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  • Employee Info Starter Kit - Visual Studio 2010 and .NET 4.0 Version (4.0.0) Available

    - by joycsharp
    Employee Info Starter Kit is a ASP.NET based web application, which includes very simple user requirements, where we can create, read, update and delete (crud) the employee info of a company. Based on just a database table, it explores and solves all major problems in web development architectural space.  This open source starter kit extensively uses major features available in latest Visual Studio, ASP.NET and Sql Server to make robust, scalable, secured and maintanable web applications quickly and easily. Since it's first release, this starter kit achieved a huge popularity in web developer community and includes 1,40,000+ download from project web site. Visual Studio 2010 and .NET 4.0 came up with lots of exciting features to make software developers life easier.  A new version (v4.0.0) of Employee Info Starter Kit is now available in both MSDN Code Gallery and CodePlex. Chckout the latest version of this starter kit to enjoy cool features available in Visual Studio 2010 and .NET 4.0. [ Release Notes ] Architectural Overview Simple 2 layer architecture (user interface and data access layer) with 1 optional cache layer ASP.NET Web Form based user interface Custom Entity Data Container implemented (with primitive C# types for data fields) Active Record Design Pattern based Data Access Layer, implemented in C# and Entity Framework 4.0 Sql Server Stored Procedure to perform actual CRUD operation Standard infrastructure (architecture, helper utility) for automated integration (bottom up manner) and unit testing Technology UtilizedProgramming Languages/Scripts Browser side: JavaScript Web server side: C# 4.0 Database server side: T-SQL .NET Framework Components .NET 4.0 Entity Framework .NET 4.0 Optional/Named Parameters .NET 4.0 Tuple .NET 3.0+ Extension Method .NET 3.0+ Lambda Expressions .NET 3.0+ Aanonymous Type .NET 3.0+ Query Expressions .NET 3.0+ Automatically Implemented Properties .NET 3.0+ LINQ .NET 2.0 + Partial Classes .NET 2.0 + Generic Type .NET 2.0 + Nullable Type   ASP.NET 3.5+ List View (TBD) ASP.NET 3.5+ Data Pager (TBD) ASP.NET 2.0+ Grid View ASP.NET 2.0+ Form View ASP.NET 2.0+ Skin ASP.NET 2.0+ Theme ASP.NET 2.0+ Master Page ASP.NET 2.0+ Object Data Source ASP.NET 1.0+ Role Based Security Visual Studio Features Visual Studio 2010 CodedUI Test Visual Studio 2010 Layer Diagram Visual Studio 2010 Sequence Diagram Visual Studio 2010 Directed Graph Visual Studio 2005+ Database Unit Test Visual Studio 2005+ Unit Test Visual Studio 2005+ Web Test Visual Studio 2005+ Load Test Sql Server Features Sql Server 2005 Stored Procedure Sql Server 2005 Xml type Sql Server 2005 Paging support

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  • Oracle Exadata Resource Kit available

    - by javier.puerta(at)oracle.com
    To learn more about how easy it is to achieve extreme database application performance, we now invite you to access the Oracle Exadata Resource Kit, featuring: The Oracle Exadata Launch Webcast with Mark Hurd, President, Oracle IDC's report on how Oracle Exadata exceeds expectations A technical overview of Oracle Exadata Database Machine Customer case studies, videos, podcasts, and more Don't miss this chance to learn how Oracle Exadata provides extreme performance by combining data warehousing and online transaction processing applications in a single machine. Access the Oracle Exadata Resource Kit today.

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  • Getting Started with Employee Info Starter Kit (v4.0.0)

