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  • AJI Report #20 | Devin Rader On Usability and REST

    - by Jeff Julian
    Devin is one of our great friends from days of ole'. Devin was a great community leader in St. Louis .NET space. The then moved to New Jersey to work at Infragistics where he was a huge asset for the .NET and Usability communities. He is now at Twilio as an evangelist and you will see him pretty much at every cool conference promoting Twilio and educating the masses. In this show, we talk about what Usability is and how developers can understanding what the how to solve problems with usability and some of the patterns we can use. Devin really wants to bring the focus back to the beginning of knowing who your users are and we talk about how to produce personas of the users of our products. We dive into REST for the second piece of this podcast. Devin helps us understand more about REST and what goes into a RESTful application or service. Listen to the Show Twilio Site: http://www.twilio.com Twitter: @DevinRader LinkedIn: Profile Link

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  • 12.04 No Sound - ALC888 / Radeon 3200HD

    - by Ross
    Evening all. I have a MSI U230 netbook, MV40 processor, 4Gb RAM with integrated ATI Radeon 3200HD grahics & an ALC888 codec integrated soundcard. It has HDMI out as well. I've tried a few distro's and have been around linux for a short time. I reckon I've settled on Ubuntu 12.04 (32bit) due to it doing pretty much everything I want it to. I'm working with a fresh install right now. I recently re-installed when I was going in circles trying to solve my problem before. I install Ubuntu and it works, except for the sound. I have tried things like reinstalling Alsa, editing my asound.conf file, installing HDA Verb and a few other things. Its at the point where I need to ask for help... Some outputs: ross@ross:~$ aplay -l ** List of PLAYBACK Hardware Devices ** card 0: SB [HDA ATI SB], device 0: ALC888 Analog [ALC888 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: HDMI [HDA ATI HDMI], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 ross@ross:~$ uname -r 3.2.0-34-generic-pae ross@ross:~$ lspci | grep VGA 01:05.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RS780M/RS780MN [Mobility Radeon HD 3200 Graphics] ross@ross:~$ lspci | grep Audio 00:14.2 Audio device: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA) 01:05.1 Audio device: Advanced Micro Devices [AMD] nee ATI RS780 HDMI Audio [Radeon HD 3000-3300 Series] Added options snd-hda-intel position_fix=1 to alsa-base.conf file Unmuted all in alsamixer Can anyone suggest anything more?

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  • Apache denying requests with VirtualHosts

    - by Ross
    This is the error I get in my log: Permission denied: /home/ross/.htaccess pcfg_openfile: unable to check htaccess file, ensure it is readable My VirtualHost is pretty simple: <VirtualHost 127.0.0.1> ServerName jotter.localhost DocumentRoot /home/ross/www/jotter/public DirectoryIndex index.php index.html <Directory /home/ross/www/jotter/public> AllowOverride all Order allow,deny allow from all </Directory> CustomLog /home/ross/www/jotter/logs/access.log combined ErrorLog /home/ross/www/jotter/logs/error.log LogLevel warn </VirtualHost> Any ideas why this is happening? I can't see why Apache is looking for a .htaccess there and don't know why this should stop the request. Thanks.

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  • Spawn a multi-threaded Java program from a Windows command line program, spawner won't end until spa

