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  • How do I match complete XML objects in a string?

    - by cyclotis04
    I'm attempting to find complete XML objects in a string. They have been placed in the string by an XmlSerializer, but may or may not be complete. I've toyed with the idea of using a regular expression, because it seems like the kind of thing they were built for, except for the fact that I'm trying to parse XML. I'm trying to find complete objects in the form: <?xml version="1.0"?> <type> <field>value</field> ... </type> My thought was a regex to find <?xml version="1.0"?><type> and </type>, but if a field has the same name as type, it obviously won't work. There's plenty of documentation on XML parsers, but they seem to all need a complete, fully-formed document to parse. My XML objects can be in a string surrounded by pretty much anything else (including other complete objects). hw<e>reR@lot$0fr@ndm&nchrs%<?xml version="1.0"?><type><field>...</field>...</type>@ndH#r$omOre!!>nuT6erjc?y!<?xml version="1.0"?><type><field>...</field>...</type>ty!=] A regex would be able to match a string while excluding the random characters, but not find a complete XML object. I'd like some way to extract an object, parse it with a serializer, then repeat until the string contains no more valid objects.

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  • Is SynchronizationContext.Post() threadsafe?

    - by cyclotis04
    This is a pretty basic question, and I imagine that it is, but I can't find any definitive answer. Is SynchronizationContext.Post() threadsafe? I have a member variable which holds the main thread's context, and _context.Post() is being called from multiple threads. I imagine that Post() could be called simultaneously on the object. Should I do something like lock (_contextLock) _context.Post(myDelegate, myEventArgs); or is that unnecessary? Edit: MSDN states that "Any instance members are not guaranteed to be thread safe." Should I keep my lock(), then?

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  • How can I override TryParse?

    - by cyclotis04
    I would like to override bool's TryParse method to accept "yes" and "no." I know the method I want to use (below) but I don't know how to override bool's method. ... bool TryParse(string value, out bool result) { if (value == "yes") { result = true; return true; } else if (value == "no") { result = false; return true; } else { return bool.TryParse(value, result); } }

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  • How can I get the source code for ASTassistant?

    - by cyclotis04
    I'm trying to develop an application similar to ASTassistant, and in the article the author says that he included "the source code with the binaries." After downloading the ZIP folder, however, I've found no source. The program is written in REAL Basic, which I don't know anything about. Do I need to purchase REAL Basic to view ASTassistant's source code, or is it somewhere I haven't looked? Thanks

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  • How can I safely raise events in an AsyncCallback?

    - by cyclotis04
    I'm writing a wrapper class around a TcpClient which raises an event when data arrives. I'm using BeginRead and EndRead, but when the parent form handles the event, it's not running on the UI thread. I do I need to use delegates and pass the context into the callback? I thought that callbacks were a way to avoid this... void ReadCallback(IAsyncResult ar) { int length = _tcpClient.GetStream().EndRead(ar); _stringBuilder.Append(ByteArrayToString(_buffer, length)); BeginRead(); OnStringArrival(EventArgs.Empty); }

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  • "Collection was modified; enumeration operation may not execute." on form disposal.

    - by cyclotis04
    "Collection was modified; enumeration operation may not execute." appears to be a common error with foreach loops, but I can't figure mine out. I have two classes of forms. One is begun on startup, and a button creates new instances of the second form, and displays them. When I close the secondary forms, I get an InvalidOperationException. FirstForm.cs public partial class FirstForm : Form { SecondForm frmSecond; ... private void button1_Click(object sender, EventArgs e) { frmSecond= new SecondForm (); frmSecond.Show(); } } SecondForm.designer.cs partial class SecondForm { ... protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); // InvalidOperationException thrown here. } }

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  • Why MSMQ won't send a space character?

    - by cyclotis04
    I'm exploring MSMQ services, and I wrote a simple console client-server application that sends each of the client's keystrokes to the server. Whenever hit a control character (DEL, ESC, INS, etc) the server understandably throws an error. However, whenever I type a space character, the server receives the packet but doesn't throw an error and doesn't display the space. Server: namespace QIM { class Program { const string QUEUE = @".\Private$\qim"; static MessageQueue _mq; static readonly object _mqLock = new object(); static XmlSerializer xs; static void Main(string[] args) { lock (_mqLock) { if (!MessageQueue.Exists(QUEUE)) _mq = MessageQueue.Create(QUEUE); else _mq = new MessageQueue(QUEUE); } xs = new XmlSerializer(typeof(string)); _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); while (Console.ReadKey().Key != ConsoleKey.Escape) { } } static void OnReceive(IAsyncResult result) { Message msg; lock (_mqLock) { try { msg = _mq.EndReceive(result); Console.Write("."); Console.Write(xs.Deserialize(msg.BodyStream)); } catch (Exception ex) { Console.Write(ex); } } _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); } } } Client: namespace QIM_Client { class Program { const string QUEUE = @".\Private$\qim"; static MessageQueue _mq; static void Main(string[] args) { if (!MessageQueue.Exists(QUEUE)) _mq = MessageQueue.Create(QUEUE); else _mq = new MessageQueue(QUEUE); ConsoleKeyInfo key = new ConsoleKeyInfo(); while (key.Key != ConsoleKey.Escape) { key = Console.ReadKey(); _mq.Send(key.KeyChar.ToString()); } } } } Client Input: Testing, Testing... Server Output: .T.e.s.t.i.n.g.,..T.e.s.t.i.n.g...... You'll notice that the space character sends a message, but the character isn't displayed.

