn't specify the base type an int (Int32) value Assert fails because it sees that the enum is not int (which is definitely correct). However, is there a way to make this Assert pass when the enum has the correct int value as the 2nd parameter? I can cast the enum to int and have it a quick fix, but it's really ugly. I was expecting some kind of overriding a method that Assert uses to compare 2 different objects and implicitly make that enum type look like an int. However, I wasn't successful at finding any hint/answer around that so far. Someone suggested to create a type converter and use the TypeConverterAttribute to get around. If this works for sure and is the only way to do it, I would; however, it does seem a lot of unnecessary work.

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