    - by Ross Patterson
    Short version: How can I prevent a spawned Java process in Windows from blocking the spawning process from ending? Long version: I'm trying to spawn a multi-threaded Java program (Selenium RC, not that it should matter) from a program launched from the Windows command line (NAnt's <exec> task, again, not that it should matter). I'm doing it using the Windows "start" command, and the spawned process is started and runs correctly. The spawning process receives control back and finishes (NAnt says "BUILD SUCCEEDED"), but doesn't actually exit to the command line. When the spawned process finally terminates (could be hours later), the command process returns and the command line prompt occurs. For example: <target name="start_rc"> <exec program="cmd" failonerror="false" workingdir="${ross.p5.dir}\Tools\selenium\selenium-server-1.0.1" verbose="true"> <arg value="/C"/> <arg value="start"/> <arg value="java"/> <arg value="-jar"/> <arg path="${ross.p5.dir}\Tools\selenium\selenium-server-1.0.1\selenium-server.jar"/> <arg value="-userExtensions"/> <arg path="${ross.p5.dir}\Tools\selenium\selenium-server-1.0.1\user-extensions.js"/> <arg value="-browserSideLog"/> <arg value="-log"/> <arg value="${ross.p5.dir}\artifacts\selenium.log"/> <arg value="-debug"/> </exec> </target> Produces: C :\Ross>nant start_rc NAnt 0.86 (Build 0.86.2898.0; beta1; 12/8/2007) Copyright (C) 2001-2007 Gerry Shaw http://nant.sourceforge.net Buildfile: file:///C:/Ross/ross.build Target framework: Microsoft .NET Framework 3.5 Target(s) specified: start_rc start_rc: [exec] Starting 'cmd (/C start java -jar C:\p5\Tools\selenium\selenium-server-1.0.1\selenium-server.jar -userExtensions C:\p5\Tools\selenium\selenium-server-1.0.1\user-extensions.js -browserSideLog -log C:\p5\artifacts\selenium.log -debug)' in 'C:\p5\Tools\selenium\selenium-server-1.0.1' BUILD SUCCEEDED Total time: 4.1 seconds. ... and then nothing until I close the window where Java is running, then ... C:\Ross> Obviously something is preventing the nant process from terminating, but shouldn't the Windows START command prevent that?

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  • How do I express subtle relationships in my data?

    - by Chuck H
    "A" is related to "B" and "C". How do I show that "B" and "C" might, by this context, be related as well? Example: Here are a few headlines about a recent Broadway play: 1 - David Mamet's Glengarry Glen Ross, Starring Al Pacino, Opens on Broadway 2 - Al Pacino in 'Glengarry Glen Ross': What did the critics think? 3 - Al Pacino earns lackluster reviews for Broadway turn 4 - Theater Review: Glengarry Glen Ross Is Selling Its Stars Hard 5 - Glengarry Glen Ross; Hey, Who Killed the Klieg Lights? Problem: Running a fuzzy-string match over these records will establish some relationships, but not others, even though a human reader could pick them out from context in much larger datasets. How do I find the relationship that suggests #3 is related to #4? Both of them can be easily connected to #1, but not to each other. Is there a (Googlable) name for this kind of data or structure? What kind of algorithm am I looking for? Goal: Given 1,000 headlines, a system that automatically suggests that these 5 items are all probably about the same thing. To be honest, it's been so long since I've programmed I'm at a loss how to properly articulate this problem. (I don't know what I don't know, if that makes sense). This is a personal project and I'm writing it in Python. Thanks in advance for any help, advice, and pointers!

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  • Type 'xxx' is not defined, BC30002 error.

    - by devin M. arnold
    Hello, It is possible to create an instance of a C# class within a aspx.vb codebehind file? When I try this within the Page_Load event: Dim oFlow As New Flow(HttpContext.Current.Request) I get the Type 'Flow' is not defined. The Flow class itself is located here: App_Code/CSCode/Cust/Frm/Flow.cs There's no namespace associated with this class. Any suggestions would be greatly appreciated. cheers, devin

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  • SQLAuthority News – Free eBook Download – Introducing Microsoft SQL Server 2008 R2

    - by pinaldave
    Microsoft Press has published FREE eBook on the most awaiting release of SQL Server 2008 R2. The book is written by Ross Mistry and Stacia Misner. Ross is my personal friend and one of the most active book writer in SQL Server Domain. When I see his name on any book, I am sure that it will be high quality and easy to read book. The details about the book is here: Introducing Microsoft SQL Server 2008 R2, by Ross Mistry and Stacia Misner The book contains 10 chapters and 216 pages. PART I   Database Administration CHAPTER 1   SQL Server 2008 R2 Editions and Enhancements CHAPTER 2   Multi-Server Administration CHAPTER 3   Data-Tier Applications CHAPTER 4   High Availability and Virtualization Enhancements CHAPTER 5   Consolidation and Monitoring PART II   Business Intelligence Development CHAPTER 6   Scalable Data Warehousing CHAPTER 7   Master Data Services CHAPTER 8   Complex Event Processing with StreamInsight CHAPTER 9   Reporting Services Enhancements CHAPTER 10   Self-Service Analysis with PowerPivot More detail about the book is listed here. You can download the ebook in XPS format here and in PDF format here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Business Intelligence, Pinal Dave, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