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  • Can a single solution hold projects from multiple repositories?

    - by cyclotis04
    I've begun setting up SVN repositories to store my code, and am wondering if a single Visual Studio solution can have projects from multiple repositories. I have a shared library with different helper functions, generic custom controls, etc, that are used by multiple projects, and hosted in its own repository. Then I have my project repository, which contains all of the program-specific code such as forms, etc. I know I could copy the shared library into the program's repository, then copy them back when I make changes, but I'd much rather keep them in different repositories so I can hit "Commit" and the general library commits to it's repository, and the program code commits to it. I'm currently using AnkhSVN, but if it's possible with other tools, I'll look into it. Preemptive clarification for all the "just use one repository" answers: The shared library is hosted in an online repository, viewable by anyone, but the program code is proprietary and resides on our office servers, so they need different repositories.

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  • How can I send multiple types of objects across Protobuf?

    - by cyclotis04
    I'm implementing a client-server application, and am looking into various ways to serialize and transmit data. I began working with Xml Serializers, which worked rather well, but generate data slowly, and make large objects, especially when they need to be sent over the net. So I started looking into Protobuf, and protobuf-net. My problem lies in the fact that protobuf doesn't sent type information with it. With Xml Serializers, I was able to build a wrapper which would send and receive any various (serializable) object over the same stream, since object serialized into Xml contain the type name of the object. ObjectSocket socket = new ObjectSocket(); socket.AddTypeHandler(typeof(string)); // Tells the socket the types socket.AddTypeHandler(typeof(int)); // of objects we will want socket.AddTypeHandler(typeof(bool)); // to send and receive. socket.AddTypeHandler(typeof(Person)); // When it gets data, it looks for socket.AddTypeHandler(typeof(Address)); // these types in the Xml, then uses // the appropriate serializer. socket.Connect(_host, _port); socket.Send(new Person() { ... }); socket.Send(new Address() { ... }); ... Object o = socket.Read(); Type oType = o.GetType(); if (oType == typeof(Person)) HandlePerson(o as Person); else if (oType == typeof(Address)) HandleAddress(o as Address); ... I've considered a few solutions to this, including creating a master "state" type class, which is the only type of object sent over my socket. This moves away from the functionality I've worked out with Xml Serializers, though, so I'd like to avoid that direction. The second option would be to wrap protobuf objects in some type of wrapper, which defines the type of object. (This wrapper would also include information such as packet ID, and destination.) It seems silly to use protobuf-net to serialize an object, then stick that stream between Xml tags, but I've considered it. Is there an easy way to get this functionality out of protobuf or protobuf-net? I've come up with a third solution, and posted it below, but if you have a better one, please post it too!

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  • How can I connect to MSMQ over a workgroup?

    - by cyclotis04
    I'm writing a simple console client-server app using MSMQ. I'm attempting to run it over the workgroup we have set up. They run just fine when run on the same computer, but I can't get them to connect over the network. I've tried adding Direct=, OS:, and a bunch of combinations of other prefaces, but I'm running out of ideas, and obviously don't know the right way to do it. My queue's don't have GUIDs, which is also slightly confusing. Whenever I attempt to connect to a remote machine, I get an invalid queue name message. What do I have to do to make this work? Server: class Program { static string _queue = @"\Private$\qim"; static MessageQueue _mq; static readonly object _mqLock = new object(); static void Main(string[] args) { _queue = Dns.GetHostName() + _queue; lock (_mqLock) { if (!MessageQueue.Exists(_queue)) _mq = MessageQueue.Create(_queue); else _mq = new MessageQueue(_queue); } Console.Write("Starting server at {0}:\n\n", _mq.Path); _mq.Formatter = new BinaryMessageFormatter(); _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); while (Console.ReadKey().Key != ConsoleKey.Escape) { } _mq.Close(); } static void OnReceive(IAsyncResult result) { Message msg; lock (_mqLock) { try { msg = _mq.EndReceive(result); Console.Write(msg.Body); } catch (Exception ex) { Console.Write("\n" + ex.Message + "\n"); } } _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); } } Client: class Program { static MessageQueue _mq; static void Main(string[] args) { string queue; while (_mq == null) { Console.Write("Enter the queue name:\n"); queue = Console.ReadLine(); //queue += @"\Private$\qim"; try { if (MessageQueue.Exists(queue)) _mq = new MessageQueue(queue); } catch (Exception ex) { Console.Write("\n" + ex.Message + "\n"); _mq = null; } } Console.Write("Connected. Begin typing.\n\n"); _mq.Formatter = new BinaryMessageFormatter(); ConsoleKeyInfo key = new ConsoleKeyInfo(); while (key.Key != ConsoleKey.Escape) { key = Console.ReadKey(); _mq.Send(key.KeyChar.ToString()); } } }

