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  • Live from ODTUG - Big Data and SQL session #2

    - by Jean-Pierre Dijcks
    Sitting in Dominic Delmolino's session at ODTUG (KScope 12). If the session count at conferences is any indication then we will see more and more people start to deploy MapReduce in the database. And yes, that would be with SQL and PL/SQL first and foremost. Both Dominic and our own Bryn Llewellyn are doing MapReduce in the database presentations.  Since I have seen both, I would advice people to first look through Dominic's session to get a good grasp on what mappers do and what reducers do, then dive into Bryn's for a bunch of PL/SQL example. The thing I like about Dominic's is the last slide (a recursive WITH statement) to do this in SQL... Now I am hoping that next year we will see tools vendors show off how they work with Hadoop and MapReduce (at least talking about the concepts!!).

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  • Route traffic from one VPN to a second VPN

    - by Dominic
    I have set up an OpenVPN server on my windows 7 64-bit PC. I also have a subscription to a VPN service. My aim is to be able to connect my android phone to the VPN server on my PC, and then route all traffic through the VPN service. I have a NetGear WPN824 router. I can get it working if I my phone is on my local network. Then I can connect my phone to the VPN server using the local IP address of my PC. In Network Connection in the control panel, I share the connection used by the VPN service with the connection used by the VPN server. Then when I browse the internet on my phone, all traffic goes through the VPN service. Very nice. But if my phone is outside my local network, so I have to connect my phone to the local VPN using my PC's external IP address, then this method doesn't work. If I connect my PC to the VPN service and then try to connect my phone to my own VPN, it just doesn't connect (the initial TLS handshake times out). If I connect my phone to the local VPN first, then this connection is lost as soon as I connect my PC to the VPN service. Does anybody know how I can get this working? Many thanks Dominic

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  • How to load the SQL data into several ComboBox easily, am i doing the correctly or is there another way

    - by Dominic Deepan.d
    I have a Combobox to fill the data for City, State and PinCode these combobox is dopdown list and the user will pick it. and it loads once the form opens. Here is the CODE: /// CODE TO BRING A DATA FROM SQL INTO THE FORM DROP LIST /// To fill the sates from States Table cn = new SqlConnection(@"Data Source=Nick-PC\SQLEXPRESS;Initial Catalog=AutoDB;Integrated Security=True"); cmd= new SqlCommand("select * from TblState",cn); cn.Open(); SqlDataReader dr; try { dr = cmd.ExecuteReader(); while (dr.Read()) { SelectState.Items.Add(dr["State"].ToString()); } } catch (Exception ex) { MessageBox.Show(ex.Message); } finally { cn.Close(); } //To fill the Cities from City Table cn1 = new SqlConnection(@"Data Source=Nick-PC\SQLEXPRESS;Initial Catalog=AutoDB;Integrated Security=True"); cmd1 = new SqlCommand("SELECT * FROM TblCity", cn); cn.Open(); SqlDataReader ds; try { ds = cmd1.ExecuteReader(); while (ds.Read()) { SelectCity.Items.Add(ds["City"].ToString()); } } catch (Exception ex) { MessageBox.Show(ex.Message); } finally { cn1.Close(); } // To fill the Data in the Pincode from the City Table cn2 = new SqlConnection(@"Data Source=Nick-PC\SQLEXPRESS;Initial Catalog=AutoDB;Integrated Security=True"); cmd2 = new SqlCommand("SELECT (Pincode) FROM TblCity ", cn2); cn2.Open(); SqlDataReader dm; try { dm = cmd2.ExecuteReader(); while (dm.Read()) { SelectPinCode.Items.Add(dm["Pincode"].ToString()); } } catch (Exception ex) { MessageBox.Show(ex.Message); } finally { cn2.Close(); } its kinda Big, i am doing the same steps for all the combo-box, but is there a way i can merge it in a simple way.

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  • iPhone Open GL ES using FBX - How do I import animations from FBX into iPhone?

    - by Dominic Tancredi
    I've been researching this extensively. We have a game that's 90% complete, using custom game logic in iPhone 4.0. We've been asked to import a 3D model and have it animate when various events happen in the game. I've put together an OpenGL view (based on Eagl and several examples), and used Blender to import the model, as well as Jeff LeMarche's script to export the .h file. After much trial, it worked, and I was able to show a rotating model (unskinned). However, the 3d artist hadn't UV unwrapped the model, so provided me a new model, this one as a Maya file, along with animation in a FBX format, a .obj file, and .tga texture unwrapped. My question is : how can I use FBX inside OpenGL ES inside iPhone to run through animations? And what's the pipeline to get this Maya file into Blender to be able to create a .h file. I've tried the obj2opengl however the model is missing normals (did it have it in the first place?) and the skin isn't applying at all (possibly a code issue, something I think I can fix). I'm trying to use Jeff LeMarche's animation tutorial but can't figure out how to get the model files into a proper .h file for use. Any advice?

