Hi
I have coded a simple XML driven MP3 player. I have used Sound and SoundChannel objects and method but I can´t find a way of make a progress bar.
I don´t need a loading progress I need a song progress status bar.
Canbd anybody help me?
Thanks.
UPDATE:
Theres is the code.
var musicReq: URLRequest;
var thumbReq: URLRequest;
var music:Sound = new Sound();
var sndC:SoundChannel;
var currentSnd:Sound = music;
var position:Number;
var currentIndex:Number = 0;
var songPaused:Boolean;
var songStopped:Boolean;
var lineClr:uint;
var changeClr:Boolean;
var xml:XML;
var songList:XMLList;
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE, Loaded);
loader.load(new URLRequest("musiclist.xml"));
var thumbHd:MovieClip = new MovieClip();
thumbHd.x = 50;
thumbHd.y = 70;
addChild(thumbHd);
function Loaded(e:Event):void{
xml = new XML(e.target.data);
songList = xml.song;
musicReq = new URLRequest(songList[0].url);
thumbReq = new URLRequest(songList[0].thumb);
music.load(musicReq);
sndC = music.play();
title_txt.text = songList[0].title + " - " + songList[0].artist;
loadThumb();
sndC.addEventListener(Event.SOUND_COMPLETE, nextSong);
}
function loadThumb():void{
var thumbLoader:Loader = new Loader();
thumbReq = new URLRequest(songList[currentIndex].thumb);
thumbLoader.load(thumbReq);
thumbLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, thumbLoaded);
}
function thumbLoaded(e:Event):void {
var thumb:Bitmap = (Bitmap)(e.target.content);
var holder:MovieClip = thumbHd;
holder.addChild(thumb);
}
prevBtn.addEventListener(MouseEvent.CLICK, prevSong);
nextBtn.addEventListener(MouseEvent.CLICK, nextSong);
playBtn.addEventListener(MouseEvent.CLICK, playSong);
function prevSong(e:Event):void{
if(currentIndex 0){
currentIndex--;
}
else{
currentIndex = songList.length() - 1;
}
var prevReq:URLRequest = new URLRequest(songList[currentIndex].url);
var prevPlay:Sound = new Sound(prevReq);
sndC.stop();
title_txt.text = songList[currentIndex].title + " - " + songList[currentIndex].artist;
sndC = prevPlay.play();
currentSnd = prevPlay;
songPaused = false;
loadThumb();
sndC.addEventListener(Event.SOUND_COMPLETE, nextSong);
}
function nextSong(e:Event):void {
if(currentIndex
And here the code for the lenght and position. It´s inside a MovieClip. That´s why I use absolute path for find the Sound object.
this.addEventListener(Event.ENTER_FRAME, moveSpeaker);
var initWidth:Number = this.SpkCone.width;
var initHeight:Number = this.SpkCone.height;
var rootObj:Object = root;
function moveSpeaker(eventArgs:Event)
{
var average:Number = ((rootObj.audioPlayer_mc.sndC.leftPeak + rootObj.audioPlayer_mc.sndC.rightPeak) / 2) * 10;
// trace(average);
// trace(initWidth + ":" + initHeight);
trace(rootObj.audioPlayer_mc.sndC.position + "/" + rootObj.audioPlayer_mc.music.length);
this.SpkCone.width = initWidth + average;
this.SpkCone.height = initHeight + average;
}