Search Results

Search found 445 results on 18 pages for 'divided'.

Page 1/18 | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Move site to new domain divided by language across subdomains

    - by mark
    I managed to find a nice domain for a fairly fledgling site of mine that actually hasn't been parked by scumbag squatters. Given the upcoming move I'm thinking I'd take the opportunity to split the content across subdomains according to language, much like wikipedia for example: current: www.old-domain.com/en/subject # English www.old-domain.com/subjecto # Spanish (default so not locale in url) proposed en.new-domain.com/subject es.new-domain.com/subjecto The advantage of doing this is a fairly competitive keyword such that I may wish to put a copy of my application on a Spanish slice in order to gain a few serp's. Also pure vanity. Google's webmaster tools allows me to move to the new domain and I can add the root domain and the subdomains but forward to only one. I'll 301 from the old domain appropriately but is there anything I should know about webmaster tools in this respect where effectively I'm moving to two addresses? (Feel free to dissuade me from doing this if it's a bad idea in comments.)

    Read the article

  • Move site to new domain divided by language across subdomains

    - by mark
    I managed to find a nice domain for a fairly fledgling site of mine that actually hasn't been parked by scumbag squatters. Given the upcoming move I'm thinking I'd take the opportunity to split the content across subdomains according to language, much like wikipedia for example: current: www.old-domain.com/en/subject # English www.old-domain.com/subjecto # Spanish (default so not locale in url) proposed en.new-domain.com/subject es.new-domain.com/subjecto The advantage of doing this is a fairly competitive keyword such that I may wish to put a copy of my application on a Spanish slice in order to gain a few serp's. Also pure vanity. Google's webmaster tools allows me to move to the new domain and I can add the root domain and the subdomains but forward to only one. I'll 301 from the old domain appropriately but is there anything I should know about webmaster tools in this respect where effectively I'm moving to two addresses? (Feel free to dissuade me from doing this if it's a bad idea in comments.) I've now asked this same question on google's forums.

    Read the article

  • Divided we stand, united we fall

    <b>the Human Journey:</b> "...while servers are individually more important, you can far more easily, cheaply, and effectively test and upgrade your server fleet than you can your desktops and laptops."

    Read the article

  • ListView: Display data divided into groups?

    - by jawonlee
    I would like to display the contents of a DataTable, divided into several groups depending on the value of one of the columns. So, if I have a DataTable (from SQL query) with: GroupID Name Description 1 foo bar 1 one two 2 some thing I would like to place all records containing GroupID 1 in one div, all records with GroupID 2 in another div, and so on. How can I do this? I'm writing in ASP.NET 4.0, with C# codebehind.

    Read the article

  • XSL: List divided into columns.

    - by kalininew
    Hello, help me please. There is a list of nodes. <list> <item>1</item> <item>2</item> <item>3</item> <item>4</item> <item>5</item> <item>6</item> <item>7</item> and so on... </list> Need to divide the list of "n" (arbitrary number) equal parts. If the number of nodes is not divided equally, then let the last set of nodes will contain the remainder of the division. For example, if the input list contains 33 elements and the output should have 4 parts with uniformly distributed elements. At the exit to get 3 parts to 9 of elements and one part with 6 elements in the sum of 33.

    Read the article

  • Removing last part of string divided by a colon

    - by Harry Beasant
    I have a string that looks a little like this, world:region:bash It divides folder names, so i can create a path for FTP functions. However, i need at some points to be able to remove the last part of the string, so, for example I have this world:region:bash I need to get this world:region The script wont be able to know what the folder names are, so some how it needs to be able to remove the string after the last colon.

    Read the article

  • Analytics - Total events divided by number of unique pages?

    - by GeekyAndUnique
    I am using Google Analytics events to track keywords on my articles - not necessarily the best system I know but there are too many for variables I can't easily change it right now - and I would like to be able to see how popular each keyword is by dividing the number of page views with a keyword by the number of unique pages. Is there a/what is the best way of doing this? EDIT FOR CLARITY I currently have a system set up where every time somebody loads an article an event is fired for each of the tags/keywords used, with the keyword being the label. I can currently view my view count for each of the keywords by looking at the total events for each label, however I would like to be able to see which keywords are the most popular by dividing the number of times the event has been fired by the the number of different pages it has been fired from.

    Read the article

  • Linking each text word or words divided by comma into an existing URL?

