Detecting extremely fast joystick button presses?
- by DBRalir
Is it usually possible for the player to press and release a button within a single frame, so that the game engine doesn't have time to detect it?
How do programmers usually handle this situation? Is it even necessary to handle it?
Specifically, I am asking about GLFW's joystick input capabilities.
I am currently using GLFW to make a game, and…