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  • C# XDocument Attribute Performance Concerns

    - by Dested
    I have a loaded XDocument that I need to grab all the attributes that equal a certain value and is of a certain element efficiently. My current IEnumerable<XElement> vm; if (!cacher2.TryGetValue(name,out vm)) { vm = project.Descendants(XName.Get(name)); cacher2.Add(name, vm); } XElement[] abdl = (vm.Where(a => a.Attribute(attribute).Value == ab)).ToArray(); cacher2 is a Dictionary<string,IEnumerable<XElement>> The ToArray is so I can evaluate the expression now. I dont think this causes any real speed concerns. The problem is the Where itself. I am searching through anywhere from 1 to 10k items. Any help?

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  • Simulate Pivot Rotate Using Transform In SVG

    - by Dested
    I have a rectangle in SVG that I need to rotate on a pivot from a specific point. The best way I can see to do this is transform to the xy of the pivot, rotate the degree, and then transform again. The problem is the xy of the second transform. I assume its going to take cos and sin to some extent, just not sure where or why. * | | | would rotate -90degrees to *--- Maybe im looking at this the wrong way, can anyone clearify?

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  • Rotate point in rectangle

    - by Dested
    I have a point in a rectangle that I need to rotate an arbitrary degree and find the x y of the point. How can I do this using javascript. Below the x,y would be something like 1,3 and after I pass 90 into the method it will return 3,1. |-------------| | * | | | | | |-------------| _____ | *| | | | | | | | | _____ |-------------| | | | | | *| |-------------| _____ | | | | | | | | |* | _____ Basically I am looking for the guts to this method function Rotate(pointX,pointY,rectWidth,rectHeight,angle){ /*magic*/ return {newX:x,newY:y}; }

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  • c# Most efficient way to combine two objects

    - by Dested
    I have two objects that can be represented as an int, float, bool, or string. I need to perform an addition on these two objects with the results being the same thing c# would produce as a result. For instance 1+"Foo" would equal the string "1Foo", 2+2.5 would equal the float 5.5, and 3+3 would equal the int 6 . Currently I am using the code below but it seems like incredible overkill. Can anyone simplify or point me to some way to do this efficiently? private object Combine(object o, object o1) { float left = 0; float right = 0; bool isInt = false; string l = null; string r = null; if (o is int) { left = (int)o; isInt = true; } else if (o is float) { left = (float)o; } else if (o is bool) { l = o.ToString(); } else { l = (string)o; } if (o1 is int) { right = (int)o1; } else if (o is float) { right = (float)o1; isInt = false; } else if (o1 is bool) { r = o1.ToString(); isInt = false; } else { r = (string)o1; isInt = false; } object rr; if (l == null) { if (r == null) { rr = left + right; } else { rr = left + r; } } else { if (r == null) { rr = l + right; } else { rr = l + r; } } if (isInt) { return Convert.ToInt32(rr); } return rr; }

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  • Most efficient way to combine two objects in C#

    - by Dested
    I have two objects that can be represented as an int, float, bool, or string. I need to perform an addition on these two objects with the results being the same thing c# would produce as a result. For instance 1+"Foo" would equal the string "1Foo", 2+2.5 would equal the float 5.5, and 3+3 would equal the int 6 . Currently I am using the code below but it seems like incredible overkill. Can anyone simplify or point me to some way to do this efficiently? private object Combine(object o, object o1) { float left = 0; float right = 0; bool isInt = false; string l = null; string r = null; if (o is int) { left = (int)o; isInt = true; } else if (o is float) { left = (float)o; } else if (o is bool) { l = o.ToString(); } else { l = (string)o; } if (o1 is int) { right = (int)o1; } else if (o is float) { right = (float)o1; isInt = false; } else if (o1 is bool) { r = o1.ToString(); isInt = false; } else { r = (string)o1; isInt = false; } object rr; if (l == null) { if (r == null) { rr = left + right; } else { rr = left + r; } } else { if (r == null) { rr = l + right; } else { rr = l + r; } } if (isInt) { return Convert.ToInt32(rr); } return rr; }

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  • DataTable C# Empty column type

    - by Dested
    I am trying build a DataTable one row at a time using the following code. foreach (var e in Project.ProjectElements[hi.FakeName].Root.Elements()) { index = 0; object[] obj=new object[count]; foreach (var holdingColumn in names) { string d = e.Attribute(holdingColumn.Key).Value; obj[index++] = d; } dt.Rows.Add(obj); } The problem is the DataTable has types tied to the columns. Sometimes im passing null (or an empty string) in that object index and it is telling me that it cant be converted properly to a DateTime (in this case). My question is what should I default this value to, or is there some way to have the DataTable ignore empty values.

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  • XDocument change all attribute names

    - by Dested
    I have an XDocument that looks similar to <root> <a> <b foo="1" bar="2" /> <b foo="3" bar="4" /> <b foo="5" bar="6" /> <b foo="7" bar="8" /> <b foo="9" bar="10" /> </a> </root> I wish to change the attribute foo to something else, and the attribute bar to something else. How can I easily do this? My current version (below) stack overflows with large documents, and has an awful smell to it. string dd=LoadedXDocument.ToString(); foreach (var s in AttributeReplacements) dd = dd.Replace(s.Old+"=", s.New+"=");

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  • .net Compiler Optimizations

    - by Dested
    I am writing an application that I need to run at incredibly low speeds. The application creates and destroys memory in creative ways throughout its run, and it works just fine. I am wondering what compiler optimizations occur so I can try to build to that. One trick off hand is that the CLR handles arrays much faster than lists, so if you need to handle a ton of elements in a List, you may be better off calling ToArray() and handling it rather than calling ElementAt() again and again. I am wondering if there is any sort of comprehensive list for this kind of thing, or maybe the SO community can create one :-)

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