Create a Texture2D from larger image
- by Dialock
I am having trouble with the basic logic of this solution:
Xna: Splitting one large texture into an array of smaller textures
in respect to my specific problem (specifically, I'm looking at the second answer.)
How can I use my source rectangle that I already use for drawing to create a new Texture2D?
spriteBatch.Draw(CurrentMap.CollisionSet,…