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  • Postfix relay gives error 450 while it should be 550

    - by dieter-be
    Hi, we use postfix to do relaying. We get several messages like the following in /var/log/mail (slightly edited) Apr 13 13:30:29 linserver postfix/smtpd[1064]: NOQUEUE: reject: RCPT from unknown[$ip]: 450 4.1.1 <[email protected]>: Recipient address rejected: undeliverable address: host domain.be [$ip] said: 550 <[email protected]>: Recipient address rejected: User unknown in virtual mailbox table (in reply to RCPT TO command); from=<[email protected]> to=<[email protected]> proto=ESMTP helo=<BLUESTREAK.domain.local> Now, when the master mail servers gives a 550, claiming that the user does not exist, I want the relay to also give a 550 back. What happens now is that it seems to return a 450, causing clients to keep messages queued, keep trying and only notify users after a certain period has passed. According to what I could find, the soft_bounce could cause this. But we have not enabled this option (and by default it's off according to postfix docs) It might also have something to do with the *_reject_code postconf values. Especially since the log message complains the unknown ip. But as you can see in the postconf output below, smtpd_sender_restrictions and smtpd_client_restrictions are empty. So even if it would try to do any restrictions there, 550 is the "worst" error going on, so that's what I expect to be returned to the client. postconf: http://sprunge.us/JYgB Thanks, Dieter

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  • The property 'IsDataSource' was not found in type 'ViewModelLocator

    - by dieter-preconsult-be
    Hello I have the following code: <UserControl x:Class="TestApp.View.ViewAlarmLog" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:Custom="http://schemas.microsoft.com/wpf/2008/toolkit" xmlns:mvvm="clr-namespace:Test.ViewModel"> <UserControl.Resources> <ResourceDictionary > <ResourceDictionary.MergedDictionaries> </ResourceDictionary.MergedDictionaries> <mvvm:ViewModelLocator x:Key="Locator" d:IsDataSource="True"/> </ResourceDictionary> </UserControl.Resources> the problem is dat i always get an error: The property 'IsDataSource' was not found in type 'ViewModelLocator'. " What could be the problem here ? Redgards Dieter

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  • How to call a service operation at a REST style WCF endpoint uri?

    - by Dieter Domanski
    Hi, is it possible to call a service operation at a wcf endpoint uri with a self hosted service? I want to call some default service operation when the client enters the endpoint uri of the service. In the following sample these uris correctly call the declared operations (SayHello, SayHi): - http://localhost:4711/clerk/hello - http://localhost:4711/clerk/hi But the uri - http://localhost:4711/clerk does not call the declared SayWelcome operation. Instead it leads to the well known 'Metadata publishing disabled' page. Enabling mex does not help, in this case the mex page is shown at the endpoint uri. private void StartSampleServiceHost() { ServiceHost serviceHost = new ServiceHost(typeof(Clerk), new Uri( "http://localhost:4711/clerk/")); ServiceEndpoint endpoint = serviceHost.AddServiceEndpoint(typeof(IClerk), new WebHttpBinding(), ""); endpoint.Behaviors.Add(new WebHttpBehavior()); serviceHost.Open(); } [ServiceContract] public interface IClerk { [OperationContract, WebGet(UriTemplate = "")] Stream SayWelcome(); [OperationContract, WebGet(UriTemplate = "/hello/")] Stream SayHello(); [OperationContract, WebGet(UriTemplate = "/hi/")] Stream SayHi(); } public class Clerk : IClerk { public Stream SayWelcome() { return Say("welcome"); } public Stream SayHello() { return Say("hello"); } public Stream SayHi() { return Say("hi"); } private Stream Say(string what) { string page = @"<html><body>" + what + "</body></html>"; return new MemoryStream(Encoding.UTF8.GetBytes(page)); } } Is there any way to disable the mex handling and to enable a declared operation instead? Thanks in advance, Dieter

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  • Using OpenQuery

    - by Derek Dieter
    The OPENQUERY command is used to initiate an ad-hoc distributed query using a linked-server. It is initiated by specifying OPENQUERY as the table name in the from clause. Essentially, it opens a linked server, then executes a query as if executing from that server. While executing queries directly and receiving data directly in this [...]