    - by joycsharp
    The new release of Employee Info Starter Kit contains lots of exciting features available in Visual Studio 2010 and .NET 4.0. To get started with the new version, you will need less than 5 minutes. Minimum System Requirements Before getting started, please make sure you have installed Visual Studio 2010 RC (or higher) and Sql Server 2005 Express edition (or higher installed on your machine. Running the Starter Kit for First Time 1. Download the starter kit 4.0.0 version form here and extract it. 2. Go to <extraction folder>\Source\Eisk.Solution and click the solution file 3. From the solution explorer, right click the “Eisk.Web” web site project node and select “Set as Startup Project” and hit Ctrl + F5   4. You will be prompted to install database, just follow the instruction. That’s it! You are ready to use this starter kit. Running the Tests Employee Info Starter Kit contains a infrastructure for Integration and Unit Testing, by utilizing cool test tools in Visual Studio 2010. Once you complete the steps, mentioned above, take a minute to run the test cases on the fly. 1. From the solution explorer, to go “Solution Items\e-i-s-k-2010.vsmdi” and click it. You will see the available Tests in the Visual Studio Test Lists. Select all, except the “Load Tests” node (since Load Tests takes a bit time) 2. Click “Run Checked Tests” control from the upper left corner. You will see the tests running and finally the status of the tests, which indicates the current health of you application from different scenarios. Technorati Tags: asp.net,architecture,starter kit,employee info starter kit,visual studio 2010,.net 4.0,entity framework

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  • Mac Console.app not logging any messages

    - by karl_
    I recently attempted to overcome the 500 message limitation on console logs using the advice provided here: Mac: Extend or disable 500 Messages Limit of Console I copied the PLIST file onto my desktop, made the modifications, and re-copied into the LaunchDaemon folder. No dice. Unfortunately, this also broke logging in general- the console hasn't logged a message since I attempted this switch. I even went back and undid my changes. Still no logs. What's going on? Is there a way to reinstall Console.app, or revert to original settings?

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  • The Windows Azure Software Development Kit (SDK) and the Windows Azure Training Kit (WATK)

    - by BuckWoody
    Windows Azure is a platform that allows you to write software, run software, or use software that we've already written. We provide lots of resources to help you do that - many can be found right here in this blog series. There are two primary resources you can use, and it's important to understand what they are and what they do. The Windows Azure Software Development Kit (SDK) Actually, this isn't one resource. We have SDK's for multiple development environments, such as Visual Studio and also Eclipse, along with SDK's for iOS, Android and other environments. Windows Azure is a "back end", so almost any technology or front end system can use it to solve a problem. The SDK's are primarily for development. In the case of Visual Studio, you'll get a runtime environment for Windows Azure which allows you to develop, test and even run code all locally - you do not have to be connected to Windows Azure at all, until you're ready to deploy. You'll also get a few samples and codeblocks, along with all of the libraries you need to code with Windows Azure in .NET, PHP, Ruby, Java and more. The SDK is updated frequently, so check this location to find the latest for your environment and language - just click the bar that corresponds to what you want: http://www.windowsazure.com/en-us/develop/downloads/ The Windows Azure Training Kit (WATK) Whether you're writing code, using Windows Azure Virtual Machines (VM's) or working with Hadoop, you can use the WATK to get examples, code, PowerShell scripts, PowerPoint decks, training videos and much more. This should be your second download after the SDK. This is all of the training you need to get started, and even beyond. The WATK is updated frequently - and you can find the latest one here: http://www.windowsazure.com/en-us/develop/net/other-resources/training-kit/     There are many other resources - again, check the http://windowsazure.com site, the community newsletter (which introduces the latest features), and my blog for more.

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  • On Windows, how does console window ownership work?

    - by shroudednight
    When a console application is started from another console application, how does console ownership work? I see four possibilities: The second application inherits the console from the first application for its lifetime, with the console returning to the original owner on exit. Each application has its own console. Windows then somehow merges the content of the two into what the "console" visible to the user The second application get a handle to the console that belongs to the first application. The console is placed into shared memory and both applications have equal "ownership" It's quite possible that I missed something and none of these four options adequately describe what Windows does with its consoles. If the answer is close to option 4. My follow-up question is which of the two processes is responsible for managing the window? (Handling graphical updates when the screen needs to be refreshed / redrawn, etc) A concrete example: Run CMD. Then, using CMD, run [console application]. The [console application] will write to what appears to be the same console window that CMD was using.

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  • Console 2: An upgraded windows console

    - by Liam McLennan
    Lately I have been using the windows console a lot. I find that I often need a number of console windows open at once. The regular windows console does not handle this well. Console2 is a more advanced console for windows. It has a tabbed interface and a number of other nice features. It supports alpha transparency if you have Mac envy, it has improved text selection and copy/paste and it is far more customizable than the default console. If you look in the background of the above image you can see this post. Now you know what the matrix is.

