Finding the angle of a fleeing dodo.
- by donthackmyacc
I'm coding some critter AI for a game i am working on for my Unity 3D project. I have no programming background and have been stumbling through this using tutorials and other peoples scripts.
My problem is that i want my critter to run directly away from the player when the player kicks it.
I need the dodo to run directly away from the player when kicked, and i dont know the math nor the syntax to calculate that angle. They are two characters moving independently through worldspace.
Here is what i got so far:
waypoint = (fleeWP.transform.position);
transform.LookAt(Vector3(waypoint.x, transform.position.y, waypoint.z));
transform.Translate (Vector3.forward * speed * Time.deltaTime);
This currently makes the critter move towards the waypoint, rather than away. I might be attacking this all wrong. Please chastise me.