Search Results

Search found 4 results on 1 pages for 'costas'.

Page 1/1 | 1 

  • Valid reason for employer to breach freelance contract

    - by Costas
    Please don't close this as offtopic. According to the FAQ I can post programming related questions. I was working on a project and when it was half way completed (1 weeks work), the employer backs out and refuses to pay me. Shortly before this he was being very rude. He was having problems configuring the server and he told me it was my fault and that I had to fix it. After I spent several hours trying to figure out the problem, it turned out to be his fault. After this when I put the code on the server. He found 1 bug that I had missed. He freaked out, accused me of being a bad programmer and told me that the code was shit and that he couldn't use it. He said that if there is a bug in the code, that means the code is bad and he can't use it. He would have to throw the code away and hire someone else. His kept reiterating his argument: "why should I pay for code that I can't use". And I kept telling him the code was fine and urged him to have another programmer give him a second opinion. But he would have none of that. He said he would compensate me for my troubles by paying me 250$. Then he changes his mind and lowers that to 200$. Then a third time he changes his mind and says he doesn't want to compensate me at all. I'm left frustrated because besides being rude, he did not at any time tell me he was unhappy with the work that I was doing. So my question is; Is the above a valid reason to back out of a verbal contract in your opinion?

    Read the article

  • Any rerefence of CPU world statistics?

    - by Áxel Costas Pena
    I am looking for any referencee about computer power statistics across the world. My main interest is about real computing capabilities, so I'd prefer information about real processor power, and even best if it includes also other critical hardware statistics, like RAM memory, but if it isn't possible, maybe statistics about brand/model distribution will be also useful. I've Googled for some minutes and I've found nothing related.

    Read the article

  • Elegant way for a recursive C++ template to do something different with the leaf class?

    - by Costas
    I have a C++ class template that makes an Array of pointers. This also gets typedefed to make Arrays of Arrays and so on: typedef Array<Elem> ElemArray; typedef Array<ElemArray> ElemArrayArray; typedef Array<ElemArrayArray> ElemArrayArrayArray; I would like to be able to set one leaf node from another by copying the pointer so they both refer to the same Elem. But I also want to be able to set one Array (or Array of Arrays etc) from another. In this case I don't want to copy the pointers, I want to keep the arrays seperate and descend into each one until I get to the leaf node, at where I finally copy the pointers. I have code that does this (below). When you set something in an Array it calls a CopyIn method to do the copying. But because this is templated it also has to call the CopyIn method on the leaf class, which means I have to add a dummy method to every leaf class that just returns false. I have also tried adding a flag to the template to tell it whether it contains Arrays or not, and so whether to call the CopyIn method. This works fine - the CopyIn method of the leaf nodes never gets called, but it still has to be there for the compile to work! Is there a better way to do this? #include <stdio.h> class Elem { public: Elem(int v) : mI(v) {} void Print() { printf("%d\n",mI); } bool CopyIn(Elem *v) { return false; } int mI; }; template < typename T > class Array { public: Array(int size) : mB(0), mN(size) { mB = new T* [size]; for (int i=0; i<mN; i++) mB[i] = new T(mN); } ~Array() { for (int i=0; i<mN; i++) delete mB[i]; delete [] mB; } T* Get(int i) { return mB[i]; } void Set(int i, T* v) { if (! mB[i]->CopyIn(v) ) { // its not an array, so copy the pointer mB[i] = v; } } bool CopyIn(Array<T>* v) { for (int i=0; i<mN; i++) { if (v && i < v->mN ) { if ( ! mB[i]->CopyIn( v->mB[i] )) { // its not an array, so copy the pointer mB[i] = v->mB[i]; } } else { mB[i] = 0; } } return true; // we did the copy, no need to copy pointer } void Print() { for (int i=0; i<mN; i++) { printf("[%d] ",i); mB[i]->Print(); } } private: T **mB; int mN; }; typedef Array<Elem> ElemArray; typedef Array<ElemArray> ElemArrayArray; typedef Array<ElemArrayArray> ElemArrayArrayArray; int main () { ElemArrayArrayArray* a = new ElemArrayArrayArray(2); ElemArrayArrayArray* b = new ElemArrayArrayArray(3); // In this case I need to copy the pointer to the Elem into the ElemArrayArray a->Get(0)->Get(0)->Set(0, b->Get(0)->Get(0)->Get(0)); // in this case I need go down through a and b until I get the to Elems // so I can copy the pointers a->Set(1,b->Get(2)); b->Get(0)->Get(0)->Get(0)->mI = 42; // this will also set a[0,0,0] b->Get(2)->Get(1)->Get(1)->mI = 96; // this will also set a[1,1,1] // should be 42,2, 2,2, 3,3, 3,96 a->Print(); }

    Read the article

  • Partitioning with preseed help

    - by kostasp
    I have a server that has 4 hds inside all in stadalone configurations (no hardware raid). I want using preseed to create a "regular" partition on disk1 on which i ll install ubuntu and create a raid 0 array with the remainning three disks. Is this possible? Can i use partman-auto/method twice inside the preseed file once for regular and once for raid? I need to use this for unattended provisioning so i need to set my disks inside the preseed file. Thanking you all in advance for your time. Costas

    Read the article

1