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  • How do you get the host address and port from a System.Net.EndPoint?

    - by cyclotis04
    I'm using a TcpClient passed to me from a TcpListener, and for the life of me I can't figure out a simple way to get the address and port it's connected to. The best I have so far is _client.Client.RemoteEndPoint.ToString(); which returns a string in the form FFFF::FFFF:FFFF:FFF:FFFF%00:0000. I've managed to extract the address and port using Regular Expressions, but this seems like overkill. What am I missing?

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  • Can an asynchronously fired event run synchronously on a form?

    - by cyclotis04
    [VS 2010 Beta with .Net Framework 3.5] I've written a C# component to asynchronously monitor a socket and raise events when data is received. I set the VB form to show message boxes when the event is raised. What I've noticed is that when the component raises the event synchronously, the message box blocks the component code and locks the form until the user closes the message. When it's raised asynchronously, it neither blocks the code, nor locks the form. What I want is a way to raise an event in such a way that it does not block the code, but is called on the same thread as the form (so that it locks the form until the user selects an option.) Can you help me out? Thanks. [Component] using System; using System.Threading; using System.ComponentModel; namespace mySpace { public delegate void SyncEventHandler(object sender, SyncEventArgs e); public delegate void AsyncEventHandler(object sender, AsyncEventArgs e); public class myClass { readonly object syncEventLock = new object(); readonly object asyncEventLock = new object(); SyncEventHandler syncEvent; AsyncEventHandler asyncEvent; private delegate void WorkerDelegate(string strParam, int intParam); public void DoWork(string strParam, int intParam) { OnSyncEvent(new SyncEventArgs()); AsyncOperation asyncOp = AsyncOperationManager.CreateOperation(null); WorkerDelegate delWorker = new WorkerDelegate(ClientWorker); IAsyncResult result = delWorker.BeginInvoke(strParam, intParam, null, null); } private void ClientWorker(string strParam, int intParam) { Thread.Sleep(2000); OnAsyncEvent(new AsyncEventArgs()); OnAsyncEvent(new AsyncEventArgs()); } public event SyncEventHandler SyncEvent { add { lock (syncEventLock) syncEvent += value; } remove { lock (syncEventLock) syncEvent -= value; } } public event AsyncEventHandler AsyncEvent { add { lock (asyncEventLock) asyncEvent += value; } remove { lock (asyncEventLock) asyncEvent -= value; } } protected void OnSyncEvent(SyncEventArgs e) { SyncEventHandler handler; lock (syncEventLock) handler = syncEvent; if (handler != null) handler(this, e, null, null); // Blocks and locks //if (handler != null) handler.BeginInvoke(this, e, null, null); // Neither blocks nor locks } protected void OnAsyncEvent(AsyncEventArgs e) { AsyncEventHandler handler; lock (asyncEventLock) handler = asyncEvent; //if (handler != null) handler(this, e, null, null); // Blocks and locks if (handler != null) handler.BeginInvoke(this, e, null, null); // Neither blocks nor locks } } } [Form] Imports mySpace Public Class Form1 Public WithEvents component As New mySpace.myClass() Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click component.DoWork("String", 1) End Sub Private Sub component_SyncEvent(ByVal sender As Object, ByVal e As pbxapi.SyncEventArgs) Handles component.SyncEvent MessageBox.Show("Synchronous event", "Raised:", MessageBoxButtons.OK) End Sub Private Sub component_AsyncEvent(ByVal sender As Object, ByVal e As pbxapi.AsyncEventArgs) Handles component.AsyncEvent MessageBox.Show("Asynchronous event", "Raised:", MessageBoxButtons.OK) End Sub End Class

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  • What Getters and Setters should and shouldn't do.