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  • SQL SERVER – Download Free eBook – Introducing Microsoft SQL Server 2012

    - by pinaldave
    Database Administration and Business Intelligence is indeed very key area of the SQL Server. My very good friend Ross Mistry and Stacia Misner has recently wrote book which is for SQL Server 2012. The best part of the book is it is totally FREE! Well, this book assumes that you have certain level of SQL Server Administration as well Business Intelligence understanding. So if you are absolutely beginner I suggest you read other books of Ross as well attend Pluralsight course of Stacia Misner. Personally I read this book in last 10 days and I find it very easy to read and very comprehensive as well. Part I Database Administration (by Ross Mistry) 1. SQL Server 2012 Editions and Engine Enhancements 2. High-Availability and Disaster-Recovery Enhancements 3. Performance and Scalability 4. Security Enhancements 5. Programmability and Beyond-Relational Enhancements Part II Business Intelligence Development (by Stacia Misner) 6. Integration Services 7. Data Quality Services 8. Master Data Services 9. Analysis Services and PowerPivot 10. Reporting Services Here are various versions of the eBook. PDF ePub Mobi Amazon Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Database, PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • How do I make an on-screen HUD in libgdx?

    - by Devin Carless
    I'm new to libgdx, and I am finding I am getting stumped by the simplest of things. It seems to want me to do things a specific way, but the documentation won't tell me what that is. I want to make a very simple 2d game in which the player controls a spaceship. The mouse wheel will zoom in and out, and information and controls are displayed on the screen. But I can't seem to make the mouse wheel NOT zoom the UI. I've tried futzing with the projection matrices in between Here's my (current) code: public class PlayStage extends Stage { ... public void draw() { // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. spriteBatch.setProjectionMatrix(camera.combined); spriteBatch.begin(); aButton.draw(spriteBatch, 1F); playerShip.draw(spriteBatch, 1F); spriteBatch.end(); } } camera.zoom is set by scrolled(int amount). I've tried about a dozen variations on the theme of changing the camera's projection matrix after the button is drawn but before the ship is, but no matter what I do, the same things happen to both the button and the ship. So: What is the usual libgdx way of implementing an on-screen UI that isn't transformed by the camera's projection matrix/zoom?

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  • PHP Aspect Oriented Design

    - by Devin Dixon
    This is a continuation of this Code Review question. What was taken away from that post, and other aspect oriented design is it is hard to debug. To counter that, I implemented the ability to turn tracing of the design patterns on. Turning trace on works like: //This can be added anywhere in the code Run::setAdapterTrace(true); Run::setFilterTrace(true); Run::setObserverTrace(true); //Execute the functon echo Run::goForARun(8); In the actual log with the trace turned on, it outputs like so: adapter 2012-02-12 21:46:19 {"type":"closure","object":"static","call_class":"\/public_html\/examples\/design\/ClosureDesigns.php","class":"Run","method":"goForARun","call_method":"goForARun","trace":"Run::goForARun","start_line":68,"end_line":70} filter 2012-02-12 22:05:15 {"type":"closure","event":"return","object":"static","class":"run_filter","method":"\/home\/prodigyview\/public_html\/examples\/design\/ClosureDesigns.php","trace":"Run::goForARun","start_line":51,"end_line":58} observer 2012-02-12 22:05:15 {"type":"closure","object":"static","class":"run_observer","method":"\/home\/prodigyview\/public_html\/public\/examples\/design\/ClosureDesigns.php","trace":"Run::goForARun","start_line":61,"end_line":63} When the information is broken down, the data translates to: Called by an adapter or filter or observer The function called was a closure The location of the closure Class:method the adapter was implemented on The Trace of where the method was called from Start Line and End Line The code has been proven to work in production environments and features various examples of to implement, so the proof of concept is there. It is not DI and accomplishes things that DI cannot. I wouldn't call the code boilerplate but I would call it bloated. In summary, the weaknesses are bloated code and a learning curve in exchange for aspect oriented functionality. Beyond the normal fear of something new and different, what are other weakness in this implementation of aspect oriented design, if any? PS: More examples of AOP here: https://github.com/ProdigyView/ProdigyView/tree/master/examples/design

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  • Tile Collision & Sliding against tiles