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  • Can't install Catalyst 12.8

    - by Dominic Jordan Hasford
    I can not install fglrx ATI drivers/Catalyst 12.8. I have tried installing AMA Catalyst 12.8 using this guide: http://www.upubuntu.com/2012/08/install-amd-catalyst-128-on-ubuntu.html When I reach the part of installing with sudo sh amd-driver-installer-8.982-x86.x86_64.run , I get the following error: When I run it using the --force option, I get this message: How can I fix these errors and install Catalyst 12.8?

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  • How to open OLE2 file format document

    - by Dominic Jordan Hasford
    I received a file that is .OLE2 format by email and I can't get it open. When I try to open it with Document Viewer (default pfd program ubuntu) it says it can't support it. I searched in the Software Center for OLE2, and it returned a program called RipOle. It says it opens that format, but you have to run it in the terminal and I don't know how. Does any one know how to open OLE2 documents? Or do you know how to work ripole? Thanks in advanced!

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  • How does key-based caching work?

    - by Dominic Santos
    I recently read an article on the 37Signals blog and I'm left wondering how it is that they get the cache key. It's all well and good having a cache key that includes the object's timestamp (this means that when you update the object the cache will be invalidated); but how do you then use the cache key in a template without causing a DB hit for the very object that you are trying to fetch from the cache. Specifically, how does this affect One to Many relations where you are rendering a Post's Comments for example. Example in Django: {% for comment in post.comments.all %} {% cache comment.pk comment.modified %} <p>{{ post.body }}</p> {% endcache %} {% endfor %} Is caching in Rails different to just requests to memcached for example (I know that they convert your cache key to something different). Do they also cache the cache key?

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  • How to align Conky text to centre of desktop?

    - by Dominic Jordan Hasford
    I am working on creating an entire Theme based off of Coldplay's Mylo Xyloto album. This is my first time working with Conky and theme creation. I started off by creating the Conky setup: I would like to how to centre the text in Conky. First to have it placed in the centre of my desktop, and second to have the text centre (think the Centre align button in word). It is supposed to be aligned like the album art: Conky Script http://paste.ubuntu.com/1230966/ End Result using Answer bellow:

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  • How do I get FEATURE_LEVEL_9_3 to work with shaders in Direct3D11?

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

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  • python Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or y increments by one at every loop until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases. Until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or y keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or playery increments by one at every iteration until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or playery keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • Single paging Meta Tag Duplication [duplicate]

    - by Dominic Reigns
    This question already has an answer here: Should paginated content have unique meta tags? 1 answer How to make Google understand about single paging content issue ? A single page has got above 100 paging ? 1-10 of 199 Go to Page 12345678910 ... like this as mentioned above, Do I need to put fresh meta tag on each page ??? Help me out from this issue ?

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  • My father is a doctor. He is insisting on writing a database to store non-critical patient information, with no programming background

    - by Dominic Bou-Samra
    So, my father is currently in the process of "hacking" together a database using FileMaker Pro, a GUI based databasing tool for his small (4 doctor) practice. The database will be used to help ease the burden on reporting from medical machines, streamlining quite a clumsy process. He's got no programming background, and seems to be doing everything in his power to not learn things correctly. He's got duplicate data types, no database-enforced relationships (foreign/primary key constraints) and a dozen other issues. He's doing it all by hand via GUI tool using Youtube videos. My issue is, that whilst I want him to succeed 100%, I don't think it's appropriate for him to be handling these types of decisions. How do I convince him that without some sort of education in these topics, a hacked together solution is a bad idea? He's can be quite stubborn and I think he sees these types of jobs as "childs play" How should I approach this? Is it even that bad an idea - or am I correct in thinking he should hire a proper DBA/developer to handle this so that it doesn't become a maintenance nightmare? NB: I am a developer consultant of 4 years and I've seen my share of painful customer implementations.

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  • Simple project - make a 3D box tumble and fall to the ground [closed]

    - by Dominic Bou-Samra
    Possible Duplicate: Resources to learn programming rigid body simulation Hi guys, I want to try learning rigid-body dynamic simulation. I have done a fluid and cloth simulation before, but never anything rigid. My maths knowledge is limited in that I don't know the notation that well. Are there any good cliff-notes, tutorials, guides on how I would accomplish a simple task like this? I don't want a super complex pdf that's only a little relevant. Thanks.