    - by cyclotis04
    I've run into a lot of differing opinions on Getters and Setters lately, so I figured I should make it into it's own question. A previous question of mine received an immediate comment (later deleted) that stated setters shouldn't have any side effects, and a SetProperty method would be a better choice. Indeed, this seems to be Microsoft's opinion as well. However, their properties often raise events, such as Resized when a form's Width or Height property is set. OwenP also states "you shouldn't let a property throw exceptions, properties shouldn't have side effects, order shouldn't matter, and properties should return relatively quickly." Yet Michael Stum states that exceptions should be thrown while validating data within a setter. If your setter doesn't throw an exception, how could you effectively validate data, as so many of the answers to this question suggest? What about when you need to raise an event, like nearly all of Microsoft's Control's do? Aren't you then at the mercy of whomever subscribed to your event? If their handler performs a massive amount of information, or throws an error itself, what happens to your setter? Finally, what about lazy loading within the getter? This too could violate the previous guidelines. What is acceptable to place in a getter or setter, and what should be kept in only accessor methods?

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  • How can I add an event handler to an event by name?

    - by cyclotis04
    I'm attempting to add an event handler for every control on my form. The form is a simple info box which pops up, and clicking anywhere on it does the same thing (sort of like Outlook's email notifier.) To do this, I've written a recursive method to add a MouseClick handler to each control, as follows: private void AddMouseClickHandler(Control control, MouseEventHandler handler) { control.MouseClick += handler; foreach (Control subControl in control.Controls) AddMouseClickHandler(subControl, handler); } However, if I wanted to add a handler for all of the MouseDown and MouseUp events, I'd have to write two more methods. I'm sure there's a way around this, but I can't find it. I want a method like: private void AddRecursiveHandler(Control control, Event event, EventHandler handler) { control.event += handler; foreach (Control subControl in control.Controls) AddRecursiveHandler(subControl, event, handler); }

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  • What's the best way to tell if the mouse is over a form or not?

    - by cyclotis04
    I figured out how to capture mouse clicks over the entire form, but this method doesn't translate well for MouseEnter and MouseLeave. My form layout is made up from many Panels and TableLayoutPanels so there's no all-encompassing control I can monitor events for, and obviously a MouseLeave event for a button doesn't mean the cursor left the entire form. Has anyone figured out a good way to get around this?

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  • How can I get Text property to initialize to the objects name at design time?

    - by cyclotis04
    When you add a label to the form from the toolbox, its text defaults to the item's name (label1, label2, etc). How can I make this happen with a custom control? So far, I have the following, which allows me to change the text through the property window: private string _text; [BrowsableAttribute(true)] public override string Text { get { return _text; } set { _text = value; lblID.Text = _text; } } Apparently the above code works as is, but I'm not sure why. Does Text default to the object's name automatically? The question still stands for other properties which don't override Text.

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  • What's the best way to implement one-dimensional collision detection?

    - by cyclotis04
    I'm writing a piece of simulation software, and need an efficient way to test for collisions along a line. The simulation is of a train crossing several switches on a track. When a wheel comes within N inches of the switch, the switch turns on, then turns off when the wheel leaves. Since all wheels are the same size, and all switches are the same size, I can represent them as a single coordinate X along the track. Switch distances and wheel distances don't change in relation to each other, once set. This is a fairly trivial problem when done through brute force by placing the X coordinates in lists, and traversing them, but I need a way to do so efficiently, because it needs to be extremely accurate, even when the train is moving at high speeds. There's a ton of tutorials on 2D collision detection, but I'm not sure the best way to go about this unique 1D scenario.

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  • Can you step into specific properties in VS 2010?

    - by cyclotis04
    I know that you can either step into every property or not step into every property, but I would really like to be able to step into a specific property, and not the rest. Is this possible? (I also know I can use keyboard commands, but I'm asking if there's a more permanent solution.) I have a lot of properties and my setters do important things, so it's silly to step over them, but most of my getters are pointless. I'm looking for something like: public string ImportantProperty { get { return _importantProperty; } [DebuggerStepThrough(false)] set { if (this.State != ConnectionState.Closed) throw new InvalidOperationException( "Important Property cannot be changed unless This is closed."); if (ImportantProperty == value) return; _importantProperty = value; OnImportantPropertyChanged(new EventArgs()); } } Unfortunately, I can't find anything that will act like [DebuggerStepThrough(false)] and I must resort to turning off property step-over and putting [DebuggerStepThrough] everywhere I don't want to step-through.

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  • What happens if you break out of a Lock() statement?

    - by cyclotis04
    I'm writing a program which listens to an incoming TcpClient and handles data when it arrives. The Listen() method is run on a separate thread within the component, so it needs to be threadsafe. If I break out of a do while loop while I'm within a lock() statement, will the lock be released? If not, how do I accomplish this? Thanks! (Any other advice on the subject of Asynchronous TCP Sockets is welcome as well.) private void Listen() { do { lock (_client) { if (!_client.Connected) break; lock (_stateLock) { if (!_listening) break; if (_client.GetStream().DataAvailable) HandleData(); } } Thread.Sleep(0); } while (true); }

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