XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen
- by D. Dubya
I'm a noob to the game dev world and recently finished the 2D XNA tutorial from http://www.pluralsight.com.
Everything was perfect until I decided to try the game in Fullscreen mode. The following code was added to the Game1 constructor.
graphics.PreferredBackBufferWidth = 800;
graphics.PreferredBackBufferHeight = 480;
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