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  • Getting FEATURE_LEVEL_9_3 to work in DX11

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

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  • Can't send mail from Windows Phone (Postfix server)

    - by Dominic Williams
    Some background: I have a Dovecot/Postfix setup to handle email for a few domains. We have imap and smtp setup on various devices (Macs, iPhones, PCs, etc) and it works no problem. I've recently bought a Windows Phone and I'm trying to setup the mail account on there. I've got the imap part working great but for some reason it won't send mail. mail.log with debug_peer_list I've put this on pastebin because its quite long: http://pastebin.com/KdvMDxTL dovecot.log with verbose_ssl Apr 14 22:43:50 imap-login: Warning: SSL: where=0x10, ret=1: before/accept initialization [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: before/accept initialization [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 read client hello A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 write server hello A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 write certificate A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 write server done A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 flush data [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2002, ret=-1: SSLv3 read client certificate A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2002, ret=-1: SSLv3 read client certificate A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 read client key exchange A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 read finished A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 write change cipher spec A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 write finished A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 flush data [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x20, ret=1: SSL negotiation finished successfully [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2002, ret=1: SSL negotiation finished successfully [109.151.23.129] Apr 14 22:43:51 imap-login: Info: Login: user=<pixelfolio>, method=PLAIN, rip=109.151.23.129, lip=94.23.254.175, mpid=24390, TLS Apr 14 22:43:53 imap(pixelfolio): Info: Disconnected: Logged out bytes=9/331 Apr 14 22:43:53 imap-login: Warning: SSL alert: where=0x4008, ret=256: warning close notify [109.151.23.129] postconf -n alias_database = hash:/etc/aliases alias_maps = hash:/etc/aliases append_dot_mydomain = no biff = no broken_sasl_auth_clients = yes config_directory = /etc/postfix debug_peer_list = 109.151.23.129 inet_interfaces = all mailbox_command = procmail -a "$EXTENSION" mailbox_size_limit = 0 message_size_limit = 50240000 milter_default_action = accept milter_protocol = 2 mydestination = ks383809.kimsufi.com, localhost.kimsufi.com, localhost myhostname = ks383809.kimsufi.com mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 myorigin = /etc/mailname non_smtpd_milters = inet:127.0.0.1:8891,inet:localhost:8892 readme_directory = no recipient_delimiter = + smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) smtpd_milters = inet:127.0.0.1:8891,inet:localhost:8892 smtpd_recipient_restrictions = permit_mynetworks permit_sasl_authenticated reject_unauth_destination smtpd_sasl_auth_enable = yes smtpd_sasl_path = private/auth smtpd_sasl_type = dovecot smtpd_tls_cert_file = /etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file = /etc/ssl/private/ssl-cert-snakeoil.key smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtpd_use_tls = yes virtual_alias_domains = domz.co.uk ruck.in vjgary.co.uk scriptees.co.uk pixelfolio.co.uk filmtees.co.uk nbsbar.co.uk virtual_alias_maps = hash:/etc/postfix/alias_maps doveconf -n # 2.0.13: /etc/dovecot/dovecot.conf # OS: Linux 2.6.38.2-grsec-xxxx-grs-ipv6-64 x86_64 Ubuntu 11.10 auth_mechanisms = plain login log_path = /var/log/dovecot.log mail_location = mbox:~/mail/:INBOX=/var/mail/%u passdb { driver = pam } protocols = imap service auth { unix_listener /var/spool/postfix/private/auth { group = postfix mode = 0660 user = postfix } } ssl_cert = </etc/ssl/certs/dovecot.pem ssl_key = </etc/ssl/private/dovecot.pem userdb { driver = passwd } verbose_ssl = yes Any suggestions or help greatly appreciated. I've been pulling my hair out with this for hours! EDIT This seems to be my exact problem, but I already have broken_sasl set to yes and the 'login' auth mechanism added? http://forums.gentoo.org/viewtopic-t-898610-start-0.html

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  • Access Home Network Server via External Address (DSL vs Cable)

    - by Dominic Barnes
    For the last few months, I've been using a server on my home network for basic backups and hosting some small websites. Up until this past week, I've been using Comcast (cable) as an ISP and now that I've moved into an apartment, I'm using AT&T. (DSL) I've set up dynamic DNS and I can verify it works externally. However, I can't seem to access the public address from within the local network. Is there something DSL does differently from Cable that makes this frustration possible?

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  • Access Home Network Server via External Address (DSL vs Cable)

    - by Dominic Barnes
    For the last few months, I've been using a server on my home network for basic backups and hosting some small websites. Up until this past week, I've been using Comcast (cable) as an ISP and now that I've moved into an apartment, I'm using AT&T. (DSL) I've set up dynamic DNS and I can verify it works externally. However, I can't seem to access the public address from within the local network. Is there something DSL does differently from Cable that makes this frustration possible?

