Rotating a view of a chunked 2d tilemap
- by Danie Clawson
I'm working on a top-down (oblique) tile-based engine. I would like for the tiles to have a definable height in the world, with Characters being occluded by them, etc.
This has led to a desire to be able to "rotate" the view of the world, even though I'm using all hand-drawn graphics and blitting.
Therefor, I need to rotate the actual world…