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  • Correct way to sell commercial product with GPL small scripts in it

    - by Victor
    I'm developing a commercial cms. I'm going to sell this cms. I use jQuery, also I use date and time picker jQuery plugin in my cms, I can say this is just a 1% of my big script, I don't want sell my whole program as GPL because of these two small integrations (jQuery and DateTime picker). Please ask on these questions: I'm worry about license issue. What is the best way to sell my product(licensing type)? Is there any way to provide some partial licenses? I mean just add small notification in my license that the jQuery and The DateTime picker is still in GPL, but other part of this CMS has commercial license? If there isn't any way to sell commercial product as close source with GPL small parts, what is the most strong license for selling my product to keep it safe? Please sorry for my English

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  • License for library developed with commercial program

    - by Overv
    I'm developing a commercial application that largely depends on the functionality of a library that will be developed with it. I'd like to open-source this library, because it offers functionality that is not found elsewhere and can be useful in other applications. However, I will also use it in my own commercial application. I don't want to publish the source of the main application, but it is definitely not a derived work (think of calculator app using GPL licensed library to calculate sine). And if someone else commercially uses the library, I want to require them to publish any changes made. Is the GPL license suitable for this or is LGPL perhaps what I need?

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  • Graphical quality of open source vs. commercial games

    - by Toktik
    I'm new in Game development. I have researched many open source games. But I have not met any open source game which has high quality graphics, comparable to these found in commercial games. What is the reason for this? Are open source game engines not advanced enough to support such graphics or is there just a lack of assets, textures and models? I know that this question is very general, I would like to hear some points of view.

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  • Commercial product using a GPL OS

    - by pfried
    we are planning to create a commercial product. The product consists of come MCUs and a small computer (we are developping on a raspberry pi at the moment). The computer needs an operating system as we would like keep things like WLAN and booting as simple as possible. We create some software running on this computer (node.js application). The most operating systems like Arch Linux are licenced under the GPL. The product we would sell contains the computer with preinstalled OS and software. This system operates as a central access point to MCU devices and is able to control them. We use other's software in our product. We do not modify their source code. The product (the computer part) consists of a computer, an OS and software we create. How does the use of an OS affect our own code (licence)? Is there a possibility of avoiding GPL for our own code? eg. shipping the software seperated? Are there any effects to other components of our product, eg. the MCU part? The node.js application delivers a WebApp to the client where it is executed. Are there any effects (As we would like to sell parts of the code as an additional App on the App Stores)? I know we make use of the work of the community and i respect this. The problem is: The software alone is kind of useless without the MCU devices. I do not expect a legal advice.

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  • Using a particular font in a commercial game

    - by RCIX
    I'm working on a game I intend to sell, and I want to use this font. The license says: "You may NOT copy or distribute the font outside of the licensed household, company, school or institution. Please ask external contacts who want to use the font to purchase their own license at www.CheapProFonts.com." However, my plans are to use a tool to output a texture using this font to use as a bitmap font in my game. Does this mean I can do so, and sell my game with the font in it?

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  • What is the economic rationale behind programmers who work on a open source project (free) instead of a commercial project (not free)?

    - by Kim Jong Woo
    I can't understand why some people dedicate so much hour into a completely open source project without closing it and yielding greater profit from it. I don't think profiting from your code is evil, I think it's a great motivator. Why do some people feel that commercial software and generating money from it is bad? There seems to be this black and white thinking that open source = good, commercial = bad. I hardly find this convincing, and often commercial companies which are supported by sales produce very good results. An open source software in the same niche can't compete against the corporation. Of course, sometimes this is completely the other way around where private companies produce inferior product compared to open source counterparts. So help me understand, why do programmers open source their code when there is commercial prospects for it? Shouldn't the rational programmer or human being make every effort to capitalize on their opportunity cost? Working on a open source project for months when you could've spent the same number of hours at commidity wage or some other monetary compensation?