    - by Mezelderz
    I am trying to auto add each word or words divided by comma into an existing url. I have url lets say http://stackoverflow.com/search?q=HERE IS THAT TEXT. I have this function: function movie_cast( $atts, $content = null ) { return '<div class="movie_cast">Cast: '.$content.'</div>'; } add_shortcode( 'movie_cast', 'movie_cast' ); I am using it: [movie_cast]Actor 1, Actor 2[/movie_cast] Output from this is just text: Actor 1, Actor 2 How can I get otput it like this: <a href="http://stackoverflow.com/search?q=Actor 1">Actor 1</a>, <a href="http://stackoverflow.com/search?q=Actor 2">Actor 2</a>

    Read the article

  • Help in C with integers

    - by inferno2991
    You need to use division and remainder by 10. Consider this example: 163 divided by 10 is 16 remainder 3 16 divided by 10 is 1 remainder 6 1 divided by 10 is 0 remainder 1 You'll notice the remainder is always the last digit of the number that's being divided. Now figure out a way to do this in C... How do i do it in c Help :(

    Read the article

  • Help in C with intergers

    - by inferno2991
    You need to use division and remainder by 10. Consider this example: 163 divided by 10 is 16 remainder 3 16 divided by 10 is 1 remainder 6 1 divided by 10 is 0 remainder 1 You'll notice the remainder is always the last digit of the number that's being divided. Now figure out a way to do this in C... How do i do it in c Help :(

    Read the article

  • Why is my hard drive mounted on /boot?

    - by divided
    I was doing an update and it said that the drive was full. Here is df -h: Filesystem Size Used Avail Use% Mounted on 78G 2.7G 72G 4% / none 242M 184K 242M 1% /dev none 247M 0 247M 0% /dev/shm none 247M 48K 247M 1% /var/run none 247M 0 247M 0% /var/lock none 247M 0 247M 0% /lib/init/rw /dev/sda1 228M 225M 0 100% /boot How can I fix /dev/sda1 being mounted on /boot?

    Read the article

  • PC won't boot, even into bios

    - by divided
    Here's the deal: I cleaned a hard drive of some viruses (externally) and put it back into the original pc. This hard drive will boot in any other pc except the original pc. When I try other hard drives in the original pc, they are able to boot. The drive has Windows XP. What is the problem? How can I get this hard drive to work properly? The original hard drive works in other PCs. The PC boots with other hard drives acting as the master. If I boot with no hard drive, I still can't get into the BIOS These are all IDE hard drives The PC doesn't beep, it just boots into a black screen with a cursor blinking in the upper left of the screen

    Read the article

  • Octree subdivision problem

    - by ChaosDev
    Im creating octree manually and want function for effectively divide all nodes and their subnodes - For example - I press button and subnodes divided - press again - all subnodes divided again. Must be like - 1 - 8 - 64. The problem is - i dont understand how organize recursive loops for that. OctreeNode in my unoptimized implementation contain pointers to subnodes(childs),parent,extra vector(contains dublicates of child),generation info and lots of information for drawing. class gOctreeNode { //necessary fields gOctreeNode* FrontBottomLeftNode; gOctreeNode* FrontBottomRightNode; gOctreeNode* FrontTopLeftNode; gOctreeNode* FrontTopRightNode; gOctreeNode* BackBottomLeftNode; gOctreeNode* BackBottomRightNode; gOctreeNode* BackTopLeftNode; gOctreeNode* BackTopRightNode; gOctreeNode* mParentNode; std::vector<gOctreeNode*> m_ChildsVector; UINT mGeneration; bool mSplitted; bool isSplitted(){return m_Splitted;} .... //unnecessary fields }; DivideNode of Octree class fill these fields, set mSplitted to true, and prepare for correctly drawing. Octree contains basic nodes(m_nodes). Basic node can be divided, but now I want recursivly divide already divided basic node with 8 subnodes. So I write this function. void DivideAllChildCells(int ix,int ih,int id) { std::vector<gOctreeNode*> nlist; std::vector<gOctreeNode*> dlist; int index = (ix * m_Height * m_Depth) + (ih * m_Depth) + (id * 1);//get index of specified node gOctreeNode* baseNode = m_nodes[index].get(); nlist.push_back(baseNode->FrontTopLeftNode); nlist.push_back(baseNode->FrontTopRightNode); nlist.push_back(baseNode->FrontBottomLeftNode); nlist.push_back(baseNode->FrontBottomRightNode); nlist.push_back(baseNode->BackBottomLeftNode); nlist.push_back(baseNode->BackBottomRightNode); nlist.push_back(baseNode->BackTopLeftNode); nlist.push_back(baseNode->BackTopRightNode); bool cont = true; UINT d = 0;//additional recursive loop param (?) UINT g = 0;//additional recursive loop param (?) LoopNodes(d,g,nlist,dlist); //Divide resulting nodes for(UINT i = 0; i < dlist.size(); i++) { DivideNode(dlist[i]); } } And now, back to the main question,I present LoopNodes, which must do all work for giving dlist nodes for splitting. void LoopNodes(UINT& od,UINT& og,std::vector<gOctreeNode*>& nlist,std::vector<gOctreeNode*>& dnodes) { //od++;//recursion depth bool f = false; //pass through childs for(UINT i = 0; i < 8; i++) { if(nlist[i]->isSplitted())//if node splitted and have childs { //pass forward through tree for(UINT j = 0; j < 8; j++) { nlist[j] = nlist[j]->m_ChildsVector[j];//set pointers to these childs } LoopNodes(od,og,nlist,dnodes); } else //if no childs { //add to split vector dnodes.push_back(nlist[i]); } } } This version of loop nodes works correctly for 2(or 1?) generations after - this will not divide neightbours nodes, only some corners. I need correct algorithm. Screenshot All I need - is correct version of LoopNodes, which can add all nodes for DivideNode.