    - by Devin Rawlek
    I have a tile based map with a top down camera. My sprite stops moving when he collides with a wall in any of the four directions however I am trying to get the sprite to slide along the wall if more than one directional key is pressed after being stopped. Tiles are set to 32 x 32. Here is my code; // Gets Tile Player Is Standing On var splatterTileX = (int)player.Position.X / Engine.TileWidth; var splatterTileY = (int)player.Position.Y / Engine.TileHeight; // Foreach Layer In World Splatter Map Layers foreach (var layer in WorldSplatterTileMapLayers) { // If Sprite Is Not On Any Edges if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West } // If Sprite Is Not On Any X Edges And Is On -Y Edge if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X And -Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X Edge And Y Is Not On Any Edge if (splatterTileX == layer.Width - 1 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is On +X And +Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is Not On Any X Edges And Is On +Y Edge if (splatterTileX < (layer.Width - 1) && splatterTileX > 0 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X And +Y Edges if (splatterTileX == 0 && splatterTileY == layer.Height - 1) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X Edge And Y Is Not On Any Edges if (splatterTileX == 0 && splatterTileY < (layer.Height - 1) && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // If Sprite Is In The Top Left Corner if (splatterTileX == 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // Creates A New Rectangle For TileN tileN.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And N Tile var tileNCollision = player.Rectangle.Intersects(tileN.TileRectangle); // Creates A New Rectangle For TileNE tileNE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And NE Tile var tileNECollision = player.Rectangle.Intersects(tileNE.TileRectangle); // Creates A New Rectangle For TileE tileE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And E Tile var tileECollision = player.Rectangle.Intersects(tileE.TileRectangle); // Creates A New Rectangle For TileSE tileSE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SE Tile var tileSECollision = player.Rectangle.Intersects(tileSE.TileRectangle); // Creates A New Rectangle For TileS tileS.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And S Tile var tileSCollision = player.Rectangle.Intersects(tileS.TileRectangle); // Creates A New Rectangle For TileSW tileSW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SW Tile var tileSWCollision = player.Rectangle.Intersects(tileSW.TileRectangle); // Creates A New Rectangle For TileW tileW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileWCollision = player.Rectangle.Intersects(tileW.TileRectangle); // Creates A New Rectangle For TileNW tileNW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileNWCollision = player.Rectangle.Intersects(tileNW.TileRectangle); // Allow Sprite To Occupy More Than One Tile if (tileNCollision && tileN.TileBlocked == false) { tileN.TileOccupied = true; } if (tileECollision && tileE.TileBlocked == false) { tileE.TileOccupied = true; } if (tileSCollision && tileS.TileBlocked == false) { tileS.TileOccupied = true; } if (tileWCollision && tileW.TileBlocked == false) { tileW.TileOccupied = true; } // Player Up if (keyState.IsKeyDown(Keys.W) || (gamePadOneState.DPad.Up == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Up; if (tileN.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileNCollision && tileN.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } else if (tileN.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } } // Player Down if (keyState.IsKeyDown(Keys.S) || (gamePadOneState.DPad.Down == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Down; // Check Collision With Tiles if (tileS.TileOccupied == false) { if (tileSWCollision && tileSW.TileBlocked || tileSCollision && tileS.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } else if (tileS.TileOccupied) { if (tileSWCollision && tileSW.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } } // Player Left if (keyState.IsKeyDown(Keys.A) || (gamePadOneState.DPad.Left == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Left; if (tileW.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileWCollision && tileW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } else if (tileW.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } } // Player Right if (keyState.IsKeyDown(Keys.D) || (gamePadOneState.DPad.Right == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Right; if (tileE.TileOccupied == false) { if (tileNECollision && tileNE.TileBlocked || tileECollision && tileE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } else if (tileE.TileOccupied) { if (tileNECollision && tileNE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } } I have my tile detection setup so the 8 tiles around the sprite are the only ones detected. The collision variable is true if the sprites rectangle intersects with one of the detected tiles. The sprites origin is centered at 16, 16 on the image so whenever this point goes over to the next tile it calls the surrounding tiles. I am trying to have collision detection like in the game Secret of Mana. If I remove the diagonal checks the sprite will pass through thoses tiles because whichever tile the sprites origin is on will be the detection center. So if the sprite is near the edge of the tile and then goes up it looks like half the sprite is walking through the wall. Is there a way for the detection to occur for each tile the sprite's rectangle touches?