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  • Having the output of a Console App in Visual Studio instead of the Console

    - by devoured elysium
    When doing "Console" apps in Java with Eclipse, I see the output being put in a text box on the IDE itself, instead of having a Console popping up like in Visual Studio. This comes in handy, as even after the program has exited, I can still make good use of the text that was written in it, as it doesn't get erased until I run it again. Is it possible to achieve anything like that with Visual Studio? I know that instead of doing System.Console.WriteLine(str); I can do System.Diagnostics.Debug.WriteLine(str); but it is not quite the same thing, as you get a lot of "junk" in the Output window, as all the loaded symbols and such. Even better, is it possible to have everything done in the IDE itself, when you run your app, instead of having the Console running? Thanks

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  • Skyrim Creation Kit with Xbox 360

    - by funseiki
    I posted this on stackoverflow but was advised to post here (here is a link to the stackoverflow question). I'm hoping for constructive feedback on its plausibility. Update on progress: It looks like there are ways to stuff files back onto the console (horizon, modio, xplorer360, etc) and they do require some form of signing. As of now, though, I've had no luck. I was hoping I could get away with just placing the ".esp" into the directory containing marketplace downloads for Skyrim, along with the signed ".bsa" file (basically a zipped up file containing any extra content the .esp will need to refer that doesn't exist in the basic game). This doesn't work, at least not in the ways I've tried, so next I'm going to try install the entire game to my flash drive (if possible) and attempt to traverse through the game's directory (this is probably unlikely). If anyone else has suggestions or luck or wants more detail on my failures comment/answer away. Here is the question: I'm thinking about buying the PC version of Skyrim to get the Creation Kit (I already own a copy for the Xbox). I have read the faq and scoured plenty of forums to see if there was some way to mod Skyrim for a console (Xbox 360, in particular), but they are generally coming up negative. I realize the CreationKit is on the PC, but I was wondering if there was a way to set up the '.esp' (hopefully I'm interpreting this correctly) files to be placed on the Xbox 360 file system in a similar manner to how game add-ons are downloaded from the Xbox Live Marketplace. I believe it is possible to transfer saves between the console and the PC (e.g. google: 'skyrim mod xbox360'), but these are referencing items that already exist in the game (e.g. a console command for maximum carry weight does not require reference to new animations or models). It would probably be easier if one could navigate through the xbox's file system to see where the games' files are placed, but with the current setup, the file system is abstracted away. Any help or insight on the matter would be much appreciated. I would love to work on a project that would make it possible to let console gamers experience and enjoy all the great mods available to the PC community.

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  • List of Microsoft training kits (2012)

    - by DigiMortal
    Some years ago I published list of Microsoft training kits for developers. Now it’s time to make a little refresh and list current training kits available. Feel free to refer additional training kits in comments. Sharepoint 2010 Developer Training Kit SharePoint 2010 and Windows Phone 7 Training Kit SharePoint and Windows Azure Development Kit Visual Studio 2010 and .NET Framework 4 Training Kit (December 2011) SQL Server 2012 Developer Training Kit SQL Server 2008 R2 Update for Developers Training Kit (May 2011 Update) SharePoint and Silverlight Training Kit Windows Phone 7 Training Kit for Developers - RTM Refresh Windows Phone 7.5 Training Kit Silverlight 4 Training Web Camps Training Kit Identity Developer Training Kit Internet Explorer 10 Training Kit Visual Studio LightSwitch Training Kit Office 2010 Developer Training Kit - June 2011 Office 365 Developer Training Kit - June 2011 Update Dynamics CRM 2011 Developer Training Kit PHP on Windows and SQL Server Training Kit (March 2011 Update) Windows Server AppFabric Training Kit Windows Server 2008 R2 Developer Training Kit - July 2009

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  • Unity Is The Swiss Army Knife of Game Console Mods

    - by Jason Fitzpatrick
    This expansive console modification blends over a dozen game systems into one unified console with a shared power source and controller. There are console mods and then there are builds like this. This impressive work in progress combines the hardware boards of multiple game systems into a single unified system that shares a single power source, video output, and controller. The attention to detail and outright gaming obsession and geekiness is definitely creeping to the top of the charts with this one. Hit up the link below to check out a detailed post about the build and see additional videos and photos. Bacteria’s Project Unity [via Hack A Day] HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • Why is the console hanging randomly?

