C# and Unity - Learning to Develop a game by developing the game I want to develop
- by 97s
So I am pretty new to C#, I have some python and javascript experience, but nothing substantial.
I have read a lot about C# and Unity and I know they are the tools I want to use.
My question is: Should I be reading books about C# or should I just start hacking in unity and piecing the game together part by part?
Right now I am going through the book, HeadFirst C#, and it is very good, but I taught myself web design and javascript by just creating and hacking until I got the results I wanted then looked at other code to see ways they did it and improved my code.
The issue is that with the browser I got immediate results and it was all under one roof, where developing games is a completely different monster. I am just wondering if my time would be better spent buying a book that uses C# to teach you unity, and doing that instead, or if the time spent in HeadFirst book is going to be valuable.
Thanks a ton, I am having difficulties using my time, and I just want to maximize it as I don't have a lot of free time.
Edit: Hopefully this isn't to broad? If it is, I will delete and go elsewhere just let me know. Thanks.