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  • RTS Voxel Engine using LWJGL - Textures glitching

    - by Dieter Hubau
    I'm currently working on an RTS game engine using voxels. I have implemented a basic chunk manager using an Octree of Octrees which contains my voxels (simple square blocks, as in Minecraft). I'm using a Voronoi-based terrain generation to get a simplistic yet relatively realistic heightmap. I have no problem showing a 256*256*256 grid of voxels with a decent framerate (250), because of frustum culling, face culling and only rendering visible blocks. For example, in a random voxel grid of 256*256*256 I generally only render 100k-120k faces, not counting frustum culling. Frustum culling is only called every 100ms, since calling it every frame seemed a bit overkill. Now I have reached the stage of texturing and I'm experiencing some problems: Some experienced people might already see the problem, but if we zoom in, you can see the glitches more clearly: All the seams between my blocks are glitching and kind of 'overlapping' or something. It's much more visible when you're moving around. I'm using a single, simple texture map to draw on my cubes, where each texture is 16*16 pixels big: I have added black edges around the textures to get a kind of cellshaded look, I think it's cool. The texture map has 256 textures of each 16*16 pixels, meaning the total size of my texture map is 256*256 pixels. The code to update the ChunkManager: public void update(ChunkManager chunkManager) { for (Octree<Cube> chunk : chunks) { if (chunk.getId() < 0) { // generate an id for the chunk to be able to call it later chunk.setId(glGenLists(1)); } glNewList(chunk.getId(), GL_COMPILE); glBegin(GL_QUADS); faces += renderChunk(chunk); glEnd(); glEndList(); } } Where my renderChunk method is: private int renderChunk(Octree<Cube> node) { // keep track of the number of visible faces in this chunk int faces = 0; if (!node.isEmpty()) { if (node.isLeaf()) { faces += renderItem(node); } List<Octree<Cube>> children = node.getChildren(); if (children != null && !children.isEmpty()) { for (Octree<Cube> child : children) { faces += renderChunk(child); } } return faces; } Where my renderItem method is the following: private int renderItem(Octree<Cube> node) { Cube cube = node.getItem(-1, -1, -1); int faces = 0; float x = node.getPosition().x; float y = node.getPosition().y; float z = node.getPosition().z; float size = cube.getSize(); Vector3f point1 = new Vector3f(-size + x, -size + y, size + z); Vector3f point2 = new Vector3f(-size + x, size + y, size + z); Vector3f point3 = new Vector3f(size + x, size + y, size + z); Vector3f point4 = new Vector3f(size + x, -size + y, size + z); Vector3f point5 = new Vector3f(-size + x, -size + y, -size + z); Vector3f point6 = new Vector3f(-size + x, size + y, -size + z); Vector3f point7 = new Vector3f(size + x, size + y, -size + z); Vector3f point8 = new Vector3f(size + x, -size + y, -size + z); TextureCoordinates tc = textureManager.getTextureCoordinates(cube.getCubeType()); // front face if (cube.isVisible(CubeSide.FRONT)) { faces++; glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point1.x, point1.y, point1.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point4.x, point4.y, point4.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point3.x, point3.y, point3.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point2.x, point2.y, point2.z); } // back face if (cube.isVisible(CubeSide.BACK)) { faces++; glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point5.x, point5.y, point5.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point6.x, point6.y, point6.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point7.x, point7.y, point7.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point8.x, point8.y, point8.z); } // left face if (cube.isVisible(CubeSide.SIDE_LEFT)) { faces++; glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point5.x, point5.y, point5.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point1.x, point1.y, point1.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point2.x, point2.y, point2.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point6.x, point6.y, point6.z); } // ETC ETC return faces; } When all this is done, I simply render my lists every frame, like this: public void render(ChunkManager chunkManager) { glBindTexture(GL_TEXTURE_2D, textureManager.getCubeTextureId()); // load all chunks from the tree List<Octree<Cube>> chunks = chunkManager.getTree().getAllItems(); for (Octree<Cube> chunk : chunks) { if (frustum.cubeInFrustum(chunk.getPosition(), chunk.getSize() / 2)) { glCallList(chunk.getId()); } } } I don't know if anyone is willing to go through all of this code or maybe you can spot the problem right away, but that is basically the problem, and I can't find a solution :-) Thanks for reading and any help is appreciated!