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  • Access Home Network Server via External Address

    - by Dominic Barnes
    For the last few months, I've been using a server on my home network for basic backups and hosting some small websites. Up until this past week, I've been using Comcast (cable) as an ISP and now that I've moved into an apartment, I'm using AT&T. (DSL) I've set up dynamic DNS and I can verify it works externally. However, I can't seem to access the public address from within the local network. Is there something DSL does differently from Cable that makes this frustration possible?

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  • How to access Guest (Linux) Filesystem from Host (Windows) in VirtualBox

    - by Dominic Barnes
    I am trying to synchronize my music between my desktop (Ubuntu 9.10) and my laptop (VirtualBox: Windows 7 host & Ubuntu 9.10 guest) I use Unison to perform the actual sync, which itself is not the problem. I am ultimately trying to get my Windows 7 host to be able to access the music files so I can sync my iPod Touch. What I need to figure out is how I can that to work. I would prefer to actually perform the sync to my Ubuntu Guest, mostly because of the filename allowed character differences between Windows and Linux. Is there a way to access the files on my Linux Guest from the Windows Host? Can I mount the VDI in Windows when VirtualBox is off? Can I have Windows Host access the Linux Guest filesystem while VirtualBox is running?

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  • How can I leave the remote screen locked when I ARD/VNC/etc. to my Mac?

    - by Dominic Cooney
    I'm currently using Jolly's Fast VNC and Mac OS X's built-in VNC server (System Preferences, Sharing, Screen Sharing) to access my iMac remotely. Here's my problem: When I'm using the iMac remotely, the screensaver deactivates and the screen is unlocked. If someone had physical access to my iMac they could walk up to it and start using it. Is there some way I can set things up so that when I'm using my iMac remotely the screen stays locked, like Windows XP Professional does when you're using RDP? I know I can use X remotely with the iMac locked, but I would like to use Mac applications remotely, too.

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  • Access Home Network Server via External Address (DSL vs Cable)

    - by Dominic Barnes
    For the last few months, I've been using a server on my home network for basic backups and hosting some small websites. Up until this past week, I've been using Comcast (cable) as an ISP and now that I've moved into an apartment, I'm using AT&T. (DSL) I've set up dynamic DNS and I can verify it works externally. However, I can't seem to access the public address from within the local network. Is there something DSL does differently from Cable that makes this frustration possible?

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  • Widespread misinterpretation of DNS rules in resolving wildcards

    - by Dominic Sayers
    [EDITED to add: This problem has gone away on its own. I believe Cloudflare's name resolution may have been to blame. See my own answer below] Here is a snippet of my zone file *.example.com. 300 IN CNAME proxy.herokuapp.com. foo.example.com. 300 IN A 111.111.111.111 If I dig @8.8.8.8 foo.example.com I get the answer I expect: ;; ANSWER SECTION: foo.example.com. 30 IN A 111.111.111.111 The same is true of all other public DNS servers I've tried. However, when I try to set up a check with Pingdom to a URL on foo.example.com it instead sends the traffic to my Heroku app referenced by the *.example.com RR. The same is true of checks set up on New Relic, Errplane and traffic generated by the Heroku app itself. So on the one side, all public DNS servers interpret the zone file one way. Yet four service providers all interpret it a different way, one that differs to the standard suggested by RFC 4592. My question is: are these reputable, mature service providers all wrong? Or is it little me?

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  • IIS 6 getting "Page Not Found" after applying SSL

    - by Dominic Zukiewicz
    I am setting up SSL certificates on a development environment using IIS 6 on W2k3. I have a directory called login with a single page login.asp which I would like only viewable over SSL. So before installing or applying SSL permissions, the page is viewable through a browser. I can browse the page and it redirects etc. and all is good. However Basic Authentication is Base64 encoded so I want to secure the traffic from this page only. I have created a dummy certificate in makecert, installed it and added it to IIS. IIS is happy that it is trusted. I have selected the directory of login and child files to "Require SSL channel". When I refresh my browser on login/login.asp I get a "404: Page Not Found" in IE 8. So 2 issues here The page is now unviewable when using HTTPS. They must manually type the HTTPS (minor inconvenience for now) If I turn off "Require SSL Channel" from IIS, it works again. What part of the process am I missing as I have followed several tutorials on installed SSL certificates, but still come across this barrier.

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  • Java works under Firefox but not under Internet Explorer

    - by Dominic Grenier
    Java works under Firefox but not under IE. Java applet activated in security settings, activated in add-ons, activated in advanced tab; that's the advice they usually give in forums... I've also deleted my temporary internet files, reinstalled IE8 and it is also set as the default java for IE through the control panel. IE version: 8.0.6001.18702 Java version: 1.7.0_03. Windows XP SP3. Any advice? Thanks :)

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