    Read the article

  • How to monitor IO svctm with every 5 mins frequency using nagios?

    - by sabya
    I want to collect samples of iostat's svctm, await every 5 mins from all of my servers and store them in nagios. I want to get the values for what is happening in every 5 minutes (not since boot time, iostat's first output gives values since boot time). How can I do it in nagios? EDIT The tps should NOT be calculated #of transactions happened since reboot divided by uptime. What I want is # of transferred happened in last X mins divided X*60.

    Read the article

  • Coordinates in distorted grid

    - by Carsten
    I have a grid in a 2D system like the one in the before image where all points A,B,C,D,A',B',C',D' are given (meaning I know the respective x- and y-coordinates). I need to calculate the x- and y-coordinates of A(new), B(new), C(new) and D(new) when the grid is distorted (so that A' is moved to A'(new), B' is moved to B'(new), C' is moved to C'(new) and D' is moved to D'(new)). The distortion happens in a way in which the lines of the grid are each divided into sub-lines of equal length (meaning for example that AB is divided into 5 parts of the equal length |AB|/5 and A(new)B(new) is divided into 5 parts of the equal length |A(new)B(new)|/5). The distortion is done with the DistortImage class of the Sandy 3D Flash engine. (My practical task is to distort an image using this class where the handles are not positioned at the corners of the image like in this demo but somewhere within it).

    Read the article

  • Does Flex DataGrid support row span?

    - by Sergey
    Hello guys! Is it available to create Flex DataGrid with column that is not divided to separate rows? It should look like this: +-------------+-----------------+ | Header1 | Header2 | +-------------+-----------------+ | Data1 | This column | +-------------+ isn't divided | | Data2 | to separate | +-------------+ rows | | Data3 | | +-------------+-----------------+

    Read the article

  • BigDecimal, division & MathContext - very strange behaviour

    - by blackliteon
    CentOs 5.4, OpenJDK Runtime Environment (build 1.6.0-b09) MathContext context = new MathContext(2, RoundingMode.FLOOR); BigDecimal total = new BigDecimal("200.0", context); BigDecimal goodPrice = total.divide(BigDecimal.valueOf(3), 2, RoundingMode.FLOOR); System.out.println("divided price=" + goodPrice.toPlainString()); // prints 66.66 BigDecimal goodPrice2 = total.divide(BigDecimal.valueOf(3), new MathContext(2, RoundingMode.FLOOR)); System.out.println("divided price2=" + goodPrice2.toPlainString()); // prints 66 BUG ?

    Read the article

  • division problems

    - by David
    This line of code: System.out.println ("aray[j], "+aray[j]+", divided by sum, "+sum+", equals: aray[j]/sum: "+ aray[j]/sum) ; is yeilding this line of text: aray[j], 21, divided by sum, 100, equals: aray[j]/sum: 0 why is it doing this? (everything is right eccept that the answer should be .21)