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  • SQL Server SELECT INTO

    - by Derek Dieter
    The most efficient method of copying a result set into a new table is to use the SELECT INTO method. This method also follows a very simple syntax. [/sql] SELECT * INTO dbo.NewTableName FROM dbo.ExistingTable [sql] Once the query above is executed, all the columns and data in the table ExistingTable (along with their datatypes) will be copied into a [...]

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  • Simulate ROW_NUMBER in SQL 2000

    - by Derek Dieter
    While the row_number feature in sql 2005+ has proven to be a very powerful feature, there are still ways to implement that same functionality in SQL Server 2000. Let’s first look at the SQL 2005+ implementation of ROW_NUMBER, then compare it to the SQL 2000:-- SQL 2005+ SELECT RowNumber = ROW_NUMBER() OVER (ORDER BY c.LastName ASC) ,c.LastName ,c.FirstName FROM [...]

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  • Check if Database Exists

    - by Derek Dieter
    In creating a database you also need to check whether or not the database already exists. In order to do so, simply use the ‘if exists’ method and select the name of the database from sysdatabases.IF NOT EXISTS (SELECT name FROM master.dbo.sysdatabases WHERE name = N'SQLServerPlanet') CREATE DATABASE [SQLServerPlanet]The code below will drop an [...]

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  • SQL Rank

    - by Derek Dieter
    The SQL Rank function was introduced in SQL Server 2005 and is part of a family of ranking functions. In order to explain the SQL Rank function, we need to look at it in context with the other rank functions.RANK DENSE_RANK ROW_NUMBER NTILEThis list may seem overwhelming, however most of the ranking functions are rather similar. First, the [...]

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  • using sp_addrolemember

    - by Derek Dieter
    To add a user or group to a role, you need to use sp_addrolemember. This procedure is easy to use as it only accepts two parameters, the role name, and the username (or group). Roles are utilized in order to provide a layer of abstraction from permissions from being applied directly to users. While [...]

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  • Find Duplicate Items in a Table

    - by Derek Dieter
    A very common scenario when querying tables is the need to find duplicate items within the same table. To do this is simple, it requires utilizing the GROUP BY clause and counting the number of recurrences. For example, lets take a customers table. Within the customers table, we want to find all [...]

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  • Clustered Index

    - by Derek Dieter
    The clustered index on a table can be defined as: the sort order for how the data for the table is actually stored. Being that the clustered index is the actual data itself, you cannot have two clustered indexes. You can however have many non clustered indexes. These non clustered indexes are [...]

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  • SQL Server Cast

    - by Derek Dieter
    The SQL Server cast function is the easiest data type conversion function to be used compared to the CONVERT function. It takes only one parameter followed by the AS clause to convert a specified value. A quick example is the following:SELECT UserID_String = CAST(UserID AS varchar(50)) FROM dbo.UserThis example will convert the integer to a character value. [...]

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  • Find Duplicate Fields in a Table

    - by Derek Dieter
    A common scenario when querying tables is the need to find duplicate fields within the same table. To do this is simple, it requires utilizing the GROUP BY clause and counting the number of recurrences. For example, lets take a customers table. Within the customers table, we want to find all the [...]