    - by Josh M.
    Ubuntu 10.10 Server x64 installed as Virtual Box VM. Fresh install plus postgresql and tomcat6 installed via aptitude. Rebooted the server and now when I run some command the console hangs. For instance, I run "sudo shutdown now" and then nothing happens but I am not returned to the prompt. I hit CTRL+C and nothing happens except ^C appears on the following line. I can type whatever and it will show up inline. I switch to tty2 and try to login and I only get as far as [username][enter] and that console hangs. One other thing - after "sudo reboot" the console appears to hang (just like above) when shutting down tomcat6. Any idea what's going on or what I should check? Thanks!

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  • What does Skyrim Creation Kit's NPC class do?

    - by pseudoname
    I'm trying to change it with the setclass console command Based on the UESP wiki it looks like it just governs stat gain for leveling, but based on the Elder Scrolls wiki it seems to only control their combat AI. Obviously it does at least one or both of those - what does it actually do, and does it do anything else? __ Ex: if change Lydia from warrior1handed to vigilantcombat1h with the console command 000A2C94.setclass 0010bfef will it have any unintended side effects that aren't immediately apparent other than letting her use the alteration and healing spells I just gave her with console and setting her stats in a way that works for that? Will it do something weird like mess with her factions or ability to join as my follower? Or mess with her health scaling as she levels? Something hard to notice until alot of time went by? @desaivv* I was trying to do it with 000A2C94.setclass 0010bfef wasn't sure if it'd cause hidden issues only showing after hours of play or if i made a new character with the same bat file. but the creation kit sounds like an idea too, i'll have to see how complicated it is. it might just show what it'd do or have some easier way to change her behavior to add spells. I'll try it and see if anything obvious shows up short term just wasn't sure if it had known long term problems

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  • Input event loop in a console application

    - by Álvaro
    Hi, I'm trying to make a little console application that is able to deal with keystrokes as events. What I need is mostly the ability to get the keystrokes and be able to do something with them without dealing with the typical stdin reading functions. I tried to check the code of programs like mplayer, which implement this (for stopping the play, for example), but I can't get to the core of this with such a big code base. Thanks

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  • How do I boot into console mode (redux)

    - by Leo Simon
    I'm running Ubuntu 12.04. This question was asked some time ago How do I disable the boot splash screen? but the answers didn't work for me. The standard way to boot into console mode used to be to edit /etc/default/grub and set GRUB_CMDLINE_LINUX_DEFAULT="text" This worked fine until I ran the fix proposed in https://help.ubuntu.com/community/SoundTroubleshootingProcedure in order to get sound to work. Since then, I have disabled the boot-splash-screen, but I can avoid what I presume is the lightdm login prompt screen. All I want to do is disable this gui and be prompted with a console login prompt. (Shouldnt be so hard should it???) I read in three 33416 mentioned above that there was a bug in lightdm (it wasn't recognizing "text" properly as an option for GRUB_CMDLINE_LINUX_DEFAULT.) But this discussion happened more than a year ago, and it's surely been fixed. Yet my lightdm is uptodate (so I'm told when I try to update it with apt-get). As suggested in one of the above, I tried sudo update-rc.d -f lightdm remove which resulted in a hung machine. I managed to recover using recovery mode, but now I still get the gui again. Another suggestion is to edit /etc/init/lightdm.override. I've done this and set it to "manual" as suggested, but lightdm simply ignores this. Could somebody suggest how to proceed please? Thanks very much, Leo

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  • Windows console

    - by b-gen-jack-o-neill
    Hello. Well, I have a simple question, at least I hope its simple. I was interested in win32 console for a while. Our teacher told us, that windows console is just for DOS and real mode emulation purposes. Well, I know it is not true, becouse DOS applications are runned by emulator which only uses console to display output. Another thing I learned is that console is built into Windows since NT. Well. But what I could not find is, how actually are console programs written to use console. I use Visual C++ for programming (well, for learning). So, the only thing I need to do for using console is select console project. I first thought that windows decides wheather it run app in console or tries to run app in window mode. So I created win32 program and tried printf(). Well, I could not compile it. I know that by definition printf() prints text or variables to stdout. I also found that stdout is the console interface for output. But, I could not find what actually stdout is. So, basicly what I want to ask is, where is the difference between console app and win32 app. I thought that windows starts console when it gets command from "console-family" functions. But obvisously it does not, so there must be some code that actually commands windows to create console interface. And the second question is, when the console is created, how does windows recognize which console terminal is used for what app? I mean, what actually is stdout? Is it a area in memory , or some windows routine that is called? Thanks.