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  • Using components with different permissive licenses in a commercial app. How to display copyright correctly?

    - by Ivaylo Slavov
    I am writing a commercial application that will make use of some open libraries licensed under different licenses. For example one library will be licensed under the Apache 2.0 license, another will use the LGPL license. Both licenses allow usage in commercial applications, but differ in the way the attributions of licensed work is given. It is my first commercial application that uses 3rd party libraries and I want to do the right thing so that the 3rd party licenses are satisfied. I am not only asking what I should do, but also what I must not do.

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  • Want to use h264 in my commercial program. What steps should i take?

    - by Jason123
    Want to use h264 in my commercial program. What steps should I take? Here is what I see that needs to be done. I need to buy a license from VideoLan (x264licensing.com) to use the library to encode video into h264 format and I need to buy a license from the MpegLAGroup to use the h264 video encoding in general in my commercial product. Am I right in thinking that? How much do these cost? I don't see selling much since my target is very niche (video game screen capturing).

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  • Using PHP version 5.2 or 5.3 for commercial products?

    - by Ash
    I'm doing research on what version of PHP to use when creating commercial scripts that will be sold to the public. Although the available stats aren't great, PHP 5.3 shows a 18.5% adoption rate. I'd like to use Symfony to create these scripts and it requires 5.3.2 which shows an even lower adoption rate (roughly 13% of that 18.5% use less than 5.3.2). Would I be risking much by jumping straight to PHP 5.3.2+ or should I ignore the stats and plough ahead?

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  • Using PHP version 5.2 or 5.3 for end-user commercial products?

    - by Ash
    I'm doing research on what version of PHP to use when creating commercial scripts that will be sold to end users. Although the available stats aren't great, PHP 5.3 shows a 18.5% adoption rate. I'd like to use Symfony to create these scripts and it requires 5.3.2 which shows an even lower adoption rate (roughly 13% of that 18.5% use less than 5.3.2). Would I be risking much by jumping straight to PHP 5.3.2+ or should I ignore the stats and plough ahead?

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  • Can i use aac in an commercial app for free?

    - by Jason123
    I was wondering if i can use the aac codec in my commercial app for free (through lgpl ffmpeg). It says on the wiki: No licenses or payments are required to be able to stream or distribute content in AAC format.[36] This reason alone makes AAC a much more attractive format to distribute content than MP3, particularly for streaming content (such as Internet radio). However, a patent license is required for all manufacturers or developers of AAC codecs. For this reason free and open source software implementations such as FFmpeg and FAAC may be distributed in source form only, in order to avoid patent infringement. (See below under Products that support AAC, Software.) But the xSplit program had to cancel the AAC for free members because they have to pay royalties per person. Is this true (that you have to pay per each person that uses aac)? If you do have to pay, which company do you pay to and how does one apply?

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  • Featureful commercial text editors?