    Read the article

  • A Taxonomy of Numerical Methods v1

    - by JoshReuben
    Numerical Analysis – When, What, (but not how) Once you understand the Math & know C++, Numerical Methods are basically blocks of iterative & conditional math code. I found the real trick was seeing the forest for the trees – knowing which method to use for which situation. Its pretty easy to get lost in the details – so I’ve tried to organize these methods in a way that I can quickly look this up. I’ve included links to detailed explanations and to C++ code examples. I’ve tried to classify Numerical methods in the following broad categories: Solving Systems of Linear Equations Solving Non-Linear Equations Iteratively Interpolation Curve Fitting Optimization Numerical Differentiation & Integration Solving ODEs Boundary Problems Solving EigenValue problems Enjoy – I did ! Solving Systems of Linear Equations Overview Solve sets of algebraic equations with x unknowns The set is commonly in matrix form Gauss-Jordan Elimination http://en.wikipedia.org/wiki/Gauss%E2%80%93Jordan_elimination C++: http://www.codekeep.net/snippets/623f1923-e03c-4636-8c92-c9dc7aa0d3c0.aspx Produces solution of the equations & the coefficient matrix Efficient, stable 2 steps: · Forward Elimination – matrix decomposition: reduce set to triangular form (0s below the diagonal) or row echelon form. If degenerate, then there is no solution · Backward Elimination –write the original matrix as the product of ints inverse matrix & its reduced row-echelon matrix à reduce set to row canonical form & use back-substitution to find the solution to the set Elementary ops for matrix decomposition: · Row multiplication · Row switching · Add multiples of rows to other rows Use pivoting to ensure rows are ordered for achieving triangular form LU Decomposition http://en.wikipedia.org/wiki/LU_decomposition C++: http://ganeshtiwaridotcomdotnp.blogspot.co.il/2009/12/c-c-code-lu-decomposition-for-solving.html Represent the matrix as a product of lower & upper triangular matrices A modified version of GJ Elimination Advantage – can easily apply forward & backward elimination to solve triangular matrices Techniques: · Doolittle Method – sets the L matrix diagonal to unity · Crout Method - sets the U matrix diagonal to unity Note: both the L & U matrices share the same unity diagonal & can be stored compactly in the same matrix Gauss-Seidel Iteration http://en.wikipedia.org/wiki/Gauss%E2%80%93Seidel_method C++: http://www.nr.com/forum/showthread.php?t=722 Transform the linear set of equations into a single equation & then use numerical integration (as integration formulas have Sums, it is implemented iteratively). an optimization of Gauss-Jacobi: 1.5 times faster, requires 0.25 iterations to achieve the same tolerance Solving Non-Linear Equations Iteratively find roots of polynomials – there may be 0, 1 or n solutions for an n order polynomial use iterative techniques Iterative methods · used when there are no known analytical techniques · Requires set functions to be continuous & differentiable · Requires an initial seed value – choice is critical to convergence à conduct multiple runs with different starting points & then select best result · Systematic - iterate until diminishing returns, tolerance or max iteration conditions are met · bracketing techniques will always yield convergent solutions, non-bracketing methods may fail to converge Incremental method if a nonlinear function has opposite signs at 2 ends of a small interval x1 & x2, then there is likely to be a solution in their interval – solutions are detected by evaluating a function over interval steps, for a change in sign, adjusting the step size dynamically. Limitations – can miss closely spaced solutions in large intervals, cannot detect degenerate (coinciding) solutions, limited to functions that cross the x-axis, gives false positives for singularities Fixed point method http://en.wikipedia.org/wiki/Fixed-point_iteration C++: http://books.google.co.il/books?id=weYj75E_t6MC&pg=PA79&lpg=PA79&dq=fixed+point+method++c%2B%2B&source=bl&ots=LQ-5P_taoC&sig=lENUUIYBK53tZtTwNfHLy5PEWDk&hl=en&sa=X&ei=wezDUPW1J5DptQaMsIHQCw&redir_esc=y#v=onepage&q=fixed%20point%20method%20%20c%2B%2B&f=false Algebraically rearrange a solution to isolate a variable then apply incremental method Bisection method http://en.wikipedia.org/wiki/Bisection_method C++: http://numericalcomputing.wordpress.com/category/algorithms/ Bracketed - Select an initial interval, keep bisecting it ad midpoint into sub-intervals and then apply incremental method on smaller & smaller intervals – zoom in Adv: unaffected by function gradient à reliable Disadv: slow convergence False Position Method http://en.wikipedia.org/wiki/False_position_method C++: http://www.dreamincode.net/forums/topic/126100-bisection-and-false-position-methods/ Bracketed - Select an initial interval , & use the relative value of function at interval end points to select next sub-intervals (estimate how far between the end points the solution might be & subdivide based on this) Newton-Raphson method http://en.wikipedia.org/wiki/Newton's_method C++: http://www-users.cselabs.umn.edu/classes/Summer-2012/csci1113/index.php?page=./newt3 Also known as Newton's method Convenient, efficient Not bracketed – only a single initial guess is required to start iteration – requires an analytical expression for the first derivative of the function as input. Evaluates the function & its derivative at each step. Can be extended to the Newton MutiRoot method for solving multiple roots Can be easily applied to an of n-coupled set of non-linear equations – conduct a Taylor Series expansion of a function, dropping