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  • Batch file crashes when double clicked, but passes from command prompt

    - by devinb
    I have a batch file that was crashing when executing from windows explorer. I opened a command prompt and navigated to the file, but when I executed it there it did not crash. I identified the line that was crashing. SET list =(Company.Framework^ Company.SharePoint.Lists.News^ Company.SharePoint.WebControls^ Company.SharePoint.WebParts.NewsList^ Company.SharePoint.WebParts.RedirectWebPart^ Company.SharePoint.WebParts.IFrameWebPart^ Company.SharePoint.WebParts.ItemRotatorWebPart^ Company.SharePoint.WebParts.InteractiveMapWebPart^ Company.SharePoint.WebParts.SiteMapWebPart^ Company.SharePoint.Branding.PrettyUnicorns) ::Do stuff ::Failure occurs here FOR %%F in %list% DO ( ::Doesn't matter what is in here ECHO Woo! ) Is any reason why a batch file would behave differently from Windows Explorer vs Command Prompt?

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  • WPF PathGeometry/RotateTransform optimization

    - by devinb
    I am having performance issues when rendering/rotating WPF triangles If I had a WPF triangle being displayed and it will be rotated to some degree around a centrepoint, I can do it one of two ways: Programatically determine the points and their offset in the backend, use XAML to simply place them on the canvas where they belong, it would look like this: <Path Stroke="Black"> <Path.Data> <PathGeometry> <PathFigure StartPoint ="{Binding CalculatedPointA, Mode=OneWay}"> <LineSegment Point="{Binding CalculatedPointB, Mode=OneWay}" /> <LineSegment Point="{Binding CalculatedPointC, Mode=OneWay}" /> <LineSegment Point="{Binding CalculatedPointA, Mode=OneWay}" /> </PathFigure> </PathGeometry> </Path.Data> </Path> Generate the 'same' triangle every time, and then use a RenderTransform (Rotate) to put it where it belongs. In this case, the rotation calculations are being obfuscated, because I don't have any access to how they are being done. <Path Stroke="Black"> <Path.Data> <PathGeometry> <PathFigure StartPoint ="{Binding TriPointA, Mode=OneWay}"> <LineSegment Point="{Binding TriPointB, Mode=OneWay}" /> <LineSegment Point="{Binding TriPointC, Mode=OneWay}" /> <LineSegment Point="{Binding TriPointA, Mode=OneWay}" /> </PathFigure> </PathGeometry> </Path.Data> <Path.RenderTransform> <RotateTransform CenterX="{Binding Centre.X, Mode=OneWay}" CenterY="{Binding Centre.Y, Mode=OneWay}" Angle="{Binding Orientation, Mode=OneWay}" /> </Path.RenderTransform> </Path> My question is which one is faster? I know I should test it myself but how do I measure the render time of objects with such granularity. I would need to be able to time how long the actual rendering time is for the form, but since I'm not the one that's kicking off the redraw, I don't know how to capture the start time.

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