How can I support scrolling when using batched rendering for my tiles?
- by dardanel
I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is 20*16 tile) .I thought that batching tiles for every frame .Is it good or any suggestion?
edit :to more clarify
I want to use occlusion culling and…