terms of order n, rewrite as a Jacobian matrix of PDs & convert to simultaneous linear equations !!! Secant Method http://en.wikipedia.org/wiki/Secant_method C++: http://forum.vcoderz.com/showthread.php?p=205230 Unlike N-R, can estimate first derivative from an initial interval (does not require root to be bracketed) instead of inputting it Since derivative is approximated, may converge slower. Is fast in practice as it does not have to evaluate the derivative at each step. Similar implementation to False Positive method Birge-Vieta Method http://mat.iitm.ac.in/home/sryedida/public_html/caimna/transcendental/polynomial%20methods/bv%20method.html C++: http://books.google.co.il/books?id=cL1boM2uyQwC&pg=SA3-PA51&lpg=SA3-PA51&dq=Birge-Vieta+Method+c%2B%2B&source=bl&ots=QZmnDTK3rC&sig=BPNcHHbpR_DKVoZXrLi4nVXD-gg&hl=en&sa=X&ei=R-_DUK2iNIjzsgbE5ID4Dg&redir_esc=y#v=onepage&q=Birge-Vieta%20Method%20c%2B%2B&f=false combines Horner's method of polynomial evaluation (transforming into lesser degree polynomials that are more computationally efficient to process) with Newton-Raphson to provide a computational speed-up Interpolation Overview Construct new data points for as close as possible fit within range of a discrete set of known points (that were obtained via sampling, experimentation) Use Taylor Series Expansion of a function f(x) around a specific value for x Linear Interpolation http://en.wikipedia.org/wiki/Linear_interpolation C++: http://www.hamaluik.com/?p=289 Straight line between 2 points à concatenate interpolants between each pair of data points Bilinear Interpolation http://en.wikipedia.org/wiki/Bilinear_interpolation C++: http://supercomputingblog.com/graphics/coding-bilinear-interpolation/2/ Extension of the linear function for interpolating functions of 2 variables – perform linear interpolation first in 1 direction, then in another. Used in image processing – e.g. texture mapping filter. Uses 4 vertices to interpolate a value within a unit cell. Lagrange Interpolation http://en.wikipedia.org/wiki/Lagrange_polynomial C++: http://www.codecogs.com/code/maths/approximation/interpolation/lagrange.php For polynomials Requires recomputation for all terms for each distinct x value – can only be applied for small number of nodes Numerically unstable Barycentric Interpolation http://epubs.siam.org/doi/pdf/10.1137/S0036144502417715 C++: http://www.gamedev.net/topic/621445-barycentric-coordinates-c-code-check/ Rearrange the terms in the equation of the Legrange interpolation by defining weight functions that are independent of the interpolated value of x Newton Divided Difference Interpolation http://en.wikipedia.org/wiki/Newton_polynomial C++: http://jee-appy.blogspot.co.il/2011/12/newton-divided-difference-interpolation.html Hermite Divided Differences: Interpolation polynomial approximation for a given set of data points in the NR form - divided differences are used to approximately calculate the various differences. For a given set of 3 data points , fit a quadratic interpolant through the data Bracketed functions allow Newton divided differences to be calculated recursively Difference table Cubic Spline Interpolation http://en.wikipedia.org/wiki/Spline_interpolation C++: https://www.marcusbannerman.co.uk/index.php/home/latestarticles/42-articles/96-cubic-spline-class.html Spline is a piecewise polynomial Provides smoothness – for interpolations with significantly varying data Use weighted coefficients to bend the function to be smooth & its 1st & 2nd derivatives are continuous through the edge points in the interval Curve Fitting A generalization of interpolating whereby given data points may contain noise à the curve does not necessarily pass through all the points Least Squares Fit http://en.wikipedia.org/wiki/Least_squares C++: http://www.ccas.ru/mmes/educat/lab04k/02/least-squares.c Residual – difference between observed value & expected value Model function is often chosen as a linear combination of the specified functions Determines: A) The model instance in which the sum of squared residuals has the least value B) param values for which model best fits data Straight Line Fit Linear correlation between independent variable and dependent variable Linear Regression http://en.wikipedia.org/wiki/Linear_regression C++: http://www.oocities.org/david_swaim/cpp/linregc.htm Special case of statistically exact extrapolation Leverage least squares Given a basis function, the sum of the residuals is determined and the corresponding gradient equation is expressed as a set of normal linear equations in matrix form that can be solved (e.g. using LU Decomposition) Can be weighted - Drop the assumption that all errors have the same significance –-> confidence of accuracy is different for each data point. Fit the function closer to points with higher weights Polynomial Fit - use a polynomial basis function Moving Average http://en.wikipedia.org/wiki/Moving_average C++: http://www.codeproject.com/Articles/17860/A-Simple-Moving-Average-Algorithm Used for smoothing (cancel fluctuations to highlight longer-term trends & cycles), time series data analysis, signal processing filters Replace each data point with average of neighbors. Can be simple (SMA), weighted (WMA), exponential (EMA). Lags behind latest data points – extra weight can be given to more recent data points. Weights can decrease arithmetically or exponentially according to distance from point. Parameters: smoothing factor, period, weight basis Optimization Overview Given function with multiple variables, find Min (or max by minimizing –f(x)) Iterative approach Efficient, but not necessarily reliable Conditions: noisy data, constraints, non-linear models Detection via