    - by wrp
    I'm willing to buy tools if they add genuine value over a FOSS equivalent. One thing I wouldn't mind having is an editor with the power of Emacs, but made more user-friendly. There seem to be several commercial editors out there, but I can't find much discussion of them online. Maybe it's because the kind of people who use commercial software don't have time to do much blogging. ;-) If you have used any, what was your evaluation? I'd especially like to hear how you would compare them to Emacs. I'm thinking of editors like VEDIT, Boxer, Crisp, UltraEdit, SlickEdit, etc. To get things started, I tried EditPad Pro because I needed something on a Win98SE box. I was attracted by its powerful support for regexps, but I didn't use it for long. One annoyance was that find-in-files was only available in a separate product you had to buy. The main problem, though, was stability. It sometimes hung and I lost a few files because it corrupted them while editing. After a couple weeks, I found that I was avoiding using it, so I just uninstalled. Edit: Ah...I need to remove some ambiguity. With reference to Emacs, "power" often means its potential for customization. This malleability comes from having an architecture in which most of the functionality is written in a scripting language that runs on a compiled core. Emacs (with elisp) is by far the most widely known such system among home users, but there have been other heavily used editors such as Freemacs (MINT), JED (S-Lang), XEDIT (Rexx), ADAM (TPU), and SlickEdit (Slick-C). In this case, by "power" I'm not referring to extensibility but to realized features. There are three main areas which I think a commercial text editor might be an improvement over Emacs: Stability The only apps I regularly use on Linux that give me flaky behavior are Emacs, Gedit, and Geany. On Windows, I like the look and features of Notepad++, but I find it extremely unstable, especially if I try to use the plugins. Whatever I happen to be doing, I'm using some text editor practically all day long. If I could switch to an editor that never gave me problems, it would definitely lower my stress level. Tools When I started using Emacs, I searched the manual cover to cover to gleam ideas for clever, useful things I could do with it. I'd like to see lots of useful features for editing code, based on detailed knowledge of what the system can do and the accumulated feedback of users. Polish The rule of threes goes that if you develop something for yourself, it's three times harder to make it usable in-house, and three times harder again to make it a viable product for sale. It's understandable, but free software development doesn't seem to benefit from much usability testing. BTW, texteditors.org is a fantastic resource for researching text editors.

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  • Best commercial libraries for developing NCPDP-based systems (prescription drug related)

    - by Kaveh Shahbazian
    What are (based on experiences) best commercial libraries for developing NCPDP-based systems? Edit 2: Thanks to all for help! NCPDP (National Council for Prescription Drug Programs) is an standard for e-prescribing. It defines two formats for message transmission: binary and XML. Implementing XML is somehow easier because it is a standard format which in turn gives us more tooling options. The binary format has a very big specification and time-consuming to implement. I did not find an open source solution to work with. So I am looking for commercial alternatives. Edit 1: Please guide me; what's wrong with this question?

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  • Commercial use of Google API

    - by Mac
    This question maybe a better fit on The Business of Software forum but despite my post on there, I'm still unable to determine the following: Can I use the Google API to build commercial software? If not how can the people behind Byline charge for their app? Update: I'm specifically interested in Google's Picasa & Reader APIs

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  • Microsoft Public License in commercial Silverlight application?

    - by badra
    I'm developing a commercial silverlight application using some third party libraries that are published under Microsoft Public License (MPL). I have to include the license text into my product which is somewhat strange in an silverlight application. In a normal desktop application I would just include the license als a .txt but I've no idea how to do it in silverlight without including in in an about dialog or something similar. Are there any other issues involved which I missed?

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  • When creating an library published on CodePlex, how "bad" would it be for the unit-test projects to rely on commercial products?

    - by Lasse V. Karlsen
    I have started a project on CodePlex for a WebDAV server implementation for .NET, so that I can host a WebDAV server in my own programs. This is both a learning/research project (WebDAV + server portion) as well as a project I think I can have much fun with, both in terms of making it and using it. However, I see a need to do mocking of types here in order to unit-testing properly. For instance, I will be relying on HttpListener for the web server portion of the WebDAV server, and since this type has no interface, and is sealed, I cannot easily make mocks or stubs out of it. Unless I use something like TypeMock. So if I used TypeMock in the unit-test projects on this library, how bad would this be for potential users? The projects are made in C# 3.5 for .NET 3.5 and 4.0, and the project files was created with Visual Studio 2010 Professional. The actual class libraries you would end up referencing in your software would of course not be encumbered with anything remotely like this, only the unit-test libraries. What's your thoughts on this? As an example, I have in my old code-base, which is private, the ability to just initiate a WebDAV server with just this: var server = new WebDAVServer(); This constructs, and owns, a HttpListener instance internally, and I would like to verify through unit-tests that if I dispose of this server object, the internal listener is disposed of. If, on the other hand, I use the overload where I hand it a listener object, this object should not be disposed of. Short of exposing the internal listener object to the outside world, something I'm a bit loath to do, how can I in a good way ensure that the object was disposed of? With TypeMock I can mock away parts of this object even though it isn't accessed through interfaces. The alternative would be for me to wrap everything in wrapper classes, where I have complete control.