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  • Oracle User Productivity Kit Translation

    - by ultan o'broin
    Oracle's customers just love the User Productivity Kit (UPK). I hear only great things about it from our international customers at the Oracle Usability Advisory Board meetings too. The UPK is the perfect solution for enterprise applications training needs (I previously reviewed a fine book about UPK btw). One question I am often asked is how source content created using the UPK can be translated into another language. I spoke with Peter Maravelias, Principal Product Strategy Manager for UPK about this recently. UPK is already optimized for easy source-target translation already. There is even a solution for re-recording demos. Here's what you can do to get your source content into another language: Use UPK's ability to automatically translate events and actions. UPK comes with XML templates that allow you to accomplish this in 21 languages with a simple publishing action switch. These templates even deal with the tricky business of using gender-based translations. Spanish localization template sample Japanese localization template sample Use the Import and Export localization features to export additional custom content in a format like XLIFF, easily handled by translation tools. You could also export and import in Word format. Re-record the sound (audio) files that go with the recordings, one per screen. UPK's granular approach to the sound files means that timing isn't an option. Retiming demos isn't required. A tip here with sound files and XLFF-exported custom content is to facilitate translation context by avoiding explicit references to actions going on in the screen recordings. A text based storyboard with screenshots accompanying the sound files should also be provided to the translators. Provide a glossary of terms too. Use the re-record option in UPK to record any demo from a translated application. This will allow all the translated UI labels to be automatically captured. You may be required to resize any action events here due to text expansion issues. Of course, you will need translated data in the translated application too, so plan for this in advance. However, source-target language skills aren't required for the re-recording. The UPK Player itself, of course, is also available from Oracle along with content and doc in 21 languages. The Developer and Setup is also translated in a smaller number of languages. Check the Oracle UPK website for latest details. UPK is a super solution for global enterprise applications training deployments allowing source content to be translated into multiple languages easily. See this post on the UPK blog for more insight too!

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  • SQLAuthority News – Windows Azure Training Kit Updated October 2012

    - by pinaldave
    Microsoft has recently released the updated to Windows Azure Training Kit. Earlier this month they have updated the kit and included quite a lot of things. Now the training kit contains 47 hands-on labs, 24 demos and 38 presentations. The best part is that the kit is now available to download in two different formats 1) Full Package (324.5 MB) and 2) Web Installer (2.4 MB). The full package enables you to download all of the hands-on labs and presentations to your local machine. The Web Installer allows you to select and download just the specific hands-on labs and presentations that you need. This Windows Azure Training Kit contains Hands on Labs, Presentations and Videos and Demos. I encourage all of you to try this out as well. The Kit also contains details about Samples and Tools. The training kit is the most authoritative learning resource on Windows Azure. You can download the Windows Azure Training Kit from here. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Azure, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • replacing the default console emulator under Windows XP

    - by Gilles
    How can I replace the default program providing console windows under Windows XP? I know of alternative programs, and I have a shortcut to start cmd.exe in Console2. But now I want console applications to start in Console2 rather than the default console program, even when I have no control over the program that starts the console application. (I.e. a non-console program starts consoleapp.exe, and I can't change it to start Console2 instead, but I still want the application to be started inside a new instance of Console2.) (Note that I want to replace the console itself, that is, the window in which console (i.e. text mode) applications run. And I must be able to run arbitrary, unmodified console applications: a substitute for a specific console program such as Cmd won't do me any good.) EDIT: So what I'm after is a CSRSS replacement, which leads to OT: I want to know when Microsoft is going to make a decent CSRSS replacement. Not being able to adjust the width of a "terminal" by resizing the window is a complete joke. Go download the ISE already. (It's included in Win7/2008R2.) But as far as I understand this ISE is an environment for Powershell, not a general console emulator.