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  • Readability of || statements

    - by Devin G Rhode
    On HTML5 Boilerplate they use this code for jQuery: <!-- Load jQuery with a protocol relative URL; fall back to local if offline --> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></scrip> <script>window.jQuery || document.write('<script src="js/libs/jquery-1.7.2.min.js"><\/script>')</script> The question is simple, what's more readable: if (!jQuery) document.write( -local jQuery- ); or window.jQuery || document.write( -local jQuery- );

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  • Can not login after removing broken packages

    - by devin
    I just updated my ubuntu to the latest version. After updating, everytime I try to remove or add anything, I get this error: errors were encountered while processing: E: Sub-process /usr/bin/dpkg returned an error code (1) Package manager notified me that all my gnome packages were broken and I couldn't make any updates until I deleted the gnome packages. So, I deleted all the gnome packages. Now I can not login anymore, after entering my password, it flashes right back to the login screen.

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  • XNA Skinned Animated Mesh Rendering Exported from Maya

    - by Devin Garner
    I am working on translating an old RTS game engine I wrote from DirectX9 to XNA. My old models didn't have animation & are an old format, so I'm trying with an FBX file. I temporarily "borrowed" a model from League of Legends just to test if my rendering is working correctly. I imported the mesh/bones/skin/animation into Maya 2012 using an "unnamed" 3rd-party import tool. (obviously I'll have to get legit models later, but I just want to test if my programming is correct). Everything looks correct in maya and it renders the animations flawlessly. I exported everything into a single FBX file (with only a single animation). I then tried to load this model using the example at the following site: http://create.msdn.com/en-US/education/catalog/sample/skinned_model With my exported FBX, the animation looks correct for most of the frames, however at random times it screws up for a split second. Basically, the body/arms/head will look right, but the leg/foot will shoot out to a random point in space for a second & then go back to the normal position. The original FBX from the sample looks correct in my program. It seems odd that my model was imported into maya wrong, since it displays fine in Maya. So, I'm thinking either I'm exporting it wrong, or the sample code is bad & the model from the sample caters to the samples bad code. I'm new to 3D programming & maya, so chances are I'm doing something wrong in the export. I'm using mostly the defaults, but I've tried all 3 interpolation modes (quaternion, euler, resample). Thanks

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  • Help error in terminal

    - by devin
    Hi I just updated my ubuntu to the latest and on package manager it told me all my gnome packages were broken and i couldn't make any updates until i deleted the gnomes. i had no idea that would screw me. anyways i logged out now i cant login anymore. it flashes right back to the login screen. and it looks very downgraded. anywho, i have no idea how to fix it, ive been looking online for a while. and everytime i try to remove or add anything, upgrade. i get this error.errors were encountered while processing: E: Sub-process /usr/bin/dpkg returned an error code (1) so confused

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  • Kalculate = math + fun

    - by Devin A. Rychetnik
    Kalculate is a you vs. the Internet style game for math lovers. The rules are simple: answer as many math problems as you can in 90 seconds. At the end of each round, Kalculate will tally up all the scores and show you where you ranked relative to others currently playing.Tip: answering 3 questions in 10 seconds earns you a score multiplier      If you prefer to just practice and stay out of the competition, there's an offline mode that allows you to play solo.Kalculate is free (ad-supported) and can be downloaded here.

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  • How to get sharing options to stick - ubuntu 12.04

    - by Devin
    I'm having a really hard time trying to get my sharing set up on my 12.04 system. I've tried both desktop version and server - I'm a bit of a linux n00b, so I need a GUI, command line is beyond me and no time to learn it (not till after I get the shares setup, at least) My problem is, whenever I try to set permissions in Nautilus, it just reverts back to the default which is to "none" Basically when I choose an option... it doesn't stick. I can create shares, and it asks me if I want to add permissions automatically - but they do not stick either. When I go to look at the shared folders in Windows (or even on my Android Phone, or Mac) it gives me permissions errors and doesn't let me log in, despite me clicking "allow guest access" I have no idea what to do or where to go. I've tried searching forums and google, and I've tried everything I come across - no avail. I've even tried Mint builds to see if it's different, no change there either. Please help! I really want to setup a server to share my media files and do backups in my house. Thanks for your help!

