MVC? patterns for game development? [closed]
- by davivid
Possible Duplicate:
MVC-like compartmentalization in games?
I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine?
Are there any standardised patterns recommended for simple game development?
Model / Game Engine
Data: Level Design, Chat feeds, etc
Game Status: Player status, Enemy status, World Status etc etc.
Engine: Physics, Collisions, AI
View
3D: Gameplay, Camera, Rendering...
2D: UI etc
Controller:
Player Input
UI Input