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  • Convert extended ASCII characters to it's right presentation using Console.ReadKey() method and ConsoleKeyInfo variable

    - by mishamosher
    Readed about 30 minutes, and didn't found some specific for this in this site. Suppose the following, in C#, console application: ConsoleKeyInfo cki; cki = Console.ReadKey(true); Console.WriteLine(cki.KeyChar.ToString()); //Or Console.WriteLine(cki.KeyChar) as well Console.ReadKey(true); Now, let's put ¿ in the console entry, and asign it to cki via a Console.ReadKey(true). What will be shown isn't the ¿ symbol, the ¨ symbol is the one that's shown instead. And the same happens with many other characters. Examples: ñ shows ¤, ¡ shows -, ´ shows ï. Now, let's take the same code snipplet and add some things for a more Console.ReadLine() like behavior: string data = string.Empty; ConsoleKeyInfo cki; for (int i = 0; i < 10; i++) { cki = Console.ReadKey(true); data += cki.KeyChar; } Console.WriteLine(data); Console.ReadKey(true); The question, how to handle this by the right way, end printing the right characters that should be stored on data, not things like ¨, ¤, -, ï, etc? Please note that I want a solution that works with ConsoleKeyInfo and Console.ReadKey(), not use other variable types, or read methods. EDIT: Because ReadKey() method, that comes from Console namespace, depends on Kernel32.dll and it definetively bad handles the extended ASCII and unicode, it's not an option anymore to just find a valid conversion for what it returns. The only valid way to handle the bad behavior of ReadKey() is to use the cki.Key property that's written in cki = Console.ReadKey(true) execution and apply a switch to it, then, return the right values on dependence of what key was pressed. For example, to handle the Ñ key pressing: string data = string.Empty; ConsoleKeyInfo cki; cki = Console.ReadKey(true); switch (cki.Key) { case ConsoleKey.Oem3: if (cki.Modifiers.ToString().Contains("Shift")) //Could added handlers for Alt and Control, but not putted in here to keep the code small and simple data += "Ñ"; else data += "ñ"; break; } Console.WriteLine(data); Console.ReadKey(true); So, now the question has a wider focus... Which others functions completes it's execution with only one key pressed, and returns what's pressed (a substitute of ReadKey())? I think that there's not such substitutes, but a confirmed answer would be usefull. EDIT2: HA! Found the way, for something I used for so many times Windows 98 SE. There are the codepages, the ones responsibles for how's presented the info in the console. ReadLine() reconfigures the codepage to use properly the extended ASCII and Unicode characters. ReadKey() leaves it in EN-US default (codepage 850). Just use a codepage that prints the characters you want, and that's all. Refer to http://en.wikipedia.org/wiki/Code_page for some of them :) So, for the Ñ key press, the solution is this: Console.OutputEncoding = Encoding.GetEncoding(1252); //Also 28591 is valid for `Ñ` key, and others too string data = string.Empty; ConsoleKeyInfo cki; cki = Console.ReadKey(true); data += cki.KeyChar; Console.WriteLine(data); Console.ReadKey(true); Simple :) Now I'm wrrr with myself... how could I forget those codepages!? Question answered, so, no more about this!

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  • Weird graphical errors in console and on computer shut down

    - by Mark A.
    I am all new to Ubuntu (and Linux in general) and I am experiencing some strange graphic on my screen. Console #1 (ctrl+alt+f1): Exactly the same happens on all the other consoles (2-6), and the consoles don't seem to work. And I see the same when I hibernate or shut down my computer, but not when I suspend it. I was thinking that it may have something to do with the SiS 671 video driver work around that I use? http://ubuntuforums.org/showpost.php?p=11476910&postcount=773 Any ideas how to fix this?

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  • Ubuntu 12.10 TTY console (Ctrl+Alt+F[1-6]) not working

    - by Vanessa Deagan
    I've been a Ubuntu user for some time now. I have a very annoying problem, I have no idea what causes it, and I haven't managed to find anything relevant after Googling like crazy. The problem is my TTY consoles are not working. Usually, these are activated using CTRL ALT F[1-6]. It was working when I was using the Nouveau drivers, but after installing the nVidia proprietary drivers, instead of getting a terminal console I get a strange monochrome pattern that slowly fades away. Does anyone know how to get CTRL + ALT + F[1-6] working again?

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