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  • Ethics and Law of modified LGPL code deployment in a commercial software

    - by dr. evil
    First bit of the question: What are the legal requirements of LGPL code during the deployment of a commercial product? Software package should include LGPL licence file Anything else? Shall we add a line to our "software agreement text" where you need to click next in the installer ? Second bit, Is there any known / accepted ways of distributing the changed library. Since it's LGPL anything derived from it should be licenced under LGPL. But what about after that? Shall we just send a copy to the original author? Shall we put it in our website so people can download? Or ship the source code with the product? Or just put a note that saying "e-mail us for the source code of this library".

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  • commercial Web application PHP -

    - by bhefny
    Hello, I was thinking of making a commercial application to sell to customers to install on their servers but I wanted to do it with PHP & MySQL. what should i do to ensure that the source code (& Database) will not be opened nor copied. The most important thing is the code will be hosted on the customer server. And also how to ensure that the customer will not resell the web application (like copying the code & Db to other people) Thank you

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  • Using Bing Maps Commercial

    - by jadeWarlord
    Hi All, I have a few questions for Bings Map SDK for Silverlight. We want to develop new tracking system for out company and then we want to use Bing Maps SDK, so this will be commercial project If we will relase software,a lot of users can use it. Is there any restrictions by the Microsoft? How many users can be use the map? Must we pay to Microsoft about Bing Maps for year, for month? I am not sure about financial, licenses, use of terms. Thanks for answers.

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  • Short interview I gave about Commercial Software Development is now available

    - by Liam Westley
    At the DDD8 conference in January I gave a quick interview to Sara Allison expanding my Commercial Software Development presentation (available here).  The interview has just appeared on the Ubelly.com site, run by some of the Microsoft UK team,   http://ubelly.com/2010/04/how-to-succeed-in-commercial-software-development-2 For those of you for whom video just isn't enough, you can get Commercial Software Development in person at DDDScotland and DDDSouthWest.

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  • How do you properly organize a commercial game?

    - by Reactorcore
    For the past months I've been studying programming and I've finally learned how to code, but one thing that is confusing me is how to properly organize the design of a game project - code wise. The game I'm building is a pretty standard commercial game. It has the basic components of a normal game: A world, characters and items interacting with each other and all of this is run by game manager. Basically you play as a hero in a world and do stuff. Fight, explore and interact. Think of your standard adventure game that starts off with an intro, goes to the menu system, then gets into the game and back to the menu. Pretty much like 99% of any commercial game or otherwise serious game projects. Thats what I'm aiming at. The problem is: How do you properly code a commercial game architecture? How do you organize it? How do you make it not become unmaintainable spaghetti code? What specific things to keep in mind when building this, codewise? How you can help me: a) Please tell how do you code your own game projects. What is your thought-process when designing the architecture? b) Recommend books, blogs, tutorials, videos or anything else on how to organize a commercial video game. c) Give hints and tips on do's/don'ts when building a game, codewise. Please help!

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  • Can I use/include gsdll32.dll redmonnt.dll (no modificaitons) in a commercial application for my cli

    - by scriptmaster
    Hi - I am not a license expert, however after a lot of research, I am still struggling to answer the following questions and would like to know if my assumptions are right! 1) Is it legal to include gsdll32.dll and redmonnt.dll in a commercial product? A: ? 2) Should I release any source code of the commercial app where I am using this library? A: ? 3) Is there a commercial license (a small fee that my client can pay to use these libraries) to GhostScript? A: ? 4) Whats the meaning of "although it may be distributed ("aggregated") with commercial products." in this para: http://pages.cs.wisc.edu/~ghost/doc/AFPL/8.00/New-user.htm#Commercial_use A: ? 5) What are the alternate solutions? A: ?

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