sign of first derivative - Derivative of saddle points will be 0 Local minima Bisection method Similar method for finding a root for a non-linear equation Start with an interval that contains a minimum Golden Search method http://en.wikipedia.org/wiki/Golden_section_search C++: http://www.codecogs.com/code/maths/optimization/golden.php Bisect intervals according to golden ratio 0.618.. Achieves reduction by evaluating a single function instead of 2 Newton-Raphson Method Brent method http://en.wikipedia.org/wiki/Brent's_method C++: http://people.sc.fsu.edu/~jburkardt/cpp_src/brent/brent.cpp Based on quadratic or parabolic interpolation – if the function is smooth & parabolic near to the minimum, then a parabola fitted through any 3 points should approximate the minima – fails when the 3 points are collinear , in which case the denominator is 0 Simplex Method http://en.wikipedia.org/wiki/Simplex_algorithm C++: http://www.codeguru.com/cpp/article.php/c17505/Simplex-Optimization-Algorithm-and-Implemetation-in-C-Programming.htm Find the global minima of any multi-variable function Direct search – no derivatives required At each step it maintains a non-degenerative simplex – a convex hull of n+1 vertices. Obtains the minimum for a function with n variables by evaluating the function at n-1 points, iteratively replacing the point of worst result with the point of best result, shrinking the multidimensional simplex around the best point. Point replacement involves expanding & contracting the simplex near the worst value point to determine a better replacement point Oscillation can be avoided by choosing the 2nd worst result Restart if it gets stuck Parameters: contraction & expansion factors Simulated Annealing http://en.wikipedia.org/wiki/Simulated_annealing C++: http://code.google.com/p/cppsimulatedannealing/ Analogy to heating & cooling metal to strengthen its structure Stochastic method – apply random permutation search for global minima - Avoid entrapment in local minima via hill climbing Heating schedule - Annealing schedule params: temperature, iterations at each temp, temperature delta Cooling schedule – can be linear, step-wise or exponential Differential Evolution http://en.wikipedia.org/wiki/Differential_evolution C++: http://www.amichel.com/de/doc/html/ More advanced stochastic methods analogous to biological processes: Genetic algorithms, evolution strategies Parallel direct search method against multiple discrete or continuous variables Initial population of variable vectors chosen randomly – if weighted difference vector of 2 vectors yields a lower objective function value then it replaces the comparison vector Many params: #parents, #variables, step size, crossover constant etc Convergence is slow – many more function evaluations than simulated annealing Numerical Differentiation Overview 2 approaches to finite difference methods: · A) approximate function via polynomial interpolation then differentiate · B) Taylor series approximation – additionally provides error estimate Finite Difference methods http://en.wikipedia.org/wiki/Finite_difference_method C++: http://www.wpi.edu/Pubs/ETD/Available/etd-051807-164436/unrestricted/EAMPADU.pdf Find differences between high order derivative values - Approximate differential equations by finite differences at evenly spaced data points Based on forward & backward Taylor series expansion of f(x) about x plus or minus multiples of delta h. Forward / backward difference - the sums of the series contains even derivatives and the difference of the series contains odd derivatives – coupled equations that can be solved. Provide an approximation of the derivative within a O(h^2) accuracy There is also central difference & extended central difference which has a O(h^4) accuracy Richardson Extrapolation http://en.wikipedia.org/wiki/Richardson_extrapolation C++: http://mathscoding.blogspot.co.il/2012/02/introduction-richardson-extrapolation.html A sequence acceleration method applied to finite differences Fast convergence, high accuracy O(h^4) Derivatives via Interpolation Cannot apply Finite Difference method to discrete data points at uneven intervals – so need to approximate the derivative of f(x) using the derivative of the interpolant via 3 point Lagrange Interpolation Note: the higher the order of the derivative, the lower the approximation precision Numerical Integration Estimate finite & infinite integrals of functions More accurate procedure than numerical differentiation Use when it is not possible to obtain an integral of a function analytically or when the function is not given, only the data points are Newton Cotes Methods http://en.wikipedia.org/wiki/Newton%E2%80%93Cotes_formulas C++: http://www.siafoo.net/snippet/324 For equally spaced data points Computationally easy – based on local interpolation of n rectangular strip areas that is piecewise fitted to a polynomial to get the sum total area Evaluate the integrand at n+1 evenly spaced points – approximate definite integral by Sum Weights are derived from Lagrange Basis polynomials Leverage Trapezoidal Rule for default 2nd formulas, Simpson 1/3 Rule for substituting 3 point formulas, Simpson 3/8 Rule for 4 point formulas. For 4 point formulas use Bodes Rule. Higher orders obtain more accurate results Trapezoidal Rule uses simple area, Simpsons Rule replaces the integrand f(x) with a quadratic polynomial p(x) that uses the same values as f(x) for its end points, but adds a midpoint Romberg Integration http://en.wikipedia.org/wiki/Romberg's_method C++: http://code.google.com/p/romberg-integration/downloads/detail?name=romberg.cpp&can=2&q= Combines trapezoidal rule with Richardson Extrapolation Evaluates the integrand