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  • SQL Server Begin Try

    - by Derek Dieter
    The try catch methodology of programming is a great innovation for SQL 2005+. The first question you should ask yourself before using Try/Catch should be “why?”. Why am I going to use Try/Catch? Personally, I have found a few uses, however I must say I do fall into the category of not [...]

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  • SQL Server Max SmallInt Value

    - by Derek Dieter
    The maximum value for a smallint in SQL Server is: -32768 through 32767 And the byte size is: 2 bytes other maximum values: BigInt: -9223372036854775808 through 9223372036854775807 (8 bytes) Int: -2147483648 through 2147483647 (4 bytes) TinyInt: 0 through 255 (1 byte) Related Posts:»SQL Server Max TinyInt Value»SQL Server Max Int Value»SQL Server Bigint Max Value»Dynamic Numbers Table»Troubleshooting SQL Server Slowness

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  • SQL Server Max TinyInt Value

    - by Derek Dieter
    The maximum value for a tinyint in SQL Server is: 0 through 255 And the byte size is: 1 byte other maximum values: BigInt: -9223372036854775808 through 9223372036854775807 (8 bytes) Int: -2147483648 through 2147483647 (4 bytes) SmallInt: -32768 through 32767 (2 bytes) Related Posts:»SQL Server Max SmallInt Value»SQL Server Max Int Value»SQL Server Bigint Max Value»Create Date Table»Dynamic Numbers Table

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  • Find Column in All Databases

    - by Derek Dieter
    Occasionally, there comes a requirement to search all databases on a particular server for either columns with a specific name, or columns relating to a specific subject. In the most recent case, I had to find all similar columns in all databases because the company plans to change the datatype of these columns. [...]

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  • SELECT TOP 1

    - by Derek Dieter
    There are many good uses of the SELECT TOP 1 method of querying. Essentially, the select top 1 method is used to find the min or max record for a particular value. There is some debate as to whether this is the ‘correct’ method of querying, however it should be known that this [...]

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  • String or binary data would be truncated.

    - by Derek Dieter
    This error message is relatively straight forward. The way it normally happens is when you are trying to insert data from a table that contains values that have larger data lengths than the table you are trying to insert into. An example of this would be trying to insert data from a permanent table, into [...]

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  • Rownum in SQL Server

    - by Derek Dieter
    Prior to SQL Server 2005, there was no inherent function to generate a rownumber within a row. There is a workaround however for SQL 2000. If you are on SQL 2005+, then you will utilize the following function:-- SQL 2005+ SELECT RowNumber = ROW_NUMBER() OVER (ORDER BY c.CustomerID ASC) [...]

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  • Get Session ID

    - by Derek Dieter
    To get the session ID, simply use the intrinsic variable @@SPID:SELECT @@SPIDThe acronym for SPID means Server Process ID. It is synonymous with session. Related Posts:»SQL Server Kill»Using sp_who2»Blocking Processes (lead blocker)»A Better sp_who2 using DMVs (sp_who3)»Troubleshooting SQL Server Slowness»SQL Server 2008 Minimally Logged Inserts»Insert Results of Stored Procedure Into Table»SQL Server Slow Performance»View Active [...]

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  • SQL Date Comparison

    - by Derek Dieter
    When comparing the datetime datatype in SQL Server, it is important to maintain consistency in order to gaurd against SQL interpreting a date differently than you intend. In at least one occasion I have seen someone specify a short format for a date, like (1/4/08) only to find that SQL interpreted the month as [...]

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  • Gracefully Handling Deadlocks

    - by Derek Dieter
    In some situations, deadlocks may need to be dealt with not by changing the source of the deadlock, but by changing handling the deadlock gracefully. An example of this may be an external subscription that runs on a schedule deadlocking with another process. If the subscription deadlocks then it would be ok to [...]

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