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  • How can I create an external SSL wrapper/tunnel page for an insecure webpage behind a firewall?

    - by Ross Rogers
    I have an security cam with a built-in webpage inside my home network. That camera is using basic HTTP authentication instead of SSL. I want to be able to access the camera's webpage from outside my network, but I don't want to open an unencrypted video stream to the outside world. Right now, I'm doing some cumbersome ssh tunneling where I bounce off an ssh server like: ssh -N -L 9090:CAMERA_IP:80 [email protected] and then I connect to my web page like: http://localhost:9090 But this is a pain. Now, gentle reader, I beseech you to tell me how I can use linux (Ubuntu) to get a fully encrypted SSL connection to my internal web page without the hassle of creating an ssh tunnel each time. I believe I can use stunnel, but I'm not sure of the command.

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  • bitmap data as movie clip

    - by Ross
    Hi, I import my images with imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete); imageLoader.load(imageRequest); and then try and cast as a movieclip: var newImage:MovieClip = imageLoader.content as MovieClip; addChild(newImage); i keep getting errors, is this possible? Thanks, Ross

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  • Calling methods or functions with Jquery

    - by Ross
    So I can call a php page using jquery $.ajax({ type: "GET", url: "refresh_news_image.php", data: "name=" + name, success: function(html) { alert(html) $('div.imageHolder').html(html); } }); However this getting a bit messy, I have a few .php files that only really preform very simple tasks. If I want to call a method $images-refresh_image(); is this possible. Failing that I could just create a big file with lots of functions in it? Thanks, Ross

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  • How to convert between Enums where values share the same names ?

    - by Ross Watson
    Hi, if I want to convert between two Enum types, the values of which, I hope, have the same names, is there a neat way, or do I have to do it like this...? enum colours_a { red, blue, green } enum colours_b { yellow, red, blue, green } static void Main(string[] args) { colours_a a = colours_a.red; colours_b b; //b = a; b = (colours_b)Enum.Parse(typeof(colours_b), a.ToString()); } Thanks, Ross

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  • Memory layout of executable

    - by Ross
    Hi all, When loading an executable then segments like the code, data, bss and so on need to be placed in memory. I am just wondering, if someone could tell me where on a standard x86 for example the libc library is placed. Is that at the top or bottom of memory. My guess is at the bottom, close to the application code, ie., that would look something like this here: --------- 0x1000 Stack | V ^ | Heap ---------- Data + BSS ---------- App Code ---------- libc ---------- 0x0000 Thanks a lot, Ross

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  • Most effective way to draw 4 lines on a screen?

    - by Ross
    basic question, but I'm unsure: I want to draw 4 short lines 1px lines on a view. What is the best way to approach this task? Options:- Load an image of the line, can create 4 UIImageViews with it. Create my own subclass of a UIView that draws a line in the draw rect method. Draw elsewhere on another view, another UIImageView that has an UIImage inside it (is this possible?) Another way? Thanks Ross

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  • Google Fonts API JSON Data in WordPress Options-Framework-Theme

    - by Rob
    I'm developing a child-theme off of the new Twenty Twelve theme using Wordpress 3.4.2 and the development version of the Options Theme Framework by Devin Price. In Devin's tutorial, it shows of a way to implement 15 Google Web Fonts into the Theme Options page, but not all of them (roughly 560). I know I can create a "manual list", like in the tutorial that states each one with fallbacks, but this is time consuming and unproductive as Google may or may not add to, update, change or remove some of these fonts from their list. The list I've created above will ultimately store unavailable fonts the user thinks is there because of what they can see in the drop-down menu and it won't have any new ones - making the list and some selections obsolete. On the Google Developer API Web Fonts page, it talks briefly on retrieving a "dynamic list" using JSON/JavaScript. I was wondering how would I be able to pull the Google Web Fonts API into my Wordpress Theme Options page so I'm not creating my own list or have to constantly release an update to solve this issue. Could someone please walk me through what I would need to paste into my options.php, functions.php, /inc/options-framework.php file etc. or even in a new one to implement this? I've also had a look into some screencasts, plugins and tutorials on how it works, but none of them are specific enough for people just starting out. Please keep in mind I'm not the best coder... Thank you.

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