at equally spaced points The integrand must have continuous derivatives Each R(n,m) extrapolation uses a higher order integrand polynomial replacement rule (zeroth starts with trapezoidal) à a lower triangular matrix set of equation coefficients where the bottom right term has the most accurate approximation. The process continues until the difference between 2 successive diagonal terms becomes sufficiently small. Gaussian Quadrature http://en.wikipedia.org/wiki/Gaussian_quadrature C++: http://www.alglib.net/integration/gaussianquadratures.php Data points are chosen to yield best possible accuracy – requires fewer evaluations Ability to handle singularities, functions that are difficult to evaluate The integrand can include a weighting function determined by a set of orthogonal polynomials. Points & weights are selected so that the integrand yields the exact integral if f(x) is a polynomial of degree <= 2n+1 Techniques (basically different weighting functions): · Gauss-Legendre Integration w(x)=1 · Gauss-Laguerre Integration w(x)=e^-x · Gauss-Hermite Integration w(x)=e^-x^2 · Gauss-Chebyshev Integration w(x)= 1 / Sqrt(1-x^2) Solving ODEs Use when high order differential equations cannot be solved analytically Evaluated under boundary conditions RK for systems – a high order differential equation can always be transformed into a coupled first order system of equations Euler method http://en.wikipedia.org/wiki/Euler_method C++: http://rosettacode.org/wiki/Euler_method First order Runge–Kutta method. Simple recursive method – given an initial value, calculate derivative deltas. Unstable & not very accurate (O(h) error) – not used in practice A first-order method - the local error (truncation error per step) is proportional to the square of the step size, and the global error (error at a given time) is proportional to the step size In evolving solution between data points xn & xn+1, only evaluates derivatives at beginning of interval xn à asymmetric at boundaries Higher order Runge Kutta http://en.wikipedia.org/wiki/Runge%E2%80%93Kutta_methods C++: http://www.dreamincode.net/code/snippet1441.htm 2nd & 4th order RK - Introduces parameterized midpoints for more symmetric solutions à accuracy at higher computational cost Adaptive RK – RK-Fehlberg – estimate the truncation at each integration step & automatically adjust the step size to keep error within prescribed limits. At each step 2 approximations are compared – if in disagreement to a specific accuracy, the step size is reduced Boundary Value Problems Where solution of differential equations are located at 2 different values of the independent variable x à more difficult, because cannot just start at point of initial value – there may not be enough starting conditions available at the end points to produce a unique solution An n-order equation will require n boundary conditions – need to determine the missing n-1 conditions which cause the given conditions at the other boundary to be satisfied Shooting Method http://en.wikipedia.org/wiki/Shooting_method C++: http://ganeshtiwaridotcomdotnp.blogspot.co.il/2009/12/c-c-code-shooting-method-for-solving.html Iteratively guess the missing values for one end & integrate, then inspect the discrepancy with the boundary values of the other end to adjust the estimate Given the starting boundary values u1 & u2 which contain the root u, solve u given the false position method (solving the differential equation as an initial value problem via 4th order RK), then use u to solve the differential equations. Finite Difference Method For linear & non-linear systems Higher order derivatives require more computational steps – some combinations for boundary conditions may not work though Improve the accuracy by increasing the number of mesh points Solving EigenValue Problems An eigenvalue can substitute a matrix when doing matrix multiplication à convert matrix multiplication into a polynomial EigenValue For a given set of equations in matrix form, determine what are the solution eigenvalue & eigenvectors Similar Matrices - have same eigenvalues. Use orthogonal similarity transforms to reduce a matrix to diagonal form from which eigenvalue(s) & eigenvectors can be computed iteratively Jacobi method http://en.wikipedia.org/wiki/Jacobi_method C++: http://people.sc.fsu.edu/~jburkardt/classes/acs2_2008/openmp/jacobi/jacobi.html Robust but Computationally intense – use for small matrices < 10x10 Power Iteration http://en.wikipedia.org/wiki/Power_iteration For any given real symmetric matrix, generate the largest single eigenvalue & its eigenvectors Simplest method – does not compute matrix decomposition à suitable for large, sparse matrices Inverse Iteration Variation of power iteration method – generates the smallest eigenvalue from the inverse matrix Rayleigh Method http://en.wikipedia.org/wiki/Rayleigh's_method_of_dimensional_analysis Variation of power iteration method Rayleigh Quotient Method Variation of inverse iteration method Matrix Tri-diagonalization Method Use householder algorithm to reduce an NxN symmetric matrix to a tridiagonal real symmetric matrix vua N-2 orthogonal transforms     Whats Next Outside of Numerical Methods there are lots of different types of algorithms that I’ve learned over the decades: Data Mining – (I covered this briefly in a previous post: http://geekswithblogs.net/JoshReuben/archive/2007/12/31/ssas-dm-algorithms.aspx ) Search & Sort Routing Problem Solving Logical Theorem Proving Planning Probabilistic Reasoning Machine Learning Solvers (eg MIP) Bioinformatics (Sequence Alignment, Protein Folding) Quant Finance (I read Wilmott’s books – interesting) Sooner or later, I’ll cover the above topics as well.

    Read the article

  • Algorithm to shift the car

    - by Simran kaur
    I have a track that can be divided into n number of tracks and a car as GamObject. The track has transforms such that some part of the track's width lies in negative x axis and other in positive. Requirement: One move should cross one track. On every move(left or right), I want the car to reach exact centre of the next track on either sides i.e left or right. My code: Problem: : Because of negative values , somewhere I am missing out something that is making car move not in desirable positions and that's because of negative values only. variable tracks is the number of tracks the whole track is divided in. variable dist is the total width of the complete track. On left movement: if (Input.GetKeyDown (KeyCode.LeftArrow)) { if (this.transform.position.x < r.renderer.bounds.min.x + box.size.x) { this.transform.position = new Vector3 (r.renderer.bounds.min.x + Mathf.FloorToInt(box.size.x), this.transform.position.y, this.transform.position.z); } else { int tracknumber = Mathf.RoundToInt(dist - transform.position.x)/tracks; float averagedistance = (tracknumber*(dist/tracks) + (tracknumber-1)*(dist/tracks))/2; if(transform.position.x > averagedistoftracks) { amountofmovement = amountofmovement + (transform.position.x - averagedistance); } else { amountofmovement = amountofmovement - (averagedistance - transform.position.x); } this.transform.position = new Vector3 (this.transform.position.x - amountofmovement, this.transform.position.y, this.transform.position.z); } }

    Read the article

  • How does the process of disk partitioning actually work on most HDD's?

    - by Dark Templar
    From what I know of most laptops, you are able to "partition" your disk into as many other drives as you please. The more you cut it up, the smaller your partitions are, but from an organizational point of view, this may be desirable... I was wondering how the filesystem itself becomes partitioned underneath the partitions visible to the user. For instance, a laptop disk is usually divided into platters, each with two surfaces. The surfaces are further divided into "tracks". I guess what I am asking is, is it possible to identify how the disk itself keeps track of partitions? (whether each partition has its own platter? each partition has its own set of adjacent tracks? or some other configuration, or whether the data from different partitions are just randomly interleaved and scattered throughout the disk?)

    Read the article

  • What is Paging in memory management?

    - by Fasih Khatib
    I was just reading Operating System Principles by Silberschatz et al when I came across paging in memory management.I'm slightly confused about it. It states that Physical Memory(I assume it's RAM) is divided into frames, and logical memory is divided into pages. CPU generates logical addresses containing page number and an offset. This page number is used to retrieve the frame number from a page table which gives the base address so the physical address is calculated as base+offset. My question is: is the page table maintained for every process? I logically think that the answer would be yes as every process will need to map its own pages to frames. I may be wrong. Please clarify. Also: paging and segmentation(where 'holes' are created in memory) are two totally different techniques that are not used in combination. Correct?

    Read the article

  • Subnetting design for a new building?

    - by Zombie
    A building with 4 floors, each floor is divided as follows; 15 users for accounting, 15 users for finance and 15 users for marketing (i.e 45 user in each floor). Data center is located on the ground floor, with 45 servers to be divided into 15 for all the accounting users in the four floors, another 15 for the finance and the last 15 for the marketing. (i.e each 15 server for each one of the above categories are separated from the other 15 and so on) What is the proper subnetting design for such scenario? Knowing that we are allowed to use anything we want!

    Read the article

1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >